Code cleanup on just touched files

This commit is contained in:
Tig Kindel
2024-02-12 14:28:12 -07:00
parent c2ccf3f73b
commit 2c040fff27
19 changed files with 14729 additions and 10928 deletions

View File

@@ -1,5 +1,4 @@
using Xunit;
using Xunit.Abstractions;
using Xunit.Abstractions;
//using GraphViewTests = Terminal.Gui.Views.GraphViewTests;
@@ -7,383 +6,392 @@ using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
public class AbsoluteLayoutTests {
readonly ITestOutputHelper _output;
public class AbsoluteLayoutTests
{
private readonly ITestOutputHelper _output;
public AbsoluteLayoutTests (ITestOutputHelper output) => _output = output;
public AbsoluteLayoutTests (ITestOutputHelper output) { _output = output; }
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Constructor ()
{
var v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Frame ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);
var frame = Rect.Empty;
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (0), v.X);
Assert.Equal (Pos.At (0), v.Y);
Assert.Equal (Dim.Sized (0), v.Width);
Assert.Equal (Dim.Sized (0), v.Height);
v.Dispose ();
var v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
frame = new Rect (1, 2, 3, 4);
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v = new View (frame, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
v = new View (frame.X, frame.Y, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
// BUGBUG: v2 - I think the default size should be 0,0 not 1,1
Assert.Equal (new Rect (frame.X, frame.Y, 1, 1), v.Frame);
Assert.Equal (new Rect (0, 0, 1, 1), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (1), v.Width);
Assert.Equal (Dim.Sized (1), v.Height);
v.Dispose ();
v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (new Rect (0, 0, 0, 0), v.Frame);
Assert.Equal (new Rect (0, 0, 0, 0), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (0), v.X);
Assert.Equal (Pos.At (0), v.Y);
Assert.Equal (Dim.Sized (0), v.Width);
Assert.Equal (Dim.Sized (0), v.Height);
v.Dispose ();
newFrame = new Rect (10, 20, 30, 40);
v = new View (frame);
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (10), v.X);
Assert.Equal (Pos.At (20), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
v = new View {
X = frame.X,
Y = frame.Y,
Width = frame.Width,
Height = frame.Height
};
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (new Rect (frame.X, frame.Y, 3, 4), v.Frame);
Assert.Equal (new Rect (0, 0, 3, 4), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
}
v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (10), v.X);
Assert.Equal (Pos.At (20), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
}
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Frame ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Height_or_Width_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);
var v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
var v = new View (frame);
v.Height = newFrame.Height;
v.Width = newFrame.Width;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal ($"Absolute({newFrame.Height})", v.Height.ToString ());
Assert.Equal ($"Absolute({newFrame.Width})", v.Width.ToString ());
v.Dispose ();
}
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Height_or_Width_MakesComputed ()
{
var v = new View (Rect.Empty);
v.Height = Dim.Fill ();
v.Width = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
}
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_or_Y_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (10, 20, 3, 4);
v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
var v = new View (frame);
v.X = newFrame.X;
v.Y = newFrame.Y;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal ($"Absolute({newFrame.X})", v.X.ToString ());
Assert.Equal ($"Absolute({newFrame.Y})", v.Y.ToString ());
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
}
newFrame = new Rect (10, 20, 30, 40);
v = new View (frame);
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (10), v.X);
Assert.Equal (Pos.At (20), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_or_Y_MakesComputed ()
{
var v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
}
v = new View (frame.X, frame.Y, "v");
v.Frame = newFrame;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (10), v.X);
Assert.Equal (Pos.At (20), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
v.Dispose ();
}
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_Y_Height_Width_Absolute ()
{
var v = new View (Rect.Empty);
v.X = 1;
v.Y = 2;
v.Height = 3;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Height_or_Width_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (1, 2, 30, 40);
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
var v = new View (frame);
v.Height = newFrame.Height;
v.Width = newFrame.Width;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal ($"Absolute({newFrame.Height})", v.Height.ToString ());
Assert.Equal ($"Absolute({newFrame.Width})", v.Width.ToString ());
v.Dispose ();
}
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_Height_or_Width_MakesComputed ()
{
var v = new View (Rect.Empty);
v.Height = Dim.Fill ();
v.Width = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
}
v.X = 1;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_or_Y_Absolute ()
{
var frame = new Rect (1, 2, 3, 4);
var newFrame = new Rect (10, 20, 3, 4);
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
var v = new View (frame);
v.X = newFrame.X;
v.Y = newFrame.Y;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newFrame, v.Frame);
Assert.Equal (new Rect (0, 0, newFrame.Width, newFrame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal ($"Absolute({newFrame.X})", v.X.ToString ());
Assert.Equal ($"Absolute({newFrame.Y})", v.Y.ToString ());
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
}
v.Y = 2;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_or_Y_MakesComputed ()
{
var v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
}
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Change_X_Y_Height_Width_Absolute ()
{
var v = new View (Rect.Empty);
v.X = 1;
v.Y = 2;
v.Height = 3;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
v.Width = 3;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Height = 3;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
v.X = 1;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.X = 1;
v.Y = 2;
v.Height = 3;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
}
v.Y = 2;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_Constructor ()
{
var v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
var frame = Rect.Empty;
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (0), v.X);
Assert.Equal (Pos.At (0), v.Y);
Assert.Equal (Dim.Sized (0), v.Width);
Assert.Equal (Dim.Sized (0), v.Height);
v.Dispose ();
v.Width = 3;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
frame = new Rect (1, 2, 3, 4);
v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v = new View (frame, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (frame, v.Frame);
Assert.Equal (new Rect (0, 0, frame.Width, frame.Height), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
v.Height = 3;
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
v.Dispose ();
v = new View (frame.X, frame.Y, "v");
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v = new View (Rect.Empty);
v.X = Pos.Center ();
v.Y = Pos.Center ();
v.Width = Dim.Fill ();
v.Height = Dim.Fill ();
Assert.True (v.LayoutStyle == LayoutStyle.Computed);
// BUGBUG: v2 - I think the default size should be 0,0 not 1,1
Assert.Equal (new Rect (frame.X, frame.Y, 1, 1), v.Frame);
Assert.Equal (new Rect (0, 0, 1, 1), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (1), v.Width);
Assert.Equal (Dim.Sized (1), v.Height);
v.Dispose ();
v.X = 1;
v.Y = 2;
v.Height = 3;
v.Width = 4;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.Dispose ();
}
v = new View ();
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (new Rect (0, 0, 0, 0), v.Frame);
Assert.Equal (new Rect (0, 0, 0, 0), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (0), v.X);
Assert.Equal (Pos.At (0), v.Y);
Assert.Equal (Dim.Sized (0), v.Width);
Assert.Equal (Dim.Sized (0), v.Height);
v.Dispose ();
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_LayoutSubviews ()
{
var superRect = new Rect (0, 0, 100, 100);
var super = new View (superRect, "super");
Assert.True (super.LayoutStyle == LayoutStyle.Absolute);
var v1 = new View {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
Assert.True (v1.LayoutStyle == LayoutStyle.Absolute);
v = new View
{
X = frame.X,
Y = frame.Y,
Width = frame.Width,
Height = frame.Height
};
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (new Rect (frame.X, frame.Y, 3, 4), v.Frame);
Assert.Equal (new Rect (0, 0, 3, 4), v.Bounds); // With Absolute Bounds *is* deterministic before Layout
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Dispose ();
}
var v2 = new View {
X = 10,
Y = 10,
Width = 10,
Height = 10
};
Assert.True (v2.LayoutStyle == LayoutStyle.Absolute);
[Fact]
[TestRespondersDisposed]
public void AbsoluteLayout_LayoutSubviews ()
{
var superRect = new Rect (0, 0, 100, 100);
var super = new View (superRect, "super");
Assert.True (super.LayoutStyle == LayoutStyle.Absolute);
super.Add (v1, v2);
Assert.True (v1.LayoutStyle == LayoutStyle.Absolute);
Assert.True (v2.LayoutStyle == LayoutStyle.Absolute);
var v1 = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10
};
Assert.True (v1.LayoutStyle == LayoutStyle.Absolute);
super.LayoutSubviews ();
Assert.Equal (new Rect (0, 0, 10, 10), v1.Frame);
Assert.Equal (new Rect (10, 10, 10, 10), v2.Frame);
super.Dispose ();
}
var v2 = new View
{
X = 10,
Y = 10,
Width = 10,
Height = 10
};
Assert.True (v2.LayoutStyle == LayoutStyle.Absolute);
[Fact]
public void AbsoluteLayout_Setting_Bounds_Location_NotEmpty ()
{
// TODO: Should we enforce Bounds.X/Y == 0? The code currently ignores value.X/Y which is
// TODO: correct behavior, but is silent. Perhaps an exception?
var frame = new Rect (1, 2, 3, 4);
var newBounds = new Rect (10, 20, 30, 40);
var view = new View (frame);
view.Bounds = newBounds;
Assert.Equal (new Rect (0, 0, 30, 40), view.Bounds);
Assert.Equal (new Rect (1, 2, 30, 40), view.Frame);
}
super.Add (v1, v2);
Assert.True (v1.LayoutStyle == LayoutStyle.Absolute);
Assert.True (v2.LayoutStyle == LayoutStyle.Absolute);
[Fact]
public void AbsoluteLayout_Setting_Bounds_Sets_Frame ()
{
var frame = new Rect (1, 2, 3, 4);
var newBounds = new Rect (0, 0, 30, 40);
super.LayoutSubviews ();
Assert.Equal (new Rect (0, 0, 10, 10), v1.Frame);
Assert.Equal (new Rect (10, 10, 10, 10), v2.Frame);
super.Dispose ();
}
var v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
[Fact]
public void AbsoluteLayout_Setting_Bounds_Location_NotEmpty ()
{
// TODO: Should we enforce Bounds.X/Y == 0? The code currently ignores value.X/Y which is
// TODO: correct behavior, but is silent. Perhaps an exception?
var frame = new Rect (1, 2, 3, 4);
var newBounds = new Rect (10, 20, 30, 40);
var view = new View (frame);
view.Bounds = newBounds;
Assert.Equal (new Rect (0, 0, 30, 40), view.Bounds);
Assert.Equal (new Rect (1, 2, 30, 40), view.Frame);
}
v.Bounds = newBounds;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newBounds, v.Bounds);
Assert.Equal (new Rect (1, 2, newBounds.Width, newBounds.Height), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
[Fact]
public void AbsoluteLayout_Setting_Bounds_Sets_Frame ()
{
var frame = new Rect (1, 2, 3, 4);
var newBounds = new Rect (0, 0, 30, 40);
newBounds = new Rect (0, 0, 3, 4);
v.Bounds = newBounds;
Assert.Equal (newBounds, v.Bounds);
Assert.Equal (new Rect (1, 2, newBounds.Width, newBounds.Height), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
var v = new View (frame);
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
v.BorderStyle = LineStyle.Single;
// Bounds should shrink
Assert.Equal (new Rect (0, 0, 1, 2), v.Bounds);
// Frame should not change
Assert.Equal (new Rect (1, 2, 3, 4), v.Frame);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.Bounds = newBounds;
Assert.True (v.LayoutStyle == LayoutStyle.Absolute);
Assert.Equal (newBounds, v.Bounds);
Assert.Equal (new Rect (1, 2, newBounds.Width, newBounds.Height), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (30), v.Width);
Assert.Equal (Dim.Sized (40), v.Height);
// Now set bounds bigger as before
newBounds = new Rect (0, 0, 3, 4);
v.Bounds = newBounds;
Assert.Equal (newBounds, v.Bounds);
// Frame grows because there's now a border
Assert.Equal (new Rect (1, 2, 5, 6), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (5), v.Width);
Assert.Equal (Dim.Sized (6), v.Height);
}
}
newBounds = new Rect (0, 0, 3, 4);
v.Bounds = newBounds;
Assert.Equal (newBounds, v.Bounds);
Assert.Equal (new Rect (1, 2, newBounds.Width, newBounds.Height), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
v.BorderStyle = LineStyle.Single;
// Bounds should shrink
Assert.Equal (new Rect (0, 0, 1, 2), v.Bounds);
// Frame should not change
Assert.Equal (new Rect (1, 2, 3, 4), v.Frame);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (3), v.Width);
Assert.Equal (Dim.Sized (4), v.Height);
// Now set bounds bigger as before
newBounds = new Rect (0, 0, 3, 4);
v.Bounds = newBounds;
Assert.Equal (newBounds, v.Bounds);
// Frame grows because there's now a border
Assert.Equal (new Rect (1, 2, 5, 6), v.Frame);
Assert.Equal (new Rect (0, 0, newBounds.Width, newBounds.Height), v.Bounds);
Assert.Equal (Pos.At (1), v.X);
Assert.Equal (Pos.At (2), v.Y);
Assert.Equal (Dim.Sized (5), v.Width);
Assert.Equal (Dim.Sized (6), v.Height);
}
}

View File

@@ -1,7 +1,5 @@
using System;
using System.Globalization;
using System.Threading;
using Xunit;
using System.Globalization;
using System.Text;
using Xunit.Abstractions;
// Alias Console to MockConsole so we don't accidentally use Console
@@ -9,458 +7,473 @@ using Console = Terminal.Gui.FakeConsole;
namespace Terminal.Gui.ViewTests;
public class DimAutoTests {
readonly ITestOutputHelper _output;
public DimAutoTests (ITestOutputHelper output)
{
_output = output;
Console.OutputEncoding = System.Text.Encoding.Default;
// Change current culture
var culture = CultureInfo.CreateSpecificCulture ("en-US");
Thread.CurrentThread.CurrentCulture = culture;
Thread.CurrentThread.CurrentUICulture = culture;
}
[Fact]
public void NoSubViews_Does_Nothing ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true,
};
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
superView.SetRelativeLayout (new Rect (0, 0, 10, 10));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
superView.SetRelativeLayout (new Rect (10, 10, 10, 10));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
}
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 5, 0)]
[InlineData (0, 0, 0, 5, 0, 5)]
[InlineData (0, 0, 5, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 6, 0)]
[InlineData (1, 0, 0, 5, 1, 5)]
[InlineData (1, 0, 5, 5, 6, 5)]
[InlineData (1, 1, 5, 5, 6, 6)]
[InlineData (-1, 0, 5, 0, 4, 0)]
[InlineData (-1, 0, 0, 5, 0, 5)]
[InlineData (-1, 0, 5, 5, 4, 5)]
[InlineData (-1, -1, 5, 5, 4, 4)]
public void SubView_ChangesSuperViewSize (int subX, int subY, int subWidth, int subHeight, int expectedWidth, int expectedHeight)
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true,
};
var subView = new View () {
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true,
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, expectedWidth, expectedHeight), superView.Frame);
}
[Theory]
[InlineData (0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 5)]
[InlineData (0, 0, 0, 5, 0)]
[InlineData (0, 0, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 6)]
[InlineData (1, 0, 0, 5, 1)]
[InlineData (1, 0, 5, 5, 6)]
[InlineData (1, 1, 5, 5, 6)]
[InlineData (-1, 0, 5, 0, 4)]
[InlineData (-1, 0, 0, 5, 0)]
[InlineData (-1, 0, 5, 5, 4)]
[InlineData (-1, -1, 5, 5, 4)]
public void Width_Auto_Height_NotChanged (int subX, int subY, int subWidth, int subHeight, int expectedWidth)
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = 10,
ValidatePosDim = true,
};
var subView = new View () {
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true,
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, expectedWidth, 10), superView.Frame);
}
[Theory]
[InlineData (0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 0)]
[InlineData (0, 0, 0, 5, 5)]
[InlineData (0, 0, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 0)]
[InlineData (1, 0, 0, 5, 5)]
[InlineData (1, 0, 5, 5, 5)]
[InlineData (1, 1, 5, 5, 6)]
[InlineData (-1, 0, 5, 0, 0)]
[InlineData (-1, 0, 0, 5, 5)]
[InlineData (-1, 0, 5, 5, 5)]
[InlineData (-1, -1, 5, 5, 4)]
public void Height_Auto_Width_NotChanged (int subX, int subY, int subWidth, int subHeight, int expectedHeight)
{
var superView = new View () {
X = 0,
Y = 0,
Width = 10,
Height = Dim.Auto (),
ValidatePosDim = true,
};
var subView = new View () {
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true,
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, 10, expectedHeight), superView.Frame);
}
// Test validation
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Dims ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = 10,
ValidatePosDim = true,
};
superView.BeginInit ();
superView.EndInit ();
Assert.Throws<InvalidOperationException> (() => superView.Add (subView));
subView.Width = 10;
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.Width = Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Width = 10;
subView.Height = Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 10;
subView.Height = Dim.Percent (50);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 10;
subView.X = Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.Y = Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Y = 0;
subView.Width = 10;
subView.Height = 10;
subView.X = 0;
subView.Y = 0;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews ();
}
// Test validation
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Dims_Combine ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var subView2 = new View () {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
superView.Add (subView, subView2);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.Height = Dim.Fill () + 3;
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + 5 + Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + 5 + Dim.Percent (10);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
// Tests nested Combine
subView.Height = 5 + new Dim.DimCombine (true, 3, new Dim.DimCombine (true, Dim.Percent (10), 9));
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
}
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Pos_Combine ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var subView2 = new View () {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
superView.Add (subView, subView2);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.X = Pos.Right (subView2);
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.X = Pos.Right (subView2) + 3;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0)); // no throw
superView.LayoutSubviews (); // no throw
subView.X = new Pos.PosCombine (true, Pos.Right (subView2), new Pos.PosCombine (true, 7, 9));
superView.SetRelativeLayout (new Rect (0, 0, 0, 0)); // no throw
subView.X = Pos.Center () + 3;
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + 5 + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + 5 + Pos.Percent (10);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = Pos.Percent (10) + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
// Tests nested Combine
subView.X = 5 + new Pos.PosCombine (true, Pos.Right (subView2), new Pos.PosCombine (true, Pos.Center (), 9));
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
}
// Test min - ensure that if min is specified in the DimAuto constructor it is honored
[Fact]
public void DimAuto_Min ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
[Fact]
public void DimAuto_Min_Resets_If_Subview_Shrinks ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
subView.Width = 3;
subView.Height = 3;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (3, subView.Frame.Width);
Assert.Equal (3, subView.Frame.Height);
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
// what happens if DimAuto (min: 10) and the subview moves to a negative coord?
[Fact]
public void DimAuto_Min_Resets_If_Subview_Moves_Negative ()
{
var superView = new View () {
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true,
};
var subView = new View () {
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
subView.X = -1;
subView.Y = -1;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (5, subView.Frame.Width);
Assert.Equal (5, subView.Frame.Height);
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
// Test variations of Frame
}
public class DimAutoTests
{
private readonly ITestOutputHelper _output;
public DimAutoTests (ITestOutputHelper output)
{
_output = output;
Console.OutputEncoding = Encoding.Default;
// Change current culture
var culture = CultureInfo.CreateSpecificCulture ("en-US");
Thread.CurrentThread.CurrentCulture = culture;
Thread.CurrentThread.CurrentUICulture = culture;
}
// Test min - ensure that if min is specified in the DimAuto constructor it is honored
[Fact]
public void DimAuto_Min ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
// what happens if DimAuto (min: 10) and the subview moves to a negative coord?
[Fact]
public void DimAuto_Min_Resets_If_Subview_Moves_Negative ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
subView.X = -1;
subView.Y = -1;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (5, subView.Frame.Width);
Assert.Equal (5, subView.Frame.Height);
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
[Fact]
public void DimAuto_Min_Resets_If_Subview_Shrinks ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (min: 10),
Height = Dim.Auto (min: 10),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = 5,
Height = 5
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
subView.Width = 3;
subView.Height = 3;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
Assert.Equal (3, subView.Frame.Width);
Assert.Equal (3, subView.Frame.Height);
Assert.Equal (10, superView.Frame.Width);
Assert.Equal (10, superView.Frame.Height);
}
[Theory]
[InlineData (0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 0)]
[InlineData (0, 0, 0, 5, 5)]
[InlineData (0, 0, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 0)]
[InlineData (1, 0, 0, 5, 5)]
[InlineData (1, 0, 5, 5, 5)]
[InlineData (1, 1, 5, 5, 6)]
[InlineData (-1, 0, 5, 0, 0)]
[InlineData (-1, 0, 0, 5, 5)]
[InlineData (-1, 0, 5, 5, 5)]
[InlineData (-1, -1, 5, 5, 4)]
public void Height_Auto_Width_NotChanged (int subX, int subY, int subWidth, int subHeight, int expectedHeight)
{
var superView = new View
{
X = 0,
Y = 0,
Width = 10,
Height = Dim.Auto (),
ValidatePosDim = true
};
var subView = new View
{
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, 10, expectedHeight), superView.Frame);
}
[Fact]
public void NoSubViews_Does_Nothing ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true
};
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
superView.SetRelativeLayout (new Rect (0, 0, 10, 10));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
superView.SetRelativeLayout (new Rect (10, 10, 10, 10));
Assert.Equal (new Rect (0, 0, 0, 0), superView.Frame);
}
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 5, 0)]
[InlineData (0, 0, 0, 5, 0, 5)]
[InlineData (0, 0, 5, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 6, 0)]
[InlineData (1, 0, 0, 5, 1, 5)]
[InlineData (1, 0, 5, 5, 6, 5)]
[InlineData (1, 1, 5, 5, 6, 6)]
[InlineData (-1, 0, 5, 0, 4, 0)]
[InlineData (-1, 0, 0, 5, 0, 5)]
[InlineData (-1, 0, 5, 5, 4, 5)]
[InlineData (-1, -1, 5, 5, 4, 4)]
public void SubView_ChangesSuperViewSize (int subX, int subY, int subWidth, int subHeight, int expectedWidth, int expectedHeight)
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true
};
var subView = new View
{
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, expectedWidth, expectedHeight), superView.Frame);
}
// Test validation
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Dims ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = 10,
ValidatePosDim = true
};
superView.BeginInit ();
superView.EndInit ();
Assert.Throws<InvalidOperationException> (() => superView.Add (subView));
subView.Width = 10;
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.Width = Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Width = 10;
subView.Height = Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 10;
subView.Height = Dim.Percent (50);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 10;
subView.X = Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.Y = Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Y = 0;
subView.Width = 10;
subView.Height = 10;
subView.X = 0;
subView.Y = 0;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews ();
}
// Test validation
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Dims_Combine ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var subView2 = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10
};
superView.Add (subView, subView2);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.Height = Dim.Fill () + 3;
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + 5 + Dim.Fill ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
subView.Height = 3 + 5 + Dim.Percent (10);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.Height = 0;
// Tests nested Combine
subView.Height = 5 + new Dim.DimCombine (true, 3, new Dim.DimCombine (true, Dim.Percent (10), 9));
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
}
[Fact]
public void ValidatePosDim_True_Throws_When_SubView_Uses_SuperView_Pos_Combine ()
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = Dim.Auto (),
ValidatePosDim = true
};
var subView = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var subView2 = new View
{
X = 0,
Y = 0,
Width = 10,
Height = 10
};
superView.Add (subView, subView2);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.X = Pos.Right (subView2);
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
superView.LayoutSubviews (); // no throw
subView.X = Pos.Right (subView2) + 3;
superView.SetRelativeLayout (new Rect (0, 0, 0, 0)); // no throw
superView.LayoutSubviews (); // no throw
subView.X = new Pos.PosCombine (true, Pos.Right (subView2), new Pos.PosCombine (true, 7, 9));
superView.SetRelativeLayout (new Rect (0, 0, 0, 0)); // no throw
subView.X = Pos.Center () + 3;
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + 5 + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = 3 + 5 + Pos.Percent (10);
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
subView.X = Pos.Percent (10) + Pos.Center ();
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
// Tests nested Combine
subView.X = 5 + new Pos.PosCombine (true, Pos.Right (subView2), new Pos.PosCombine (true, Pos.Center (), 9));
Assert.Throws<InvalidOperationException> (() => superView.SetRelativeLayout (new Rect (0, 0, 0, 0)));
subView.X = 0;
}
[Theory]
[InlineData (0, 0, 0, 0, 0)]
[InlineData (0, 0, 5, 0, 5)]
[InlineData (0, 0, 0, 5, 0)]
[InlineData (0, 0, 5, 5, 5)]
[InlineData (1, 0, 5, 0, 6)]
[InlineData (1, 0, 0, 5, 1)]
[InlineData (1, 0, 5, 5, 6)]
[InlineData (1, 1, 5, 5, 6)]
[InlineData (-1, 0, 5, 0, 4)]
[InlineData (-1, 0, 0, 5, 0)]
[InlineData (-1, 0, 5, 5, 4)]
[InlineData (-1, -1, 5, 5, 4)]
public void Width_Auto_Height_NotChanged (int subX, int subY, int subWidth, int subHeight, int expectedWidth)
{
var superView = new View
{
X = 0,
Y = 0,
Width = Dim.Auto (),
Height = 10,
ValidatePosDim = true
};
var subView = new View
{
X = subX,
Y = subY,
Width = subWidth,
Height = subHeight,
ValidatePosDim = true
};
superView.Add (subView);
superView.BeginInit ();
superView.EndInit ();
superView.SetRelativeLayout (new Rect (0, 0, 0, 0));
Assert.Equal (new Rect (0, 0, expectedWidth, 10), superView.Frame);
}
// Test variations of Frame
}

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