namespace Terminal.Gui;

/// <summary>
///     Toplevel views are used for both an application's main view (filling the entire screen and for modal (pop-up)
///     views such as <see cref="Dialog"/>, <see cref="MessageBox"/>, and <see cref="Wizard"/>).
/// </summary>
/// <remarks>
///     <para>
///         Toplevels can run as modal (popup) views, started by calling
///         <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>. They return control to the caller when
///         <see cref="Application.RequestStop(Toplevel)"/> has been called (which sets the <see cref="Toplevel.Running"/>
///         property to <c>false</c>).
///     </para>
///     <para>
///         A Toplevel is created when an application initializes Terminal.Gui by calling <see cref="Application.Init"/>.
///         The application Toplevel can be accessed via <see cref="Application.Top"/>. Additional Toplevels can be created
///         and run (e.g. <see cref="Dialog"/>s. To run a Toplevel, create the <see cref="Toplevel"/> and call
///         <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>.
///     </para>
/// </remarks>
public partial class Toplevel : View
{
    /// <summary>
    ///     Initializes a new instance of the <see cref="Toplevel"/> class,
    ///     defaulting to full screen. The <see cref="View.Width"/> and <see cref="View.Height"/> properties will be set to the
    ///     dimensions of the terminal using <see cref="Dim.Fill"/>.
    /// </summary>
    public Toplevel ()
    {
        Arrangement = ViewArrangement.Fixed;
        Width = Dim.Fill ();
        Height = Dim.Fill ();

        ColorScheme = Colors.ColorSchemes ["TopLevel"];

        // Things this view knows how to do
        AddCommand (
                    Command.QuitToplevel,
                    () =>
                    {
                        QuitToplevel ();

                        return true;
                    }
                   );

        AddCommand (
                    Command.Suspend,
                    () =>
                    {
                        Driver.Suspend ();
                        ;

                        return true;
                    }
                   );

        AddCommand (
                    Command.NextView,
                    () =>
                    {
                        MoveNextView ();

                        return true;
                    }
                   );

        AddCommand (
                    Command.PreviousView,
                    () =>
                    {
                        MovePreviousView ();

                        return true;
                    }
                   );

        AddCommand (
                    Command.NextViewOrTop,
                    () =>
                    {
                        MoveNextViewOrTop ();

                        return true;
                    }
                   );

        AddCommand (
                    Command.PreviousViewOrTop,
                    () =>
                    {
                        MovePreviousViewOrTop ();

                        return true;
                    }
                   );

        AddCommand (
                    Command.Refresh,
                    () =>
                    {
                        Application.Refresh ();

                        return true;
                    }
                   );

        // Default keybindings for this view
        KeyBindings.Add (Application.QuitKey, KeyBindingScope.Application, Command.QuitToplevel);

        KeyBindings.Add (Key.CursorRight, Command.NextView);
        KeyBindings.Add (Key.CursorDown, Command.NextView);
        KeyBindings.Add (Key.CursorLeft, Command.PreviousView);
        KeyBindings.Add (Key.CursorUp, Command.PreviousView);

        KeyBindings.Add (Key.Tab, Command.NextView);
        KeyBindings.Add (Key.Tab.WithShift, Command.PreviousView);
        KeyBindings.Add (Key.Tab.WithCtrl, Command.NextViewOrTop);
        KeyBindings.Add (Key.Tab.WithShift.WithCtrl, Command.PreviousViewOrTop);

        // TODO: Refresh Key should be configurable
        KeyBindings.Add (Key.F5, KeyBindingScope.Application, Command.Refresh);
        KeyBindings.Add (Application.AlternateForwardKey, Command.NextViewOrTop); // Needed on Unix
        KeyBindings.Add (Application.AlternateBackwardKey, Command.PreviousViewOrTop); // Needed on Unix

        if (Environment.OSVersion.Platform == PlatformID.Unix)
        {
            KeyBindings.Add (Key.Z.WithCtrl, Command.Suspend);
        }

#if UNIX_KEY_BINDINGS
        KeyBindings.Add (Key.L.WithCtrl, Command.Refresh); // Unix
        KeyBindings.Add (Key.F.WithCtrl, Command.NextView); // Unix
        KeyBindings.Add (Key.I.WithCtrl, Command.NextView); // Unix
        KeyBindings.Add (Key.B.WithCtrl, Command.PreviousView); // Unix
#endif
        MouseClick += Toplevel_MouseClick;

        CanFocus = true;
    }

    private void Toplevel_MouseClick (object sender, MouseEventEventArgs e)
    {
        e.Handled = InvokeCommand (Command.HotKey) == true;
    }

    /// <summary>
    ///     <see langword="true"/> if was already loaded by the <see cref="Application.Begin(Toplevel)"/>
    ///     <see langword="false"/>, otherwise.
    /// </summary>
    public bool IsLoaded { get; private set; }

    /// <summary>Gets or sets the menu for this Toplevel.</summary>
    public virtual MenuBar MenuBar { get; set; }

    /// <summary>
    ///     Determines whether the <see cref="Toplevel"/> is modal or not. If set to <c>false</c> (the default):
    ///     <list type="bullet">
    ///         <item>
    ///             <description><see cref="View.OnKeyDown"/> events will propagate keys upwards.</description>
    ///         </item>
    ///         <item>
    ///             <description>The Toplevel will act as an embedded view (not a modal/pop-up).</description>
    ///         </item>
    ///     </list>
    ///     If set to <c>true</c>:
    ///     <list type="bullet">
    ///         <item>
    ///             <description><see cref="View.OnKeyDown"/> events will NOT propagate keys upwards.</description>
    ///         </item>
    ///         <item>
    ///             <description>The Toplevel will and look like a modal (pop-up) (e.g. see <see cref="Dialog"/>.</description>
    ///         </item>
    ///     </list>
    /// </summary>
    public bool Modal { get; set; }

    /// <summary>Gets or sets whether the main loop for this <see cref="Toplevel"/> is running or not.</summary>
    /// <remarks>Setting this property directly is discouraged. Use <see cref="Application.RequestStop"/> instead.</remarks>
    public bool Running { get; set; }

    /// <summary>Gets or sets the status bar for this Toplevel.</summary>
    public virtual StatusBar StatusBar { get; set; }

    /// <summary>Invoked when the Toplevel <see cref="RunState"/> becomes the <see cref="Application.Current"/> Toplevel.</summary>
    public event EventHandler<ToplevelEventArgs> Activate;

    /// <inheritdoc/>
    public override View Add (View view)
    {
        CanFocus = true;
        AddMenuStatusBar (view);
        return base.Add (view);
    }

    /// <summary>
    ///     Invoked when the last child of the Toplevel <see cref="RunState"/> is closed from by
    ///     <see cref="Application.End(RunState)"/>.
    /// </summary>
    public event EventHandler AllChildClosed;

    /// <summary>Invoked when the <see cref="Application.AlternateBackwardKey"/> is changed.</summary>
    public event EventHandler<KeyChangedEventArgs> AlternateBackwardKeyChanged;

    /// <summary>Invoked when the <see cref="Application.AlternateForwardKey"/> is changed.</summary>
    public event EventHandler<KeyChangedEventArgs> AlternateForwardKeyChanged;

    /// <summary>
    ///     Invoked when a child of the Toplevel <see cref="RunState"/> is closed by
    ///     <see cref="Application.End(RunState)"/>.
    /// </summary>
    public event EventHandler<ToplevelEventArgs> ChildClosed;

    /// <summary>Invoked when a child Toplevel's <see cref="RunState"/> has been loaded.</summary>
    public event EventHandler<ToplevelEventArgs> ChildLoaded;

    /// <summary>Invoked when a cjhild Toplevel's <see cref="RunState"/> has been unloaded.</summary>
    public event EventHandler<ToplevelEventArgs> ChildUnloaded;

    /// <summary>Invoked when the Toplevel's <see cref="RunState"/> is closed by <see cref="Application.End(RunState)"/>.</summary>
    public event EventHandler<ToplevelEventArgs> Closed;

    /// <summary>
    ///     Invoked when the Toplevel's <see cref="RunState"/> is being closed by
    ///     <see cref="Application.RequestStop(Toplevel)"/>.
    /// </summary>
    public event EventHandler<ToplevelClosingEventArgs> Closing;

    /// <summary>Invoked when the Toplevel<see cref="RunState"/> ceases to be the <see cref="Application.Current"/> Toplevel.</summary>
    public event EventHandler<ToplevelEventArgs> Deactivate;

    /// <summary>
    ///     Invoked when the <see cref="Toplevel"/> <see cref="RunState"/> has begun to be loaded. A Loaded event handler
    ///     is a good place to finalize initialization before calling <see cref="Application.RunLoop(RunState)"/>.
    /// </summary>
    public event EventHandler Loaded;

    /// <summary>Virtual method to invoke the <see cref="AlternateBackwardKeyChanged"/> event.</summary>
    /// <param name="e"></param>
    public virtual void OnAlternateBackwardKeyChanged (KeyChangedEventArgs e)
    {
        KeyBindings.Replace (e.OldKey, e.NewKey);
        AlternateBackwardKeyChanged?.Invoke (this, e);
    }

    /// <summary>Virtual method to invoke the <see cref="AlternateForwardKeyChanged"/> event.</summary>
    /// <param name="e"></param>
    public virtual void OnAlternateForwardKeyChanged (KeyChangedEventArgs e)
    {
        KeyBindings.Replace (e.OldKey, e.NewKey);
        AlternateForwardKeyChanged?.Invoke (this, e);
    }

    /// <inheritdoc/>
    public override void OnDrawContent (Rectangle viewport)
    {
        if (!Visible)
        {
            return;
        }

        if (NeedsDisplay || SubViewNeedsDisplay || LayoutNeeded)
        {
            //Driver.SetAttribute (GetNormalColor ());
            // TODO: It's bad practice for views to always clear. Defeats the purpose of clipping etc...
            Clear ();
            LayoutSubviews ();
            PositionToplevels ();

            if (this == Application.OverlappedTop)
            {
                foreach (Toplevel top in Application.OverlappedChildren.AsEnumerable ().Reverse ())
                {
                    if (top.Frame.IntersectsWith (Viewport))
                    {
                        if (top != this && !top.IsCurrentTop && !OutsideTopFrame (top) && top.Visible)
                        {
                            top.SetNeedsLayout ();
                            top.SetNeedsDisplay (top.Viewport);
                            top.Draw ();
                            top.OnRenderLineCanvas ();
                        }
                    }
                }
            }

            // This should not be here, but in base
            foreach (View view in Subviews)
            {
                if (view.Frame.IntersectsWith (Viewport) && !OutsideTopFrame (this))
                {
                    //view.SetNeedsLayout ();
                    view.SetNeedsDisplay ();
                    view.SetSubViewNeedsDisplay ();
                }
            }

            base.OnDrawContent (viewport);

            // This is causing the menus drawn incorrectly if UseSubMenusSingleFrame is true
            //if (this.MenuBar is { } && this.MenuBar.IsMenuOpen && this.MenuBar.openMenu is { }) {
            //	// TODO: Hack until we can get compositing working right.
            //	this.MenuBar.openMenu.Redraw (this.MenuBar.openMenu.Viewport);
            //}
        }
    }

    /// <inheritdoc/>
    public override bool OnEnter (View view) { return MostFocused?.OnEnter (view) ?? base.OnEnter (view); }

    /// <inheritdoc/>
    public override bool OnLeave (View view) { return MostFocused?.OnLeave (view) ?? base.OnLeave (view); }

    /// <summary>
    ///     Called from <see cref="Application.Begin(Toplevel)"/> before the <see cref="Toplevel"/> redraws for the first
    ///     time.
    /// </summary>
    public virtual void OnLoaded ()
    {
        IsLoaded = true;

        foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
        {
            tl.OnLoaded ();
        }

        Loaded?.Invoke (this, EventArgs.Empty);
    }

    /// <summary>Virtual method to invoke the <see cref="QuitKeyChanged"/> event.</summary>
    /// <param name="e"></param>
    public virtual void OnQuitKeyChanged (KeyChangedEventArgs e)
    {
        KeyBindings.Replace (e.OldKey, e.NewKey);
        QuitKeyChanged?.Invoke (this, e);
    }

    /// <inheritdoc/>
    public override Point? PositionCursor ()
    {
        if (!IsOverlappedContainer)
        {
            if (Focused is null)
            {
                EnsureFocus ();
            }

            return null;
        }

        // This code path only happens when the Toplevel is an Overlapped container

        if (Focused is null)
        {
            // TODO: this is an Overlapped hack
            foreach (Toplevel top in Application.OverlappedChildren)
            {
                if (top != this && top.Visible)
                {
                    top.SetFocus ();

                    return null;
                }
            }
        }

        var cursor2 = base.PositionCursor ();

        return null; 
    }

    /// <summary>
    ///     Adjusts the location and size of <paramref name="top"/> within this Toplevel. Virtual method enabling
    ///     implementation of specific positions for inherited <see cref="Toplevel"/> views.
    /// </summary>
    /// <param name="top">The Toplevel to adjust.</param>
    public virtual void PositionToplevel (Toplevel top)
    {

        View superView = GetLocationEnsuringFullVisibility (
                                              top,
                                              top.Frame.X,
                                              top.Frame.Y,
                                              out int nx,
                                              out int ny,
                                              out StatusBar sb
                                             );

        if (superView is null)
        {
            return;
        }

        var layoutSubviews = false;
        var maxWidth = 0;

        if (superView.Margin is { } && superView == top.SuperView)
        {
            maxWidth -= superView.GetAdornmentsThickness ().Left + superView.GetAdornmentsThickness ().Right;
        }

        if ((superView != top || top?.SuperView is { } || (top != Application.Top && top.Modal) || (top?.SuperView is null && top.IsOverlapped))
            && (top.Frame.X + top.Frame.Width > maxWidth || ny > top.Frame.Y))
        {
            if ((top.X is null || top.X is PosAbsolute) && top.Frame.X != nx)
            {
                top.X = nx;
                layoutSubviews = true;
            }

            if ((top.Y is null || top.Y is PosAbsolute) && top.Frame.Y != ny)
            {
                top.Y = ny;
                layoutSubviews = true;
            }
        }

        // TODO: v2 - This is a hack to get the StatusBar to be positioned correctly.
        if (sb != null
            && !top.Subviews.Contains (sb)
            && ny + top.Frame.Height != superView.Frame.Height - (sb.Visible ? 1 : 0)
            && top.Height is DimFill
            && -top.Height.GetAnchor (0) < 1)
        {
            top.Height = Dim.Fill (sb.Visible ? 1 : 0);
            layoutSubviews = true;
        }

        if (superView.LayoutNeeded || layoutSubviews)
        {
            superView.LayoutSubviews ();
        }

        if (LayoutNeeded)
        {
            LayoutSubviews ();
        }
    }

    /// <summary>Invoked when the <see cref="Application.QuitKey"/> is changed.</summary>
    public event EventHandler<KeyChangedEventArgs> QuitKeyChanged;

    /// <summary>
    ///     Invoked when the <see cref="Toplevel"/> main loop has started it's first iteration. Subscribe to this event to
    ///     perform tasks when the <see cref="Toplevel"/> has been laid out and focus has been set. changes.
    ///     <para>
    ///         A Ready event handler is a good place to finalize initialization after calling
    ///         <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> on this <see cref="Toplevel"/>.
    ///     </para>
    /// </summary>
    public event EventHandler Ready;

    /// <inheritdoc/>
    public override View Remove (View view)
    {
        if (this is Toplevel { MenuBar: { } })
        {
            RemoveMenuStatusBar (view);
        }

        return base.Remove (view);
    }

    /// <inheritdoc/>
    public override void RemoveAll ()
    {
        if (this == Application.Top)
        {
            MenuBar?.Dispose ();
            MenuBar = null;
            StatusBar?.Dispose ();
            StatusBar = null;
        }

        base.RemoveAll ();
    }

    /// <summary>
    ///     Stops and closes this <see cref="Toplevel"/>. If this Toplevel is the top-most Toplevel,
    ///     <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to exit.
    /// </summary>
    public virtual void RequestStop ()
    {
        if (IsOverlappedContainer
            && Running
            && (Application.Current == this
                || Application.Current?.Modal == false
                || (Application.Current?.Modal == true && Application.Current?.Running == false)))
        {
            foreach (Toplevel child in Application.OverlappedChildren)
            {
                var ev = new ToplevelClosingEventArgs (this);

                if (child.OnClosing (ev))
                {
                    return;
                }

                child.Running = false;
                Application.RequestStop (child);
            }

            Running = false;
            Application.RequestStop (this);
        }
        else if (IsOverlappedContainer && Running && Application.Current?.Modal == true && Application.Current?.Running == true)
        {
            var ev = new ToplevelClosingEventArgs (Application.Current);

            if (OnClosing (ev))
            {
                return;
            }

            Application.RequestStop (Application.Current);
        }
        else if (!IsOverlappedContainer && Running && (!Modal || (Modal && Application.Current != this)))
        {
            var ev = new ToplevelClosingEventArgs (this);

            if (OnClosing (ev))
            {
                return;
            }

            Running = false;
            Application.RequestStop (this);
        }
        else
        {
            Application.RequestStop (Application.Current);
        }
    }

    /// <summary>
    ///     Stops and closes the <see cref="Toplevel"/> specified by <paramref name="top"/>. If <paramref name="top"/> is
    ///     the top-most Toplevel, <see cref="Application.RequestStop(Toplevel)"/> will be called, causing the application to
    ///     exit.
    /// </summary>
    /// <param name="top">The Toplevel to request stop.</param>
    public virtual void RequestStop (Toplevel top) { top.RequestStop (); }

    /// <summary>Invoked when the terminal has been resized. The new <see cref="Size"/> of the terminal is provided.</summary>
    public event EventHandler<SizeChangedEventArgs> SizeChanging;

    /// <summary>
    ///     Invoked when the Toplevel <see cref="RunState"/> has been unloaded. A Unloaded event handler is a good place
    ///     to dispose objects after calling <see cref="Application.End(RunState)"/>.
    /// </summary>
    public event EventHandler Unloaded;

    internal void AddMenuStatusBar (View view)
    {
        if (view is MenuBar)
        {
            MenuBar = view as MenuBar;
        }

        if (view is StatusBar)
        {
            StatusBar = view as StatusBar;
        }
    }

    internal virtual void OnActivate (Toplevel deactivated) { Activate?.Invoke (this, new ToplevelEventArgs (deactivated)); }
    internal virtual void OnAllChildClosed () { AllChildClosed?.Invoke (this, EventArgs.Empty); }

    internal virtual void OnChildClosed (Toplevel top)
    {
        if (IsOverlappedContainer)
        {
            SetSubViewNeedsDisplay ();
        }

        ChildClosed?.Invoke (this, new ToplevelEventArgs (top));
    }

    internal virtual void OnChildLoaded (Toplevel top) { ChildLoaded?.Invoke (this, new ToplevelEventArgs (top)); }
    internal virtual void OnChildUnloaded (Toplevel top) { ChildUnloaded?.Invoke (this, new ToplevelEventArgs (top)); }
    internal virtual void OnClosed (Toplevel top) { Closed?.Invoke (this, new ToplevelEventArgs (top)); }

    internal virtual bool OnClosing (ToplevelClosingEventArgs ev)
    {
        Closing?.Invoke (this, ev);

        return ev.Cancel;
    }

    internal virtual void OnDeactivate (Toplevel activated) { Deactivate?.Invoke (this, new ToplevelEventArgs (activated)); }

    /// <summary>
    ///     Called from <see cref="Application.RunLoop"/> after the <see cref="Toplevel"/> has entered the first iteration
    ///     of the loop.
    /// </summary>
    internal virtual void OnReady ()
    {
        foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
        {
            tl.OnReady ();
        }

        Ready?.Invoke (this, EventArgs.Empty);
    }

    // TODO: Make cancelable?
    internal virtual void OnSizeChanging (SizeChangedEventArgs size) { SizeChanging?.Invoke (this, size); }

    /// <summary>Called from <see cref="Application.End(RunState)"/> before the <see cref="Toplevel"/> is disposed.</summary>
    internal virtual void OnUnloaded ()
    {
        foreach (Toplevel tl in Subviews.Where (v => v is Toplevel))
        {
            tl.OnUnloaded ();
        }

        Unloaded?.Invoke (this, EventArgs.Empty);
    }

    // TODO: v2 - Not sure this is needed anymore.
    internal void PositionToplevels ()
    {
        PositionToplevel (this);

        foreach (View top in Subviews)
        {
            if (top is Toplevel)
            {
                PositionToplevel ((Toplevel)top);
            }
        }
    }

    internal void RemoveMenuStatusBar (View view)
    {
        if (view is MenuBar)
        {
            MenuBar?.Dispose ();
            MenuBar = null;
        }

        if (view is StatusBar)
        {
            StatusBar?.Dispose ();
            StatusBar = null;
        }
    }

    private void FocusNearestView (IEnumerable<View> views, NavigationDirection direction)
    {
        if (views is null)
        {
            return;
        }

        var found = false;
        var focusProcessed = false;
        var idx = 0;

        foreach (View v in views)
        {
            if (v == this)
            {
                found = true;
            }

            if (found && v != this)
            {
                if (direction == NavigationDirection.Forward)
                {
                    SuperView?.FocusNext ();
                }
                else
                {
                    SuperView?.FocusPrev ();
                }

                focusProcessed = true;

                if (SuperView.Focused is { } && SuperView.Focused != this)
                {
                    return;
                }
            }
            else if (found && !focusProcessed && idx == views.Count () - 1)
            {
                views.ToList () [0].SetFocus ();
            }

            idx++;
        }
    }

    private View GetDeepestFocusedSubview (View view)
    {
        if (view is null)
        {
            return null;
        }

        foreach (View v in view.Subviews)
        {
            if (v.HasFocus)
            {
                return GetDeepestFocusedSubview (v);
            }
        }

        return view;
    }

    private void MoveNextView ()
    {
        View old = GetDeepestFocusedSubview (Focused);

        if (!FocusNext ())
        {
            FocusNext ();
        }

        if (old != Focused && old != Focused?.Focused)
        {
            old?.SetNeedsDisplay ();
            Focused?.SetNeedsDisplay ();
        }
        else
        {
            FocusNearestView (SuperView?.TabIndexes, NavigationDirection.Forward);
        }
    }

    private void MoveNextViewOrTop ()
    {
        if (Application.OverlappedTop is null)
        {
            Toplevel top = Modal ? this : Application.Top;
            top.FocusNext ();

            if (top.Focused is null)
            {
                top.FocusNext ();
            }

            top.SetNeedsDisplay ();
            Application.BringOverlappedTopToFront ();
        }
        else
        {
            Application.OverlappedMoveNext ();
        }
    }

    private void MovePreviousView ()
    {
        View old = GetDeepestFocusedSubview (Focused);

        if (!FocusPrev ())
        {
            FocusPrev ();
        }

        if (old != Focused && old != Focused?.Focused)
        {
            old?.SetNeedsDisplay ();
            Focused?.SetNeedsDisplay ();
        }
        else
        {
            FocusNearestView (SuperView?.TabIndexes?.Reverse (), NavigationDirection.Backward);
        }
    }

    private void MovePreviousViewOrTop ()
    {
        if (Application.OverlappedTop is null)
        {
            Toplevel top = Modal ? this : Application.Top;
            top.FocusPrev ();

            if (top.Focused is null)
            {
                top.FocusPrev ();
            }

            top.SetNeedsDisplay ();
            Application.BringOverlappedTopToFront ();
        }
        else
        {
            Application.OverlappedMovePrevious ();
        }
    }

    private bool OutsideTopFrame (Toplevel top)
    {
        if (top.Frame.X > Driver.Cols || top.Frame.Y > Driver.Rows)
        {
            return true;
        }

        return false;
    }

    private void QuitToplevel ()
    {
        if (Application.OverlappedTop is { })
        {
            RequestStop (this);
        }
        else
        {
            Application.RequestStop ();
        }
    }
}

/// <summary>
///     Implements the <see cref="IEqualityComparer{T}"/> for comparing two <see cref="Toplevel"/>s used by
///     <see cref="StackExtensions"/>.
/// </summary>
public class ToplevelEqualityComparer : IEqualityComparer<Toplevel>
{
    /// <summary>Determines whether the specified objects are equal.</summary>
    /// <param name="x">The first object of type <see cref="Toplevel"/> to compare.</param>
    /// <param name="y">The second object of type <see cref="Toplevel"/> to compare.</param>
    /// <returns><see langword="true"/> if the specified objects are equal; otherwise, <see langword="false"/>.</returns>
    public bool Equals (Toplevel x, Toplevel y)
    {
        if (y is null && x is null)
        {
            return true;
        }

        if (x is null || y is null)
        {
            return false;
        }

        if (x.Id == y.Id)
        {
            return true;
        }

        return false;
    }

    /// <summary>Returns a hash code for the specified object.</summary>
    /// <param name="obj">The <see cref="Toplevel"/> for which a hash code is to be returned.</param>
    /// <returns>A hash code for the specified object.</returns>
    /// <exception cref="ArgumentNullException">
    ///     The type of <paramref name="obj"/> is a reference type and
    ///     <paramref name="obj"/> is <see langword="null"/>.
    /// </exception>
    public int GetHashCode (Toplevel obj)
    {
        if (obj is null)
        {
            throw new ArgumentNullException ();
        }

        var hCode = 0;

        if (int.TryParse (obj.Id, out int result))
        {
            hCode = result;
        }

        return hCode.GetHashCode ();
    }
}

/// <summary>
///     Implements the <see cref="IComparer{T}"/> to sort the <see cref="Toplevel"/> from the
///     <see cref="Application.OverlappedChildren"/> if needed.
/// </summary>
public sealed class ToplevelComparer : IComparer<Toplevel>
{
    /// <summary>
    ///     Compares two objects and returns a value indicating whether one is less than, equal to, or greater than the
    ///     other.
    /// </summary>
    /// <param name="x">The first object to compare.</param>
    /// <param name="y">The second object to compare.</param>
    /// <returns>
    ///     A signed integer that indicates the relative values of <paramref name="x"/> and <paramref name="y"/>, as shown
    ///     in the following table.Value Meaning Less than zero <paramref name="x"/> is less than <paramref name="y"/>.Zero
    ///     <paramref name="x"/> equals <paramref name="y"/> .Greater than zero <paramref name="x"/> is greater than
    ///     <paramref name="y"/>.
    /// </returns>
    public int Compare (Toplevel x, Toplevel y)
    {
        if (ReferenceEquals (x, y))
        {
            return 0;
        }

        if (x is null)
        {
            return -1;
        }

        if (y is null)
        {
            return 1;
        }

        return string.Compare (x.Id, y.Id);
    }
}
