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* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
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@@ -184,41 +184,43 @@ namespace Terminal.Gui.InputTests {
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[ClassData (typeof (PacketTest))]
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public void TestVKPacket (uint unicodeCharacter, bool shift, bool alt, bool control, uint initialVirtualKey, uint initialScanCode, Key expectedRemapping, uint expectedVirtualKey, uint expectedScanCode)
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{
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var modifiers = new ConsoleModifiers ();
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if (shift) modifiers |= ConsoleModifiers.Shift;
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if (alt) modifiers |= ConsoleModifiers.Alt;
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if (control) modifiers |= ConsoleModifiers.Control;
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var mappedConsoleKey = ConsoleKeyMapping.GetConsoleKeyFromKey (unicodeCharacter, modifiers, out uint scanCode, out uint outputChar);
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if ((scanCode > 0 || mappedConsoleKey == 0) && mappedConsoleKey == initialVirtualKey) Assert.Equal (mappedConsoleKey, initialVirtualKey);
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else Assert.Equal (mappedConsoleKey, outputChar < 0xff ? outputChar & 0xff | 0xff << 8 : outputChar);
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Assert.Equal (scanCode, initialScanCode);
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var keyChar = ConsoleKeyMapping.GetKeyCharFromConsoleKey (mappedConsoleKey, modifiers, out uint consoleKey, out scanCode);
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//if (scanCode > 0 && consoleKey == keyChar && consoleKey > 48 && consoleKey > 57 && consoleKey < 65 && consoleKey > 91) {
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if (scanCode > 0 && keyChar == 0 && consoleKey == mappedConsoleKey) Assert.Equal (0, (double)keyChar);
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else Assert.Equal (keyChar, unicodeCharacter);
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Assert.Equal (consoleKey, expectedVirtualKey);
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Assert.Equal (scanCode, expectedScanCode);
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var top = Application.Top;
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top.KeyPress += (s, e) => {
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var after = ShortcutHelper.GetModifiersKey (e.KeyEvent);
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Assert.Equal (expectedRemapping, after);
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e.Handled = true;
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Application.RequestStop ();
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};
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var iterations = -1;
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Application.Iteration += () => {
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iterations++;
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if (iterations == 0) Application.Driver.SendKeys ((char)mappedConsoleKey, ConsoleKey.Packet, shift, alt, control);
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};
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lock (packetLock) {
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Application._forceFakeConsole = true;
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Application.Init ();
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var modifiers = new ConsoleModifiers ();
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if (shift) modifiers |= ConsoleModifiers.Shift;
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if (alt) modifiers |= ConsoleModifiers.Alt;
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if (control) modifiers |= ConsoleModifiers.Control;
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var mappedConsoleKey = ConsoleKeyMapping.GetConsoleKeyFromKey (unicodeCharacter, modifiers, out uint scanCode, out uint outputChar);
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if ((scanCode > 0 || mappedConsoleKey == 0) && mappedConsoleKey == initialVirtualKey) Assert.Equal (mappedConsoleKey, initialVirtualKey);
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else Assert.Equal (mappedConsoleKey, outputChar < 0xff ? outputChar & 0xff | 0xff << 8 : outputChar);
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Assert.Equal (scanCode, initialScanCode);
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var keyChar = ConsoleKeyMapping.GetKeyCharFromConsoleKey (mappedConsoleKey, modifiers, out uint consoleKey, out scanCode);
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//if (scanCode > 0 && consoleKey == keyChar && consoleKey > 48 && consoleKey > 57 && consoleKey < 65 && consoleKey > 91) {
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if (scanCode > 0 && keyChar == 0 && consoleKey == mappedConsoleKey) Assert.Equal (0, (double)keyChar);
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else Assert.Equal (keyChar, unicodeCharacter);
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Assert.Equal (consoleKey, expectedVirtualKey);
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Assert.Equal (scanCode, expectedScanCode);
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var top = Application.Top;
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top.KeyPress += (s, e) => {
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var after = ShortcutHelper.GetModifiersKey (e.KeyEvent);
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Assert.Equal (expectedRemapping, after);
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e.Handled = true;
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Application.RequestStop ();
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};
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var iterations = -1;
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Application.Iteration += () => {
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iterations++;
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if (iterations == 0) Application.Driver.SendKeys ((char)mappedConsoleKey, ConsoleKey.Packet, shift, alt, control);
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};
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Application.Run ();
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Application.Shutdown ();
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}
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