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Updates V2 API docs (#3060)
* Updated overview docs * Updated toc * Updated docs more
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# Keyboard Event Processing
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# Keyboard Events
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## Tenets for Terminal.Gui Key Bindings (Unless you know better ones...)
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@@ -16,21 +16,26 @@ Tenets higher in the list have precedence over tenets lower in the list.
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*Terminal.Gui* provides the following APIs for handling keyboard input:
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### **[Key](~/api/Terminal.Gui.Key.yml)**
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The `Key` class provides a platform-independent abstraction for common keyboard operations. It is used for processing keyboard input and raising keyboard events. This class provides a high-level abstraction with helper methods and properties for common keyboard operations. Use this class instead of the low-level `KeyCode` enum when possible.
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See [Key](~/api/Terminal.Gui.Key.yml) for more details.
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### **[Key Bindings](~/api/Terminal.Gui.KeyBindings.yml)**
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The default key for activating a button is `Space`. You can change this using the
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`ClearKeybinding` and `AddKeybinding` methods:
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The default key for activating a button is `Space`. You can change this using
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`Keybindings.Clear` and `Keybinding.Add` methods:
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```csharp
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var btn = new Button ("Press Me");
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btn.ClearKeybinding (Command.Accept);
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btn.AddKeyBinding (Key.B, Command.Accept);
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btn.Keybinding.Remove (Command.Accept);
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btn.KeyBinding.Add (Key.B, Command.Accept);
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```
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The [Command](~/api/Terminal.Gui.Command.yml) enum lists generic operations that are implemented by views. For example `Command.Accept` in a `Button` results in the `Clicked` event
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firing while in `TableView` it is bound to `CellActivated`. Not all commands
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are implemented by all views (e.g. you cannot scroll in a `Button`). Use the `GetSupportedCommands()`
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method to determine which commands are implemented by a `View`.
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are implemented by all views (e.g. you cannot scroll in a `Button`). Use the `GetSupportedCommands()` method to determine which commands are implemented by a `View`.
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### **[HotKey](~/api/Terminal.Gui.View.yml#Terminal_Gui_View_HotKey)**
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