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Tons of V2 API doc fixes (#3932)
* Tons of API doc updates * tweaked scenario * try to fix unit test crash in ubuntu action * try to fix unit test crash in ubuntu action2
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@@ -14,9 +14,6 @@ namespace UICatalog.Scenarios;
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/// "Character Map" application (like Windows' charmap.exe). - Helps test unicode character rendering in Terminal.Gui -
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/// Illustrates how to do infinite scrolling
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/// </summary>
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/// <remarks>
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/// See <see href="CharacterMap/README.md"/>.
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/// </remarks>
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[ScenarioMetadata ("Character Map", "Unicode viewer. Demos infinite content drawing and scrolling.")]
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[ScenarioCategory ("Text and Formatting")]
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[ScenarioCategory ("Drawing")]
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@@ -1,11 +0,0 @@
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# CharacterMap Scenario Deep Dive
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The CharacterMap Scenario is an example of the following Terminal.Gui concepts:
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- **Complex and High-Performnt Drawing** -
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- **Virtual Content Scrolling** -
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- **Advanced ScrollBar Control** -
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- **Unicode wide-glyph Rendering** -
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- **Advanced Layout** -
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- **Cursor Management** -
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- **Context Menu** -
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@@ -9,6 +9,7 @@ namespace UICatalog.Scenarios;
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[ScenarioCategory ("Layout")]
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[ScenarioCategory ("Arrangement")]
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[ScenarioCategory ("Tests")]
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[ScenarioCategory ("Drawing")]
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public class Clipping : Scenario
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{
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private int _hotkeyCount;
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@@ -10,7 +10,6 @@ namespace UICatalog.Scenarios;
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/// </summary>
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/// <remarks>
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/// </remarks>
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/// </example>
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public class EventLog : ListView
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{
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public EventLog ()
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@@ -1,11 +1,9 @@
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global using Attribute = Terminal.Gui.Attribute;
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global using CM = Terminal.Gui.ConfigurationManager;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.CommandLine;
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using System.CommandLine.Builder;
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using System.CommandLine.Help;
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using System.CommandLine.Parsing;
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using System.Data;
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using System.Diagnostics;
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@@ -18,10 +16,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using UICatalog.Scenarios;
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using static Terminal.Gui.ConfigurationManager;
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using Command = Terminal.Gui.Command;
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using RuntimeEnvironment = Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment;
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