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Add comprehensive analysis of InvokeLeakTest debugger failure
Co-authored-by: tig <585482+tig@users.noreply.github.com>
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InvokeLeakTest_Analysis.md
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344
InvokeLeakTest_Analysis.md
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# InvokeLeakTest Failure Analysis
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## Issue Summary
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The `InvokeLeakTest` stress test fails **only on @BDisp's machine** and **only when running under a debugger**:
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- Visual Studio 2022 on Windows (x64)
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- Visual Studio 2022 on macOS (Intel-based VM)
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- Visual Studio Code on Windows
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The test passes in CI/CD environments and when run without a debugger.
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## Test Description
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`InvokeLeakTest` is a **stress test** (not a unit test) located in `Tests/StressTests/ApplicationStressTests.cs`. It:
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1. Spawns multiple concurrent tasks that call `Application.Invoke()` from background threads
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2. Each invocation updates a TextField and increments a counter using `Interlocked.Increment`
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3. The test verifies that all invocations complete successfully (no "leaks")
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4. Runs for 50 passes with 500 increments each (25,000 total invocations)
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### Test Flow
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```csharp
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// Main thread blocks in Application.Run()
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Application.Run(top);
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// Background thread spawns tasks
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for (var j = 0; j < NUM_PASSES; j++) {
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for (var i = 0; i < NUM_INCREMENTS; i++) {
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Task.Run(() => {
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Thread.Sleep(r.Next(2, 4)); // Random 2-4ms delay
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Application.Invoke(() => {
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tf.Text = $"index{r.Next()}";
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Interlocked.Increment(ref _tbCounter);
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});
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});
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}
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// Wait for counter to reach expected value with 100ms polling
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while (_tbCounter != expectedValue) {
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_wakeUp.Wait(POLL_MS); // POLL_MS = 100ms
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if (_tbCounter hasn't changed) {
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throw new TimeoutException("Invoke lost");
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}
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}
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}
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```
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## How Application.Invoke Works
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### Call Chain
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1. `Application.Invoke(action)` → calls `ApplicationImpl.Instance.Invoke(action)`
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2. `ApplicationImpl.Invoke()` checks if on main thread:
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- **If on main thread**: Execute action immediately
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- **If on background thread**: Add to `_timedEvents` with `TimeSpan.Zero`
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3. `TimedEvents.Add()`:
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- Calculates timestamp: `k = (DateTime.UtcNow + time).Ticks`
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- For `TimeSpan.Zero`, subtracts 100 ticks to ensure immediate execution: `k -= 100`
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- Adds to sorted list: `_timeouts.Add(NudgeToUniqueKey(k), timeout)`
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4. `MainLoop.RunIteration()` calls `TimedEvents.RunTimers()` every iteration
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5. `TimedEvents.RunTimers()`:
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- Takes a copy of `_timeouts` and creates a new list (under lock)
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- Iterates through copy, executing callbacks where `k < now`
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- Non-repeating callbacks (return false) are not re-added
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### Critical Code Paths
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#### ApplicationImpl.Invoke (Terminal.Gui/App/ApplicationImpl.cs:306-322)
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```csharp
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public void Invoke (Action action)
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{
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// If we are already on the main UI thread
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if (Application.MainThreadId == Thread.CurrentThread.ManagedThreadId)
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{
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action ();
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return;
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}
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_timedEvents.Add (TimeSpan.Zero,
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() =>
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{
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action ();
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return false; // One-shot execution
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}
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);
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}
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```
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#### TimedEvents.AddTimeout (Terminal.Gui/App/Timeout/TimedEvents.cs:124-139)
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```csharp
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private void AddTimeout (TimeSpan time, Timeout timeout)
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{
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lock (_timeoutsLockToken)
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{
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long k = (DateTime.UtcNow + time).Ticks;
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// if user wants to run as soon as possible set timer such that it expires right away
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if (time == TimeSpan.Zero)
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{
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k -= 100; // Subtract 100 ticks to ensure it's "in the past"
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}
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_timeouts.Add (NudgeToUniqueKey (k), timeout);
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Added?.Invoke (this, new (timeout, k));
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}
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}
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```
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#### TimedEvents.RunTimersImpl (Terminal.Gui/App/Timeout/TimedEvents.cs:160-192)
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```csharp
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private void RunTimersImpl ()
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{
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long now = DateTime.UtcNow.Ticks;
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SortedList<long, Timeout> copy;
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lock (_timeoutsLockToken)
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{
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copy = _timeouts;
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_timeouts = new ();
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}
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foreach ((long k, Timeout timeout) in copy)
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{
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if (k < now) // Execute if scheduled time is in the past
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{
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if (timeout.Callback ()) // Returns false for Invoke actions
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{
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AddTimeout (timeout.Span, timeout);
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}
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}
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else // Future timeouts - add back to list
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{
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lock (_timeoutsLockToken)
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{
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_timeouts.Add (NudgeToUniqueKey (k), timeout);
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}
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}
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}
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}
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```
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## Hypothesis: Why It Fails Under Debugger on @BDisp's Machine
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### Primary Hypothesis: DateTime.UtcNow Resolution and Debugger Timing
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The test failure likely occurs due to a combination of factors:
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#### 1. **DateTime.UtcNow Resolution Issues**
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The code uses `DateTime.UtcNow.Ticks` for timing, which has platform-dependent resolution:
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- Windows: ~15.6ms resolution (system timer tick)
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- Some systems: Can be lower/higher depending on timer configuration
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- Debugger impact: Can affect system timer behavior
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When `TimeSpan.Zero` invocations are added:
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```csharp
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long k = (DateTime.UtcNow + TimeSpan.Zero).Ticks;
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k -= 100; // Subtract 100 ticks (10 microseconds)
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```
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**The problem**: If two `Invoke` calls happen within the same timer tick (< ~15ms on Windows), they get the SAME `DateTime.UtcNow` value. The `NudgeToUniqueKey` function increments by 1 tick each collision, but this creates a sequence of timestamps like:
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- First call: `now - 100`
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- Second call (same UtcNow): `now - 99`
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- Third call (same UtcNow): `now - 98`
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- ...and so on
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#### 2. **Race Condition in RunTimersImpl**
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In `RunTimersImpl`, this check determines if a timeout should execute:
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```csharp
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if (k < now) // k is scheduled time, now is current time
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```
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**The race**: Between when timeouts are added (with `k = UtcNow - 100`) and when they're checked (with fresh `DateTime.UtcNow`), time passes. However, if:
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1. Multiple invocations are added rapidly (within same timer tick)
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2. The system is under debugger (slower iteration loop)
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3. The main loop iteration happens to sample `DateTime.UtcNow` at an unlucky moment
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Some timeouts might have `k >= now` even though they were intended to be "immediate" (TimeSpan.Zero).
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#### 3. **Debugger-Specific Timing Effects**
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When running under a debugger:
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**a) Slower Main Loop Iterations**
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- Debugger overhead slows each iteration
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- More time between `RunTimers` calls
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- Allows more tasks to queue up between iterations
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**b) Timer Resolution Changes**
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- Debuggers can affect OS timer behavior
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- May change quantum/scheduling of threads
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- Different thread priorities under debugger
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**c) DateTime.UtcNow Sampling**
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- More invocations can accumulate in a single UtcNow "tick"
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- Larger batches of timeouts with near-identical timestamps
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- Higher chance of `k >= now` race condition
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#### 4. **The "Lost Invoke" Scenario**
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Failure scenario:
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```
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Time T0: Background thread calls Invoke()
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- k = UtcNow - 100 (let's say 1000 ticks - 100 = 900)
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- Added to _timeouts with k=900
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Time T1: MainLoop iteration samples UtcNow = 850 ticks (!)
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- This can happen if system timer hasn't updated yet
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- Check: is k < now? Is 900 < 850? NO!
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- Timeout is NOT executed, added back to _timeouts
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Time T2: Next iteration, UtcNow = 1100 ticks
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- Check: is k < now? Is 900 < 1100? YES!
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- Timeout executes
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But if the test's 100ms polling window expires before T2, it throws TimeoutException.
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```
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#### 5. **Why @BDisp's Machine Specifically?**
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Possible factors:
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- **CPU/Chipset**: Intel vs ARM have different timer implementations
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- **VM/Virtualization**: MacOS VM on Intel laptop may have timer virtualization quirks
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- **OS Configuration**: Windows timer resolution settings (can be 1ms to 15.6ms)
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- **Debugger Version**: Specific VS2022 build with different debugging hooks
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- **System Load**: Background processes affecting timer accuracy
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- **Hardware**: Specific timer hardware behavior on his x64 machine
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### Secondary Hypothesis: Thread Scheduling Under Debugger
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The test spawns tasks with `Task.Run()` and small random delays (2-4ms). Under a debugger:
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- Thread scheduling may be different
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- Task scheduling might be more synchronous
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- More tasks could complete within same timer resolution window
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- Creates "burst" of invocations that all get same timestamp
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### Why It Doesn't Fail in CI/CD
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CI/CD environments:
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- Run without debugger (no debugging overhead)
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- Different timer characteristics
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- Faster iterations (less time for race conditions)
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- Different CPU architectures (ARM runners have different timer behavior)
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## Evidence Supporting the Hypothesis
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1. **Test uses 100ms polling**: `_wakeUp.Wait(POLL_MS)` where `POLL_MS = 100`
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- This gives a narrow window for all invocations to complete
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- Any delay beyond 100ms triggers failure
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2. **Test spawns 500 concurrent tasks per pass**: Each with 2-4ms delay
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- Under debugger, these could all queue up in < 100ms
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- But execution might take > 100ms due to debugger overhead
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3. **Only fails under debugger**: Strong indicator of timing-related issue
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- Debugger affects iteration speed and timer behavior
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4. **Platform-specific**: Fails on specific hardware/VM configurations
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- Suggests timer resolution/behavior differences
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## Recommended Solutions
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### Solution 1: Use Stopwatch Instead of DateTime.UtcNow (Recommended)
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Replace `DateTime.UtcNow.Ticks` with `Stopwatch.GetTimestamp()` in `TimedEvents`:
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- Higher resolution (typically microseconds)
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- More consistent across platforms
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- Less affected by system time adjustments
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- Better for interval timing
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### Solution 2: Increase TimeSpan.Zero Buffer
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Change the immediate execution buffer from `-100` ticks to something more substantial:
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```csharp
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if (time == TimeSpan.Zero)
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{
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k -= TimeSpan.TicksPerMillisecond * 10; // 10ms in the past instead of 0.01ms
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}
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```
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### Solution 3: Add Wakeup Call on Invoke
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When adding a TimeSpan.Zero timeout, explicitly wake up the main loop:
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```csharp
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_timedEvents.Add(TimeSpan.Zero, ...);
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MainLoop?.Wakeup(); // Force immediate processing
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```
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### Solution 4: Test-Specific Changes
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For the test itself:
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- Increase `POLL_MS` from 100 to 200 or 500 for debugger scenarios
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- Add conditional: `if (Debugger.IsAttached) POLL_MS = 500;`
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- This accommodates debugger overhead without changing production code
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### Solution 5: Use Interlocked Operations More Defensively
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Add explicit memory barriers and volatile reads to ensure visibility:
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```csharp
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volatile int _tbCounter;
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// or
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Interlocked.MemoryBarrier();
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int currentCount = Interlocked.CompareExchange(ref _tbCounter, 0, 0);
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```
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## Additional Investigation Needed
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To confirm hypothesis, @BDisp could:
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1. **Add diagnostics to test**:
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```csharp
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var sw = Stopwatch.StartNew();
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while (_tbCounter != expectedValue) {
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_wakeUp.Wait(pollMs);
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if (_tbCounter != tbNow) continue;
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// Log timing information
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Console.WriteLine($"Timeout at {sw.ElapsedMilliseconds}ms");
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Console.WriteLine($"Counter: {_tbCounter}, Expected: {expectedValue}");
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Console.WriteLine($"Missing: {expectedValue - _tbCounter}");
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// Check if invokes are still queued
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Console.WriteLine($"TimedEvents count: {Application.TimedEvents?.Timeouts.Count}");
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}
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```
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2. **Test timer resolution**:
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```csharp
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var samples = new List<long>();
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for (int i = 0; i < 100; i++) {
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samples.Add(DateTime.UtcNow.Ticks);
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}
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var deltas = samples.Zip(samples.Skip(1), (a, b) => b - a).Where(d => d > 0);
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Console.WriteLine($"Min delta: {deltas.Min()} ticks ({deltas.Min() / 10000.0}ms)");
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```
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3. **Monitor TimedEvents queue**:
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- Add logging in `TimedEvents.RunTimersImpl` to see when timeouts are deferred
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- Check if `k >= now` condition is being hit
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## Conclusion
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The `InvokeLeakTest` failure under debugger is likely caused by:
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1. **Low resolution of DateTime.UtcNow** combined with rapid invocations
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2. **Race condition** in timeout execution check (`k < now`)
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3. **Debugger overhead** exacerbating timing issues
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4. **Platform-specific timer behavior** on @BDisp's hardware/VM
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The most robust fix is to use `Stopwatch` for timing instead of `DateTime.UtcNow`, providing:
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- Higher resolution timing
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- Better consistency across platforms
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- Reduced susceptibility to debugger effects
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This is a **timing/performance issue** in the stress test environment, not a functional bug in the production code. The test is correctly identifying edge cases in high-concurrency scenarios that are more likely to manifest under debugger overhead.
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