mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-31 10:17:55 +01:00
856
Tests/UnitTestsParallelizable/Application/TimeoutTests.cs
Normal file
856
Tests/UnitTestsParallelizable/Application/TimeoutTests.cs
Normal file
@@ -0,0 +1,856 @@
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using Xunit.Abstractions;
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// ReSharper disable AccessToDisposedClosure
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#pragma warning disable xUnit1031
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namespace ApplicationTests.Timeout;
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/// <summary>
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/// Tests for timeout behavior and functionality.
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/// These tests verify that timeouts fire correctly, can be added/removed,
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/// handle exceptions properly, and work with Application.Run() calls.
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/// </summary>
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public class TimeoutTests (ITestOutputHelper output)
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{
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[Fact]
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public void AddTimeout_Callback_Can_Add_New_Timeout ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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var firstFired = false;
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var secondFired = false;
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app.AddTimeout (
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TimeSpan.FromMilliseconds (50),
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() =>
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{
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firstFired = true;
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// Add another timeout from within callback
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app.AddTimeout (
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TimeSpan.FromMilliseconds (50),
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() =>
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{
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secondFired = true;
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app.RequestStop ();
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return false;
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}
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);
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return false;
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}
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);
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// Defensive: use iteration counter instead of time-based safety timeout
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var iterations = 0;
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app.Iteration += IterationHandler;
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try
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{
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app.Run<Runnable> ();
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Assert.True (firstFired);
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Assert.True (secondFired);
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}
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finally
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{
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app.Iteration -= IterationHandler;
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}
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return;
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void IterationHandler (object? s, EventArgs<IApplication?> e)
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{
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iterations++;
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// Stop if test objectives met or safety limit reached
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if ((firstFired && secondFired) || iterations > 1000)
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{
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app.RequestStop ();
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}
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}
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}
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[Fact]
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public void AddTimeout_Exception_In_Callback_Propagates ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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var exceptionThrown = false;
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app.AddTimeout (
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TimeSpan.FromMilliseconds (50),
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() =>
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{
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exceptionThrown = true;
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throw new InvalidOperationException ("Test exception");
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});
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// Defensive: use iteration counter
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var iterations = 0;
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app.Iteration += IterationHandler;
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try
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{
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Assert.Throws<InvalidOperationException> (() => app.Run<Runnable> ());
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Assert.True (exceptionThrown, "Exception callback should have been invoked");
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}
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finally
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{
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app.Iteration -= IterationHandler;
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}
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return;
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void IterationHandler (object? s, EventArgs<IApplication?> e)
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{
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iterations++;
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// Safety stop if exception not thrown after many iterations
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if (iterations > 1000 && !exceptionThrown)
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{
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app.RequestStop ();
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}
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}
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}
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[Fact]
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public void AddTimeout_Fires ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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uint timeoutTime = 100;
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var timeoutFired = false;
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// Setup a timeout that will fire
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app.AddTimeout (
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TimeSpan.FromMilliseconds (timeoutTime),
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() =>
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{
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timeoutFired = true;
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// Return false so the timer does not repeat
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return false;
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}
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);
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// The timeout has not fired yet
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Assert.False (timeoutFired);
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// Block the thread to prove the timeout does not fire on a background thread
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Thread.Sleep ((int)timeoutTime * 2);
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Assert.False (timeoutFired);
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app.StopAfterFirstIteration = true;
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app.Run<Runnable> ();
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// The timeout should have fired
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Assert.True (timeoutFired);
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}
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[Fact]
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public void AddTimeout_From_Background_Thread_Fires ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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var timeoutFired = false;
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using var taskCompleted = new ManualResetEventSlim (false);
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Task.Run (() =>
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{
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Thread.Sleep (50); // Ensure we're on background thread
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app.Invoke (() =>
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{
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app.AddTimeout (
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TimeSpan.FromMilliseconds (100),
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() =>
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{
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timeoutFired = true;
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taskCompleted.Set ();
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app.RequestStop ();
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return false;
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}
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);
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}
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);
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}
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);
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// Use iteration counter for safety instead of time
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var iterations = 0;
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app.Iteration += IterationHandler;
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try
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{
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app.Run<Runnable> ();
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// Defensive: wait with timeout
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Assert.True (taskCompleted.Wait (TimeSpan.FromSeconds (5)), "Timeout from background thread should have completed");
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Assert.True (timeoutFired);
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}
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finally
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{
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app.Iteration -= IterationHandler;
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}
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return;
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void IterationHandler (object? s, EventArgs<IApplication?> e)
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{
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iterations++;
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// Safety stop
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if (iterations > 1000)
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{
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app.RequestStop ();
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}
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}
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}
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[Fact]
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public void AddTimeout_High_Frequency_All_Fire ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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const int TIMEOUT_COUNT = 50; // Reduced from 100 for performance
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var firedCount = 0;
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for (var i = 0; i < TIMEOUT_COUNT; i++)
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{
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app.AddTimeout (
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TimeSpan.FromMilliseconds (10 + i * 5),
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() =>
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{
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Interlocked.Increment (ref firedCount);
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return false;
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}
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);
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}
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// Use iteration counter and event completion instead of time-based safety
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var iterations = 0;
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app.Iteration += IterationHandler;
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try
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{
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app.Run<Runnable> ();
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Assert.Equal (TIMEOUT_COUNT, firedCount);
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}
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finally
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{
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app.Iteration -= IterationHandler;
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}
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return;
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void IterationHandler (object? s, EventArgs<IApplication?> e)
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{
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iterations++;
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// Stop when all timeouts fired or safety limit reached
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if (firedCount >= TIMEOUT_COUNT || iterations > 2000)
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{
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app.RequestStop ();
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}
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}
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}
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[Fact]
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public void Long_Running_Callback_Delays_Subsequent_Timeouts ()
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{
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using IApplication app = Application.Create ();
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app.Init ("fake");
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var firstStarted = false;
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var secondFired = false;
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var firstCompleted = false;
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// Long-running timeout
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app.AddTimeout (
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TimeSpan.FromMilliseconds (50),
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() =>
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{
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firstStarted = true;
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Thread.Sleep (200); // Simulate long operation
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firstCompleted = true;
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return false;
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}
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);
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// This should fire even though first is still running
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app.AddTimeout (
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TimeSpan.FromMilliseconds (100),
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() =>
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{
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secondFired = true;
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||||
return false;
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||||
}
|
||||
);
|
||||
|
||||
// Use iteration counter instead of time-based timeout
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||||
var iterations = 0;
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||||
app.Iteration += IterationHandler;
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||||
|
||||
try
|
||||
{
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app.Run<Runnable> ();
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|
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Assert.True (firstStarted);
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Assert.True (secondFired);
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Assert.True (firstCompleted);
|
||||
}
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||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
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{
|
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iterations++;
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||||
|
||||
// Stop when both complete or safety limit
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if ((firstCompleted && secondFired) || iterations > 2000)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
[Fact]
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||||
public void AddTimeout_Multiple_Fire_In_Order ()
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{
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||||
using IApplication app = Application.Create ();
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app.Init ("fake");
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List<int> executionOrder = new ();
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app.AddTimeout (
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TimeSpan.FromMilliseconds (300),
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() =>
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{
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executionOrder.Add (3);
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||||
return false;
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||||
});
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app.AddTimeout (
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TimeSpan.FromMilliseconds (100),
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() =>
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{
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executionOrder.Add (1);
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return false;
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});
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app.AddTimeout (
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TimeSpan.FromMilliseconds (200),
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() =>
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{
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executionOrder.Add (2);
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return false;
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});
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var iterations = 0;
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||||
|
||||
app.Iteration += IterationHandler;
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try
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{
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||||
app.Run<Runnable> ();
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||||
Assert.Equal (new [] { 1, 2, 3 }, executionOrder);
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||||
}
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||||
finally
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{
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||||
app.Iteration -= IterationHandler;
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}
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||||
|
||||
return;
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|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
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||||
{
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||||
iterations++;
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||||
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||||
// Stop after timeouts fire or max iterations (defensive)
|
||||
if (executionOrder.Count == 3 || iterations > 1000)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
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||||
}
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||||
}
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||||
|
||||
[Fact]
|
||||
public void AddTimeout_Multiple_TimeSpan_Zero_All_Fire ()
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||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
const int TIMEOUT_COUNT = 10;
|
||||
var firedCount = 0;
|
||||
|
||||
for (var i = 0; i < TIMEOUT_COUNT; i++)
|
||||
{
|
||||
app.AddTimeout (
|
||||
TimeSpan.Zero,
|
||||
() =>
|
||||
{
|
||||
Interlocked.Increment (ref firedCount);
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
var iterations = 0;
|
||||
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.Equal (TIMEOUT_COUNT, firedCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Defensive: stop after timeouts fire or max iterations
|
||||
if (firedCount == TIMEOUT_COUNT || iterations > 100)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddTimeout_Nested_Run_Parent_Timeout_Fires ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var parentTimeoutFired = false;
|
||||
var childTimeoutFired = false;
|
||||
var nestedRunCompleted = false;
|
||||
|
||||
// Parent timeout - fires after child modal opens
|
||||
app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (200),
|
||||
() =>
|
||||
{
|
||||
parentTimeoutFired = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
// After 100ms, open nested modal
|
||||
app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (100),
|
||||
() =>
|
||||
{
|
||||
var childRunnable = new Runnable ();
|
||||
|
||||
// Child timeout
|
||||
app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (50),
|
||||
() =>
|
||||
{
|
||||
childTimeoutFired = true;
|
||||
app.RequestStop (childRunnable);
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
app.Run (childRunnable);
|
||||
nestedRunCompleted = true;
|
||||
childRunnable.Dispose ();
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
// Use iteration counter instead of time-based safety
|
||||
var iterations = 0;
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.True (childTimeoutFired, "Child timeout should fire during nested Run");
|
||||
Assert.True (parentTimeoutFired, "Parent timeout should continue firing during nested Run");
|
||||
Assert.True (nestedRunCompleted, "Nested run should have completed");
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Stop when objectives met or safety limit
|
||||
if ((parentTimeoutFired && nestedRunCompleted) || iterations > 2000)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddTimeout_Repeating_Fires_Multiple_Times ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var fireCount = 0;
|
||||
|
||||
app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (50),
|
||||
() =>
|
||||
{
|
||||
fireCount++;
|
||||
|
||||
return fireCount < 3; // Repeat 3 times
|
||||
}
|
||||
);
|
||||
|
||||
var iterations = 0;
|
||||
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.Equal (3, fireCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Stop after 3 fires or max iterations (defensive)
|
||||
if (fireCount >= 3 || iterations > 1000)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddTimeout_StopAfterFirstIteration_Immediate_Fires ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var timeoutFired = false;
|
||||
|
||||
app.AddTimeout (
|
||||
TimeSpan.Zero,
|
||||
() =>
|
||||
{
|
||||
timeoutFired = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
app.StopAfterFirstIteration = true;
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.True (timeoutFired);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AddTimeout_TimeSpan_Zero_Fires ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
var timeoutFired = false;
|
||||
|
||||
app.AddTimeout (
|
||||
TimeSpan.Zero,
|
||||
() =>
|
||||
{
|
||||
timeoutFired = true;
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
app.StopAfterFirstIteration = true;
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.True (timeoutFired);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveTimeout_Already_Removed_Returns_False ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
object? token = app.AddTimeout (TimeSpan.FromMilliseconds (100), () => false);
|
||||
|
||||
// Remove once
|
||||
bool removed1 = app.RemoveTimeout (token!);
|
||||
Assert.True (removed1);
|
||||
|
||||
// Try to remove again
|
||||
bool removed2 = app.RemoveTimeout (token!);
|
||||
Assert.False (removed2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveTimeout_Cancels_Timeout ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var timeoutFired = false;
|
||||
|
||||
object? token = app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (100),
|
||||
() =>
|
||||
{
|
||||
timeoutFired = true;
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
// Remove timeout before it fires
|
||||
bool removed = app.RemoveTimeout (token!);
|
||||
Assert.True (removed);
|
||||
|
||||
// Use iteration counter instead of time-based timeout
|
||||
var iterations = 0;
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.False (timeoutFired);
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Since timeout was removed, just need enough iterations to prove it won't fire
|
||||
// With 100ms timeout, give ~50 iterations which is more than enough
|
||||
if (iterations > 50)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveTimeout_Invalid_Token_Returns_False ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var fakeToken = new object ();
|
||||
bool removed = app.RemoveTimeout (fakeToken);
|
||||
|
||||
Assert.False (removed);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TimedEvents_GetTimeout_Invalid_Token_Returns_Null ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var fakeToken = new object ();
|
||||
TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (fakeToken);
|
||||
|
||||
Assert.Null (actualTimeSpan);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TimedEvents_GetTimeout_Returns_Correct_TimeSpan ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
TimeSpan expectedTimeSpan = TimeSpan.FromMilliseconds (500);
|
||||
object? token = app.AddTimeout (expectedTimeSpan, () => false);
|
||||
|
||||
TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (token!);
|
||||
|
||||
Assert.NotNull (actualTimeSpan);
|
||||
Assert.Equal (expectedTimeSpan, actualTimeSpan.Value);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TimedEvents_StopAll_Clears_Timeouts ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
var firedCount = 0;
|
||||
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
app.AddTimeout (
|
||||
TimeSpan.FromMilliseconds (100),
|
||||
() =>
|
||||
{
|
||||
Interlocked.Increment (ref firedCount);
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
Assert.NotEmpty (app.TimedEvents!.Timeouts);
|
||||
|
||||
app.TimedEvents.StopAll ();
|
||||
|
||||
Assert.Empty (app.TimedEvents.Timeouts);
|
||||
|
||||
// Use iteration counter for safety
|
||||
var iterations = 0;
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
Assert.Equal (0, firedCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Since all timeouts were cleared, just need enough iterations to prove they won't fire
|
||||
// With 100ms timeouts, give ~50 iterations which is more than enough
|
||||
if (iterations > 50)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TimedEvents_Timeouts_Property_Is_Thread_Safe ()
|
||||
{
|
||||
using IApplication app = Application.Create ();
|
||||
app.Init ("fake");
|
||||
|
||||
const int THREAD_COUNT = 10;
|
||||
var addedCount = 0;
|
||||
var tasksCompleted = new CountdownEvent (THREAD_COUNT);
|
||||
|
||||
// Add timeouts from multiple threads using Invoke
|
||||
for (var i = 0; i < THREAD_COUNT; i++)
|
||||
{
|
||||
Task.Run (() =>
|
||||
{
|
||||
app.Invoke (() =>
|
||||
{
|
||||
// Add timeout with immediate execution
|
||||
app.AddTimeout (
|
||||
TimeSpan.Zero,
|
||||
() =>
|
||||
{
|
||||
Interlocked.Increment (ref addedCount);
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
tasksCompleted.Signal ();
|
||||
}
|
||||
);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// Use iteration counter to stop when all tasks complete
|
||||
var iterations = 0;
|
||||
app.Iteration += IterationHandler;
|
||||
|
||||
try
|
||||
{
|
||||
app.Run<Runnable> ();
|
||||
|
||||
// Verify we can safely access the Timeouts property from main thread
|
||||
int timeoutCount = app.TimedEvents?.Timeouts.Count ?? 0;
|
||||
|
||||
// Verify no exceptions occurred
|
||||
Assert.True (timeoutCount >= 0, "Should be able to access Timeouts property without exception");
|
||||
|
||||
// Verify all tasks completed and all timeouts fired
|
||||
Assert.True (tasksCompleted.IsSet, "All background tasks should have completed");
|
||||
Assert.Equal (THREAD_COUNT, addedCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
app.Iteration -= IterationHandler;
|
||||
tasksCompleted.Dispose ();
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
||||
{
|
||||
iterations++;
|
||||
|
||||
// Stop when all tasks completed and all timeouts fired, or safety limit
|
||||
if ((tasksCompleted.IsSet && addedCount >= THREAD_COUNT) || iterations > 200)
|
||||
{
|
||||
app.RequestStop ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user