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Reamed Bounds -> ViewPort to see how it feels
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@@ -12,7 +12,7 @@ public partial class View
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/// <summary>Event fired when a mouse event occurs.</summary>
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/// <remarks>
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/// <para>
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/// The coordinates are relative to <see cref="View.Bounds"/>.
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/// The coordinates are relative to <see cref="Viewport"/>.
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/// </para>
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/// </remarks>
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public event EventHandler<MouseEventEventArgs> MouseEvent;
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@@ -24,24 +24,24 @@ public partial class View
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/// <see cref="MouseEvent.Flags"/> to see which button was clicked.
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/// </para>
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/// <para>
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/// The coordinates are relative to <see cref="View.Bounds"/>.
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/// The coordinates are relative to <see cref="Viewport"/>.
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/// </para>
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/// </remarks>
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public event EventHandler<MouseEventEventArgs> MouseClick;
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/// <summary>Event fired when the mouse moves into the View's <see cref="Bounds"/>.</summary>
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/// <summary>Event fired when the mouse moves into the View's <see cref="Viewport"/>.</summary>
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public event EventHandler<MouseEventEventArgs> MouseEnter;
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/// <summary>Event fired when the mouse leaves the View's <see cref="Bounds"/>.</summary>
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/// <summary>Event fired when the mouse leaves the View's <see cref="Viewport"/>.</summary>
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public event EventHandler<MouseEventEventArgs> MouseLeave;
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// TODO: OnMouseEnter should not be public virtual, but protected.
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/// <summary>
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/// Called when the mouse enters the View's <see cref="Bounds"/>. The view will now receive mouse events until the mouse leaves
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/// Called when the mouse enters the View's <see cref="Viewport"/>. The view will now receive mouse events until the mouse leaves
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/// the view. At which time, <see cref="OnMouseLeave(Gui.MouseEvent)"/> will be called.
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/// </summary>
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/// <remarks>
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/// The coordinates are relative to <see cref="View.Bounds"/>.
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/// The coordinates are relative to <see cref="Viewport"/>.
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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@@ -65,11 +65,11 @@ public partial class View
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// TODO: OnMouseLeave should not be public virtual, but protected.
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/// <summary>
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/// Called when the mouse has moved out of the View's <see cref="Bounds"/>. The view will no longer receive mouse events (until the
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/// Called when the mouse has moved out of the View's <see cref="Viewport"/>. The view will no longer receive mouse events (until the
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/// mouse moves within the view again and <see cref="OnMouseEnter(Gui.MouseEvent)"/> is called).
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/// </summary>
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/// <remarks>
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/// The coordinates are relative to <see cref="View.Bounds"/>.
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/// The coordinates are relative to <see cref="Viewport"/>.
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/// </remarks>
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/// <param name="mouseEvent"></param>
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/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
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@@ -92,10 +92,10 @@ public partial class View
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}
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// TODO: OnMouseEvent should not be public virtual, but protected.
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/// <summary>Called when a mouse event occurs within the view's <see cref="Bounds"/>.</summary>
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/// <summary>Called when a mouse event occurs within the view's <see cref="Viewport"/>.</summary>
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/// <remarks>
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/// <para>
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/// The coordinates are relative to <see cref="View.Bounds"/>.
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/// The coordinates are relative to <see cref="Viewport"/>.
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/// </para>
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/// </remarks>
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/// <param name="mouseEvent"></param>
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