mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
* Fixes #4223. SendKeys scenario is broken and does not support surrogate pairs * Fix v2 application tests * Fixes v2 _input being null before initialization * Add a limit of iterations to avoid loop forever * Simplify unit tests failure fix * Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225) * Consider width2 chars that are not IsBmp * Apply same fix in WindowsDriver * Explicitly use type of local variable * Revert changes to WindowsDriver * Assume we are running in a terminal that supports true color by default unless user explicitly forces 16 * Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode * Fix some cursor issues (WIP) * Remove concept of 'dirty rows' from v2 as its never actually used * Remove damageRegion as it does nothing * Make string builder to console writing simpler * Radically simplify Write method * Simplify conditional logic * Simplify restoring cursor position * Reference local variable for console buffer * Reduce calls to ConsoleWrite by accumulating till attribute changes * When resizing v2 16 color mode on windows, recreate the back buffer to match its size * Fixes for VTS enabled * Fix _lastSize never being assigned * Fixes VTS for Force16Colors * Fixes force16Colors in VTS * Fixes escape sequences always echoing in non-VTS * Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line * WIP Add base class for NetOutput * Abstract away how we change attribute * WIP - Make WindowsOutput use base class * WIP working to fix set cursor position * Remove commented out code * Fixes legacy output mode * Fixes size with no alt buffer supported on VTS and size restore after maximized. * Fix set cursor which also fixes the broken surrogate pairs * Add force parameter * Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V * In Windows escape sequences must be sent during the lifetime of the console which is created in input handle * Ensure flush the input buffer before reset the console * Flush input buffer before reset console in v2win * Fixes issue in v2net not being refreshing the menu bar at start * Only force layout and draw on size changed. * Fix v2net issue not draw first line by forcing set cursor position * Set _lastCursorPosition nullable and remove bool force from set cursor position * Remove force parameter * Add v2 version of fake driver attribute * Make direct replacement and wire up window resizing events * Update casts to use V2 fake driver instead * Adjust interfaces to expose less internals * Fix not raising iteration event in v2 * WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example * Sketch adding component factory * Create relevant fake component factories * Add window size monitor into factory * Fake size monitor injecting * Add helper for faking console resize in AutoInitShutdown tests * Fix size setting in FakeDriverV2 * Switch to new method * Fix IsLegacy becoming false when using blank constructor * Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels * Fix tests * Remove auto init * Restore conditional compilation stuff * Restore 'if running unit tests' logic * Check only for the output being specific classes for the suppression * Fix ShadowView blowing up with index out of bounds error * Fix resize in fluent tests * Fix for people using Iteration call directly * Fix more calls to iteration to use AutoInitShutdownAttribute.RunIteration (); * Add comment * Remove assumption that Run with prior view not disposed should throw * Fix timings in Dialog_Opened_From_Another_Dialog * Fix Zero_Buttons_Works * Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting * Fix iteration counts on MessageBoxTests * Fix WizartTests and DrawTests_Ruler * Implement SendKeys into ConsoleDriverFacade * Fix SendKeys in console driver facade such that FileDialogTests works Fix when Clip is null in popover * Add missing dispose call to test * Fix support for Esc in facade SendKeys * Fix AutocompleteTests * Fix various tests * Replace LayoutAndDraw with run iteration * Fix draw issues * fix draw order * Fix run iteration calls * Fix unit tests * Fix SendKeys in facade. * Manipulate upper and lower cases. * Add IsValidInput method to the interface. * Fix SendKeys scenario * Fixes surrogate pairs in the label * Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method * Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose * Delete extra create input call * Fix mocks and order of exceptions thrown in Run when things are not initialized * Revert use of `MapConsoleKeyInfoToKeyCode` * Ignore casing as it is not what test is really about * Clear application top and top levels before each auto init shutdown test * Fix for unstable tests * Restore actually working SendKeys code * option to pass logger in fluent ctor * restore ToArray * Fix SendKeys method and add extension to unit test * Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code * Remove unnecessary hack * Using only KeyCode for rKeys * Recover modifier keys in surrogate pairs * Reformat * Remove iteration limit for benchmarking in v2 * remove iteration delay to identify bugs * Remove nudge to unique key and make Then run on UI thread * fix fluid assertions * Ensure UI operations all happen on UI thread * Add explicit error for WaitIteration during an invoke * Remove timeout added for debug * Catch failing asserts better * Fix screenshot * Fix null ref * Fix race condition in processing input * Test fixing * Standardize asserts * Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed * fix bad merge * Make logs access threadsafe * add extra wait to remove race between iteration end and assert * Code cleanup * Remove test for crash on access Cancelled after dispose as this is no longer a restriction * Change resize console to run on UI thread - fixing race condition with redrawing * Restore original frame rate after test * Restore nudge to unique key * Code Cleanup * Fix for cascading failures when an assert fails in a specific test * fix for bad merge * Address PR feedback * Move classes to seperate files and add xmldoc * xml doc warnings * More xml comments docs * Fix spelling --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> * Fixes #4231. NativeAot project throws when running the published executable (#4232) * Fixes #4231. NativeAot project throws when running the published executable * Code cleanup --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Fixes #4236. CursesDriver erase the previous text under the cursor when moving if Force16Colors is true (#4237) * Fixes #4236. CursesDriver erase the previous text under the cursor when moving if Force16Colors is true * Still trying to fix fluent unit tests * Fix nullable issue --------- Co-authored-by: Tig <tig@users.noreply.github.com> * Need to use KeyCode to return the desired effect with control keys * Revert v2 drivers changes * Fix nullable warnings * Fixes #4025. Application.Driver.SendKeys should be retired --------- Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
This commit is contained in:
@@ -1,115 +0,0 @@
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using System.Text;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("SendKeys", "SendKeys sample - Send key combinations.")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class SendKeys : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label { X = Pos.Center (), Y = Pos.Center () - 6, Text = "Insert the text to send:" };
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win.Add (label);
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var txtInput = new TextField { X = Pos.Center (), Y = Pos.Center () - 5, Width = 20, Text = "MockKeyPresses" };
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win.Add (txtInput);
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var ckbShift = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 4, Text = "Shift" };
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win.Add (ckbShift);
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var ckbAlt = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 3, Text = "Alt" };
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win.Add (ckbAlt);
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var ckbControl = new CheckBox { X = Pos.Center (), Y = Pos.Center () - 2, Text = "Control" };
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win.Add (ckbControl);
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label = new Label { X = Pos.Center (), Y = Pos.Center () + 1, Text = "Result keys:" };
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win.Add (label);
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var txtResult = new TextField { X = Pos.Center (), Y = Pos.Center () + 2, Width = 20 };
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win.Add (txtResult);
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var rKeys = "";
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var rControlKeys = "";
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var IsShift = false;
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var IsAlt = false;
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var IsCtrl = false;
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txtResult.KeyDown += (s, e) =>
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{
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rKeys += e.ToString ();
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if (!IsShift && e.IsShift)
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{
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rControlKeys += " Shift ";
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IsShift = true;
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}
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if (!IsAlt && e.IsAlt)
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{
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rControlKeys += " Alt ";
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IsAlt = true;
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}
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if (!IsCtrl && e.IsCtrl)
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{
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rControlKeys += " Ctrl ";
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IsCtrl = true;
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}
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};
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var lblShippedKeys = new Label { X = Pos.Center (), Y = Pos.Center () + 3 };
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win.Add (lblShippedKeys);
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var lblShippedControlKeys = new Label { X = Pos.Center (), Y = Pos.Center () + 5 };
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win.Add (lblShippedControlKeys);
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var button = new Button { X = Pos.Center (), Y = Pos.Center () + 7, IsDefault = true, Text = "Process keys" };
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win.Add (button);
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void ProcessInput ()
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{
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rKeys = "";
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rControlKeys = "";
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txtResult.Text = "";
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IsShift = false;
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IsAlt = false;
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IsCtrl = false;
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txtResult.SetFocus ();
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foreach (char r in txtInput.Text)
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{
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ConsoleKeyInfo consoleKeyInfo = EscSeqUtils.MapConsoleKeyInfo (new (r, ConsoleKey.None, false, false, false));
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Application.Driver?.SendKeys (
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r,
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consoleKeyInfo.Key,
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ckbShift.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Shift) != 0,
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ckbAlt.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Alt) != 0,
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ckbControl.CheckedState == CheckState.Checked || (consoleKeyInfo.Modifiers & ConsoleModifiers.Control) != 0
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);
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}
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lblShippedKeys.Text = rKeys;
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lblShippedControlKeys.Text = rControlKeys;
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txtInput.SetFocus ();
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}
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button.Accepting += (s, e) => ProcessInput ();
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win.KeyDown += (s, e) =>
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{
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if (e.KeyCode == KeyCode.Enter)
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{
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ProcessInput ();
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e.Handled = true;
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}
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};
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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@@ -1,294 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("VkeyPacketSimulator", "Simulates the Virtual Key Packet")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class VkeyPacketSimulator : Scenario
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{
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private static readonly ManualResetEventSlim _stopOutput = new (false);
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private readonly List<KeyCode> _keyboardStrokes = new ();
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private bool _outputStarted;
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private bool _wasUnknown;
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public override void Main ()
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{
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Application.Init ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label { X = Pos.Center (), Text = "Input" };
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win.Add (label);
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var btnInput = new Button { X = Pos.AnchorEnd (16), Text = "Select Input" };
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win.Add (btnInput);
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const string ruler = "|123456789";
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var inputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnInput), Width = Dim.Fill (), SchemeName = "Error"
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};
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win.Add (inputHorizontalRuler);
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var inputVerticalRuler = new Label
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{
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Y = Pos.Bottom (btnInput),
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Width = 1,
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Height = Dim.Percent (50),
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SchemeName = "Error",
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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win.Add (inputVerticalRuler);
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var tvInput = new TextView
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{
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Title = "Input",
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X = 1,
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Y = Pos.Bottom (inputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Percent (50) - 1
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};
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win.Add (tvInput);
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label = new() { X = Pos.Center (), Y = Pos.Bottom (tvInput), Text = "Output" };
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win.Add (label);
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var btnOutput = new Button { X = Pos.AnchorEnd (17), Y = Pos.Top (label), Text = "Select Output" };
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win.Add (btnOutput);
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var outputHorizontalRuler = new Label
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{
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Y = Pos.Bottom (btnOutput),
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Width = Dim.Fill (),
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SchemeName = "Error"
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};
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win.Add (outputHorizontalRuler);
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var outputVerticalRuler = new Label
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{
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Y = Pos.Bottom(btnOutput),
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Width = 1,
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Height = Dim.Fill (),
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SchemeName = "Error",
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TextDirection = TextDirection.TopBottom_LeftRight
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};
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win.Add (outputVerticalRuler);
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var tvOutput = new TextView
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{
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Title = "Output",
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X = 1,
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Y = Pos.Bottom (outputHorizontalRuler),
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Width = Dim.Fill (),
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Height = Dim.Fill (),
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ReadOnly = true
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};
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// Detect unknown keys and reject them.
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tvOutput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyDown: {e.KeyCode}");
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if (e.NoAlt.NoCtrl.NoShift == KeyCode.Null)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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//System.Diagnostics.Debug.WriteLine ($"Output - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (_outputStarted)
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{
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// If the key wasn't handled by the TextView will popup a Dialog with the keys pressed.
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bool? handled = tvOutput.NewKeyDownEvent (e);
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if (handled == null || handled == false)
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{
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if (!tvOutput.NewKeyDownEvent (e))
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{
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Application.Invoke (
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() => MessageBox.Query (
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"Keys",
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$"'{Key.ToString (
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e.KeyCode,
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Key.Separator
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)}' pressed!",
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"Ok"
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)
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);
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}
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}
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}
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e.Handled = true;
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_stopOutput.Set ();
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};
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win.Add (tvOutput);
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tvInput.KeyDown += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyDown: {e.KeyCode.Key}");
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if (e.KeyCode == Key.Empty)
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{
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_wasUnknown = true;
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e.Handled = true;
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}
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else
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{
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_wasUnknown = false;
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}
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};
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tvInput.KeyDownNotHandled += (s, e) =>
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{
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Key ev = e;
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress: {ev}");
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyPress - _keyboardStrokes: {_keyboardStrokes.Count}");
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if (!e.IsValid)
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{
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_wasUnknown = true;
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e.Handled = true;
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return;
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}
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_keyboardStrokes.Add (e.KeyCode);
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};
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tvInput.KeyUp += (s, e) =>
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{
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//System.Diagnostics.Debug.WriteLine ($"Input - KeyUp: {e.Key}");
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e.Handled = true;
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if (!_wasUnknown && _keyboardStrokes.Count > 0)
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{
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_outputStarted = true;
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tvOutput.ReadOnly = false;
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tvOutput.SetFocus ();
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tvOutput.SetNeedsDraw ();
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Task.Run (
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() =>
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{
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while (_outputStarted)
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{
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try
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{
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while (_keyboardStrokes.Count > 0)
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{
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if (_keyboardStrokes [0] == KeyCode.Null)
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{
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continue;
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}
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ConsoleKeyInfo consoleKeyInfo =
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ConsoleKeyMapping.GetConsoleKeyInfoFromKeyCode (_keyboardStrokes [0]);
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char keyChar =
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ConsoleKeyMapping.EncodeKeyCharForVKPacket (consoleKeyInfo);
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Application.Driver?.SendKeys (
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keyChar,
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ConsoleKey.Packet,
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Shift),
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consoleKeyInfo.Modifiers.HasFlag (ConsoleModifiers.Alt),
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consoleKeyInfo.Modifiers
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.HasFlag (ConsoleModifiers.Control)
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);
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_stopOutput.Wait ();
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_stopOutput.Reset ();
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_keyboardStrokes.RemoveAt (0);
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Application.Invoke (
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() =>
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{
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tvOutput.ReadOnly = true;
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tvInput.SetFocus ();
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}
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);
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}
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_outputStarted = false;
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}
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catch (Exception)
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{
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Application.Invoke (
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() =>
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{
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MessageBox.ErrorQuery (
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"Error",
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"Couldn't send the keystrokes!",
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"Ok"
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);
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Application.RequestStop ();
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}
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);
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}
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}
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//System.Diagnostics.Debug.WriteLine ($"_outputStarted: {_outputStarted}");
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}
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);
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}
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};
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btnInput.Accepting += (s, e) =>
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{
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if (!tvInput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvInput.SetFocus ();
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}
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};
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btnOutput.Accepting += (s, e) =>
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{
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if (!tvOutput.HasFocus && _keyboardStrokes.Count == 0)
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{
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tvOutput.SetFocus ();
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}
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};
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tvInput.SetFocus ();
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void Win_LayoutComplete (object sender, LayoutEventArgs obj)
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{
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if (inputHorizontalRuler.Viewport.Width == 0 || inputVerticalRuler.Viewport.Height == 0)
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{
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return;
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}
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inputHorizontalRuler.Text = outputHorizontalRuler.Text =
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ruler.Repeat (
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(int)Math.Ceiling (
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inputHorizontalRuler.Viewport.Width
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/ (double)ruler.Length
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)
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) [
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..inputHorizontalRuler.Viewport.Width];
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inputVerticalRuler.Height = tvInput.Frame.Height + 1;
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inputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (inputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
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..inputVerticalRuler.Viewport.Height];
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outputVerticalRuler.Text =
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ruler.Repeat ((int)Math.Ceiling (outputVerticalRuler.Viewport.Height / (double)ruler.Length)) [
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..outputVerticalRuler.Viewport.Height];
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}
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win.SubViewsLaidOut += Win_LayoutComplete;
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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Reference in New Issue
Block a user