mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net
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@@ -661,4 +661,57 @@ public class GetViewsUnderMouseTests
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (0, 0, new [] { "top" })]
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[InlineData (9, 9, new [] { "top" })]
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[InlineData (10, 10, new string [] { })]
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[InlineData (-1, -1, new string [] { })]
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[InlineData (1, 1, new [] { "top", "view" })]
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[InlineData (1, 2, new [] { "top", "view" })]
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[InlineData (2, 1, new [] { "top", "view" })]
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[InlineData (2, 2, new [] { "top", "view", "popover" })]
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[InlineData (3, 3, new [] { "top" })] // clipped
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[InlineData (2, 3, new [] { "top" })] // clipped
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public void GetViewsUnderMouse_Popover (int mouseX, int mouseY, string [] viewIdStrings)
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{
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// Arrange
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Application.Top = new ()
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{
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Frame = new (0, 0, 10, 10),
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Id = "top"
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};
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var view = new View
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{
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Id = "view",
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X = 1,
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Y = 1,
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Width = 2,
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Height = 2,
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Arrangement = ViewArrangement.Overlapped
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}; // at 1,1 to 3,2 (screen)
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var popOver = new View
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{
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Id = "popover",
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X = 1,
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Y = 1,
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Width = 2,
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Height = 2,
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Arrangement = ViewArrangement.Overlapped
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}; // at 2,2 to 4,3 (screen)
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view.Add (popOver);
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Application.Top.Add (view);
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List<View?> found = View.GetViewsUnderMouse (new (mouseX, mouseY));
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string [] foundIds = found.Select (v => v!.Id).ToArray ();
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Assert.Equal (viewIdStrings, foundIds);
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Application.Top.Dispose ();
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Application.ResetState (true);
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}
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}
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