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<title>Struct KeyEvent
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<title>Class KeyEvent
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<article class="content wrap" id="_content" data-uid="Terminal.Gui.KeyEvent">
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<h1 id="Terminal_Gui_KeyEvent" data-uid="Terminal.Gui.KeyEvent">Struct KeyEvent
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<h1 id="Terminal_Gui_KeyEvent" data-uid="Terminal.Gui.KeyEvent" class="text-break">Class KeyEvent
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</h1>
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<div class="markdown level0 summary"><p>Describes a keyboard event.</p>
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<div class="markdown level0 summary">
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Describes a keyboard event.
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</div>
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<div class="markdown level0 conceptual"></div>
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<h6><strong>Namespace</strong>: <a class="xref" href="../Terminal.Gui.html">Terminal.Gui</a></h6>
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<div class="inheritance">
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<h5>Inheritance</h5>
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<div class="level0"><span class="xref">System.Object</span></div>
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<div class="level1"><span class="xref">KeyEvent</span></div>
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</div>
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<div class="inheritedMembers">
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<h5>Inherited Members</h5>
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<span class="xref">System.Object.Equals(System.Object)</span>
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<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
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<span class="xref">System.Object.GetHashCode()</span>
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<span class="xref">System.Object.GetType()</span>
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<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
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<h6><strong>Namespace</strong>: <a class="xref" href="Terminal.Gui.html">Terminal.Gui</a></h6>
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<h6><strong>Assembly</strong>: Terminal.Gui.dll</h6>
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<h5 id="Terminal_Gui_KeyEvent_syntax">Syntax</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public struct KeyEvent</code></pre>
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<pre><code class="lang-csharp hljs">public class KeyEvent</code></pre>
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</div>
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<h3 id="constructors">Constructors
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</h3>
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<a id="Terminal_Gui_KeyEvent__ctor_" data-uid="Terminal.Gui.KeyEvent.#ctor*"></a>
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<h4 id="Terminal_Gui_KeyEvent__ctor_Terminal_Gui_Key_" data-uid="Terminal.Gui.KeyEvent.#ctor(Terminal.Gui.Key)">KeyEvent(Key)</h4>
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<div class="markdown level1 summary"><p>Constructs a new KeyEvent from the provided Key value - can be a rune cast into a Key value</p>
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<h4 id="Terminal_Gui_KeyEvent__ctor" data-uid="Terminal.Gui.KeyEvent.#ctor">KeyEvent()</h4>
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<div class="markdown level1 summary">
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Constructs a new <a class="xref" href="Terminal.Gui.KeyEvent.html">KeyEvent</a>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public KeyEvent (Terminal.Gui.Key k);</code></pre>
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<pre><code class="lang-csharp hljs">public KeyEvent()</code></pre>
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</div>
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<a id="Terminal_Gui_KeyEvent__ctor_" data-uid="Terminal.Gui.KeyEvent.#ctor*"></a>
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<h4 id="Terminal_Gui_KeyEvent__ctor_Terminal_Gui_Key_" data-uid="Terminal.Gui.KeyEvent.#ctor(Terminal.Gui.Key)">KeyEvent(Key)</h4>
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<div class="markdown level1 summary">
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Constructs a new <a class="xref" href="Terminal.Gui.KeyEvent.html">KeyEvent</a> from the provided Key value - can be a rune cast into a Key value
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public KeyEvent(Key k)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<tr>
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<td><a class="xref" href="Terminal.Gui.Key.html">Key</a></td>
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<td><span class="parametername">k</span></td>
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<td><p>To be added.</p>
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</td>
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<td></td>
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<h4 id="Terminal_Gui_KeyEvent_Key" data-uid="Terminal.Gui.KeyEvent.Key">Key</h4>
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<div class="markdown level1 summary"><p>Symb olid definition for the key.</p>
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<div class="markdown level1 summary">
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Symb olid definition for the key.
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public Terminal.Gui.Key Key;</code></pre>
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<pre><code class="lang-csharp hljs">public Key Key</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<tbody>
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<td><a class="xref" href="Terminal.Gui.Key.html">Key</a></td>
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<td><p>To be added.</p>
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</td>
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<td></td>
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<a id="Terminal_Gui_KeyEvent_IsAlt_" data-uid="Terminal.Gui.KeyEvent.IsAlt*"></a>
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<h4 id="Terminal_Gui_KeyEvent_IsAlt" data-uid="Terminal.Gui.KeyEvent.IsAlt">IsAlt</h4>
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<div class="markdown level1 summary"><p>Gets a value indicating whether the Alt key was pressed (real or synthesized)</p>
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<div class="markdown level1 summary">
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Gets a value indicating whether the Alt key was pressed (real or synthesized)
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><p><code>true</code> if is alternate; otherwise, <code>false</code>.</p>
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</td>
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<td><code>true</code> if is alternate; otherwise, <code>false</code>.</td>
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</tr>
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<a id="Terminal_Gui_KeyEvent_IsCtrl_" data-uid="Terminal.Gui.KeyEvent.IsCtrl*"></a>
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<h4 id="Terminal_Gui_KeyEvent_IsCtrl" data-uid="Terminal.Gui.KeyEvent.IsCtrl">IsCtrl</h4>
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<div class="markdown level1 summary"><p>Determines whether the value is a control key</p>
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<div class="markdown level1 summary">
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Determines whether the value is a control key (and NOT just the ctrl key)
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><p><code>true</code> if is ctrl; otherwise, <code>false</code>.</p>
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</td>
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<td><code>true</code> if is ctrl; otherwise, <code>false</code>.</td>
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</tr>
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</tbody>
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</table>
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<a id="Terminal_Gui_KeyEvent_IsShift_" data-uid="Terminal.Gui.KeyEvent.IsShift*"></a>
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<h4 id="Terminal_Gui_KeyEvent_IsShift" data-uid="Terminal.Gui.KeyEvent.IsShift">IsShift</h4>
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<div class="markdown level1 summary">
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Gets a value indicating whether the Shift key was pressed.
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool IsShift { get; }</code></pre>
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</div>
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<h5 class="propertyValue">Property Value</h5>
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td><code>true</code> if is shift; otherwise, <code>false</code>.</td>
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</tr>
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</tbody>
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<a id="Terminal_Gui_KeyEvent_KeyValue_" data-uid="Terminal.Gui.KeyEvent.KeyValue*"></a>
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<h4 id="Terminal_Gui_KeyEvent_KeyValue" data-uid="Terminal.Gui.KeyEvent.KeyValue">KeyValue</h4>
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<div class="markdown level1 summary"><p>The key value cast to an integer, you will typicall use this for
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extracting the Unicode rune value out of a key, when none of the
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symbolic options are in use.</p>
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<div class="markdown level1 summary">
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The key value cast to an integer, you will typical use this for
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extracting the Unicode rune value out of a key, when none of the
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symbolic options are in use.
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<tbody>
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<tr>
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<td><span class="xref">System.Int32</span></td>
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<td><p>To be added.</p>
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</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h3 id="methods">Methods
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</h3>
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<a id="Terminal_Gui_KeyEvent_ToString_" data-uid="Terminal.Gui.KeyEvent.ToString*"></a>
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<h4 id="Terminal_Gui_KeyEvent_ToString" data-uid="Terminal.Gui.KeyEvent.ToString">ToString()</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public override string ToString()</code></pre>
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</div>
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<h5 class="returns">Returns</h5>
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.String</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h5 class="overrides">Overrides</h5>
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<div><span class="xref">System.Object.ToString()</span></div>
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</article>
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</div>
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<a href="#top">Back to top</a>
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<span>Copyright © 2015-2017 Microsoft<br>Generated by <strong>DocFX</strong></span>
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