diff --git a/Terminal.Gui/Core.cs b/Terminal.Gui/Core.cs index 783a33475..12cd26705 100644 --- a/Terminal.Gui/Core.cs +++ b/Terminal.Gui/Core.cs @@ -1650,7 +1650,7 @@ namespace Terminal.Gui { int l = m ? 1 : 0; ny = Math.Max (y, l); if (SuperView == null || SuperView.GetType() != typeof(Toplevel)) - s = Application.Top.HasStatusBar; + s = Application.Top.StatusBar != null; else s = ((Toplevel)SuperView).StatusBar != null; l = s ? Driver.Rows - 1 : Driver.Rows; diff --git a/UICatalog/Scenarios/Progress.cs b/UICatalog/Scenarios/Progress.cs index 1c7c327f9..ac3f27b51 100644 --- a/UICatalog/Scenarios/Progress.cs +++ b/UICatalog/Scenarios/Progress.cs @@ -81,12 +81,12 @@ namespace UICatalog { _activityProgressBar.Fraction = 0F; _pulseProgressBar.Fraction = 0F; - _timer = new Timer ((o) => Application.MainLoop.Invoke (() => Pulse ()), null, 0, 10); + _timer = new Timer ((o) => Application.MainLoop.Invoke (() => Pulse ()), null, 0, 250); // BUGBUG: This timeout does nothing but return true, however it trigger the Application.MainLoop // to run the Action. Without this timeout, the display updates are random, // or triggered by user interaction with the UI. See #155 - _timeoutToken = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (10), loop => true); + //_timeoutToken = Application.MainLoop.AddTimeout (TimeSpan.FromMilliseconds (10), loop => true); } private void Stop ()