diff --git a/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs b/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs
index 4261d3a0e..73f1915a8 100644
--- a/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs
+++ b/Terminal.Gui/ConsoleDrivers/WindowsDriver.cs
@@ -1244,17 +1244,17 @@ namespace Terminal.Gui {
keyModifiers.Scrolllock = scrolllock;
var ConsoleKeyInfo = new ConsoleKeyInfo (keyEvent.UnicodeChar, (ConsoleKey)keyEvent.wVirtualKeyCode, shift, alt, control);
-
+
return new WindowsConsole.ConsoleKeyInfoEx (ConsoleKeyInfo, capslock, numlock);
}
public Key MapKey (WindowsConsole.ConsoleKeyInfoEx keyInfoEx)
{
// If keystroke is a virtual key
- if(keyInfoEx.consoleKeyInfo.Key == ConsoleKey.Packet) {
-
+ if (keyInfoEx.consoleKeyInfo.Key == ConsoleKey.Packet) {
+
// try to map the 'char' that came with it into a Key
- if(TryRemapPacketKey(keyInfoEx.consoleKeyInfo,out var result)) {
+ if (TryRemapPacketKey (keyInfoEx.consoleKeyInfo, out var result)) {
return result;
}
}
@@ -1771,8 +1771,8 @@ namespace Terminal.Gui {
///
/// Handles case when the 'key' providied is
- /// returning a new where key is remapped
- /// by parsing the Unicode char data of the
+ /// returning a that reflects the unicode char that came with
+ /// the OS event.
///
/// Thrown if passed key was not a
internal static bool TryRemapPacketKey (ConsoleKeyInfo original, out Key result)
@@ -1781,7 +1781,7 @@ namespace Terminal.Gui {
var c = original.KeyChar;
if (original.Key != ConsoleKey.Packet)
- throw new ArgumentException ("Expected a ConsoleKeyInfo with a Key of Packet",nameof(original));
+ throw new ArgumentException ("Expected a ConsoleKeyInfo with a Key of Packet", nameof (original));
if (c == '\0') {
return false;
diff --git a/UnitTests/ConsoleDriverTests.cs b/UnitTests/ConsoleDriverTests.cs
index a55f76e09..1d414a00b 100644
--- a/UnitTests/ConsoleDriverTests.cs
+++ b/UnitTests/ConsoleDriverTests.cs
@@ -617,20 +617,20 @@ namespace Terminal.Gui.ConsoleDrivers {
/// see: https://github.com/gui-cs/Terminal.Gui/issues/2008
///
[Theory]
- [InlineData('A',true,false,false,Key.A)]
- [InlineData('z',false,false,false, Key.z)]
+ [InlineData ('A', true, false, false, Key.A)]
+ [InlineData ('z', false, false, false, Key.z)]
[InlineData (' ', false, false, false, Key.Space)]
[InlineData ('\b', false, false, false, Key.Backspace)]
[InlineData ('=', false, false, false, (Key)'=')]
[InlineData ('+', true, false, false, (Key)'+')]
- public void TestVKPacket(char unicodeCharacter,bool shift, bool alt, bool control, Key expectedRemapping)
+ public void TestVKPacket (char unicodeCharacter, bool shift, bool alt, bool control, Key expectedRemapping)
{
- var before = new ConsoleKeyInfo(unicodeCharacter,ConsoleKey.Packet,shift,alt,control);
- Assert.True (WindowsDriver.TryRemapPacketKey (before,out var after));
+ var before = new ConsoleKeyInfo (unicodeCharacter, ConsoleKey.Packet, shift, alt, control);
+ Assert.True (WindowsDriver.TryRemapPacketKey (before, out var after));
// The thing we are really interested in, did we correctly convert
// the input ConsoleKey.Packet to the correct physical key
- Assert.Equal(expectedRemapping,after);
+ Assert.Equal (expectedRemapping, after);
}
}
}