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39755a044a6e54badb7affc63dbb5f68ff531e42
4 Commits
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51dda7e69f |
Fixes #3947 Adds Fake driver and fixes fluent tests (iteration-zero) (#4225)
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
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cab22566ea |
Fixes #4107 - Revamps Terminal.Gui's namespace (#4109)
* upgraded to gitversion 6 2 * Remove invalid prevent-increment property * upgraded to gitversion 6 3 * Fixed gitversion * touching publish.yml * cleanup * Fixes #4000. Named colors as enums. (#4005) * Add W3C color enum with the RGB as numeric value * Add transform helper class for W3cColor enum For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values. Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level. * IColorNameResolver enable null analysis * Remove obsolete color name related ResourceManagerTests * Replace remains of W3CColors with direct W3C color name resolver Temporarily breaks backwards compatibility and tests even further. * Add ANSI 4-bit (ColorName16) color name resolver * Add multi-standard color name resolver Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker. * Split conditional name resolver test cases * Change W3C colors tests to be similar to name resolvers * Change W3cColorsTests to W3cColorNameResolverTests More consistent when all the tests refer to the color name resolver layer. * Make W3cColors internal Color name resolver is the public interface. * W3cColors: Use Color.Argb instead of individual RGB components * MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine. * Remove leftover color string resources * Consistent position for IColorNameResolver #nullable enable directive * Add missing XML comments to ColorScheme.Colors.cs * Fixes #3691 - Adds `ViewArrangement.Popover` (#3852) * Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net * Partially Fixes #2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008) * touching publish.yml * Nuked ContextMenuv2 - use PopverMenu instead * WIP context menu stuff * More robust dispose * Removed ConextMenu; use PopoverMenu instead * Code cleanup * Code cleanup2 * Partially Fixes #2975 - Upgrades UICatalog to `Menuv2` (#4011) * Fixes #4009 - fix tree ordering (#4015) * Fixes #4022 file dialog tests and bugfix for cancellation (#4024) * Add class for detecting information about console in extensible way * WIP - Create test for reordering * Change Dictionary to List and preserve TreeBuilder order * Add test to ensure branch expansion/status remains consistent despite reorder * Cleanup code * Fix regression when removed child was the selected one * Revert "Add class for detecting information about console in extensible way" This reverts commit |
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06e0ed0f29 |
Fixes #3966. TextField crashes app when pasting unicode surrogate pair (#3982)
* Add constructor Key(int) and operator for handled with non-Bmp. * Fix TextField non-BMP issues * Fix TextField PositionCursor. * Reformat * Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT * Add handle IsValidInput in FakeDriver and unit tests * Fixes #3984 - `Margin` w/out shadow should not force draw (#3985) * shortcut tests * Generic demos * Optimize Margin to not defer draw if there's no shadow * Fixes #4041. WSLClipboard doesn't handles well with surrogate pairs * Avoid running Clipboard.Contents twice * Fixes #4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost * Moving tests to the parallelizable unit tests * Remove unused folder * Prevent warnings about not installed nuget packages * Using Toplevel instead of Application.Top * Cleanup code --------- Co-authored-by: Tig <tig@users.noreply.github.com> |
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b0f32811eb |
Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates * Removed stale test * Removed stale tests * Fixed Skipped Shadow test 1 * Fixed Skipped Shadow test 2 * Fixed Skipped Shadow test 3 * Removed stale test * Removed stale test2 * Explicit unregister of event handler on Application.Driver!.ClearedContents * Added Toplevels to dict * code cleanup * spelling error * Removed stale test3 * Removed stale test4 * Removed stale test5 * added script * tweaked script * tweaked script * Created StressTests project; moved some tests * Created IntegrationTests project; moved some tests * New yml * made old yml just unit tests * Tweaked Button_IsDefault_Raises_Accepted_Correctly * tweaked script * cleaned up ymls * tweakled up ymls * stress tests... * stress tests on ubuntu only * Fixed WindowsDriver in InvokeLeakTest * Fixed WindowsDriver in InvokeLeakTest2 * Added Directory.Packages.props. Added Directory.Build.props * Shortened StressTest time * Removed dupe file. * DemoFiles * Moved all tests to ./Tests dir. * Fixed release build issue * Fixed .sln file * Fixed .sl* files * Fixing ymls * Fixing interation tests * Create link to the file TestHelpers. * Created Tests/UnitTestsParallelizable. Moved all obviously parallelizable tests. Updated yml. * fixing logs * fixing logs2 * fixing logs3 * don't require stress to pass for PRs * Fix a failure? * tweaked script * Coudl this be it? * Moved tons of tests to parallelizable * Fixed some stuff * Script to find duplicate tests * Testing workflows * Updated to v4 * Fix RelativeBasePath issue * Replace powershell to pwsh * Add ignore projects. * Removed dupe unit tests * Code cleanup of tests * Cleaned up test warnings * yml tweak * Moved setter * tweak ymls * just randomly throwing spaghetti at a wall * Enable runing 5 test runners in par * Turned off DEBUG_DISPOSABLE for par tests * RunningUnitTests=true * code cleanup (forcing more Action runs) * DISABLE_DEBUG_IDISPOSABLE * Added View.DebugIDisposable. False by default. * Remobed bogus tareet * Remobed bogus tareet2 * fixed warning * added api doc * fixed warning * fixed warning * fixed warning2 * fixed warning3 * fixed warning4 --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> |