mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
Fixes #4387. Runes should not be used on a cell, but rather should use a single grapheme rendering 1 or 2 columns (#4388)
* Fixes #4382. StringExtensions.GetColumns method should only return the total text width and not the sum of all runes width * Trying to fix unit test error * Update StringExtensions.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Resolving merge conflicts * Prevents Runes throwing if Grapheme is null * Add unit test to prove that null and empty string doesn't not throws anything. * Fix unit test failure * Fix IsValidLocation for wide graphemes * Add more combining * Prevent set invalid graphemes * Fix unit tests * Grapheme doesn't support invalid code points like lone surrogates * Fixes more unit tests * Fix unit test * Seems all test are fixed now * Adjust CharMap scenario with graphemes * Upgrade Wcwidth to version 4.0.0 * Reformat * Trying fix CheckDefaultState assertion * Revert "Trying fix CheckDefaultState assertion" This reverts commitc9b46b796a. * Forgot to include driver.End in the test * Reapply "Trying fix CheckDefaultState assertion" This reverts commit1060ac9b63. * Remove ToString * Fix merge errors * Change to conditional expression * Assertion to prove that no exception throws during cell initialization. * Remove unnecessary assignment * Remove assignment to end * Replace string concatenation with 'StringBuilder'. * Replace more string concatenation with 'StringBuilder' * Remove redundant call to 'ToString' because Rune cast to a String object. * Replace foreach loop with Sum linq --------- Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -65,7 +65,9 @@ public class OutputBufferImpl : IOutputBuffer
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/// <summary>The topmost row in the terminal.</summary>
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public virtual int Top { get; set; } = 0;
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/// <inheritdoc/>
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/// <summary>
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/// Indicates which lines have been modified and need to be redrawn.
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/// </summary>
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public bool [] DirtyLines { get; set; } = [];
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// QUESTION: When non-full screen apps are supported, will this represent the app size, or will that be in Application?
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@@ -112,178 +114,8 @@ public class OutputBufferImpl : IOutputBuffer
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/// will be added instead.
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/// </para>
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/// </remarks>
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/// <param name="rune">Rune to add.</param>
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public void AddRune (Rune rune)
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{
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int runeWidth = -1;
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bool validLocation = IsValidLocation (rune, Col, Row);
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if (Contents is null)
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{
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return;
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}
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Clip ??= new (Screen);
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Rectangle clipRect = Clip!.GetBounds ();
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if (validLocation)
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{
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rune = rune.MakePrintable ();
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runeWidth = rune.GetColumns ();
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lock (Contents)
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{
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if (runeWidth == 0 && rune.IsCombiningMark ())
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{
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// AtlasEngine does not support NON-NORMALIZED combining marks in a way
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// compatible with the driver architecture. Any CMs (except in the first col)
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// are correctly combined with the base char, but are ALSO treated as 1 column
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// width codepoints E.g. `echo "[e`u{0301}`u{0301}]"` will output `[é ]`.
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//
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// Until this is addressed (see Issue #), we do our best by
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// a) Attempting to normalize any CM with the base char to it's left
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// b) Ignoring any CMs that don't normalize
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if (Col > 0)
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{
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if (Contents [Row, Col - 1].CombiningMarks.Count > 0)
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{
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// Just add this mark to the list
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Contents [Row, Col - 1].AddCombiningMark (rune);
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// Ignore. Don't move to next column (let the driver figure out what to do).
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}
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else
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{
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// Attempt to normalize the cell to our left combined with this mark
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string combined = Contents [Row, Col - 1].Rune + rune.ToString ();
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// Normalize to Form C (Canonical Composition)
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string normalized = combined.Normalize (NormalizationForm.FormC);
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if (normalized.Length == 1)
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{
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// It normalized! We can just set the Cell to the left with the
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// normalized codepoint
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Contents [Row, Col - 1].Rune = (Rune)normalized [0];
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// Ignore. Don't move to next column because we're already there
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}
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else
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{
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// It didn't normalize. Add it to the Cell to left's CM list
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Contents [Row, Col - 1].AddCombiningMark (rune);
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// Ignore. Don't move to next column (let the driver figure out what to do).
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}
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}
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Contents [Row, Col - 1].Attribute = CurrentAttribute;
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Contents [Row, Col - 1].IsDirty = true;
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}
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else
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{
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// Most drivers will render a combining mark at col 0 as the mark
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Contents [Row, Col].Rune = rune;
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Contents [Row, Col].Attribute = CurrentAttribute;
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Contents [Row, Col].IsDirty = true;
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Col++;
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}
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}
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else
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{
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Contents [Row, Col].Attribute = CurrentAttribute;
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Contents [Row, Col].IsDirty = true;
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if (Col > 0)
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{
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// Check if cell to left has a wide glyph
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if (Contents [Row, Col - 1].Rune.GetColumns () > 1)
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{
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// Invalidate cell to left
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Contents [Row, Col - 1].Rune = Rune.ReplacementChar;
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Contents [Row, Col - 1].IsDirty = true;
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}
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}
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if (runeWidth < 1)
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{
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Contents [Row, Col].Rune = Rune.ReplacementChar;
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}
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else if (runeWidth == 1)
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{
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Contents [Row, Col].Rune = rune;
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if (Col < clipRect.Right - 1)
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{
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Contents [Row, Col + 1].IsDirty = true;
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}
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}
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else if (runeWidth == 2)
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{
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if (!Clip.Contains (Col + 1, Row))
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{
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// We're at the right edge of the clip, so we can't display a wide character.
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// TODO: Figure out if it is better to show a replacement character or ' '
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Contents [Row, Col].Rune = Rune.ReplacementChar;
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}
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else if (!Clip.Contains (Col, Row))
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{
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// Our 1st column is outside the clip, so we can't display a wide character.
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Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
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}
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else
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{
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Contents [Row, Col].Rune = rune;
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if (Col < clipRect.Right - 1)
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{
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// Invalidate cell to right so that it doesn't get drawn
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// TODO: Figure out if it is better to show a replacement character or ' '
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Contents [Row, Col + 1].Rune = Rune.ReplacementChar;
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Contents [Row, Col + 1].IsDirty = true;
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}
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}
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}
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else
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{
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// This is a non-spacing character, so we don't need to do anything
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Contents [Row, Col].Rune = (Rune)' ';
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Contents [Row, Col].IsDirty = false;
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}
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DirtyLines [Row] = true;
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}
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}
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}
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if (runeWidth is < 0 or > 0)
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{
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Col++;
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}
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if (runeWidth > 1)
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{
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Debug.Assert (runeWidth <= 2);
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if (validLocation && Col < clipRect.Right)
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{
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lock (Contents!)
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{
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// This is a double-width character, and we are not at the end of the line.
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// Col now points to the second column of the character. Ensure it doesn't
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// Get rendered.
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Contents [Row, Col].IsDirty = false;
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Contents [Row, Col].Attribute = CurrentAttribute;
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// TODO: Determine if we should wipe this out (for now now)
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//Contents [Row, Col].Rune = (Rune)' ';
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}
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}
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Col++;
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}
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}
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/// <param name="rune">Text to add.</param>
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public void AddRune (Rune rune) { AddStr (rune.ToString ()); }
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/// <summary>
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/// Adds the specified <see langword="char"/> to the display at the current cursor position. This method is a
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@@ -296,7 +128,7 @@ public class OutputBufferImpl : IOutputBuffer
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/// <remarks>
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/// <para>
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/// When the method returns, <see cref="Col"/> will be incremented by the number of columns
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/// <paramref name="str"/> required, unless the new column value is outside of the <see cref="Clip"/> or screen
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/// <paramref name="str"/> required, unless the new column value is outside the <see cref="Clip"/> or screen
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/// dimensions defined by <see cref="Cols"/>.
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/// </para>
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/// <para>If <paramref name="str"/> requires more columns than are available, the output will be clipped.</para>
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@@ -304,11 +136,112 @@ public class OutputBufferImpl : IOutputBuffer
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/// <param name="str">String.</param>
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public void AddStr (string str)
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{
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List<Rune> runes = str.EnumerateRunes ().ToList ();
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for (var i = 0; i < runes.Count; i++)
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foreach (string grapheme in GraphemeHelper.GetGraphemes (str))
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{
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AddRune (runes [i]);
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string text = grapheme;
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int textWidth = -1;
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bool validLocation = IsValidLocation (text, Col, Row);
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if (Contents is null)
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{
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return;
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}
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Clip ??= new (Screen);
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Rectangle clipRect = Clip!.GetBounds ();
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if (validLocation)
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{
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text = text.MakePrintable ();
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textWidth = text.GetColumns ();
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lock (Contents)
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{
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Contents [Row, Col].Attribute = CurrentAttribute;
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Contents [Row, Col].IsDirty = true;
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if (Col > 0)
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{
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// Check if cell to left has a wide glyph
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if (Contents [Row, Col - 1].Grapheme.GetColumns () > 1)
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{
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// Invalidate cell to left
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Contents [Row, Col - 1].Grapheme = Rune.ReplacementChar.ToString ();
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Contents [Row, Col - 1].IsDirty = true;
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}
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}
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if (textWidth is 0 or 1)
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{
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Contents [Row, Col].Grapheme = text;
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if (Col < clipRect.Right - 1)
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{
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Contents [Row, Col + 1].IsDirty = true;
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}
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}
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else if (textWidth == 2)
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{
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if (!Clip.Contains (Col + 1, Row))
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{
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// We're at the right edge of the clip, so we can't display a wide character.
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// TODO: Figure out if it is better to show a replacement character or ' '
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Contents [Row, Col].Grapheme = Rune.ReplacementChar.ToString ();
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}
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else if (!Clip.Contains (Col, Row))
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{
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// Our 1st column is outside the clip, so we can't display a wide character.
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Contents [Row, Col + 1].Grapheme = Rune.ReplacementChar.ToString ();
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}
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else
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{
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Contents [Row, Col].Grapheme = text;
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if (Col < clipRect.Right - 1)
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{
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// Invalidate cell to right so that it doesn't get drawn
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// TODO: Figure out if it is better to show a replacement character or ' '
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Contents [Row, Col + 1].Grapheme = Rune.ReplacementChar.ToString ();
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Contents [Row, Col + 1].IsDirty = true;
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}
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}
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}
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else
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{
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// This is a non-spacing character, so we don't need to do anything
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Contents [Row, Col].Grapheme = " ";
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Contents [Row, Col].IsDirty = false;
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}
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DirtyLines [Row] = true;
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}
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}
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Col++;
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if (textWidth > 1)
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{
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Debug.Assert (textWidth <= 2);
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if (validLocation && Col < clipRect.Right)
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{
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lock (Contents!)
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{
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// This is a double-width character, and we are not at the end of the line.
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// Col now points to the second column of the character. Ensure it doesn't
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// Get rendered.
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Contents [Row, Col].IsDirty = false;
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Contents [Row, Col].Attribute = CurrentAttribute;
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// TODO: Determine if we should wipe this out (for now now)
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//Contents [Row, Col].Text = (Text)' ';
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}
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}
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Col++;
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}
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}
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}
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@@ -331,7 +264,7 @@ public class OutputBufferImpl : IOutputBuffer
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{
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Contents [row, c] = new ()
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{
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Rune = (Rune)' ',
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Grapheme = " ",
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Attribute = new Attribute (Color.White, Color.Black),
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IsDirty = true
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};
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@@ -345,22 +278,19 @@ public class OutputBufferImpl : IOutputBuffer
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//ClearedContents?.Invoke (this, EventArgs.Empty);
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}
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Rune.</summary>
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/// <param name="rune">Used to determine if one or two columns are required.</param>
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/// <summary>Tests whether the specified coordinate are valid for drawing the specified Text.</summary>
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/// <param name="text">Used to determine if one or two columns are required.</param>
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/// <param name="col">The column.</param>
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/// <param name="row">The row.</param>
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/// <returns>
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/// <see langword="false"/> if the coordinate is outside the screen bounds or outside of <see cref="Clip"/>.
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/// <see langword="true"/> otherwise.
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/// </returns>
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public bool IsValidLocation (Rune rune, int col, int row)
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public bool IsValidLocation (string text, int col, int row)
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{
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if (rune.GetColumns () < 2)
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{
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return col >= 0 && row >= 0 && col < Cols && row < Rows && Clip!.Contains (col, row);
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}
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int textWidth = text.GetColumns ();
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return Clip!.Contains (col, row) || Clip!.Contains (col + 1, row);
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return col >= 0 && row >= 0 && col + textWidth <= Cols && row < Rows && Clip!.Contains (col, row);
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}
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/// <inheritdoc/>
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@@ -383,14 +313,14 @@ public class OutputBufferImpl : IOutputBuffer
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{
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for (int c = rect.X; c < rect.X + rect.Width; c++)
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{
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if (!IsValidLocation (rune, c, r))
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if (!IsValidLocation (rune.ToString (), c, r))
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{
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continue;
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}
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Contents [r, c] = new ()
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{
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Rune = rune != default (Rune) ? rune : (Rune)' ',
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Grapheme = rune != default (Rune) ? rune.ToString () : " ",
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Attribute = CurrentAttribute, IsDirty = true
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};
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}
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