* Add collection search matcher
* Fix naming
* fix naming
* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation
* Add ICollectionNavigator interface
* Move to separate file IListCollectionNavigator
* Update class diagram
* update class diagram
* Add tests for overriding ICollectionNavigatorMatcher
* xmldoc and nullability warning fixes
* Code Cleanup
* Make requested changes to naming and terminology
* Move to seperate namespace
* Update class diagram and change TreeView to reference the interface not concrete class
* Switch to implicit new
* highlight that this class also works with tree view
* Apply tig patch to ensure keybindings get priority over navigator
See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893
* Apply 'keybinding has priority' fix to TreeView too
* Apply 'keybindngs priority over navigation' fix to TableView
* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision
* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel
* Change logging in collection navigator from Trace to Debug
* Switch to NewKeyDownEvent and directly setting HasFocus
* Remove application top dependency
* Remove references to application
* Remove Application
* Move new tests to parallel
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Add constructor Key(int) and operator for handled with non-Bmp.
* Fix TextField non-BMP issues
* Fix TextField PositionCursor.
* Reformat
* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT
* Add handle IsValidInput in FakeDriver and unit tests
* Fixes#3984 - `Margin` w/out shadow should not force draw (#3985)
* shortcut tests
* Generic demos
* Optimize Margin to not defer draw if there's no shadow
* Fixes#4041. WSLClipboard doesn't handles well with surrogate pairs
* Avoid running Clipboard.Contents twice
* Fixes#4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost
* Moving tests to the parallelizable unit tests
* Remove unused folder
* Prevent warnings about not installed nuget packages
* Using Toplevel instead of Application.Top
* Cleanup code
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
* Added Applicaton.Popover.
Refactored FindDeepestView
* Popover prototype
* Testing highlight
* Fixed click outside issue
* Fixed DialogTests
* Fixed click outside issue (agbain)
* Enabled mouse wheel in Bar
* Enabled mouse wheel in Bar
* Progress. Broke arrangement
* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.
* Can't set ForceDriver to empty in Resources/config.json.
* added BUGBUG
* Made Position/ScreenPosition clear
* Added View.IsInHierarchy tests
* Added Contextmenuv2 scenario.
* Implemented CM2 in TextView
* Removed unneeded CM stuff from testhelpers
* Shortcut API docs
* Fixed keybinding unit tests
* Fixed mouse handling
* Fighting with CM related unit test failures
* Unit tests pass. I think.
* Shortcut code cleanup
* TextView uses new CM2
* Starting on OnSelect etc...
* Starting on OnSelect etc...
* Fixed ContextMenuv2
* ContextMenu is working again.
* Ugh. ANd fixed button api docs
* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).
* Made Scenarios compatible with #nullable enable
* Undid some keybinding stuff
* Fixed stuff
* Sped up unit tests
* Sped up unit tests 2
* Sped up unit tests 3
* Messing with menus
* merged latest v2_develop
* Added more Popover unit tests
* Added more Popover unit tests2
* Fixed positioning bug
* Fixed mouse bug
* Fixed Bar draw issue
* WIP
* merge v2_develop
* CM2 sorta works
* Enabled Bar subclasses to have IDesignable
* Added ViewportSettings.Transparent
* Region -> nullable enable
* Added ViewportSettigs Editor
* merged v2_develop part 2
* merged v2_develop part 3
* WIP: GetViewsUnderMouse
* WIP: More GetViewsUnderMouse work
* Bars works again
* Added unit tests
* CM now works
* MenuItemv2 POC
* SubMenu POC
* CommandNotBound
* More POC
* Optimize Margin to not defer draw if there's no shadow
* Logger cleanup
* Reverted Generic
* Cascading mostly working
* fixed layout bug
* API docs
* API docs
* Fixed cascade
* Events basically work
* code cleanup
* Fixed IsDefault bug;
* Enabled hotkey support
* Made context-menu-like
* Improved usability
* Refactored ApplicationPopover again
* Cleanup
* Menuv2 POC basically complete
* Code Cleanup
* Made menu API simpler
* Fixed Strings bugs
* Got old ContextMenu scenario mostly working
* ContextMenu scenario now works
* ContextMenu fixes
* ContextMenu fixes
* Tons of menu cleanup
* ContextMenu works in TextView
* Fixed unit tes
* Added unit tests
* Fixed tests
* code cleanup
* More code cleanup
* Deep dive
* scenario
* typos
* Demo colorpicker in a Menu
* Added Region tests proving Region is broken in some Union cases
* fixed v2win/net
* Add W3C color enum with the RGB as numeric value
* Add transform helper class for W3cColor enum
For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.
Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.
* IColorNameResolver enable null analysis
* Remove obsolete color name related ResourceManagerTests
* Replace remains of W3CColors with direct W3C color name resolver
Temporarily breaks backwards compatibility and tests even further.
* Add ANSI 4-bit (ColorName16) color name resolver
* Add multi-standard color name resolver
Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.
* Split conditional name resolver test cases
* Change W3C colors tests to be similar to name resolvers
* Change W3cColorsTests to W3cColorNameResolverTests
More consistent when all the tests refer to the color name resolver layer.
* Make W3cColors internal
Color name resolver is the public interface.
* W3cColors: Use Color.Argb instead of individual RGB components
* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names
Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.
* Remove leftover color string resources
* Consistent position for IColorNameResolver #nullable enable directive
* Add missing XML comments to ColorScheme.Colors.cs
Uses StringBuilder and char span indexof search to reduce intermediate allocations.
The new implementation behaves slightly different compared to old implementation. In synthetic LFCR scenario it is correctly removed while the old implementation left the CR, which seems like an off-by-one error.
* Subview clean up
* New Add/Remove event pattern
* Using Logging
* cleanup
* Subview -> SubView
* Test code cleanup. Killed many warnings.
* Fix tznind feedback
* Refactored AllViewTest helpers
* Moved keyboard tests to parallel
* Moved mouse tests to parallel
* Moved view tests to parallel
* Test code cleanup. Killed many warnings.
* dupe test
* Some mouse tests can't run in parallel because MouseGrabView
* Made SpinnerView more testable
* Moved more tests
* SubViews to IReadOnlyCollection<View>
* SubViews to IReadOnlyCollection<View> 2
* scrollbar tests
* shortcut tests
* Use InternalSubViews vs. _subviews
* Nuked View.IsAdded.
Added View.SuperViewChanged.
* API doc updats
* Unit Test tweak
* Unit Test tweak
* Tons of API doc updates
* Removed stale test
* Removed stale tests
* Fixed Skipped Shadow test 1
* Fixed Skipped Shadow test 2
* Fixed Skipped Shadow test 3
* Removed stale test
* Removed stale test2
* Explicit unregister of event handler on Application.Driver!.ClearedContents
* Added Toplevels to dict
* code cleanup
* spelling error
* Removed stale test3
* Removed stale test4
* Removed stale test5
* added script
* tweaked script
* tweaked script
* Created StressTests project; moved some tests
* Created IntegrationTests project; moved some tests
* New yml
* made old yml just unit tests
* Tweaked Button_IsDefault_Raises_Accepted_Correctly
* tweaked script
* cleaned up ymls
* tweakled up ymls
* stress tests...
* stress tests on ubuntu only
* Fixed WindowsDriver in InvokeLeakTest
* Fixed WindowsDriver in InvokeLeakTest2
* Added Directory.Packages.props.
Added Directory.Build.props
* Shortened StressTest time
* Removed dupe file.
* DemoFiles
* Moved all tests to ./Tests dir.
* Fixed release build issue
* Fixed .sln file
* Fixed .sl* files
* Fixing ymls
* Fixing interation tests
* Create link to the file TestHelpers.
* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.
* fixing logs
* fixing logs2
* fixing logs3
* don't require stress to pass for PRs
* Fix a failure?
* tweaked script
* Coudl this be it?
* Moved tons of tests to parallelizable
* Fixed some stuff
* Script to find duplicate tests
* Testing workflows
* Updated to v4
* Fix RelativeBasePath issue
* Replace powershell to pwsh
* Add ignore projects.
* Removed dupe unit tests
* Code cleanup of tests
* Cleaned up test warnings
* yml tweak
* Moved setter
* tweak ymls
* just randomly throwing spaghetti at a wall
* Enable runing 5 test runners in par
* Turned off DEBUG_DISPOSABLE for par tests
* RunningUnitTests=true
* code cleanup (forcing more Action runs)
* DISABLE_DEBUG_IDISPOSABLE
* Added View.DebugIDisposable. False by default.
* Remobed bogus tareet
* Remobed bogus tareet2
* fixed warning
* added api doc
* fixed warning
* fixed warning
* fixed warning2
* fixed warning3
* fixed warning4
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>