Fixes Wizard cancel logic and updates docs (#1878)

* Fixed cancel logic. Title now shows for non-modal.

* trying to fix docs

* trying to fix docs
This commit is contained in:
Tig Kindel
2022-07-21 18:41:05 -04:00
committed by GitHub
parent a02dfeabd9
commit 99890b18dc
17 changed files with 222 additions and 3187 deletions

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@@ -1,6 +1,7 @@
# Conceptual Documentation
* [Terminal.Gui Overview](overview.md)
* [List of Views](views.md)
* [Keyboard Event Processing](keyboard.md)
* [Event Processing and the Application Main Loop](mainloop.md)
* [TableView Deep Dive](tableview.md)

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@@ -2,7 +2,7 @@ Keyboard Event Processing
=========================
Keyboard events are sent by the [Main Loop](mainloop.md) to the
Application class for processing. The keyboard events are sent
Application class for processing. The keyboard events are sent
exclusively to the current `Toplevel`, this being either the default
that is created when you call `Application.Init`, or one that you
created an passed to `Application.Run(Toplevel)`.
@@ -19,10 +19,10 @@ HotKey Processing
Events are first send to all views as a "HotKey", this means that the
`View.ProcessHotKey` method is invoked on the current toplevel, which
in turns propagates this to all the views in the hierarchy. If any
in turns propagates this to all the views in the hierarchy. If any
view decides to process the event, no further processing takes place.
This is how hotkeys for buttons are implemented. For example, the
This is how hotkeys for buttons are implemented. For example, the
keystroke "Alt-A" is handled by Buttons that have a hot-letter "A" to
activate the button.
@@ -42,7 +42,7 @@ event, and is broadcast to all the views in the Toplevel.
This method can be overwritten by views that want to provide
accelerator functionality (Alt-key for example), but without
interefering with normal ProcessKey behavior.
interfering with normal ProcessKey behavior.
Key Bindings
-------------------
@@ -70,5 +70,5 @@ in `RadioGroup`.
Global Key Handler
--------------------
Sometimes you may want to define global key handling logic for your entire
application that is invoked regardless of what Window/View has focus. This can
application that is invoked regardless of what Window/View has focus. This can
be achieved by using the `Application.RootKeyEvent` event.

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@@ -32,7 +32,7 @@ When your code invokes `Application.Run (Toplevel)`, the application
will prepare the current
[`Toplevel`](~/api/Terminal.Gui/Terminal.Gui.Toplevel.yml) instance by
redrawing the screen appropriately and then calling the mainloop to
run.
run.
You can configure the Mainloop before calling Application.Run, or you
can configure the MainLoop in response to events during the execution.
@@ -83,8 +83,8 @@ Idle Handlers
You can register code to be executed when the application is idling
and there are no events to process by calling the
[`AddIdle`]()
method. This method takes as a parameter a function that will be
invoked when the application is idling.
method. This method takes as a parameter a function that will be
invoked when the application is idling.
Idle functions should return `true` if they should be invoked again,
and `false` if the idle invocations should stop.
@@ -98,18 +98,18 @@ Threading
Like other UI toolkits, Terminal.Gui is generally not thread safe.
You should avoid calling methods in the UI classes from a background
thread as there is no guarantee that they will not corrupt the state
of the UI application.
of the UI application.
Generally, as there is not much state, you will get lucky, but the
application will not behave properly.
You will be served better off by using C# async machinery and the
various APIs in the `System.Threading.Tasks.Task` APIs. But if you
various APIs in the `System.Threading.Tasks.Task` APIs. But if you
absolutely must work with threads on your own you should only invoke
APIs in Terminal.Gui from the main thread.
To make this simple, you can use the `Application.MainLoop.Invoke`
method and pass an `Action`. This action will be queued for execution
method and pass an `Action`. This action will be queued for execution
on the main thread at an appropriate time and will run your code
there.

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@@ -8,7 +8,7 @@ well as modern color terminals with mouse support.
This library works across Windows, Linux and MacOS.
This library provides a text-based toolkit as works in a way similar
to graphic toolkits. There are many controls that can be used to
to graphic toolkits. There are many controls that can be used to
create your applications and it is event based, meaning that you
create the user interface, hook up various events and then let the
a processing loop run your application, and your code is invoked via
@@ -38,7 +38,7 @@ which value was selected by the user (Yes, No, or if they use chose
not to make a decision and instead pressed the ESC key).
More interesting user interfaces can be created by composing some of
the various views that are included. In the following sections, you
the various views that are included. In the following sections, you
will see how applications are put together.
In the example above, you can see that we have initialized the runtime by calling the
@@ -106,12 +106,12 @@ Views
=====
All visible elements on a Terminal.Gui application are implemented as
[Views](~/api/Terminal.Gui/Terminal.Gui.View.yml). Views are self-contained
[Views](~/api/Terminal.Gui/Terminal.Gui.View.yml). Views are self-contained
objects that take care of displaying themselves, can receive keyboard and mouse
input and participate in the focus mechanism.
Every view can contain an arbitrary number of children views. These are called
the Subviews. You can add a view to an existing view, by calling the
Every view can contain an arbitrary number of children views. These are called
the Subviews. You can add a view to an existing view, by calling the
[`Add`](~/api/Terminal.Gui/Terminal.Gui.View.yml#Terminal_Gui_View_Add_Terminal_Gui_View_) method, for example, to add a couple of buttons to a UI, you can do this:
```csharp
@@ -138,9 +138,35 @@ void SetupMyView (View myView)
The container of a given view is called the `SuperView` and it is a property of every
View.
There are many views that you can use to spice up your application:
*Terminal.Gui* provides a rich set of views and controls for building terminal user interfaces:
[Buttons](~/api/Terminal.Gui/Terminal.Gui.Button.yml), [Labels](~/api/Terminal.Gui/Terminal.Gui.Label.yml), [Text entry](~/api/Terminal.Gui/Terminal.Gui.TextField.yml), [Text view](~/api/Terminal.Gui/Terminal.Gui.TextView.yml), [Radio buttons](~/api/Terminal.Gui/Terminal.Gui.RadioGroup.yml), [Checkboxes](~/api/Terminal.Gui/Terminal.Gui.CheckBox.yml), [Dialog boxes](~/api/Terminal.Gui/Terminal.Gui.Dialog.yml), [Message boxes](~/api/Terminal.Gui/Terminal.Gui.MessageBox.yml), [Windows](~/api/Terminal.Gui/Terminal.Gui.Window.yml), [Menus](~/api/Terminal.Gui/Terminal.Gui.MenuBar.yml), [ListViews](~/api/Terminal.Gui/Terminal.Gui.ListView.yml), [Frames](~/api/Terminal.Gui/Terminal.Gui.FrameView.yml), [ProgressBars](~/api/Terminal.Gui/Terminal.Gui.ProgressBar.yml), [Scroll views](~/api/Terminal.Gui/Terminal.Gui.ScrollView.yml) and [Scrollbars](~/api/Terminal.Gui/Terminal.Gui.ScrollBarView.yml).
* [Button](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html)
* [CheckBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
* [ColorPicker](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ColorPicker.html)
* [ComboBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ComboBox.html)
* [Dialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html)
* [OpenDialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.OpenDialog.html)
* [SaveDialog](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.SaveDialog.html)
* [FrameView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html)
* [GraphView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.GraphView.html)
* [Hex viewer/editor](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.HexView.html)
* [Label](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html)
* [ListView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html)
* [Menu](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
* [MessageBox](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
* [ProgressBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
* [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
* [TableView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TableView.html)
* [Time & Date Fields](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html)
* [TextField](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html)
* [TextValidateField](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextValidateField.html)
* [TextView (Text Editor)](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html)
* [TreeView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TreeView.html)
* [ScrollView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html)
* [ScrollBarView](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
* [StatusBar](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.StatusBar.html)
* [Window](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html)
* [Wizard](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Wizard.html)
Layout
------
@@ -150,12 +176,12 @@ Layout
property on the view.
The absolute system is used when you want the view to be positioned exactly in
one location and want to manually control where the view is. This is done
by invoking your View constructor with an argument of type [`Rect`](~/api/Terminal.Gui/Terminal.Gui.Rect.yml). When you do this, to change the
one location and want to manually control where the view is. This is done
by invoking your View constructor with an argument of type [`Rect`](~/api/Terminal.Gui/Terminal.Gui.Rect.yml). When you do this, to change the
position of the View, you can change the `Frame` property on the View.
The computed layout system offers a few additional capabilities, like automatic
centering, expanding of dimensions and a handful of other features. To use
centering, expanding of dimensions and a handful of other features. To use
this you construct your object without an initial `Frame`, but set the
`X`, `Y`, `Width` and `Height` properties after the object has been created.
@@ -229,7 +255,7 @@ anotherView.Height = Dim.Height (view)+1
Among the many kinds of views, you typically will create a [Toplevel](~/api/Terminal.Gui/Terminal.Gui.Toplevel.yml) view (or any of its subclasses,
like [Window](~/api/Terminal.Gui/Terminal.Gui.Window.yml) or [Dialog](~/api/Terminal.Gui/Terminal.Gui.Dialog.yml) which is special kind of views
that can be executed modally - that is, the view can take over all input and returns
only when the user chooses to complete their work there.
only when the user chooses to complete their work there.
The following sections cover the differences.
@@ -237,7 +263,7 @@ The following sections cover the differences.
[Toplevel](~/api/Terminal.Gui/Terminal.Gui.Toplevel.yml) views have no visible user interface elements and occupy an arbitrary portion of the screen.
You would use a toplevel Modal view for example to launch an entire new experience in your application, one where you would have a new top-level menu for example. You
You would use a toplevel Modal view for example to launch an entire new experience in your application, one where you would have a new top-level menu for example. You
typically would add a Menu and a Window to your Toplevel, it would look like this:
```csharp
@@ -326,7 +352,7 @@ Running Modally
---------------
To run your Dialog, Window or Toplevel modally, you will invoke the `Application.Run`
method on the toplevel. It is up to your code and event handlers to invoke the `Application.RequestStop()` method to terminate the modal execution.
method on the toplevel. It is up to your code and event handlers to invoke the `Application.RequestStop()` method to terminate the modal execution.
```csharp
bool okpressed = false;
@@ -358,17 +384,17 @@ Input Handling
==============
Every view has a focused view, and if that view has nested views, one of those is
the focused view. This is called the focus chain, and at any given time, only one
View has the focus.
the focused view. This is called the focus chain, and at any given time, only one
View has the focus.
The library binds the key Tab to focus the next logical view,
and the Shift-Tab combination to focus the previous logical view.
and the Shift-Tab combination to focus the previous logical view.
Keyboard processing is divided in three stages: HotKey processing, regular processing and
cold key processing.
cold key processing.
* Hot key processing happens first, and it gives all the views in the current
toplevel a chance to monitor whether the key needs to be treated specially. This
toplevel a chance to monitor whether the key needs to be treated specially. This
for example handles the scenarios where the user pressed Alt-o, and a view with a
highlighted "o" is being displayed.
@@ -376,7 +402,7 @@ cold key processing.
view.
* If the key was not processed by the normal processing, all views are given
a chance to process the keystroke in their cold processing stage. Examples
a chance to process the keystroke in their cold processing stage. Examples
include the processing of the "return" key in a dialog when a button in the
dialog has been flagged as the "default" action.
@@ -384,8 +410,8 @@ The most common case is the normal processing, which sends the keystrokes to the
currently focused view.
Mouse events are processed in visual order, and the event will be sent to the
view on the screen. The only exception is that no mouse events are delivered
to background views when a modal view is running.
view on the screen. The only exception is that no mouse events are delivered
to background views when a modal view is running.
More details are available on the [`Keyboard Event Processing`](keyboard.md) document.
@@ -393,7 +419,7 @@ Colors and Color Schemes
========================
All views have been configured with a color scheme that will work both in color
terminals as well as the more limited black and white terminals.
terminals as well as the more limited black and white terminals.
The various styles are captured in the [`Colors`](~/api/Terminal.Gui/Terminal.Gui.Colors.yml) class which defined color schemes for
the toplevel, the normal views, the menu bar, popup dialog boxes and error dialog boxes, that you can use like this:

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@@ -56,12 +56,12 @@ tableView.Table = yourDataTable;
```
## Table Rendering
TableView supports any size of table (limited only by the RAM requirements of `System.DataTable`). You can have
thousands of columns and/or millions of rows if you want. Horizontal and vertical scrolling can be done using
TableView supports any size of table (limited only by the RAM requirements of `System.DataTable`). You can have
thousands of columns and/or millions of rows if you want. Horizontal and vertical scrolling can be done using
the mouse or keyboard.
TableView uses `ColumnOffset` and `RowOffset` to determine the first visible cell of the `System.DataTable`.
Rendering then continues until the avaialble console space is exhausted. Updating the `ColumnOffset` and
Rendering then continues until the avaialble console space is exhausted. Updating the `ColumnOffset` and
`RowOffset` changes which part of the table is rendered (scrolls the viewport).
This approach ensures that no matter how big the table, only a small number of columns/rows need to be

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@@ -1,24 +1,29 @@
Views
=====
Layout
======
Creating Custom Views
=====================
Constructor
-----------
Rendering
---------
### Using Custom Colors
Keyboard processing
-------------------
Mouse event processing
----------------------
*Terminal.Gui* provides a rich set of views and controls for building terminal user interfaces:
* [Button](~/api/Terminal.Gui/Terminal.Gui.Button.html)
* [CheckBox](~/api/Terminal.Gui/Terminal.Gui.CheckBox.html)
* [ColorPicker](~/api/Terminal.Gui/Terminal.Gui.ColorPicker.html)
* [ComboBox](~/api/Terminal.Gui/Terminal.Gui.ComboBox.html)
* [Dialog](~/api/Terminal.Gui/Terminal.Gui.Dialog.html)
* [OpenDialog](~/api/Terminal.Gui/Terminal.Gui.OpenDialog.html)
* [SaveDialog](~/api/Terminal.Gui/Terminal.Gui.SaveDialog.html)
* [FrameView](~/api/Terminal.Gui/Terminal.Gui.FrameView.html)
* [GraphView](~/api/Terminal.Gui/Terminal.Gui.GraphView.html)
* [Hex viewer/editor](~/api/Terminal.Gui/Terminal.Gui.HexView.html)
* [Label](~/api/Terminal.Gui/Terminal.Gui.Label.html)
* [ListView](~/api/Terminal.Gui/Terminal.Gui.ListView.html)
* [Menu](~/api/Terminal.Gui/Terminal.Gui.MenuBar.html)
* [MessageBox](~/api/Terminal.Gui/Terminal.Gui.MessageBox.html)
* [ProgressBar](~/api/Terminal.Gui/Terminal.Gui.ProgressBar.html)
* [Radio buttons](~/api/Terminal.Gui/Terminal.Gui.RadioGroup.html)
* [TableView](~/api/Terminal.Gui/Terminal.Gui.TableView.html)
* [Time & Date Fields](~/api/Terminal.Gui/Terminal.Gui.TimeField.html)
* [TextField](~/api/Terminal.Gui/Terminal.Gui.TextField.html)
* [TextValidateField](~/api/Terminal.Gui/Terminal.Gui.TextValidateField.html)
* [TextView (Text Editor)](~/api/Terminal.Gui/Terminal.Gui.TextView.html)
* [TreeView](~/api/Terminal.Gui/Terminal.Gui.TreeView.html)
* [ScrollView](~/api/Terminal.Gui/Terminal.Gui.ScrollView.html)
* [ScrollBarView](~/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html)
* [StatusBar](~/api/Terminal.Gui/Terminal.Gui.StatusBar.html)
* [Window](~/api/Terminal.Gui/Terminal.Gui.Window.html)
* [Wizard](~/api/Terminal.Gui/Terminal.Gui.Wizard.html)

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@@ -7,6 +7,7 @@ A simple UI toolkit for .NET, .NET Core, and Mono that works on Windows, the Mac
## Terminal.Gui API Documentation
* [API Reference](~/api/Terminal.Gui/Terminal.Gui.yml)
* [Views and controls built into the Terminal.Gui library](~/articles/views.md)
* [Terminal.Gui API Overview](~/articles/overview.md)
* [Keyboard Event Processing](~/articles/keyboard.md)
* [Event Processing and the Application Main Loop](~/articles/mainloop.md)