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added csharp syntax to markdown
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@@ -16,8 +16,6 @@ var tree = new TreeView()
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Height = 20
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};
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Win.Add(tree);
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var root1 = new TreeNode("Root1");
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root1.Children.Add(new TreeNode("Child1.1"));
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root1.Children.Add(new TreeNode("Child1.2"));
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@@ -34,7 +32,7 @@ tree.AddObject(root2);
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Having to create a bunch of TreeNode objects can be a pain especially if you already have your own objects e.g. `House`, `Room` etc. There are two ways to use your own classes without having to create nodes manually. Firstly you can implement the `ITreeNode` interface:
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```
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```csharp
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// Your data class
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private class House : ITreeNode {
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@@ -67,11 +65,11 @@ private class Room : ITreeNode{
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return Name;
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}
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}
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```
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After implementing the interface you can add your objects directly to the tree
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...
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// After implementing the interface you can add your objects directly to the tree
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```csharp
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var myHouse = new House()
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{
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@@ -93,7 +91,6 @@ var tree = new TreeView()
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tree.AddObject(myHouse);
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```
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Alternatively you can simply tell the tree how the objects relate to one another by implementing `ITreeBuilder<T>`. This is a good option if you don't have control of the data objects you are working with.
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@@ -161,7 +158,7 @@ private class GameObjectTreeBuilder : ITreeBuilder<GameObject> {
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To use the builder in a tree you would use:
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```
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```csharp
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var army1 = new Army()
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{
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Designation = "3rd Infantry",
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@@ -187,7 +184,7 @@ tree.AddObject(army1);
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Alternatively you can use `DelegateTreeBuilder<T>` instead of implementing your own `ITreeBuilder<T>`. For example:
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```
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```csharp
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tree.TreeBuilder = new DelegateTreeBuilder<GameObject>(
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(o)=>o is Army a ? a.Units
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: Enumerable.Empty<GameObject>());
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@@ -197,7 +194,7 @@ tree.TreeBuilder = new DelegateTreeBuilder<GameObject>(
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The default behaviour of TreeView is to use the `ToString` method on the objects for rendering. You can customise this by changing the `AspectGetter`. For example:
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```
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```csharp
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treeViewFiles.AspectGetter = (f)=>f.FullName;
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```
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