Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)

* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
This commit is contained in:
Tig
2025-03-05 23:44:27 -07:00
committed by GitHub
parent 64b216b1e8
commit b0f32811eb
303 changed files with 11531 additions and 11883 deletions

View File

@@ -0,0 +1,212 @@
using Xunit.Abstractions;
namespace Terminal.Gui.DriverTests;
public class KeyCodeTests
{
private readonly ITestOutputHelper _output;
public KeyCodeTests (ITestOutputHelper output) { _output = output; }
[Fact]
public void Key_Enum_Ambiguity_Check ()
{
KeyCode key = KeyCode.Y | KeyCode.CtrlMask;
// This will not be well compared.
Assert.True (key.HasFlag (KeyCode.Q | KeyCode.CtrlMask));
Assert.True ((key & (KeyCode.Q | KeyCode.CtrlMask)) != 0);
Assert.Equal (KeyCode.Y | KeyCode.CtrlMask, key);
Assert.Equal ("Y, CtrlMask", key.ToString ());
// This will be well compared, because the Key.CtrlMask have a high value.
Assert.False (key == Application.QuitKey);
switch (key)
{
case KeyCode.Q | KeyCode.CtrlMask:
// Never goes here.
break;
case KeyCode.Y | KeyCode.CtrlMask:
Assert.True (key == (KeyCode.Y | KeyCode.CtrlMask));
break;
}
}
[Fact]
public void Key_ToString ()
{
KeyCode k = KeyCode.Y | KeyCode.CtrlMask;
Assert.Equal ("Y, CtrlMask", k.ToString ());
k = KeyCode.CtrlMask | KeyCode.Y;
Assert.Equal ("Y, CtrlMask", k.ToString ());
k = KeyCode.Space;
Assert.Equal ("Space", k.ToString ());
k = KeyCode.D;
Assert.Equal ("D", k.ToString ());
k = (KeyCode)'d';
Assert.Equal ("d", ((char)k).ToString ());
k = KeyCode.D;
Assert.Equal ("D", k.ToString ());
// In a console this will always returns Key.D
k = KeyCode.D | KeyCode.ShiftMask;
Assert.Equal ("D, ShiftMask", k.ToString ());
}
[Fact]
public void KeyEnum_ShouldHaveCorrectValues ()
{
Assert.Equal (0, (int)KeyCode.Null);
Assert.Equal (8, (int)KeyCode.Backspace);
Assert.Equal (9, (int)KeyCode.Tab);
// Continue for other keys...
}
[Fact]
public void SimpleEnum_And_FlagedEnum ()
{
SimpleEnum simple = SimpleEnum.Three | SimpleEnum.Five;
// Nothing will not be well compared here.
Assert.True (simple.HasFlag (SimpleEnum.Zero | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.One | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Two | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Three | SimpleEnum.Five));
Assert.True (simple.HasFlag (SimpleEnum.Four | SimpleEnum.Five));
Assert.True ((simple & (SimpleEnum.Zero | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.One | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Two | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Three | SimpleEnum.Five)) != 0);
Assert.True ((simple & (SimpleEnum.Four | SimpleEnum.Five)) != 0);
Assert.Equal (7, (int)simple); // As it is not flagged only shows as number.
Assert.Equal ("7", simple.ToString ());
Assert.False (simple == (SimpleEnum.Zero | SimpleEnum.Five));
Assert.False (simple == (SimpleEnum.One | SimpleEnum.Five));
Assert.True (simple == (SimpleEnum.Two | SimpleEnum.Five));
Assert.True (simple == (SimpleEnum.Three | SimpleEnum.Five));
Assert.False (simple == (SimpleEnum.Four | SimpleEnum.Five));
FlaggedEnum flagged = FlaggedEnum.Three | FlaggedEnum.Five;
// Nothing will not be well compared here.
Assert.True (flagged.HasFlag (FlaggedEnum.Zero | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.One | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Two | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Three | FlaggedEnum.Five));
Assert.True (flagged.HasFlag (FlaggedEnum.Four | FlaggedEnum.Five));
Assert.True ((flagged & (FlaggedEnum.Zero | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.One | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Two | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Three | FlaggedEnum.Five)) != 0);
Assert.True ((flagged & (FlaggedEnum.Four | FlaggedEnum.Five)) != 0);
Assert.Equal (FlaggedEnum.Two | FlaggedEnum.Five, flagged); // As it is flagged shows as bitwise.
Assert.Equal ("Two, Five", flagged.ToString ());
Assert.False (flagged == (FlaggedEnum.Zero | FlaggedEnum.Five));
Assert.False (flagged == (FlaggedEnum.One | FlaggedEnum.Five));
Assert.True (flagged == (FlaggedEnum.Two | FlaggedEnum.Five));
Assert.True (flagged == (FlaggedEnum.Three | FlaggedEnum.Five));
Assert.False (flagged == (FlaggedEnum.Four | FlaggedEnum.Five));
}
[Fact]
public void SimpleHighValueEnum_And_FlaggedHighValueEnum ()
{
SimpleHighValueEnum simple = SimpleHighValueEnum.Three | SimpleHighValueEnum.Last;
// This will not be well compared.
Assert.True (simple.HasFlag (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
Assert.True (simple.HasFlag (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
Assert.False (simple.HasFlag (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
Assert.True ((simple & (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.One | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last)) != 0);
Assert.True ((simple & (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last)) != 0);
// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
Assert.Equal (1073741827, (int)simple); // As it is not flagged only shows as number.
Assert.Equal ("1073741827", simple.ToString ()); // As it is not flagged only shows as number.
Assert.False (simple == (SimpleHighValueEnum.Zero | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.One | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.Two | SimpleHighValueEnum.Last));
Assert.True (simple == (SimpleHighValueEnum.Three | SimpleHighValueEnum.Last));
Assert.False (simple == (SimpleHighValueEnum.Four | SimpleHighValueEnum.Last));
FlaggedHighValueEnum flagged = FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last;
// This will not be well compared.
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
Assert.True (flagged.HasFlag (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
Assert.False (flagged.HasFlag (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
Assert.True ((flagged & (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last)) != 0);
Assert.True ((flagged & (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last)) != 0);
// This will be well compared, because the SimpleHighValueEnum.Last have a high value.
Assert.Equal (
FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last,
flagged
); // As it is flagged shows as bitwise.
Assert.Equal ("Three, Last", flagged.ToString ()); // As it is flagged shows as bitwise.
Assert.False (flagged == (FlaggedHighValueEnum.Zero | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.One | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.Two | FlaggedHighValueEnum.Last));
Assert.True (flagged == (FlaggedHighValueEnum.Three | FlaggedHighValueEnum.Last));
Assert.False (flagged == (FlaggedHighValueEnum.Four | FlaggedHighValueEnum.Last));
}
[Flags]
private enum FlaggedEnum
{
Zero,
One,
Two,
Three,
Four,
Five
}
[Flags]
private enum FlaggedHighValueEnum
{
Zero,
One,
Two,
Three,
Four,
Last = 0x40000000
}
private enum SimpleEnum
{
Zero,
One,
Two,
Three,
Four,
Five
}
private enum SimpleHighValueEnum
{
Zero,
One,
Two,
Three,
Four,
Last = 0x40000000
}
}