Fixes #4374 - Nukes all (?) legacy Driver and Application stuff; revamps tests (#4376)

This commit is contained in:
Tig
2025-11-11 16:29:33 -07:00
committed by GitHub
parent 559dea9239
commit d53fcd7485
310 changed files with 14827 additions and 16911 deletions

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@@ -0,0 +1,365 @@
#nullable enable
using System.Collections.Concurrent;
using Xunit.Abstractions;
namespace UnitTests_Parallelizable.DriverTests;
/// <summary>
/// Parallelizable unit tests for IInput.EnqueueKeyDownEvent and InputProcessor.EnqueueKeyDownEvent.
/// Tests validate the entire pipeline: Key → TInputRecord → Queue → ProcessQueue → Events.
/// </summary>
[Trait ("Category", "Input")]
public class EnqueueKeyEventTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
#region Helper Methods
/// <summary>
/// Simulates the input thread by manually draining FakeInput's internal queue
/// and moving items to the InputBuffer. This is needed because tests don't
/// start the actual input thread via Run().
/// </summary>
private static void SimulateInputThread (FakeInput fakeInput, ConcurrentQueue<ConsoleKeyInfo> inputBuffer)
{
// FakeInput's Peek() checks _testInput
while (fakeInput.Peek ())
{
// Read() drains _testInput and returns items
foreach (ConsoleKeyInfo item in fakeInput.Read ())
{
// Manually add to InputBuffer (simulating what Run() would do)
inputBuffer.Enqueue (item);
}
}
}
/// <summary>
/// Processes the input queue with support for keys that may be held by the ANSI parser (like Esc).
/// The parser holds Esc for 50ms waiting to see if it's part of an escape sequence.
/// </summary>
private static void ProcessQueueWithEscapeHandling (FakeInputProcessor processor, int maxAttempts = 3)
{
// First attempt - process immediately
processor.ProcessQueue ();
// For escape sequences, we may need to wait and process again
// The parser holds escape for 50ms before releasing
for (var attempt = 1; attempt < maxAttempts; attempt++)
{
Thread.Sleep (60); // Wait longer than the 50ms escape timeout
processor.ProcessQueue (); // This should release any held escape keys
}
}
#endregion
#region FakeInput EnqueueKeyDownEvent Tests
[Fact]
public void FakeInput_EnqueueKeyDownEvent_AddsSingleKeyToQueue ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<Key> receivedKeys = [];
processor.KeyDown += (_, k) => receivedKeys.Add (k);
Key key = Key.A;
// Act
processor.EnqueueKeyDownEvent (key);
// Simulate the input thread moving items from _testInput to InputBuffer
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert - Verify the key made it through
Assert.Single (receivedKeys);
Assert.Equal (key, receivedKeys [0]);
}
[Fact]
public void FakeInput_EnqueueKeyDownEvent_SupportsMultipleKeys ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
Key [] keys = [Key.A, Key.B, Key.C, Key.Enter];
List<Key> receivedKeys = [];
processor.KeyDown += (_, k) => receivedKeys.Add (k);
// Act
foreach (Key key in keys)
{
processor.EnqueueKeyDownEvent (key);
}
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.Equal (keys.Length, receivedKeys.Count);
Assert.Equal (keys, receivedKeys);
}
[Theory]
[InlineData (KeyCode.A, false, false, false)]
[InlineData (KeyCode.A, true, false, false)] // Shift+A
[InlineData (KeyCode.A, false, true, false)] // Ctrl+A
[InlineData (KeyCode.A, false, false, true)] // Alt+A
[InlineData (KeyCode.A, true, true, true)] // Ctrl+Shift+Alt+A
public void FakeInput_EnqueueKeyDownEvent_PreservesModifiers (KeyCode keyCode, bool shift, bool ctrl, bool alt)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
var key = new Key (keyCode);
if (shift)
{
key = key.WithShift;
}
if (ctrl)
{
key = key.WithCtrl;
}
if (alt)
{
key = key.WithAlt;
}
Key? receivedKey = null;
processor.KeyDown += (_, k) => receivedKey = k;
// Act
processor.EnqueueKeyDownEvent (key);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.NotNull (receivedKey);
Assert.Equal (key.IsShift, receivedKey.IsShift);
Assert.Equal (key.IsCtrl, receivedKey.IsCtrl);
Assert.Equal (key.IsAlt, receivedKey.IsAlt);
Assert.Equal (key.KeyCode, receivedKey.KeyCode);
}
[Theory]
[InlineData (KeyCode.Enter)]
[InlineData (KeyCode.Tab)]
[InlineData (KeyCode.Esc)]
[InlineData (KeyCode.Backspace)]
[InlineData (KeyCode.Delete)]
[InlineData (KeyCode.CursorUp)]
[InlineData (KeyCode.CursorDown)]
[InlineData (KeyCode.CursorLeft)]
[InlineData (KeyCode.CursorRight)]
[InlineData (KeyCode.F1)]
[InlineData (KeyCode.F12)]
public void FakeInput_EnqueueKeyDownEvent_SupportsSpecialKeys (KeyCode keyCode)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
var key = new Key (keyCode);
Key? receivedKey = null;
processor.KeyDown += (_, k) => receivedKey = k;
// Act
processor.EnqueueKeyDownEvent (key);
SimulateInputThread (fakeInput, queue);
// Esc is special - the ANSI parser holds it waiting for potential escape sequences
// We need to process with delay to let the parser release it after timeout
if (keyCode == KeyCode.Esc)
{
ProcessQueueWithEscapeHandling (processor);
}
else
{
processor.ProcessQueue ();
}
// Assert
Assert.NotNull (receivedKey);
Assert.Equal (key.KeyCode, receivedKey.KeyCode);
}
[Fact]
public void FakeInput_EnqueueKeyDownEvent_RaisesKeyDownAndKeyUpEvents ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
var keyDownCount = 0;
var keyUpCount = 0;
processor.KeyDown += (_, _) => keyDownCount++;
processor.KeyUp += (_, _) => keyUpCount++;
// Act
processor.EnqueueKeyDownEvent (Key.A);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert - FakeDriver simulates KeyUp immediately after KeyDown
Assert.Equal (1, keyDownCount);
Assert.Equal (1, keyUpCount);
}
#endregion
#region InputProcessor Pipeline Tests
[Fact]
public void InputProcessor_EnqueueKeyDownEvent_RequiresTestableInput ()
{
// Arrange
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
var processor = new FakeInputProcessor (queue);
// Don't set InputImpl (or set to non-testable)
// Act & Assert - Should not throw, but also won't add to queue
// (because InputImpl is null or not ITestableInput)
processor.EnqueueKeyDownEvent (Key.A);
processor.ProcessQueue ();
// No events should be raised since no input was added
var eventRaised = false;
processor.KeyDown += (_, _) => eventRaised = true;
processor.ProcessQueue ();
Assert.False (eventRaised);
}
[Fact]
public void InputProcessor_ProcessQueue_DrainsPendingInputRecords ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<Key> receivedKeys = [];
processor.KeyDown += (_, k) => receivedKeys.Add (k);
// Act - Enqueue multiple keys before processing
processor.EnqueueKeyDownEvent (Key.A);
processor.EnqueueKeyDownEvent (Key.B);
processor.EnqueueKeyDownEvent (Key.C);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert - After processing, queue should be empty and all keys received
Assert.Empty (queue);
Assert.Equal (3, receivedKeys.Count);
}
#endregion
#region Thread Safety Tests
[Fact]
public void FakeInput_EnqueueKeyDownEvent_IsThreadSafe ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
ConcurrentBag<Key> receivedKeys = [];
processor.KeyDown += (_, k) => receivedKeys.Add (k);
const int threadCount = 10;
const int keysPerThread = 100;
Thread [] threads = new Thread [threadCount];
// Act - Enqueue keys from multiple threads
for (var t = 0; t < threadCount; t++)
{
threads [t] = new (() =>
{
for (var i = 0; i < keysPerThread; i++)
{
processor.EnqueueKeyDownEvent (Key.A);
}
});
threads [t].Start ();
}
// Wait for all threads to complete
foreach (Thread thread in threads)
{
thread.Join ();
}
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.Equal (threadCount * keysPerThread, receivedKeys.Count);
}
#endregion
#region Error Handling Tests
[Fact]
public void FakeInput_EnqueueKeyDownEvent_WithInvalidKey_DoesNotThrow ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
// Act & Assert - Empty/null key should not throw
Exception? exception = Record.Exception (() =>
{
processor.EnqueueKeyDownEvent (Key.Empty);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
});
Assert.Null (exception);
}
#endregion
}

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@@ -0,0 +1,531 @@
#nullable enable
using System.Collections.Concurrent;
using Xunit.Abstractions;
namespace UnitTests_Parallelizable.DriverTests;
/// <summary>
/// Parallelizable unit tests for IInputProcessor.EnqueueMouseEvent.
/// Tests validate the entire pipeline: MouseEventArgs → TInputRecord → Queue → ProcessQueue → Events.
/// fully implemented in InputProcessorImpl (base class). Only WindowsInputProcessor has a working implementation.
/// </summary>
[Trait ("Category", "Input")]
public class EnqueueMouseEventTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
#region Mouse Event Sequencing Tests
[Fact]
public void FakeInput_EnqueueMouseEvent_HandlesCompleteClickSequence ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
// Act - Simulate a complete click: press → release → click
processor.EnqueueMouseEvent (
new()
{
Position = new (10, 5),
Flags = MouseFlags.Button1Pressed
});
processor.EnqueueMouseEvent (
new()
{
Position = new (10, 5),
Flags = MouseFlags.Button1Released
});
// The MouseInterpreter in the processor should generate a clicked event
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
// We should see at least the pressed and released events
Assert.True (receivedEvents.Count >= 2);
Assert.Contains (receivedEvents, e => e.Flags.HasFlag (MouseFlags.Button1Pressed));
Assert.Contains (receivedEvents, e => e.Flags.HasFlag (MouseFlags.Button1Released));
}
#endregion
#region Thread Safety Tests
[Fact]
public void FakeInput_EnqueueMouseEvent_IsThreadSafe ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
ConcurrentBag<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
const int threadCount = 10;
const int eventsPerThread = 100;
Thread [] threads = new Thread [threadCount];
// Act - Enqueue mouse events from multiple threads
for (var t = 0; t < threadCount; t++)
{
int threadId = t;
threads [t] = new (() =>
{
for (var i = 0; i < eventsPerThread; i++)
{
processor.EnqueueMouseEvent (
new()
{
Position = new (threadId, i),
Flags = MouseFlags.Button1Clicked
});
}
});
threads [t].Start ();
}
// Wait for all threads to complete
foreach (Thread thread in threads)
{
thread.Join ();
}
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.Equal (threadCount * eventsPerThread, receivedEvents.Count);
}
#endregion
#region Helper Methods
/// <summary>
/// Simulates the input thread by manually draining FakeInput's internal queue
/// and moving items to the InputBuffer. This is needed because tests don't
/// start the actual input thread via Run().
/// </summary>
private static void SimulateInputThread (FakeInput fakeInput, ConcurrentQueue<ConsoleKeyInfo> inputBuffer)
{
// FakeInput's Peek() checks _testInput
while (fakeInput.Peek ())
{
// Read() drains _testInput and returns items
foreach (ConsoleKeyInfo item in fakeInput.Read ())
{
// Manually add to InputBuffer (simulating what Run() would do)
inputBuffer.Enqueue (item);
}
}
}
#endregion
#region FakeInputProcessor EnqueueMouseEvent Tests
[Fact]
public void FakeInput_EnqueueMouseEvent_AddsSingleMouseEventToQueue ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
MouseEventArgs mouseEvent = new ()
{
Position = new (10, 5),
Flags = MouseFlags.Button1Clicked
};
// Act
processor.EnqueueMouseEvent (mouseEvent);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert - Verify the mouse event made it through
Assert.Single (receivedEvents);
Assert.Equal (mouseEvent.Position, receivedEvents [0].Position);
Assert.Equal (mouseEvent.Flags, receivedEvents [0].Flags);
}
[Fact]
public void FakeInput_EnqueueMouseEvent_SupportsMultipleEvents ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
MouseEventArgs [] events =
[
new () { Position = new (10, 5), Flags = MouseFlags.Button1Pressed },
new () { Position = new (10, 5), Flags = MouseFlags.Button1Released },
new () { Position = new (15, 8), Flags = MouseFlags.ReportMousePosition },
new () { Position = new (20, 10), Flags = MouseFlags.Button1Clicked }
];
List<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
// Act
foreach (MouseEventArgs mouseEvent in events)
{
processor.EnqueueMouseEvent (mouseEvent);
}
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
// The MouseInterpreter processes Button1Pressed followed by Button1Released and generates
// an additional Button1Clicked event, so we expect 5 events total:
// 1. Button1Pressed (original)
// 2. Button1Released (original)
// 3. Button1Clicked (generated by MouseInterpreter from press+release)
// 4. ReportMousePosition (original)
// 5. Button1Clicked (original)
Assert.Equal (5, receivedEvents.Count);
// Verify the original events are present
Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.Button1Pressed && e.Position == new Point (10, 5));
Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.Button1Released && e.Position == new Point (10, 5));
Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.ReportMousePosition && e.Position == new Point (15, 8));
// There should be two clicked events: one generated, one original
var clickedEvents = receivedEvents.Where (e => e.Flags == MouseFlags.Button1Clicked).ToList ();
Assert.Equal (2, clickedEvents.Count);
Assert.Contains (clickedEvents, e => e.Position == new Point (10, 5)); // Generated from press+release
Assert.Contains (clickedEvents, e => e.Position == new Point (20, 10)); // Original
}
[Theory]
[InlineData (MouseFlags.Button1Clicked)]
[InlineData (MouseFlags.Button2Clicked)]
[InlineData (MouseFlags.Button3Clicked)]
[InlineData (MouseFlags.Button4Clicked)]
[InlineData (MouseFlags.Button1DoubleClicked)]
[InlineData (MouseFlags.Button1TripleClicked)]
public void FakeInput_EnqueueMouseEvent_SupportsAllButtonClicks (MouseFlags flags)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
MouseEventArgs mouseEvent = new ()
{
Position = new (10, 5),
Flags = flags
};
MouseEventArgs? receivedEvent = null;
processor.MouseEvent += (_, e) => receivedEvent = e;
// Act
processor.EnqueueMouseEvent (mouseEvent);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.NotNull (receivedEvent);
Assert.Equal (flags, receivedEvent.Flags);
}
[Theory]
[InlineData (0, 0)]
[InlineData (10, 5)]
[InlineData (79, 24)] // Near screen edge (assuming 80x25)
[InlineData (100, 100)] // Beyond typical screen
public void FakeInput_EnqueueMouseEvent_PreservesPosition (int x, int y)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
MouseEventArgs mouseEvent = new ()
{
Position = new (x, y),
Flags = MouseFlags.Button1Clicked
};
MouseEventArgs? receivedEvent = null;
processor.MouseEvent += (_, e) => receivedEvent = e;
// Act
processor.EnqueueMouseEvent (mouseEvent);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.NotNull (receivedEvent);
Assert.Equal (x, receivedEvent.Position.X);
Assert.Equal (y, receivedEvent.Position.Y);
}
[Theory]
[InlineData (MouseFlags.ButtonShift)]
[InlineData (MouseFlags.ButtonCtrl)]
[InlineData (MouseFlags.ButtonAlt)]
[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonCtrl)]
[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonAlt)]
[InlineData (MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt)]
[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt)]
public void FakeInput_EnqueueMouseEvent_PreservesModifiers (MouseFlags modifiers)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
MouseEventArgs mouseEvent = new ()
{
Position = new (10, 5),
Flags = MouseFlags.Button1Clicked | modifiers
};
MouseEventArgs? receivedEvent = null;
processor.MouseEvent += (_, e) => receivedEvent = e;
// Act
processor.EnqueueMouseEvent (mouseEvent);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.NotNull (receivedEvent);
Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.Button1Clicked));
if (modifiers.HasFlag (MouseFlags.ButtonShift))
{
Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonShift));
}
if (modifiers.HasFlag (MouseFlags.ButtonCtrl))
{
Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonCtrl));
}
if (modifiers.HasFlag (MouseFlags.ButtonAlt))
{
Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonAlt));
}
}
[Theory]
[InlineData (MouseFlags.WheeledUp)]
[InlineData (MouseFlags.WheeledDown)]
[InlineData (MouseFlags.WheeledLeft)]
[InlineData (MouseFlags.WheeledRight)]
public void FakeInput_EnqueueMouseEvent_SupportsMouseWheel (MouseFlags wheelFlag)
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
MouseEventArgs mouseEvent = new ()
{
Position = new (10, 5),
Flags = wheelFlag
};
MouseEventArgs? receivedEvent = null;
processor.MouseEvent += (_, e) => receivedEvent = e;
// Act
processor.EnqueueMouseEvent (mouseEvent);
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.NotNull (receivedEvent);
Assert.True (receivedEvent.Flags.HasFlag (wheelFlag));
}
[Fact]
public void FakeInput_EnqueueMouseEvent_SupportsMouseMove ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
MouseEventArgs [] events =
[
new () { Position = new (0, 0), Flags = MouseFlags.ReportMousePosition },
new () { Position = new (5, 5), Flags = MouseFlags.ReportMousePosition },
new () { Position = new (10, 10), Flags = MouseFlags.ReportMousePosition }
];
// Act
foreach (MouseEventArgs mouseEvent in events)
{
processor.EnqueueMouseEvent (mouseEvent);
}
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert
Assert.Equal (3, receivedEvents.Count);
Assert.Equal (new (0, 0), receivedEvents [0].Position);
Assert.Equal (new (5, 5), receivedEvents [1].Position);
Assert.Equal (new (10, 10), receivedEvents [2].Position);
}
#endregion
#region InputProcessor Pipeline Tests
[Fact]
public void InputProcessor_EnqueueMouseEvent_DoesNotThrow ()
{
// Arrange
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
var processor = new FakeInputProcessor (queue);
// Don't set InputImpl (or set to non-testable)
// Act & Assert - Should not throw even if not implemented
Exception? exception = Record.Exception (() =>
{
processor.EnqueueMouseEvent (
new()
{
Position = new (10, 5),
Flags = MouseFlags.Button1Clicked
});
processor.ProcessQueue ();
});
// The base implementation logs a critical message but doesn't throw
Assert.Null (exception);
}
[Fact]
public void InputProcessor_ProcessQueue_DrainsPendingMouseEvents ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
List<MouseEventArgs> receivedEvents = [];
processor.MouseEvent += (_, e) => receivedEvents.Add (e);
// Act - Enqueue multiple events before processing
processor.EnqueueMouseEvent (new() { Position = new (1, 1), Flags = MouseFlags.Button1Pressed });
processor.EnqueueMouseEvent (new() { Position = new (2, 2), Flags = MouseFlags.ReportMousePosition });
processor.EnqueueMouseEvent (new() { Position = new (3, 3), Flags = MouseFlags.Button1Released });
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
// Assert - After processing, all events should be received
Assert.Empty (queue);
Assert.Equal (3, receivedEvents.Count);
}
#endregion
#region Error Handling Tests
[Fact]
public void FakeInput_EnqueueMouseEvent_WithInvalidEvent_DoesNotThrow ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
// Act & Assert - Empty/default mouse event should not throw
Exception? exception = Record.Exception (() =>
{
processor.EnqueueMouseEvent (new ());
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
});
Assert.Null (exception);
}
[Fact]
public void FakeInput_EnqueueMouseEvent_WithNegativePosition_DoesNotThrow ()
{
// Arrange
var fakeInput = new FakeInput ();
ConcurrentQueue<ConsoleKeyInfo> queue = new ();
fakeInput.Initialize (queue);
var processor = new FakeInputProcessor (queue);
processor.InputImpl = fakeInput;
// Act & Assert - Negative positions should not throw
Exception? exception = Record.Exception (() =>
{
processor.EnqueueMouseEvent (
new()
{
Position = new (-10, -5),
Flags = MouseFlags.Button1Clicked
});
SimulateInputThread (fakeInput, queue);
processor.ProcessQueue ();
});
Assert.Null (exception);
}
#endregion
}

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@@ -591,4 +591,20 @@ public class KeyTests
r.Dispose ();
}
[Fact]
public void Set_Key_Separator_With_Rune_Default_Ensure_Using_The_Default_Plus ()
{
Key key = new (Key.A.WithCtrl);
Assert.Equal ((Rune)'+', Key.Separator);
Assert.Equal ("Ctrl+A", key.ToString ());
// NOTE: This means this test can't be parallelized
Key.Separator = new ('-');
Assert.Equal ((Rune)'-', Key.Separator);
Assert.Equal ("Ctrl-A", key.ToString ());
Key.Separator = new ();
Assert.Equal ((Rune)'+', Key.Separator);
Assert.Equal ("Ctrl+A", key.ToString ());
}
}