Fixes bugs where unnecessary Draw operations were happening in LayoutAndDraw. In some cases causing everything to always be drawn.

Refactored `NeedsDraw` logic into a modular implementation in `View.NeedsDraw.cs`, introducing methods to manage drawing states more effectively. Updated `Menus.cs` event handlers to include null checks for robustness. Improved margin drawing logic in `Margin.cs` with better performance and debugging assertions.

Added comprehensive unit tests in `NeedsDrawTests.cs` and `StaticDrawTests.cs` to validate the new drawing logic, including edge cases and static `View.Draw` behavior. Removed redundant tests from `ViewDrawingFlowTests.cs`.

Refactored diagnostic flags handling in `UICatalogRunnable.cs` for clarity. Performed general code cleanup, leveraging modern C# features and improving maintainability.
This commit is contained in:
Tig
2025-12-04 12:20:44 -07:00
parent 6a334bbf2e
commit 193a5873d1
8 changed files with 704 additions and 495 deletions

View File

@@ -311,80 +311,7 @@ public class NeedsDrawTests : FakeDriverBase
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect);
}
[Fact (Skip = "Not valid")]
public void ClearNeedsDraw_WithSiblings_DoesNotClearSuperViewSubViewNeedsDraw ()
{
// This test verifies the fix for the bug where a subview clearing its NeedsDraw
// would incorrectly clear the superview's SubViewNeedsDraw flag, even if other siblings
// still needed drawing.
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var superView = new View
{
X = 0,
Y = 0,
Width = 50,
Height = 50,
Driver = driver
};
var subView1 = new View { X = 0, Y = 0, Width = 10, Height = 10, Id = "SubView1" };
var subView2 = new View { X = 0, Y = 10, Width = 10, Height = 10, Id = "SubView2" };
var subView3 = new View { X = 0, Y = 20, Width = 10, Height = 10, Id = "SubView3" };
superView.Add (subView1, subView2, subView3);
superView.BeginInit ();
superView.EndInit ();
superView.LayoutSubViews ();
// All subviews should need drawing initially
Assert.True (subView1.NeedsDraw);
Assert.True (subView2.NeedsDraw);
Assert.True (subView3.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
// Draw subView1 - this will call ClearNeedsDraw() on subView1
subView1.Draw ();
// SubView1 should no longer need drawing
Assert.False (subView1.NeedsDraw);
// But subView2 and subView3 still need drawing
Assert.True (subView2.NeedsDraw);
Assert.True (subView3.NeedsDraw);
// THE BUG: Before the fix, subView1.ClearNeedsDraw() would set superView.SubViewNeedsDraw = false
// even though subView2 and subView3 still need drawing.
// After the fix, superView.SubViewNeedsDraw should still be true because subView2 and subView3 need drawing.
Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should still be true because subView2 and subView3 still need drawing");
// Now draw subView2
subView2.Draw ();
Assert.False (subView2.NeedsDraw);
Assert.True (subView3.NeedsDraw);
// SuperView should still have SubViewNeedsDraw = true because subView3 needs drawing
Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should still be true because subView3 still needs drawing");
// Now draw subView3
subView3.Draw ();
Assert.False (subView3.NeedsDraw);
// SuperView should STILL have SubViewNeedsDraw = true because it hasn't been cleared by the superview itself
// Only the superview's own ClearNeedsDraw() should clear this flag
Assert.True (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should only be cleared by superView.ClearNeedsDraw(), not by subviews");
// Finally, draw the superview - this will clear SubViewNeedsDraw
superView.Draw ();
Assert.False (superView.SubViewNeedsDraw, "SuperView's SubViewNeedsDraw should now be false after superView.Draw()");
Assert.False (subView1.NeedsDraw);
Assert.False (subView2.NeedsDraw);
Assert.False (subView3.NeedsDraw);
}
[Fact]
public void ClearNeedsDraw_ClearsOwnFlags ()
{
@@ -481,4 +408,281 @@ public class NeedsDrawTests : FakeDriverBase
Assert.False (middleView.SubViewNeedsDraw);
Assert.False (bottomView.NeedsDraw);
}
#region NeedsDraw Tests
[Fact]
public void NeedsDraw_InitiallyFalse_WhenNotVisible ()
{
var view = new View { Visible = false };
view.BeginInit ();
view.EndInit ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_TrueAfterSetNeedsDraw ()
{
var view = new View { X = 0, Y = 0, Width = 10, Height = 10 };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_ClearedAfterDraw ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
Driver = driver
};
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void SetNeedsDraw_WithRectangle_UpdatesNeedsDrawRect ()
{
var view = new View { Driver = CreateFakeDriver (), X = 0, Y = 0, Width = 20, Height = 20 };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
// After layout, view will have NeedsDrawRect set to the viewport
// We need to clear it first
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.Equal (Rectangle.Empty, view.NeedsDrawRect);
var rect = new Rectangle (5, 5, 10, 10);
view.SetNeedsDraw (rect);
Assert.True (view.NeedsDraw);
Assert.Equal (rect, view.NeedsDrawRect);
}
[Fact]
public void SetNeedsDraw_MultipleRectangles_Expands ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View { X = 0, Y = 0, Width = 30, Height = 30, Driver = driver };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
// After layout, clear NeedsDraw
view.Draw ();
Assert.False (view.NeedsDraw);
view.SetNeedsDraw (new Rectangle (5, 5, 10, 10));
view.SetNeedsDraw (new Rectangle (15, 15, 10, 10));
// Should expand to cover the entire viewport when we have overlapping regions
// The current implementation expands to viewport size
Rectangle expected = new Rectangle (0, 0, 30, 30);
Assert.Equal (expected, view.NeedsDrawRect);
}
[Fact]
public void SetNeedsDraw_NotVisible_DoesNotSet ()
{
var view = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
Visible = false
};
view.BeginInit ();
view.EndInit ();
view.SetNeedsDraw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void SetNeedsDraw_PropagatesToSuperView ()
{
var parent = new View { X = 0, Y = 0, Width = 50, Height = 50 };
var child = new View { X = 10, Y = 10, Width = 20, Height = 20 };
parent.Add (child);
parent.BeginInit ();
parent.EndInit ();
parent.LayoutSubViews ();
child.SetNeedsDraw ();
Assert.True (child.NeedsDraw);
Assert.True (parent.SubViewNeedsDraw);
}
[Fact]
public void SetNeedsDraw_SetsAdornmentsNeedsDraw ()
{
var view = new View { X = 0, Y = 0, Width = 20, Height = 20 };
view.Border!.Thickness = new Thickness (1);
view.Padding!.Thickness = new Thickness (1);
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.Border!.NeedsDraw);
Assert.True (view.Padding!.NeedsDraw);
}
[Fact (Skip = "This is a real bug discovered in PR #4431 that needs to be fixed")]
public void IndividualViewDraw_DoesNotClearSuperViewSubViewNeedsDraw ()
{
// This test validates that individual view Draw() calls should NOT clear the superview's
// SubViewNeedsDraw flag when sibling subviews still need drawing.
//
// This is the core behavior that enables the fix in the static Draw method.
IDriver driver = CreateFakeDriver ();
driver.Clip = new (driver.Screen);
View superview = new ()
{
X = 0,
Y = 0,
Width = 50,
Height = 50,
Driver = driver,
Id = "SuperView"
};
View subview1 = new () { X = 0, Y = 0, Width = 10, Height = 10, Id = "SubView1" };
View subview2 = new () { X = 0, Y = 10, Width = 10, Height = 10, Id = "SubView2" };
superview.Add (subview1, subview2);
superview.BeginInit ();
superview.EndInit ();
superview.LayoutSubViews ();
Assert.True (superview.SubViewNeedsDraw);
Assert.True (subview1.NeedsDraw);
Assert.True (subview2.NeedsDraw);
// Draw only subview1 (NOT using the static Draw method)
subview1.Draw ();
// SubView1 should be cleared
Assert.False (subview1.NeedsDraw);
// SubView2 still needs drawing
Assert.True (subview2.NeedsDraw);
// THE KEY ASSERTION: SuperView's SubViewNeedsDraw should STILL be true
// because subview2 still needs drawing
//
// This behavior is REQUIRED for the static Draw fix to work properly.
// ClearNeedsDraw() does NOT clear SuperView.SubViewNeedsDraw anymore.
Assert.True (superview.SubViewNeedsDraw,
"SuperView's SubViewNeedsDraw must remain true when subview2 still needs drawing");
// Now draw subview2
subview2.Draw ();
Assert.False (subview2.NeedsDraw);
// SuperView's SubViewNeedsDraw should STILL be true because only the superview
// itself (or the static Draw method on all subviews) should clear it
Assert.True (superview.SubViewNeedsDraw,
"SuperView's SubViewNeedsDraw should only be cleared by superview.Draw() or static Draw() on all subviews");
}
#endregion
#region SubViewNeedsDraw Tests
[Fact]
public void SubViewNeedsDraw_InitiallyFalse ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View { Width = 10, Height = 10, Driver = driver };
view.BeginInit ();
view.EndInit ();
view.Draw (); // Draw once to clear initial NeedsDraw
Assert.False (view.SubViewNeedsDraw);
}
[Fact]
public void SetSubViewNeedsDraw_PropagatesUp ()
{
var grandparent = new View { X = 0, Y = 0, Width = 100, Height = 100 };
var parent = new View { X = 10, Y = 10, Width = 50, Height = 50 };
var child = new View { X = 5, Y = 5, Width = 20, Height = 20 };
grandparent.Add (parent);
parent.Add (child);
grandparent.BeginInit ();
grandparent.EndInit ();
grandparent.LayoutSubViews ();
child.SetSubViewNeedsDraw ();
Assert.True (child.SubViewNeedsDraw);
Assert.True (parent.SubViewNeedsDraw);
Assert.True (grandparent.SubViewNeedsDraw);
}
[Fact]
public void SubViewNeedsDraw_ClearedAfterDraw ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var parent = new View
{
X = 0,
Y = 0,
Width = 50,
Height = 50,
Driver = driver
};
var child = new View { X = 10, Y = 10, Width = 20, Height = 20 };
parent.Add (child);
parent.BeginInit ();
parent.EndInit ();
parent.LayoutSubViews ();
child.SetNeedsDraw ();
Assert.True (parent.SubViewNeedsDraw);
parent.Draw ();
Assert.False (parent.SubViewNeedsDraw);
Assert.False (child.SubViewNeedsDraw);
}
#endregion
}

View File

@@ -0,0 +1,201 @@
#nullable enable
using UnitTests;
namespace ViewBaseTests.Drawing;
/// <summary>
/// Tests for the static View.Draw(IEnumerable&lt;View&gt;, bool) method
/// </summary>
[Trait ("Category", "Output")]
public class StaticDrawTests : FakeDriverBase
{
[Fact]
public void StaticDraw_ClearsSubViewNeedsDraw_AfterMarginDrawMargins ()
{
// This test validates the fix where the static Draw method calls ClearNeedsDraw()
// on all peer views after drawing them AND after calling Margin.DrawMargins().
//
// THE BUG (before the fix):
// Margin.DrawMargins() can cause SubViewNeedsDraw to be set on views in the hierarchy.
// This would leave SubViewNeedsDraw = true even after drawing completed.
//
// THE FIX (current code):
// The static Draw() method explicitly calls ClearNeedsDraw() on all peer views
// at the very end, AFTER Margin.DrawMargins(), clearing any SubViewNeedsDraw flags
// that were set during margin drawing.
IDriver driver = CreateFakeDriver ();
driver.Clip = new (driver.Screen);
// Create a view hierarchy where a subview's subview has a margin
// This reproduces the scenario where Margin.DrawMargins sets SubViewNeedsDraw
View superview = new ()
{
X = 0,
Y = 0,
Width = 60,
Height = 60,
Driver = driver,
Id = "SuperView"
};
View subview1 = new () { X = 0, Y = 0, Width = 40, Height = 40, Id = "SubView1" };
View subview2 = new () { X = 0, Y = 20, Width = 20, Height = 20, Id = "SubView2" };
// Add a subview to subview1 that has a margin with shadow
// This is key to reproducing the bug
View subSubView = new ()
{
X = 5,
Y = 5,
Width = 20,
Height = 20,
Id = "SubSubView"
};
subSubView.Margin!.Thickness = new (1);
subSubView.Margin.ShadowStyle = ShadowStyle.Transparent;
subview1.Add (subSubView);
superview.Add (subview1, subview2);
superview.BeginInit ();
superview.EndInit ();
superview.LayoutSubViews ();
// All views initially need drawing
Assert.True (superview.NeedsDraw);
Assert.True (superview.SubViewNeedsDraw);
Assert.True (subview1.NeedsDraw);
Assert.True (subview1.SubViewNeedsDraw);
Assert.True (subview2.NeedsDraw);
Assert.True (subSubView.NeedsDraw);
Assert.True (subSubView.Margin.NeedsDraw);
// Call the static Draw method on the subviews
// This will:
// 1. Call view.Draw() on each subview
// 2. Call Margin.DrawMargins() which may set SubViewNeedsDraw in the hierarchy
// 3. Call ClearNeedsDraw() on each subview to clean up
View.Draw (superview.InternalSubViews, force: false);
// After the static Draw completes:
// All subviews should have NeedsDraw = false
Assert.False (subview1.NeedsDraw, "SubView1 should not need drawing after Draw()");
Assert.False (subview2.NeedsDraw, "SubView2 should not need drawing after Draw()");
Assert.False (subSubView.NeedsDraw, "SubSubView should not need drawing after Draw()");
Assert.False (subSubView.Margin.NeedsDraw, "SubSubView's Margin should not need drawing after Draw()");
// SuperView's SubViewNeedsDraw should be false because the static Draw() method
// calls ClearNeedsDraw() on all the subviews at the end, AFTER Margin.DrawMargins()
//
// BEFORE THE FIX: This would be TRUE because Margin.DrawMargins() would
// set SubViewNeedsDraw somewhere in the hierarchy and it
// wouldn't be cleared
// AFTER THE FIX: This is FALSE because the static Draw() calls ClearNeedsDraw()
// at the very end, cleaning up any SubViewNeedsDraw flags set
// by Margin.DrawMargins()
Assert.False (superview.SubViewNeedsDraw,
"SuperView's SubViewNeedsDraw should be false after all subviews are drawn and cleared");
Assert.False (subview1.SubViewNeedsDraw,
"SubView1's SubViewNeedsDraw should be false after its subviews are drawn and cleared");
}
[Fact]
public void StaticDraw_WithForceTrue_SetsNeedsDrawOnAllViews ()
{
// Verify that when force=true, all views get SetNeedsDraw() called before drawing
IDriver driver = CreateFakeDriver ();
driver.Clip = new (driver.Screen);
View view1 = new () { X = 0, Y = 0, Width = 10, Height = 10, Driver = driver, Id = "View1" };
View view2 = new () { X = 10, Y = 0, Width = 10, Height = 10, Driver = driver, Id = "View2" };
view1.BeginInit ();
view1.EndInit ();
view2.BeginInit ();
view2.EndInit ();
// Manually clear their NeedsDraw flags
view1.Draw ();
view2.Draw ();
Assert.False (view1.NeedsDraw);
Assert.False (view2.NeedsDraw);
// Now call static Draw with force=true
View.Draw ([view1, view2], force: true);
// After drawing with force=true, they should be cleared again
Assert.False (view1.NeedsDraw);
Assert.False (view2.NeedsDraw);
}
[Fact]
public void StaticDraw_HandlesEmptyCollection ()
{
// Verify that calling Draw with an empty collection doesn't crash
View.Draw ([], force: false);
View.Draw ([], force: true);
}
[Fact]
public void StaticDraw_ClearsNestedSubViewNeedsDraw ()
{
// This test verifies that the static Draw method properly clears SubViewNeedsDraw
// flags throughout a nested view hierarchy after Margin.DrawMargins
IDriver driver = CreateFakeDriver ();
driver.Clip = new (driver.Screen);
View topView = new ()
{
X = 0,
Y = 0,
Width = 60,
Height = 60,
Driver = driver,
Id = "TopView"
};
View middleView1 = new () { X = 0, Y = 0, Width = 30, Height = 30, Id = "MiddleView1" };
View middleView2 = new () { X = 30, Y = 0, Width = 30, Height = 30, Id = "MiddleView2" };
View bottomView = new ()
{
X = 5,
Y = 5,
Width = 15,
Height = 15,
Id = "BottomView"
};
// Give the bottom view a margin to trigger the Margin.DrawMargins behavior
bottomView.Margin!.Thickness = new (1);
bottomView.Margin.ShadowStyle = ShadowStyle.Transparent;
middleView1.Add (bottomView);
topView.Add (middleView1, middleView2);
topView.BeginInit ();
topView.EndInit ();
topView.LayoutSubViews ();
Assert.True (topView.SubViewNeedsDraw);
Assert.True (middleView1.SubViewNeedsDraw);
Assert.True (bottomView.NeedsDraw);
// Draw the middle views using static Draw
View.Draw (topView.InternalSubViews, force: false);
// All SubViewNeedsDraw flags should be cleared after the static Draw
Assert.False (topView.SubViewNeedsDraw,
"TopView's SubViewNeedsDraw should be false after static Draw()");
Assert.False (middleView1.SubViewNeedsDraw,
"MiddleView1's SubViewNeedsDraw should be false after its subviews are drawn");
Assert.False (middleView2.SubViewNeedsDraw,
"MiddleView2's SubViewNeedsDraw should be false");
Assert.False (bottomView.NeedsDraw,
"BottomView should not need drawing after Draw()");
Assert.False (bottomView.Margin.NeedsDraw,
"BottomView's Margin should not need drawing after Draw()");
}
}

View File

@@ -6,222 +6,7 @@ namespace ViewBaseTests.Drawing;
public class ViewDrawingFlowTests () : FakeDriverBase
{
#region NeedsDraw Tests
[Fact]
public void NeedsDraw_InitiallyFalse_WhenNotVisible ()
{
var view = new View { Visible = false };
view.BeginInit ();
view.EndInit ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_TrueAfterSetNeedsDraw ()
{
var view = new View { X = 0, Y = 0, Width = 10, Height = 10 };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_ClearedAfterDraw ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
Driver = driver
};
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void SetNeedsDraw_WithRectangle_UpdatesNeedsDrawRect ()
{
var view = new View { Driver = CreateFakeDriver (), X = 0, Y = 0, Width = 20, Height = 20 };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
// After layout, view will have NeedsDrawRect set to the viewport
// We need to clear it first
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.Equal (Rectangle.Empty, view.NeedsDrawRect);
var rect = new Rectangle (5, 5, 10, 10);
view.SetNeedsDraw (rect);
Assert.True (view.NeedsDraw);
Assert.Equal (rect, view.NeedsDrawRect);
}
[Fact]
public void SetNeedsDraw_MultipleRectangles_Expands ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View { X = 0, Y = 0, Width = 30, Height = 30, Driver = driver };
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
// After layout, clear NeedsDraw
view.Draw ();
Assert.False (view.NeedsDraw);
view.SetNeedsDraw (new Rectangle (5, 5, 10, 10));
view.SetNeedsDraw (new Rectangle (15, 15, 10, 10));
// Should expand to cover the entire viewport when we have overlapping regions
// The current implementation expands to viewport size
Rectangle expected = new Rectangle (0, 0, 30, 30);
Assert.Equal (expected, view.NeedsDrawRect);
}
[Fact]
public void SetNeedsDraw_NotVisible_DoesNotSet ()
{
var view = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10,
Visible = false
};
view.BeginInit ();
view.EndInit ();
view.SetNeedsDraw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void SetNeedsDraw_PropagatesToSuperView ()
{
var parent = new View { X = 0, Y = 0, Width = 50, Height = 50 };
var child = new View { X = 10, Y = 10, Width = 20, Height = 20 };
parent.Add (child);
parent.BeginInit ();
parent.EndInit ();
parent.LayoutSubViews ();
child.SetNeedsDraw ();
Assert.True (child.NeedsDraw);
Assert.True (parent.SubViewNeedsDraw);
}
[Fact]
public void SetNeedsDraw_SetsAdornmentsNeedsDraw ()
{
var view = new View { X = 0, Y = 0, Width = 20, Height = 20 };
view.Border!.Thickness = new Thickness (1);
view.Padding!.Thickness = new Thickness (1);
view.BeginInit ();
view.EndInit ();
view.LayoutSubViews ();
view.SetNeedsDraw ();
Assert.True (view.Border!.NeedsDraw);
Assert.True (view.Padding!.NeedsDraw);
}
#endregion
#region SubViewNeedsDraw Tests
[Fact]
public void SubViewNeedsDraw_InitiallyFalse ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var view = new View { Width = 10, Height = 10, Driver = driver };
view.BeginInit ();
view.EndInit ();
view.Draw (); // Draw once to clear initial NeedsDraw
Assert.False (view.SubViewNeedsDraw);
}
[Fact]
public void SetSubViewNeedsDraw_PropagatesUp ()
{
var grandparent = new View { X = 0, Y = 0, Width = 100, Height = 100 };
var parent = new View { X = 10, Y = 10, Width = 50, Height = 50 };
var child = new View { X = 5, Y = 5, Width = 20, Height = 20 };
grandparent.Add (parent);
parent.Add (child);
grandparent.BeginInit ();
grandparent.EndInit ();
grandparent.LayoutSubViews ();
child.SetSubViewNeedsDraw ();
Assert.True (child.SubViewNeedsDraw);
Assert.True (parent.SubViewNeedsDraw);
Assert.True (grandparent.SubViewNeedsDraw);
}
[Fact]
public void SubViewNeedsDraw_ClearedAfterDraw ()
{
IDriver driver = CreateFakeDriver (80, 25);
driver.Clip = new Region (driver.Screen);
var parent = new View
{
X = 0,
Y = 0,
Width = 50,
Height = 50,
Driver = driver
};
var child = new View { X = 10, Y = 10, Width = 20, Height = 20 };
parent.Add (child);
parent.BeginInit ();
parent.EndInit ();
parent.LayoutSubViews ();
child.SetNeedsDraw ();
Assert.True (parent.SubViewNeedsDraw);
parent.Draw ();
Assert.False (parent.SubViewNeedsDraw);
Assert.False (child.SubViewNeedsDraw);
}
#endregion
#region Draw Visibility Tests
[Fact]