diff --git a/Terminal.Gui/Views/ListView.cs b/Terminal.Gui/Views/ListView.cs
index 762c002b4..02deb08ad 100644
--- a/Terminal.Gui/Views/ListView.cs
+++ b/Terminal.Gui/Views/ListView.cs
@@ -4,7 +4,7 @@
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
-//
+//
// TODO:
// - Should we support multiple columns, if so, how should that be done?
// - Show mark for items that have been marked.
@@ -15,8 +15,8 @@
// - Would need a way to specify widths
// - Should it automatically extract data out of structs/classes based on public fields/properties?
// - It seems that this would be useful just for the "simple" API, not the IListDAtaSource, as that one has full support for it.
-// - Should a function be specified that retrieves the individual elements?
-//
+// - Should a function be specified that retrieves the individual elements?
+//
using System;
using System.Collections;
using System.Collections.Generic;
@@ -38,6 +38,8 @@ namespace Terminal.Gui {
/// This method is invoked to render a specified item, the method should cover the entire provided width.
///
/// The render.
+ /// The list view to render.
+ /// The console driver to render.
/// Describes whether the item being rendered is currently selected by the user.
/// The index of the item to render, zero for the first item and so on.
/// The column where the rendering will start
@@ -69,11 +71,11 @@ namespace Terminal.Gui {
///
///
/// The ListView displays lists of data and allows the user to scroll through the data
- /// and optionally mark elements of the list (controlled by the AllowsMark property).
+ /// and optionally mark elements of the list (controlled by the AllowsMark property).
///
///
/// The ListView can either render an arbitrary IList object (for example, arrays, List<T>
- /// and other collections) which are drawn by drawing the string/ustring contents or the
+ /// and other collections) which are drawn by drawing the string/ustring contents or the
/// result of calling ToString(). Alternatively, you can provide you own IListDataSource
/// object that gives you full control of what is rendered.
///
@@ -90,7 +92,7 @@ namespace Terminal.Gui {
///
/// When AllowsMark is set to true, then the rendering will prefix the list rendering with
/// [x] or [ ] and bind the space character to toggle the selection. If you desire a different
- /// marking style do not set the property and provide your own custom rendering.
+ /// marking style do not set the property and provide your own custom rendering.
///
///
public class ListView : View {
@@ -142,7 +144,7 @@ namespace Terminal.Gui {
bool allowsMarking;
///
- /// Gets or sets a value indicating whether this allows items to be marked.
+ /// Gets or sets a value indicating whether this allows items to be marked.
///
/// true if allows marking elements of the list; otherwise, false.
///
@@ -159,6 +161,9 @@ namespace Terminal.Gui {
}
}
+ ///
+ /// If set to true allows more than one item to be selected. If false only allow one item selected.
+ ///
public bool AllowsMultipleSelection { get; set; } = true;
///
@@ -179,7 +184,7 @@ namespace Terminal.Gui {
}
///
- /// Gets or sets the currently selecteded item.
+ /// Gets or sets the currently selected item.
///
/// The selected item.
public int SelectedItem {
@@ -330,8 +335,10 @@ namespace Terminal.Gui {
return false;
if (!AllowsMultipleSelection) {
for (int i = 0; i < Source.Count; i++) {
- if (Source.IsMarked (i) && i != selected)
- return false;
+ if (Source.IsMarked (i) && i != selected) {
+ Source.SetMark (i, false);
+ return true;
+ }
}
}
return true;