mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-30 17:57:57 +01:00
Changed from Enum HeightSize to bool HeightAsBuffer.
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@@ -18,7 +18,7 @@ namespace Terminal.Gui {
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public override int Cols => cols;
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public override int Rows => rows;
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public override int Top => top;
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public override HeightSize HeightSize { get; set; }
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public override bool HeightAsBuffer { get; set; }
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// The format is rows, columns and 3 values on the last column: Rune, Attribute and Dirty Flag
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int [,,] contents;
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@@ -149,8 +149,7 @@ namespace Terminal.Gui {
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void ResizeScreen ()
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{
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switch (HeightSize) {
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case HeightSize.WindowHeight:
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if (!HeightAsBuffer) {
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if (Console.WindowHeight > 0) {
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// Can raise an exception while is still resizing.
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try {
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@@ -174,8 +173,7 @@ namespace Terminal.Gui {
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return;
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}
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}
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break;
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case HeightSize.BufferHeight:
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} else {
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if (isWinPlatform && Console.WindowHeight > 0) {
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// Can raise an exception while is still resizing.
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try {
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@@ -189,8 +187,8 @@ namespace Terminal.Gui {
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Console.Out.Write ($"\x1b[{top};{Console.WindowLeft}" +
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$";{Rows};{Cols}w");
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}
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break;
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}
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Clip = new Rect (0, 0, Cols, Rows);
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contents = new int [Rows, Cols, 3];
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@@ -240,8 +238,8 @@ namespace Terminal.Gui {
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public override void UpdateScreen ()
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{
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if (winChanging || Console.WindowHeight == 0
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|| (HeightSize == HeightSize.WindowHeight && Rows != Console.WindowHeight)
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|| (HeightSize == HeightSize.BufferHeight && Rows != Console.BufferHeight)) {
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|| (!HeightAsBuffer && Rows != Console.WindowHeight)
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|| (HeightAsBuffer && Rows != Console.BufferHeight)) {
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return;
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}
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@@ -467,16 +465,13 @@ namespace Terminal.Gui {
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winChanging = true;
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const int Min_WindowWidth = 14;
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Size size = new Size ();
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switch (HeightSize) {
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case HeightSize.WindowHeight:
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if (!HeightAsBuffer) {
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size = new Size (Math.Max (Min_WindowWidth, Console.WindowWidth),
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Console.WindowHeight);
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top = 0;
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break;
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case HeightSize.BufferHeight:
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} else {
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size = new Size (Console.BufferWidth, Console.BufferHeight);
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top = e;
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break;
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}
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cols = size.Width;
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rows = size.Height;
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@@ -579,13 +574,11 @@ namespace Terminal.Gui {
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void WaitWinChange ()
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{
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while (true) {
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switch (consoleDriver.HeightSize) {
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case HeightSize.WindowHeight:
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if (!consoleDriver.HeightAsBuffer) {
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if (Console.WindowWidth != consoleDriver.Cols || Console.WindowHeight != consoleDriver.Rows) {
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return;
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}
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break;
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case HeightSize.BufferHeight:
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} else {
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if (Console.BufferWidth != consoleDriver.Cols || Console.BufferHeight != consoleDriver.Rows
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|| Console.WindowTop != consoleDriver.Top
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|| Console.WindowHeight != lastWindowHeight) {
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