Fixes #3691 - Adds ViewArrangement.Popover (#3852)

* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net
This commit is contained in:
Tig
2025-03-29 11:30:52 -06:00
parent e089108e72
commit cabe4115d1
89 changed files with 4438 additions and 911 deletions

View File

@@ -661,4 +661,57 @@ public class GetViewsUnderMouseTests
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new [] { "top" })]
[InlineData (9, 9, new [] { "top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (-1, -1, new string [] { })]
[InlineData (1, 1, new [] { "top", "view" })]
[InlineData (1, 2, new [] { "top", "view" })]
[InlineData (2, 1, new [] { "top", "view" })]
[InlineData (2, 2, new [] { "top", "view", "popover" })]
[InlineData (3, 3, new [] { "top" })] // clipped
[InlineData (2, 3, new [] { "top" })] // clipped
public void GetViewsUnderMouse_Popover (int mouseX, int mouseY, string [] viewIdStrings)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10),
Id = "top"
};
var view = new View
{
Id = "view",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,2 (screen)
var popOver = new View
{
Id = "popover",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,3 (screen)
view.Add (popOver);
Application.Top.Add (view);
List<View?> found = View.GetViewsUnderMouse (new (mouseX, mouseY));
string [] foundIds = found.Select (v => v!.Id).ToArray ();
Assert.Equal (viewIdStrings, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
}