diff --git a/Terminal.Gui/Views/Menu/MenuBar.cs b/Terminal.Gui/Views/Menu/MenuBar.cs
index 5b3d36f02..96d11a868 100644
--- a/Terminal.Gui/Views/Menu/MenuBar.cs
+++ b/Terminal.Gui/Views/Menu/MenuBar.cs
@@ -9,8 +9,31 @@ namespace Terminal.Gui.Views;
/// that is shown when the is selected.
///
///
-/// MenuBars may be hosted by any View and will, by default, be positioned the full width across the top of the View's
-/// Viewport.
+///
+/// MenuBars may be hosted by any View and will, by default, be positioned the full width across the top of the View's
+/// Viewport.
+///
+///
+/// Using MenuBar as a Dropdown List (ComboBox Alternative):
+/// MenuBar can be used as a dropdown list by configuring it with a single MenuBarItem that has a PopoverMenu.
+/// Use to programmatically open the menu, and optionally specify a custom position
+/// with to align it with another control (e.g., a TextField).
+///
+///
+/// var tf = new TextField { Width = 10 };
+/// var menuBarItem = new MenuBarItem ("▼",
+/// new MenuItem [] {
+/// new ("Item 1", () => tf.Text = "Item 1"),
+/// new ("Item 2", () => tf.Text = "Item 2"),
+/// new ("Item 3", () => tf.Text = "Item 3")
+/// });
+/// var mb = new MenuBar ([menuBarItem]) {
+/// Width = 1,
+/// Y = Pos.Top (tf),
+/// X = Pos.Right (tf)
+/// };
+/// mb.Enter += (s, e) => mb.OpenMenu (new Point (tf.FrameToScreen ().X, tf.FrameToScreen ().Bottom));
+///
///
public class MenuBar : Menu, IDesignable
{