Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)

* touching publish.yml

* Fixed UICatalog bugs. Added fluent tests.

* marked v1 menu stuff as obsolte

* Tweaks.
Added View.GetSubMenus<type>().

* fixed unit tests

* general messing around

* general messing around

* Playing with Fluent

* ColorScheme tweaks

* WIP: ColorScheme tweaks

* Playing with Fluent

* Merged from laptop2

* Hacky-ish fixes to:
- #4016
- #4014

* Fixed Region bug preventing menus without borders from working

* Tweaks

* Fixed a bunch of CM issues

* Fixed OoptionSelector

* ip

* FixedCM issues

* Fixed CM issues2

* Revert "FixedCM issues"

This reverts commit dd6c6a70a3.

* Reverted stuff

* Found and fixed bug in AllViews_Center_Properly

* Fixed CM issues2

* removed menuv2 onapplied.
Changed how UICatalog Applys CM

* changed test time out to see if it helkps with ubuntu fails

* reset app on fail?

* back to 1500ms

* Made StatusBar nullable.

* Code Cleanup.

* HexEditor Code Cleanup.

* HexEditor Code Cleanup.

* Back to 3000ms. Sigh.

* Trying different logic

* Trying different logic2

* Fixed potential crash in runlop

* Fixed potential crash in runlop2

* Tweaked Spinner stuff

* Removed TabView from TextEffects scenario. Not needed and possible culprit.

* back to 2000ms

* WIP: Revamping menu scenarios

* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.

* fixed unit test

* Fixed warnings

* Fixed warnings2

* Fixed File.Exit

* WIP: Dealing with QuitKey struggles

* WIP: Dealing with QuitKey struggles 2

* WIP: Dealing with QuitKey struggles 3

* Fixed ListView collection nav bug

* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.

* Lots of refactoring and fixing

* Lots of unit test issues

* Fixed DebugIDisposable issues

* Fixed release build issue

* Fixed release build issue 2

* DebugIDisposable -> EnableDebugIDisposableAsserts and more

* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2

* Fixed Menus scenario - context menu

* Added @bdisp suggested assert. Commented it out as it breaks tests.

* Code cleanup

* Fixed disposed but

* Fixed UICatalog exit

* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
This commit is contained in:
Tig
2025-04-24 05:17:58 -06:00
parent eaa9ee1ef6
commit e311cad7ac
136 changed files with 5109 additions and 2214 deletions

View File

@@ -119,99 +119,6 @@ public class KeyboardTests
top.Dispose ();
}
[Fact]
public void KeyUp_Event ()
{
Application.Init (new FakeDriver ());
// Setup some fake keypresses (This)
var input = "Tests";
Key originalQuitKey = Application.QuitKey;
Application.QuitKey = Key.Q.WithCtrl;
// Put a control-q in at the end
FakeConsole.MockKeyPresses.Push (new ('Q', ConsoleKey.Q, false, false, true));
foreach (char c in input.Reverse ())
{
if (char.IsLetter (c))
{
FakeConsole.MockKeyPresses.Push (
new (
c,
(ConsoleKey)char.ToUpper (c),
char.IsUpper (c),
false,
false
)
);
}
else
{
FakeConsole.MockKeyPresses.Push (
new (
c,
(ConsoleKey)c,
false,
false,
false
)
);
}
}
int stackSize = FakeConsole.MockKeyPresses.Count;
var iterations = 0;
Application.Iteration += (s, a) =>
{
iterations++;
// Stop if we run out of control...
if (iterations > 10)
{
Application.RequestStop ();
}
};
var keyUps = 0;
var output = string.Empty;
var top = new Toplevel ();
top.KeyUp += (sender, args) =>
{
if (args.KeyCode != (KeyCode.CtrlMask | KeyCode.Q))
{
output += args.AsRune;
}
keyUps++;
};
Application.Run (top);
Application.QuitKey = originalQuitKey;
// Input string should match output
Assert.Equal (input, output);
// # of key up events should match stack size
//Assert.Equal (stackSize, keyUps);
// We can't use numbers variables on the left side of an Assert.Equal/NotEqual,
// it must be literal (Linux only).
Assert.Equal (6, keyUps);
// # of key up events should match # of iterations
Assert.Equal (stackSize, iterations);
top.Dispose ();
Application.Shutdown ();
Assert.Null (Application.Top);
Assert.Null (Application.MainLoop);
Assert.Null (Application.Driver);
}
[Fact]
public void NextTabGroupKey_Moves_Focus_To_TabStop_In_Next_TabGroup ()
{