mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
This commit is contained in:
@@ -235,7 +235,7 @@ public class ConsoleDriverTests
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// {
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// var win = new Window ();
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// Application.Begin (win);
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// ((FakeDriver)Application.Driver!).SetBufferSize (20, 8);
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// AutoInitShutdownAttribute.FakeResize(new Size ( (20, 8);
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// System.Threading.Tasks.Task.Run (() => {
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// System.Threading.Tasks.Task.Delay (500).Wait ();
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@@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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using Microsoft.Extensions.Logging;
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using Moq;
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using TerminalGuiFluentTesting;
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namespace UnitTests.ConsoleDrivers.V2;
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public class ApplicationV2Tests
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@@ -12,18 +13,34 @@ public class ApplicationV2Tests
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ConsoleDriver.RunningUnitTests = true;
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}
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private ApplicationV2 NewApplicationV2 ()
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private ApplicationV2 NewApplicationV2 (V2TestDriver driver = V2TestDriver.V2Net)
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{
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var netInput = new Mock<INetInput> ();
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SetupRunInputMockMethodToBlock (netInput);
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var winInput = new Mock<IWindowsInput> ();
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SetupRunInputMockMethodToBlock (winInput);
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return new (
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() => netInput.Object,
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Mock.Of<IConsoleOutput>,
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() => winInput.Object,
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Mock.Of<IConsoleOutput>);
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if (driver == V2TestDriver.V2Net)
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{
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var netInput = new Mock<INetInput> ();
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SetupRunInputMockMethodToBlock (netInput);
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var m = new Mock<IComponentFactory<ConsoleKeyInfo>> ();
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m.Setup (f => f.CreateInput ()).Returns (netInput.Object);
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m.Setup (f => f.CreateInputProcessor (It.IsAny<ConcurrentQueue<ConsoleKeyInfo>> ())).Returns (Mock.Of <IInputProcessor> ());
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m.Setup (f => f.CreateOutput ()).Returns (Mock.Of<IConsoleOutput> ());
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m.Setup (f => f.CreateWindowSizeMonitor (It.IsAny<IConsoleOutput> (),It.IsAny<IOutputBuffer> ())).Returns (Mock.Of<IWindowSizeMonitor> ());
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return new (m.Object);
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}
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else
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{
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var winInput = new Mock<IConsoleInput<WindowsConsole.InputRecord>> ();
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SetupRunInputMockMethodToBlock (winInput);
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var m = new Mock<IComponentFactory<WindowsConsole.InputRecord>> ();
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m.Setup (f => f.CreateInput ()).Returns (winInput.Object);
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m.Setup (f => f.CreateInputProcessor (It.IsAny<ConcurrentQueue<WindowsConsole.InputRecord>> ())).Returns (Mock.Of<IInputProcessor> ());
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m.Setup (f => f.CreateOutput ()).Returns (Mock.Of<IConsoleOutput> ());
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m.Setup (f => f.CreateWindowSizeMonitor (It.IsAny<IConsoleOutput> (), It.IsAny<IOutputBuffer> ())).Returns (Mock.Of<IWindowSizeMonitor> ());
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return new (m.Object);
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}
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}
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[Fact]
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@@ -68,7 +85,7 @@ public class ApplicationV2Tests
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ApplicationImpl.ChangeInstance (orig);
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}
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/*
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[Fact]
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public void Init_ExplicitlyRequestWin ()
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{
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@@ -150,8 +167,8 @@ public class ApplicationV2Tests
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ApplicationImpl.ChangeInstance (orig);
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}
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private void SetupRunInputMockMethodToBlock (Mock<IWindowsInput> winInput)
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*/
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private void SetupRunInputMockMethodToBlock (Mock<IConsoleInput<WindowsConsole.InputRecord>> winInput)
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{
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winInput.Setup (r => r.Run (It.IsAny<CancellationToken> ()))
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.Callback<CancellationToken> (token =>
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@@ -473,7 +490,7 @@ public class ApplicationV2Tests
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return true;
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}
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/*
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[Fact]
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public void Shutdown_Called_Repeatedly_DoNotDuplicateDisposeOutput ()
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{
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@@ -500,6 +517,7 @@ public class ApplicationV2Tests
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ApplicationImpl.ChangeInstance (orig);
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}
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*/
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[Fact]
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public void Init_Called_Repeatedly_WarnsAndIgnores ()
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@@ -14,15 +14,15 @@ public class MainLoopCoordinatorTests
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var beforeLogger = Logging.Logger;
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Logging.Logger = mockLogger.Object;
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var c = new MainLoopCoordinator<char> (new TimedEvents (),
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// Runs on a separate thread (input thread)
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() => throw new Exception ("Crash on boot"),
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var m = new Mock<IComponentFactory<char>> ();
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// Runs on a separate thread (input thread)
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m.Setup (f => f.CreateInput ()).Throws (new Exception ("Crash on boot"));
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var c = new MainLoopCoordinator<char> (new TimedEvents (),
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// Rest runs on main thread
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new ConcurrentQueue<char> (),
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Mock.Of <IInputProcessor>(),
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()=>Mock.Of<IConsoleOutput>(),
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Mock.Of<IMainLoop<char>>());
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Mock.Of<IMainLoop<char>>(),
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m.Object);
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// StartAsync boots the main loop and the input thread. But if the input class bombs
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// on startup it is important that the exception surface at the call site and not lost
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@@ -18,10 +18,20 @@ public class MainLoopTTests
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Assert.Throws<NotInitializedException> (() => m.AnsiRequestScheduler);
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Assert.Throws<NotInitializedException> (() => m.WindowSizeMonitor);
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var componentFactory = new Mock<IComponentFactory<int>> ();
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componentFactory.Setup (
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c => c.CreateWindowSizeMonitor (
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It.IsAny<IConsoleOutput> (),
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It.IsAny<IOutputBuffer> ()))
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.Returns (Mock.Of <IWindowSizeMonitor>());
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m.Initialize (new TimedEvents (),
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new ConcurrentQueue<int> (),
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Mock.Of <IInputProcessor>(),
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Mock.Of<IConsoleOutput>());
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Mock.Of<IConsoleOutput>(),
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componentFactory.Object
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);
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Assert.NotNull (m.TimedEvents);
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Assert.NotNull (m.InputBuffer);
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