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* touching publish.yml * Moved Examples into ./Examples * Moved Benchmarks into ./Tests * Moved Benchmarks into ./Tests * Moved UICatalog into ./Examples * Moved UICatalog into ./Examples 2 * Moved tests into ./Tests * Updated nuget
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115
Examples/NativeAot/Program.cs
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115
Examples/NativeAot/Program.cs
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// This is a test application for a native Aot file.
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using Terminal.Gui;
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namespace NativeAot;
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public static class Program
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{
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[RequiresUnreferencedCode ("Calls Terminal.Gui.Application.Init(IConsoleDriver, String)")]
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[RequiresDynamicCode ("Calls Terminal.Gui.Application.Init(IConsoleDriver, String)")]
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private static void Main (string [] args)
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{
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Application.Init ();
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#region The code in this region is not intended for use in a native Aot self-contained. It's just here to make sure there is no functionality break with localization in Terminal.Gui using self-contained
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if (Equals(Thread.CurrentThread.CurrentUICulture, CultureInfo.InvariantCulture) && Application.SupportedCultures!.Count == 0)
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{
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// Only happens if the project has <InvariantGlobalization>true</InvariantGlobalization>
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Debug.Assert (Application.SupportedCultures.Count == 0);
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}
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else
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{
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Debug.Assert (Application.SupportedCultures!.Count > 0);
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Debug.Assert (Equals (CultureInfo.CurrentCulture, Thread.CurrentThread.CurrentUICulture));
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}
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#endregion
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ExampleWindow app = new ();
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Application.Run (app);
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// Dispose the app object before shutdown
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app.Dispose ();
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// Before the application exits, reset Terminal.Gui for clean shutdown
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Application.Shutdown ();
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// To see this output on the screen it must be done after shutdown,
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// which restores the previous screen.
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Console.WriteLine ($@"Username: {ExampleWindow.UserName}");
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}
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}
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// Defines a top-level window with border and title
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public class ExampleWindow : Window
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{
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public static string? UserName;
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public ExampleWindow ()
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{
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Title = $"Example App ({Application.QuitKey} to quit)";
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// Create input components and labels
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var usernameLabel = new Label { Text = "Username:" };
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var userNameText = new TextField
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{
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// Position text field adjacent to the label
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X = Pos.Right (usernameLabel) + 1,
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// Fill remaining horizontal space
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Width = Dim.Fill ()
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};
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var passwordLabel = new Label
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{
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Text = "Password:", X = Pos.Left (usernameLabel), Y = Pos.Bottom (usernameLabel) + 1
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};
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var passwordText = new TextField
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{
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Secret = true,
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// align with the text box above
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X = Pos.Left (userNameText),
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Y = Pos.Top (passwordLabel),
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Width = Dim.Fill ()
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};
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// Create login button
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var btnLogin = new Button
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{
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Text = "Login",
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Y = Pos.Bottom (passwordLabel) + 1,
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// center the login button horizontally
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X = Pos.Center (),
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IsDefault = true
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};
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// When login button is clicked display a message popup
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btnLogin.Accepting += (s, e) =>
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{
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if (userNameText.Text == "admin" && passwordText.Text == "password")
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{
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MessageBox.Query ("Logging In", "Login Successful", "Ok");
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UserName = userNameText.Text;
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Application.RequestStop ();
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}
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else
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{
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MessageBox.ErrorQuery ("Logging In", "Incorrect username or password", "Ok");
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}
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// Anytime Accepting is handled, make sure to set e.Cancel to false.
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e.Cancel = false;
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};
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// Add the views to the Window
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Add (usernameLabel, userNameText, passwordLabel, passwordText, btnLogin);
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}
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}
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