mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
Cleans up/Refactors View.Subviews (#3962)
* Subview clean up * New Add/Remove event pattern * Using Logging * cleanup * Subview -> SubView * Test code cleanup. Killed many warnings. * Fix tznind feedback * Refactored AllViewTest helpers * Moved keyboard tests to parallel * Moved mouse tests to parallel * Moved view tests to parallel * Test code cleanup. Killed many warnings. * dupe test * Some mouse tests can't run in parallel because MouseGrabView * Made SpinnerView more testable * Moved more tests * SubViews to IReadOnlyCollection<View> * SubViews to IReadOnlyCollection<View> 2 * scrollbar tests * shortcut tests * Use InternalSubViews vs. _subviews * Nuked View.IsAdded. Added View.SuperViewChanged. * API doc updats * Unit Test tweak * Unit Test tweak
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Collections.Concurrent;
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#nullable enable
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using Moq;
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@@ -298,7 +299,7 @@ public class ApplicationV2Tests
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v2.Shutdown ();
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v2.Shutdown ();
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outputMock.Verify(o=>o.Dispose (),Times.Once);
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outputMock!.Verify(o=>o.Dispose (),Times.Once);
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}
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[Fact]
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public void TestRepeatedInitCalls_WarnsAndIgnores ()
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@@ -322,7 +323,7 @@ public class ApplicationV2Tests
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It.IsAny<EventId> (),
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It.Is<It.IsAnyType> ((v, t) => v.ToString () == "Init called multiple times without shutdown, ignoring."),
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It.IsAny<Exception> (),
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It.IsAny<Func<It.IsAnyType, Exception, string>> ())
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It.IsAny<Func<It.IsAnyType, Exception, string>> ()!)
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,Times.Exactly (2));
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v2.Shutdown ();
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@@ -5,67 +5,74 @@ using ButtonState = Terminal.Gui.WindowsConsole.ButtonState;
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using MouseEventRecord = Terminal.Gui.WindowsConsole.MouseEventRecord;
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namespace UnitTests.ConsoleDrivers.V2;
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public class WindowsInputProcessorTests
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{
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[Fact]
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public void Test_ProcessQueue_CapitalHLowerE ()
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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ConcurrentQueue<InputRecord> queue = new ();
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queue.Enqueue (new InputRecord()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = true,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = false,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = true,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new WindowsConsole.KeyEventRecord ()
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{
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bKeyDown = false,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new()
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{
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bKeyDown = true,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new()
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{
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bKeyDown = false,
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UnicodeChar = 'H',
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dwControlKeyState = WindowsConsole.ControlKeyState.CapslockOn,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)72,
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wVirtualScanCode = 35
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new()
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{
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bKeyDown = true,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Key,
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KeyEvent = new()
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{
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bKeyDown = false,
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UnicodeChar = 'i',
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dwControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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wVirtualKeyCode = (ConsoleKeyMapping.VK)73,
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wVirtualScanCode = 23
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<Key> ups = new List<Key> ();
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List<Key> downs = new List<Key> ();
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List<Key> ups = new ();
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List<Key> downs = new ();
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processor.KeyUp += (s, e) => { ups.Add (e); };
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processor.KeyDown += (s, e) => { downs.Add (e); };
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@@ -81,27 +88,27 @@ public class WindowsInputProcessorTests
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Assert.Equal (Key.I, downs [1]);
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}
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[Fact]
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public void Test_ProcessQueue_Mouse_Move ()
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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ConcurrentQueue<InputRecord> queue = new ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord(32,31),
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ButtonState = WindowsConsole.ButtonState.NoButtonPressed,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new()
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{
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MousePosition = new (32, 31),
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ButtonState = ButtonState.NoButtonPressed,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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List<MouseEventArgs> mouseEvents = new ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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@@ -109,35 +116,36 @@ public class WindowsInputProcessorTests
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags,MouseFlags.ReportMousePosition);
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Assert.Equal (s.ScreenPosition,new Point (32,31));
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MouseEventArgs s = Assert.Single (mouseEvents);
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Assert.Equal (MouseFlags.ReportMousePosition, s.Flags);
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Assert.Equal (s.ScreenPosition, new (32, 31));
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}
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[Theory]
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[InlineData(WindowsConsole.ButtonState.Button1Pressed,MouseFlags.Button1Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button2Pressed, MouseFlags.Button2Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button3Pressed, MouseFlags.Button3Pressed)]
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[InlineData (WindowsConsole.ButtonState.Button4Pressed, MouseFlags.Button4Pressed)]
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internal void Test_ProcessQueue_Mouse_Pressed (WindowsConsole.ButtonState state,MouseFlags expectedFlag )
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[InlineData (ButtonState.Button1Pressed, MouseFlags.Button1Pressed)]
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[InlineData (ButtonState.Button2Pressed, MouseFlags.Button2Pressed)]
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[InlineData (ButtonState.Button3Pressed, MouseFlags.Button3Pressed)]
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[InlineData (ButtonState.Button4Pressed, MouseFlags.Button4Pressed)]
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internal void Test_ProcessQueue_Mouse_Pressed (ButtonState state, MouseFlags expectedFlag)
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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ConcurrentQueue<InputRecord> queue = new ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord (32, 31),
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ButtonState = state,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new()
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{
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MousePosition = new (32, 31),
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ButtonState = state,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseMoved
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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List<MouseEventArgs> mouseEvents = new ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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@@ -145,34 +153,34 @@ public class WindowsInputProcessorTests
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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MouseEventArgs s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags, MouseFlags.ReportMousePosition | expectedFlag);
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Assert.Equal (s.ScreenPosition, new Point (32, 31));
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Assert.Equal (s.ScreenPosition, new (32, 31));
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}
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[Theory]
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[InlineData (100, MouseFlags.WheeledUp)]
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[InlineData ( -100, MouseFlags.WheeledDown)]
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[InlineData (-100, MouseFlags.WheeledDown)]
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internal void Test_ProcessQueue_Mouse_Wheel (int wheelValue, MouseFlags expectedFlag)
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{
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var queue = new ConcurrentQueue<InputRecord> ();
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ConcurrentQueue<InputRecord> queue = new ();
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queue.Enqueue (new InputRecord ()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new WindowsConsole.MouseEventRecord
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{
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MousePosition = new WindowsConsole.Coord (32, 31),
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ButtonState = (WindowsConsole.ButtonState)wheelValue,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseWheeled
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}
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});
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queue.Enqueue (
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new()
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{
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EventType = WindowsConsole.EventType.Mouse,
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MouseEvent = new()
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{
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MousePosition = new (32, 31),
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ButtonState = (ButtonState)wheelValue,
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ControlKeyState = WindowsConsole.ControlKeyState.NoControlKeyPressed,
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EventFlags = WindowsConsole.EventFlags.MouseWheeled
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}
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});
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var processor = new WindowsInputProcessor (queue);
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List<MouseEventArgs> mouseEvents = new List<MouseEventArgs> ();
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List<MouseEventArgs> mouseEvents = new ();
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processor.MouseEvent += (s, e) => { mouseEvents.Add (e); };
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@@ -180,126 +188,133 @@ public class WindowsInputProcessorTests
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processor.ProcessQueue ();
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var s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags,expectedFlag);
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Assert.Equal (s.ScreenPosition, new Point (32, 31));
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MouseEventArgs s = Assert.Single (mouseEvents);
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Assert.Equal (s.Flags, expectedFlag);
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Assert.Equal (s.ScreenPosition, new (32, 31));
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}
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public static IEnumerable<object []> MouseFlagTestData ()
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{
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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new []
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{
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Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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Tuple.Create (ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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new []
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{
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Tuple.Create ( ButtonState.Button2Pressed, MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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{
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Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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Tuple.Create (ButtonState.Button2Pressed, MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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}
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};
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yield return new object []
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{
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new Tuple<ButtonState, MouseFlags>[]
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new []
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{
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Tuple.Create(ButtonState.Button4Pressed, MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
|
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
|
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Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
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Tuple.Create (ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
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|
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yield return new object []
|
||||
{
|
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new Tuple<ButtonState, MouseFlags>[]
|
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new []
|
||||
{
|
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Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
|
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Tuple.Create (ButtonState.Button4Pressed, MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
|
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
|
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Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
|
||||
yield return new object []
|
||||
{
|
||||
new []
|
||||
{
|
||||
Tuple.Create (ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition | MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
|
||||
// Tests for holding down 2 buttons at once and releasing them one after the other
|
||||
yield return new object []
|
||||
{
|
||||
new Tuple<ButtonState, MouseFlags>[]
|
||||
new []
|
||||
{
|
||||
Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
Tuple.Create (
|
||||
ButtonState.Button1Pressed | ButtonState.Button2Pressed,
|
||||
MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.Button1Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
|
||||
yield return new object []
|
||||
{
|
||||
new Tuple<ButtonState, MouseFlags>[]
|
||||
new []
|
||||
{
|
||||
Tuple.Create(ButtonState.Button3Pressed | ButtonState.Button4Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
Tuple.Create (
|
||||
ButtonState.Button3Pressed | ButtonState.Button4Pressed,
|
||||
MouseFlags.Button3Pressed | MouseFlags.Button4Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.Button4Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
|
||||
// Test for holding down 2 buttons at once and releasing them simultaneously
|
||||
yield return new object []
|
||||
{
|
||||
new Tuple<ButtonState, MouseFlags>[]
|
||||
new []
|
||||
{
|
||||
Tuple.Create(ButtonState.Button1Pressed | ButtonState.Button2Pressed, MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
Tuple.Create (
|
||||
ButtonState.Button1Pressed | ButtonState.Button2Pressed,
|
||||
MouseFlags.Button1Pressed | MouseFlags.Button2Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button1Released | MouseFlags.Button2Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
|
||||
// Test that rightmost and button 3 are the same button so 2 states is still only 1 flag
|
||||
yield return new object []
|
||||
{
|
||||
new Tuple<ButtonState, MouseFlags>[]
|
||||
new []
|
||||
{
|
||||
Tuple.Create(ButtonState.Button3Pressed | ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.Button3Pressed | ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
|
||||
// Can swap between without raising the released
|
||||
Tuple.Create(ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.Button3Pressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.RightmostButtonPressed, MouseFlags.Button3Pressed | MouseFlags.ReportMousePosition),
|
||||
|
||||
// Now with neither we get released
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create(ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.Button3Released | MouseFlags.ReportMousePosition),
|
||||
Tuple.Create (ButtonState.NoButtonPressed, MouseFlags.ReportMousePosition)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData (nameof (MouseFlagTestData))]
|
||||
internal void MouseFlags_Should_Map_Correctly (Tuple<ButtonState, MouseFlags>[] inputOutputPairs)
|
||||
internal void MouseFlags_Should_Map_Correctly (Tuple<ButtonState, MouseFlags> [] inputOutputPairs)
|
||||
{
|
||||
var processor = new WindowsInputProcessor (new ());
|
||||
|
||||
foreach (var pair in inputOutputPairs)
|
||||
foreach (Tuple<ButtonState, MouseFlags> pair in inputOutputPairs)
|
||||
{
|
||||
var mockEvent = new MouseEventRecord { ButtonState = pair.Item1 };
|
||||
var result = processor.ToDriverMouse (mockEvent);
|
||||
MouseEventArgs result = processor.ToDriverMouse (mockEvent);
|
||||
|
||||
Assert.Equal (pair.Item2, result.Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user