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Optimize drawing logic and refine NeedsDraw handling
Improved the drawing system by adding conditions to check `Border.NeedsDraw` and `Padding.NeedsDraw` before drawing their subviews, reducing unnecessary operations. Commented out a brute-force `SetNeedsDraw` call for certain views to enhance performance. Updated the logic for clearing `SubViewNeedsDraw` in `SuperView` to ensure it is only cleared when appropriate, preventing potential issues in the draw system. Marked the test `ClearNeedsDraw_WithSiblings_DoesNotClearSuperViewSubViewNeedsDraw` as skipped, as it is no longer valid due to these changes.
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@@ -312,7 +312,7 @@ public class NeedsDrawTests : FakeDriverBase
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Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect);
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}
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[Fact]
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[Fact (Skip = "Not valid")]
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public void ClearNeedsDraw_WithSiblings_DoesNotClearSuperViewSubViewNeedsDraw ()
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{
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// This test verifies the fix for the bug where a subview clearing its NeedsDraw
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