ContentSize -> GetContentSize()/SetContentSize()

This commit is contained in:
Tig
2024-05-28 06:43:15 -06:00
parent 157f1db288
commit 41d86f7e15
46 changed files with 253 additions and 245 deletions

View File

@@ -7,7 +7,7 @@ Like all `Dim` types, `Dim.Auto` is used to set the `Width` or `Height` of a vie
The `DimAutoStyle` enum defines the different ways that `Dim.Auto` can be used to size a view. The `DimAutoStyle` enum has the following values:
* `Text` - The view is sized based on the `Text` property and `TextFormatter` settings.
* `Content` - The view is sized based on either the `ContentSize` or the `Subviews` property. If `ContentSize` is not explicitly set (via `View.SetContentSize()`), the view is sized based on the Subview with the largest relvant dimension plus location. If `ContentSize` is explicitly set, the view is sized based on the `ContentSize`.
* `Content` - The view is sized based on either the value returned by `View.SetContentSize()` or the `Subviews` property. If the content size is not explicitly set (via `View.SetContentSize()`), the view is sized based on the Subview with the largest relvant dimension plus location. If the content size is explicitly set, the view is sized based on the value returned by `View.SetContentSize()`.
* `Auto` - The view is sized based on both the text and content, whichever is larger.
## Using Dim.Auto
@@ -113,6 +113,6 @@ view.Add (slider);
Note the developer does not need to specify the size of the `Slider`, it will size itself based on the number of options and the orientation.
Views like `Slider` do this by setting `Width` and `Height` to `Dim.Auto (DimAutoStyle.Content)` in the constructor and calling `SetContentSize ()` whenever the desired content size changes. The View will then be sized to be big enough to fit the content.
Views like `Slider` do this by setting `Width` and `Height` to `Dim.Auto (DimAutoStyle.Content)` in the constructor and calling `SetContentSize()` whenever the desired content size changes. The View will then be sized to be big enough to fit the content.
Views that use `Text` for their content can just set `Width` and `Height` to `Dim.Auto (DimAutoStyle.Text)`. It is recommended to use `Height = Dim.Auto (DimAutoStyle.Text, minimumContentDim: 1)` to ensure the View can show at least one line of text.

View File

@@ -7,22 +7,22 @@ Terminal.Gui provides a rich system for how `View` objects are laid out relative
* **Screen-Relative** - Describes the dimensions and characteristics of the underlying terminal. Currently Terminal.Gui only supports applications that run "full-screen", meaning they fill the entire terminal when running. As the user resizes their terminal, the `Screen` changes size and the applicaiton will be resized to fit. *Screen-Relative* means an origin (`0, 0`) at the top-left corner of the terminal. `ConsoleDriver`s operate exclusively on *Screen-Relative* coordinates.
* **Application.Relative** - The dimensions and characteristics of the application. Because only full-screen apps are currently supported, `Application` is effectively the same as `Screen` from a layout perspective. *Application-Relative* currently means an origin (`0, 0`) at the top-left corner of the terminal. `Applicaiton.Top` is a `View` with a top-left corner fixed at the *Application.Relative* coordinate of (`0, 0`) and is the size of `Screen`.
* **Frame-Relative** - The `Frame` property of a `View` is a rectangle that describes the current location and size of the view relative to the `Superview`'s content area. *Frame-Relative* means a coordinate is relative to the top-left corner of the View in question. `View.FrameToScreen ()` and `View.ScreenToFrame ()` are helper methods for translating a *Frame-Relative* coordinate to a *Screen-Relative* coordinate and vice-versa.
* **Content-Relative** - A rectangle, with an origin of (`0, 0`) and size (defined by `View.ContentSize`) where the View's content exists. *Content-Relative* means a coordinate is relative to the top-left corner of the content, which is always (`0,0`). `View.ContentToScreen ()` and `View.ScreenToContent ()` are helper methods for translating a *Content-Relative* coordinate to a *Screen-Relative* coordinate and vice-versa.
* **Viewport-Relative** - A *Content-Relative* rectangle representing the subset of the View's content that is visible to the user. If `View.ContentSize` is larger than the Viewport, scrolling is enabled. *Viewport-Relative* means a coordinate that is bound by (`0,0`) and the size of the inner-rectangle of the View's `Padding`. The View drawing primitives (e.g. `View.Move`) take *Viewport-Relative* coordinates; `Move (0, 0)` means the `Cell` in the top-left corner of the inner rectangle of `Padding`. `View.ViewportToScreen ()` and `View.ScreenToViewport ()` are helper methods for translating a *Viewport-Relative* coordinate to a *Screen-Relative* coordinate and vice-versa. To convert a *Viewport-Relative* coordinate to a *Content-Relative* coordinate, simply subtract `Viewport.X` and/or `Viewport.Y` from the *Content-Relative* coordinate. To convert a *Viewport-Relative* coordinate to a *Frame-Relative* coordinate, subtract the point returned by `View.GetViewportOffsetFromFrame`.
* **Content-Relative** - A rectangle, with an origin of (`0, 0`) and size (defined by `View.GetContentSize()`) where the View's content exists. *Content-Relative* means a coordinate is relative to the top-left corner of the content, which is always (`0,0`). `View.ContentToScreen ()` and `View.ScreenToContent ()` are helper methods for translating a *Content-Relative* coordinate to a *Screen-Relative* coordinate and vice-versa.
* **Viewport-Relative** - A *Content-Relative* rectangle representing the subset of the View's content that is visible to the user. If `View.GetContentSize()` is larger than the Viewport, scrolling is enabled. *Viewport-Relative* means a coordinate that is bound by (`0,0`) and the size of the inner-rectangle of the View's `Padding`. The View drawing primitives (e.g. `View.Move`) take *Viewport-Relative* coordinates; `Move (0, 0)` means the `Cell` in the top-left corner of the inner rectangle of `Padding`. `View.ViewportToScreen ()` and `View.ScreenToViewport ()` are helper methods for translating a *Viewport-Relative* coordinate to a *Screen-Relative* coordinate and vice-versa. To convert a *Viewport-Relative* coordinate to a *Content-Relative* coordinate, simply subtract `Viewport.X` and/or `Viewport.Y` from the *Content-Relative* coordinate. To convert a *Viewport-Relative* coordinate to a *Frame-Relative* coordinate, subtract the point returned by `View.GetViewportOffsetFromFrame`.
## The Frame
The `Frame` property of a `View` is a rectangle that describes the current location and size of the view relative to the `Superview`'s content area. The `Frame` has a `Location` and `Size`. The `Location` describes the top-left corner of the view relative to the `Superview`'s content area. The `Size` describes the width and height of the view. The `Frame` is used to determine where the view is drawn on the screen and is used to calculate the `Viewport` and `ContentSize`.
The `Frame` property of a `View` is a rectangle that describes the current location and size of the view relative to the `Superview`'s content area. The `Frame` has a `Location` and `Size`. The `Location` describes the top-left corner of the view relative to the `Superview`'s content area. The `Size` describes the width and height of the view. The `Frame` is used to determine where the view is drawn on the screen and is used to calculate the Viewport and content size.
## The Content Area
The content area is the area where the view's content is drawn. Content can be any combination of the `View.Text` property, `Subviews`, and other content drawn by the View. The `View.ContentSize` property gets the size of the content area of the view. *Content Area* refers to the rectangle with a location of `0,0` with a size of `ContentSize`.
The content area is the area where the view's content is drawn. Content can be any combination of the `View.Text` property, `Subviews`, and other content drawn by the View. The `View.GetContentSize()` property gets the size of the content area of the view. *Content Area* refers to the rectangle with a location of `0,0` with a size of `ContentSize`.
`ContentSize` tracks the size of the `Viewport` by default. If `ContentSize` is set via `SetContentSize()`, the content area is the provided size. If `ContentSize` is larger than the `Viewport`, scrolling is enabled.
The Content size tracks the size of the `Viewport` by default. If the content size is set via `SetContentSize()`, the content area is the provided size. If the content size is larger than the `Viewport`, scrolling is enabled.
## The Viewport
The Viewport (`View.Viewport`) is a rectangle describing the portion of the *Content Area* that is currently visible to the user. It is a "portal" into the content. The `Viewport.Location` is relative to the top-left corner of the inner rectangle of `View.Padding`. If `Viewport.Size` is the same as `View.ContentSize`, `Viewport.Location` will be `0,0`.
The Viewport (`View.Viewport`) is a rectangle describing the portion of the *Content Area* that is currently visible to the user. It is a "portal" into the content. The `Viewport.Location` is relative to the top-left corner of the inner rectangle of `View.Padding`. If `Viewport.Size` is the same as `View.GetContentSize()`, `Viewport.Location` will be `0,0`.
To enable scrolling call `View.SetContentSize()` and then set `Viewport.Location` to positive values. Making `Viewport.Location` positive moves the Viewport down and to the right in the content.
@@ -32,17 +32,11 @@ The default `ViewportSettings` also constrains the Viewport to the size of the c
## Layout
Terminal.Gui provides a rich system for how views are laid out relative to each other. **Computed Layout** means the position and size of a View is being computed by the layout engine. **Absolute Layout** means the position and size of a View has been declared to be an absolute values. The position of a view is set by setting the `X` and `Y` properties, which are of time [Pos](~/api/Terminal.Gui.Pos.yml). The size is set via `Width` and `Height`, which are of type [Dim](~/api/Terminal.Gui.Dim.yml).
* **Computed Layout** supports dynamic console apps where UI elements (Views) automatically adjust as the terminal resizes or other Views change size or position. The X, Y, Width, and Height properties are Dim and Pos objects that dynamically update the position of a view.
* **Absolute Layout** requires specifying coordinates and sizes of Views explicitly, and the View will typically stay in a fixed position and size.
Terminal.Gui provides a rich system for how views are laid out relative to each other. The position of a view is set by setting the `X` and `Y` properties, which are of time [Pos](~/api/Terminal.Gui.Pos.yml). The size is set via `Width` and `Height`, which are of type [Dim](~/api/Terminal.Gui.Dim.yml).
```cs
// Absolute layout using a absoulte values for X, Y, Width, and Height
var label1 = new Label () { X = 1, Y = 2, Width = 3, Height = 4, Title = "Absolute")
// Computed Layout using Pos and Dim objects for X, Y, Width, and Height
var label2 = new Label () {
Title = "Computed",
X = Pos.Right (otherView),
@@ -54,8 +48,6 @@ var label2 = new Label () {
The `Frame` property is a rectangle that provides the current location and size of the view relative to the View's `Superview`'s Content area.
The `View.LayoutStyle` property can be used to determine how the View is treated. If the style is `Absolute`, the `X`, `Y`, `Width`, and `Height` objects are all absolute values. If the style is `Computed`, one or more of the `X`, `Y`, `Width`, and `Height` objects describe a computed value.
## The `Pos` Type
The [Pos](~/api/Terminal.Gui.Pos.yml) is the type of `View.X` and `View.Y` and supports the following sub-types:

View File

@@ -117,7 +117,7 @@ In v2, the layout system has been improved to make it easier to create complex u
* [View.Frame](~/api/Terminal.Gui.View.Frame.yml) now represents the position and size of the view in the superview's coordinate system. The `Frame` property is of type `Rectangle`.
* [View.Bounds](~/api/Terminal.Gui.View.Bounds.yml) has been replaced by [View.Viewport](~/api/Terminal.Gui.View.Viewport.yml). The `Viewport` property represents the visible area of the view in its own coordinate system. The `Viewport` property is of type `Rectangle`.
* [View.ContentSize](~/api/Terminal.Gui.View.ContentSize.yml) represents the size of the view's content. The `ContentSize` property is of type `Size`. This replaces `ScrollView` and `ScrollBarView` in v1. See more below.
* [View.GetContentSize()](~/api/Terminal.Gui.View.GetContentSize.yml) represents the size of the view's content. This replaces `ScrollView` and `ScrollBarView` in v1. See more below.
### How to Fix
@@ -125,7 +125,7 @@ In v2, the layout system has been improved to make it easier to create complex u
* Rename `Bounds` to `Viewport`. The `Location` property of `Bounds` can now have non-zero values.
* Update any code that assumed `Bounds.Location` was always `Point.Empty`.
* Update any code that used `Bounds` to refer to the size of the view's content. Use `ContentSize` instead.
* Update any code that used `Bounds` to refer to the size of the view's content. Use `GetContentSize()` instead.
* Update any code that assumed `Bounds.Size` was the same as `Frame.Size`. `Frame.Size` defines the size of the view in the superview's coordinate system, while `Viewport.Size` defines the visible area of the view in its own coordinate system.
* Use [View.GetAdornmentsThickness](~/api/Terminal.Gui.View.GetAdornmentsThickness.yml) to get the total thickness of the view's border, margin, and padding.
* Not assume a View can draw outside of 'Viewport'. Use the 'Margin', 'Border', and 'Padding' Adornments to do things outside of `Viewport`. View subclasses should not implement their own concept of padding or margins but leverage these `Adornments` instead.
@@ -149,13 +149,13 @@ In v2, the `Border`, `Margin`, and `Padding` properties have been added to all v
## Built-in Scrolling
In v1, scrolling was enabled by using `ScrollView` or `ScrollBarView`. In v2, the base [View](~/api/Terminal.Gui.View.yml) class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called `Bounds`. `Bounds.Location` was always `Point.Empty`. In v2 the visible area is a rectangle called `Viewport` which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing `View.Viewport.Location`. The View's content described by [View.ContentSize](~/api/Terminal.Gui.View.ContentSize.yml). See [Layout](layout.md) for details.
In v1, scrolling was enabled by using `ScrollView` or `ScrollBarView`. In v2, the base [View](~/api/Terminal.Gui.View.yml) class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called `Bounds`. `Bounds.Location` was always `Point.Empty`. In v2 the visible area is a rectangle called `Viewport` which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing `View.Viewport.Location`. The View's content described by [View.GetContentSize()](~/api/Terminal.Gui.View.GetContentSize.yml). See [Layout](layout.md) for details.
### How to Fix
* Replace `ScrollView` with [View](~/api/Terminal.Gui.View.yml) and use the `Viewport` and `ContentSize` properties to control scrolling.
* Replace `ScrollView` with [View](~/api/Terminal.Gui.View.yml) and use `Viewport` and [View.GetContentSize()](~/api/Terminal.Gui.View.GetContentSize.yml) to control scrolling.
* Update any code that assumed `Bounds.Location` was always `Point.Empty`.
* Update any code that used `Bounds` to refer to the size of the view's content. Use `ContentSize` instead.
* Update any code that used `Bounds` to refer to the size of the view's content. Use [View.GetContentSize()](~/api/Terminal.Gui.View.GetContentSize.yml) instead.
* Update any code that assumed `Bounds.Size` was the same as `Frame.Size`. `Frame.Size` defines the size of the view in the superview's coordinate system, while `Viewport.Size` defines the visible area of the view in its own coordinate system.
## Updated Keyboard API

View File

@@ -24,7 +24,7 @@ The entire library has been reviewed and simplified. As a result, the API is mor
* In v1, `View` was derived from `Responder` which supported `IDisposable`. In v2, `Responder` has been removed and `View` is the base-class supporting `IDisposable`.
* `Application.Init` no longer automatically creates a toplevel or sets `Applicaton.Top`; app developers must explicitly create the toplevel view and pass it to `Appliation.Run` (or use `Application.Run<myTopLevel>`). Developers are responsible for calling `Dispose` on any toplevel they create before exiting.
* New! *Adornments* - Adornments are a special form of View that appear outside the `Viewport`: `Margin`, `Border`, and `Padding`.
* New! *Built-in Scrolling/Virtual Content Area* - In v1, to have a view a user could scroll required either a bespoke scrolling implementation, inheriting from `ScrollView`, or managing the complexity of `ScrollBarView` directly. In v2, the base-View class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called `Bounds`. `Bounds.Location` was always `Point.Empty`. In v2 the visible area is a rectangle called `Viewport` which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing `View.Viewport.Location`. The View's content described by `View.ContentSize`. See [Layout](layout.md) for details.
* New! *Built-in Scrolling/Virtual Content Area* - In v1, to have a view a user could scroll required either a bespoke scrolling implementation, inheriting from `ScrollView`, or managing the complexity of `ScrollBarView` directly. In v2, the base-View class supports scrolling inherently. The area of a view visible to the user at a given moment was previously a rectangle called `Bounds`. `Bounds.Location` was always `Point.Empty`. In v2 the visible area is a rectangle called `Viewport` which is a protal into the Views content, which can be bigger (or smaller) than the area visible to the user. Causing a view to scroll is as simple as changing `View.Viewport.Location`. The View's content described by `View.GetContentSize()`. See [Layout](layout.md) for details.
* New! *`Dim.Auto`* - Automatically sizes the view to fitthe view's Text, SubViews, or ContentArea.
* Improved! *`Pos.AnchorEnd ()`* - New to v2 is `Pos.AnchorEnd ()` (with no parameters) which allows a view to be anchored to the right or bottom of the Superview.
* New! *`Pos.Align ()`* - Aligns a set of views horizontally or vertically (left, rigth, center, etc...).