mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
This commit is contained in:
@@ -119,99 +119,6 @@ public class KeyboardTests
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top.Dispose ();
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}
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[Fact]
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public void KeyUp_Event ()
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{
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Application.Init (new FakeDriver ());
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// Setup some fake keypresses (This)
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var input = "Tests";
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Key originalQuitKey = Application.QuitKey;
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Application.QuitKey = Key.Q.WithCtrl;
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// Put a control-q in at the end
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FakeConsole.MockKeyPresses.Push (new ('Q', ConsoleKey.Q, false, false, true));
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foreach (char c in input.Reverse ())
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{
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if (char.IsLetter (c))
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{
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FakeConsole.MockKeyPresses.Push (
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new (
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c,
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(ConsoleKey)char.ToUpper (c),
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char.IsUpper (c),
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false,
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false
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)
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);
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}
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else
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{
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FakeConsole.MockKeyPresses.Push (
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new (
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c,
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(ConsoleKey)c,
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false,
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false,
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false
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)
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);
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}
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}
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int stackSize = FakeConsole.MockKeyPresses.Count;
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var iterations = 0;
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Application.Iteration += (s, a) =>
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{
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iterations++;
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// Stop if we run out of control...
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if (iterations > 10)
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{
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Application.RequestStop ();
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}
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};
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var keyUps = 0;
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var output = string.Empty;
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var top = new Toplevel ();
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top.KeyUp += (sender, args) =>
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{
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if (args.KeyCode != (KeyCode.CtrlMask | KeyCode.Q))
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{
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output += args.AsRune;
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}
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keyUps++;
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};
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Application.Run (top);
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Application.QuitKey = originalQuitKey;
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// Input string should match output
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Assert.Equal (input, output);
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// # of key up events should match stack size
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//Assert.Equal (stackSize, keyUps);
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// We can't use numbers variables on the left side of an Assert.Equal/NotEqual,
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// it must be literal (Linux only).
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Assert.Equal (6, keyUps);
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// # of key up events should match # of iterations
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Assert.Equal (stackSize, iterations);
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top.Dispose ();
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Application.Shutdown ();
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Assert.Null (Application.Top);
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Assert.Null (Application.MainLoop);
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Assert.Null (Application.Driver);
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}
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[Fact]
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public void NextTabGroupKey_Moves_Focus_To_TabStop_In_Next_TabGroup ()
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{
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