fixing #1560 - Fix docfx errors and warnings (#1586)

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Tig Kindel
2022-02-06 14:18:04 -08:00
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@@ -8,7 +8,7 @@
<title>Terminal.Gui API Overview </title>
<meta name="viewport" content="width=device-width">
<meta name="title" content="Terminal.Gui API Overview ">
<meta name="generator" content="docfx 2.58.9.0">
<meta name="generator" content="docfx 2.59.0.0">
<link rel="shortcut icon" href="../favicon.ico">
<link rel="stylesheet" href="../styles/docfx.vendor.css">
@@ -104,9 +104,9 @@ not to make a decision and instead pressed the ESC key).</p>
the various views that are included. In the following sections, you
will see how applications are put together.</p>
<p>In the example above, you can see that we have initialized the runtime by calling the
<a href="/api/Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Init"><code>Init</code></a> method in the Application class - this sets up the environment, initializes the color
<a href="../api/Terminal.Gui/Terminal.Gui.Application.html#Terminal_Gui_Application_Init_Terminal_Gui_ConsoleDriver_Terminal_Gui_IMainLoopDriver_"><code>Init</code></a> method in the Application class - this sets up the environment, initializes the color
schemes available for your application and clears the screen to start your application.</p>
<p>The <a href="/api/Terminal.Gui/Terminal.Gui.Application.html"><code>Application</code></a> class, additionally creates an instance of the <a href="/api/Terminal.Gui/Terminal.Gui.Toplevel.html"><code>Toplevel</code></a> class that is ready to be consumed,
<p>The <a href="../api/Terminal.Gui/Terminal.Gui.Application.html"><code>Application</code></a> class, additionally creates an instance of the <a href="../api/Terminal.Gui/Terminal.Gui.Toplevel.html"><code>Toplevel</code></a> class that is ready to be consumed,
this instance is available in the <code>Application.Top</code> property, and can be used like this:</p>
<pre><code class="lang-csharp">using Terminal.Gui;
@@ -155,12 +155,12 @@ class Demo {
}
</code></pre><h1 id="views">Views</h1>
<p>All visible elements on a Terminal.Gui application are implemented as
<a href="/api/Terminal.Gui/Terminal.Gui.View.html">Views</a>. Views are self-contained
<a href="../api/Terminal.Gui/Terminal.Gui.View.html">Views</a>. Views are self-contained
objects that take care of displaying themselves, can receive keyboard and mouse
input and participate in the focus mechanism.</p>
<p>Every view can contain an arbitrary number of children views. These are called
the Subviews. You can add a view to an existing view, by calling the
<a href="/api/Terminal.Gui/Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View_"><code>Add</code></a> method, for example, to add a couple of buttons to a UI, you can do this:</p>
<a href="../api/Terminal.Gui/Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View_"><code>Add</code></a> method, for example, to add a couple of buttons to a UI, you can do this:</p>
<pre><code class="lang-csharp">void SetupMyView (View myView)
{
var label = new Label (&quot;Username: &quot;) {
@@ -182,14 +182,14 @@ the Subviews. You can add a view to an existing view, by calling the
</code></pre><p>The container of a given view is called the <code>SuperView</code> and it is a property of every
View.</p>
<p>There are many views that you can use to spice up your application:</p>
<p><a href="/api/Terminal.Gui/Terminal.Gui.Button.html">Buttons</a>, <a href="/api/Terminal.Gui/Terminal.Gui.Label.html">Labels</a>, <a href="/api/Terminal.Gui/Terminal.Gui.TextField.html">Text entry</a>, <a href="/api/Terminal.Gui/Terminal.Gui.TextView.html">Text view</a>, <a href="/api/Terminal.Gui/Terminal.Gui.RadioGroup.html">Radio buttons</a>, <a href="/api/Terminal.Gui/Terminal.Gui.CheckBox.html">Checkboxes</a>, <a href="/api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog boxes</a>, <a href="/api/Terminal.Gui/Terminal.Gui.MessageBox.html">Message boxes</a>, <a href="/api/Terminal.Gui/Terminal.Gui.Window.html">Windows</a>, <a href="/api/Terminal.Gui/Terminal.Gui.MenuBar.html">Menus</a>, <a href="/api/Terminal.Gui/Terminal.Gui.ListView.html">ListViews</a>, <a href="/api/Terminal.Gui/Terminal.Gui.FrameView.html">Frames</a>, <a href="/api/Terminal.Gui/Terminal.Gui.ProgressBar.html">ProgressBars</a>, <a href="/api/Terminal.Gui/Terminal.Gui.ScrollView.html">Scroll views</a> and <a href="/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html">Scrollbars</a>.</p>
<p><a href="../api/Terminal.Gui/Terminal.Gui.Button.html">Buttons</a>, <a href="../api/Terminal.Gui/Terminal.Gui.Label.html">Labels</a>, <a href="../api/Terminal.Gui/Terminal.Gui.TextField.html">Text entry</a>, <a href="../api/Terminal.Gui/Terminal.Gui.TextView.html">Text view</a>, <a href="../api/Terminal.Gui/Terminal.Gui.RadioGroup.html">Radio buttons</a>, <a href="../api/Terminal.Gui/Terminal.Gui.CheckBox.html">Checkboxes</a>, <a href="../api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog boxes</a>, <a href="../api/Terminal.Gui/Terminal.Gui.MessageBox.html">Message boxes</a>, <a href="../api/Terminal.Gui/Terminal.Gui.Window.html">Windows</a>, <a href="../api/Terminal.Gui/Terminal.Gui.MenuBar.html">Menus</a>, <a href="../api/Terminal.Gui/Terminal.Gui.ListView.html">ListViews</a>, <a href="../api/Terminal.Gui/Terminal.Gui.FrameView.html">Frames</a>, <a href="../api/Terminal.Gui/Terminal.Gui.ProgressBar.html">ProgressBars</a>, <a href="../api/Terminal.Gui/Terminal.Gui.ScrollView.html">Scroll views</a> and <a href="../api/Terminal.Gui/Terminal.Gui.ScrollBarView.html">Scrollbars</a>.</p>
<h2 id="layout">Layout</h2>
<p><code>Terminal.Gui</code> supports two different layout systems, absolute and computed \
(controlled by the <a href="/api/Terminal.Gui/Terminal.Gui.LayoutStyle.html"><code>LayoutStyle</code></a>
(controlled by the <a href="../api/Terminal.Gui/Terminal.Gui.LayoutStyle.html"><code>LayoutStyle</code></a>
property on the view.</p>
<p>The absolute system is used when you want the view to be positioned exactly in
one location and want to manually control where the view is. This is done
by invoking your View constructor with an argument of type <a href="/api/Terminal.Gui/Terminal.Gui.Rect.html"><code>Rect</code></a>. When you do this, to change the
by invoking your View constructor with an argument of type <a href="../api/Terminal.Gui/Terminal.Gui.Rect.html"><code>Rect</code></a>. When you do this, to change the
position of the View, you can change the <code>Frame</code> property on the View.</p>
<p>The computed layout system offers a few additional capabilities, like automatic
centering, expanding of dimensions and a handful of other features. To use
@@ -207,7 +207,7 @@ var label = new Label (&quot;Hello&quot;) {
// Absolute position using the provided rectangle
var label2 = new Label (new Rect (1, 2, 20, 1), &quot;World&quot;)
</code></pre><p>The computed layout system does not take integers, instead the <code>X</code> and <code>Y</code> properties are of type <a href="/api/Terminal.Gui/Terminal.Gui.Pos.html"><code>Pos</code></a> and the <code>Width</code> and <code>Height</code> properties are of type <a href="/api/Terminal.Gui/Terminal.Gui.Dim.html"><code>Dim</code></a> both which can be created implicitly from integer values.</p>
</code></pre><p>The computed layout system does not take integers, instead the <code>X</code> and <code>Y</code> properties are of type <a href="../api/Terminal.Gui/Terminal.Gui.Pos.html"><code>Pos</code></a> and the <code>Width</code> and <code>Height</code> properties are of type <a href="../api/Terminal.Gui/Terminal.Gui.Dim.html"><code>Dim</code></a> both which can be created implicitly from integer values.</p>
<h3 id="the-pos-type">The <code>Pos</code> Type</h3>
<p>The <code>Pos</code> type on <code>X</code> and <code>Y</code> offers a few options:</p>
<ul>
@@ -246,13 +246,13 @@ view.Height = Dim.Percent(20) - 1;
anotherView.Height = Dim.Height (view)+1
</code></pre><h1 id="toplevels-windows-and-dialogs">TopLevels, Windows and Dialogs.</h1>
<p>Among the many kinds of views, you typically will create a <a href="/api/Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> view (or any of its subclasses,
like <a href="/api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> or <a href="/api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog</a> which is special kind of views
<p>Among the many kinds of views, you typically will create a <a href="../api/Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> view (or any of its subclasses,
like <a href="../api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> or <a href="../api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog</a> which is special kind of views
that can be executed modally - that is, the view can take over all input and returns
only when the user chooses to complete their work there. </p>
<p>The following sections cover the differences.</p>
<h2 id="toplevel-views">TopLevel Views</h2>
<p><a href="/api/Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> views have no visible user interface elements and occupy an arbitrary portion of the screen.</p>
<p><a href="../api/Terminal.Gui/Terminal.Gui.Toplevel.html">Toplevel</a> views have no visible user interface elements and occupy an arbitrary portion of the screen.</p>
<p>You would use a toplevel Modal view for example to launch an entire new experience in your application, one where you would have a new top-level menu for example. You
typically would add a Menu and a Window to your Toplevel, it would look like this:</p>
<pre><code class="lang-csharp">using Terminal.Gui;
@@ -297,15 +297,15 @@ class Demo {
}
}
</code></pre><h2 id="window-views">Window Views</h2>
<p><a href="/api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> views extend the Toplevel view by providing a frame and a title around the toplevel - and can be moved on the screen with the mouse (caveat: code is currently disabled)</p>
<p><a href="../api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> views extend the Toplevel view by providing a frame and a title around the toplevel - and can be moved on the screen with the mouse (caveat: code is currently disabled)</p>
<p>From a user interface perspective, you might have more than one Window on the screen at a given time.</p>
<h2 id="dialogs">Dialogs</h2>
<p><a href="/api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog</a> are <a href="/api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> objects that happen to be centered in the middle of the screen.</p>
<p><a href="../api/Terminal.Gui/Terminal.Gui.Dialog.html">Dialog</a> are <a href="../api/Terminal.Gui/Terminal.Gui.Window.html">Window</a> objects that happen to be centered in the middle of the screen.</p>
<p>Dialogs are instances of a Window that are centered in the screen, and are intended
to be used modally - that is, they run, and they are expected to return a result
before resuming execution of your application.</p>
<p>Dialogs are a subclass of <code>Window</code> and additionally expose the
<a href="https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html#Terminal_Gui_Dialog_AddButton_Terminal_Gui_Button_"><code>AddButton</code></a> API which manages the layout
<a href="https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.yml#Terminal_Gui_Dialog_AddButton_Terminal_Gui_Button_"><code>AddButton</code></a> API which manages the layout
of any button passed to it, ensuring that the buttons are at the bottom of the dialog.</p>
<p>Example:</p>
<pre><code class="lang-csharp">bool okpressed = false;
@@ -375,7 +375,7 @@ to background views when a modal view is running. </p>
<h1 id="colors-and-color-schemes">Colors and Color Schemes</h1>
<p>All views have been configured with a color scheme that will work both in color
terminals as well as the more limited black and white terminals. </p>
<p>The various styles are captured in the <a href="/api/Terminal.Gui/Terminal.Gui.Colors.html"><code>Colors</code></a> class which defined color schemes for
<p>The various styles are captured in the <a href="../api/Terminal.Gui/Terminal.Gui.Colors.html"><code>Colors</code></a> class which defined color schemes for
the toplevel, the normal views, the menu bar, popup dialog boxes and error dialog boxes, that you can use like this:</p>
<ul>
<li><code>Colors.Toplevel</code></li>
@@ -387,7 +387,7 @@ the toplevel, the normal views, the menu bar, popup dialog boxes and error dialo
<p>You can use them for example like this to set the colors for a new Window:</p>
<pre><code>var w = new Window (&quot;Hello&quot;);
w.ColorScheme = Colors.Error
</code></pre><p>The <a href="/api/Terminal.Gui/Terminal.Gui.ColorScheme.html"><code>ColorScheme</code></a> represents
</code></pre><p>The <a href="../api/Terminal.Gui/Terminal.Gui.ColorScheme.html"><code>ColorScheme</code></a> represents
four values, the color used for Normal text, the color used for normal text when
a view is focused an the colors for the hot-keys both in focused and unfocused modes.</p>
<p>By using <code>ColorSchemes</code> you ensure that your application will work correctbly both
@@ -398,7 +398,7 @@ attribute for a particular pair of Foreground/Background like this:</p>
var label = new Label (...);
label.TextColor = myColor
</code></pre><h1 id="mainloop-threads-and-input-handling">MainLoop, Threads and Input Handling</h1>
<p>Detailed description of the mainloop is described on the <a href="/articles/mainloop.html">Event Processing and the Application Main Loop</a> document.</p>
<p>Detailed description of the mainloop is described on the <a href="mainloop.html">Event Processing and the Application Main Loop</a> document.</p>
</article>
</div>