* Moved Command.Accept/Enter key binding from Toplevel to Dialog and added unit tests
* Dialog binds Esc to Command.QuitTopLevel
* Better Dialog key binding tests
* Better MessageBox key binding tests
* List of changes:
1. Removed explicit type casting for `Application.QuitKey` in `KeyBindings.Add` method calls. This indicates that `Application.QuitKey` is already of type `KeyCode`.
2. Removed explicit type casting for `Application.AlternateForwardKey` in `KeyBindings.Add` method calls. This suggests that `Application.AlternateForwardKey` is already of type `KeyCode`.
3. Removed explicit type casting for `Application.AlternateBackwardKey` in `KeyBindings.Add` method calls. This implies that `Application.AlternateBackwardKey` is already of type `KeyCode`.
References to the code changes:
1. `KeyBindings.Add((KeyCode)Application.QuitKey, QuitApplication);` changed to `KeyBindings.Add(Application.QuitKey, QuitApplication);`
2. `KeyBindings.Add((KeyCode)Application.AlternateForwardKey, MoveForward);` changed to `KeyBindings.Add(Application.AlternateForwardKey, MoveForward);`
3. `KeyBindings.Add((KeyCode)Application.AlternateBackwardKey, MoveBackward);` changed to `KeyBindings.Add(Application.AlternateBackwardKey, MoveBackward);`
* The `Command.Accept` command now directly calls the `OnClicked` method and returns `true`, effectively incorporating the behavior of the now-removed `AcceptKey` method.
* Moved Command.Accept/Enter key binding from Toplevel to Window and added unit tests
* Adds basic MainLoop unit tests
* Remove WinChange action from Curses
* Remove WinChange action from Curses
* Remove ProcessInput action from Windows MainLoop
* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application
* Modernized Terminal resize events
* Modernized Terminal resize events
* Removed un used property
* for _isWindowsTerminal devenv->wininit; not sure what changed
* Modernized mouse/keyboard events (Action->EventHandler)
* Updated OnMouseEvent API docs
* Using WT_SESSION to detect WT
* removes hacky GetParentProcess
* Updates to fix#2634 (clear last line)
* removes hacky GetParentProcess2
* Addressed mac resize issue
* Addressed mac resize issue
* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop
* Removes unneeded Attribute methods
* Removed GetProcesssName
* Removed GetProcesssName
* Refactored KeyEvent and KeyEventEventArgs into a single class
* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"
This reverts commit 88a00658db.
* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion
* Updated CSI API Docs
* merge
* Rearranged Event.cs to Keyboard.cs and Mouse.cs
* Renamed KeyEventEventArgs KeyEventArgs
* temp renamed KeyEvent OldKeyEvent
* Merged KeyEvent into KeyEventArgs
* Renamed Application.ProcessKey members
* Renamed Application.ProcessKey members
* Renamed Application.ProcessKey members
* Added Responder.KeyPressed
* Removed unused references
* Fixed arg naming
* InvokeKeybindings->InvokeKeyBindings
* InvokeKeybindings->InvokeKeyBindings
* Fixed unit tests fail
* More progress on refactoring key input; still broken and probably wrong
* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual
* Updated API docs
* Moved key handling from Responder to View
* Updated API docs
* Updated HotKey API docs
* Updated shortcut API docs
* Fixed responder unit tests
* Removed Shortcut from View as it is not used
* Removed unneeded OnHotKey override from Button
* Fixed BackTab logic
* Button now uses Key Bindings exclusively
* Button now uses Key Bindings exclusively
* Updated keyboard.md docs
* Fixed unit tests to account for Toplevel handling default button
* Added View.InvokeCommand API
* Modernized RadioGroup
* Removed ColdKey
* Modernized (partially) StatusBar
* Worked around FileDialog issue with Ctrl-F
* Fixed driver unit test; view must be focused to reciev key pressed
* Application code cleanup
* Start on updaing menu
* Menu now mostly works
* Menu Select refinement
* Fixed known menu bugs!
* Enabled HotKey to cause focus- experimental
* Fixes#3022 & adds unit test to prove it
* Actually Fixes#3022 & adds unit test to prove it
* Working through hotkey issues
* Misc fixes
* removed hot/cold key stuff from Keys scenario
* Fixed scenarios
* Simplified shortcut string handling
* Modernized Checkbox
* Modernized TileView
* Updated API docs
* Updated API docs
* attempting to publish v2 docs
* Revert "attempting to publish v2 docs"
This reverts commit 59dcec111b.
* Playing with api docs
* Removed Key.BackTab
* Removed Caps/Scroll/Numlock
* Partial removal of keymodifiers - unit tests pass
* Partial removal of keymodifiers - broke netdriver somewhere
* WindowsDriver & added KeyEventArgsTests
* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files
* Fixed MenuBar!
* Finished modernizing Menu/MenuBar
* Removed Key.a-z. Broke lots of stuff
* checkout@v4
* progress on key mapping and formatting
* VK tests are still failing
* Fixed some unit tests
* Added Hotkey and Keybinding unit tests
* fixed unit test
* All unit tests pass again...
* Fixed broken unit tests
* KeyEventArgs.KeyValue -> AsRune
* Fixed bugs. Still some broken
* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass
* Fixed WindowsDriver
* Oops.
* Refactoring based on bdisp's help. Not complete!
* removed calling into subviews from OnKeyBindings
* removed calling into subviews from OnKeyBindings
* Improved View KeyEvent unit tests
* More hotkey unit tests
* BIg change - Got rid of KeyPress w/in Application/Drivers
* Unit tests now pass again
* Refreshed API docs
* Better HotKey logic. More progress. Getting close.
* Fixed handling of shifted chars like ö
* Minor code cleanup
* Minor code cleanup2
* Why is build Action failing?
* Why is build Action failing??
* upgraded to .net8 to try to fix weird CI/CD build errors
* upgraded to .net8 to try to fix weird CI/CD build errors2
* Disabling TextViewTests to diagnose build errors
* reenable TextViewTests to diagnose build errors
* Arrrrrrg
* Merged v2_develop
* Fixed uppercase accented keys in WindowsDriver
* Fixed key binding api docs
* Experimental impl of CommandScope.SubViews for MenuBar
* Removed dead code from application.cs
* Removed dead code from application.cs
* Removed dead code from ConsoleDriver.cs
* Cleaned up some key binding stuff
* Disabled Alt to activate menu for now
* Updated label commands
* Fixed menu bugs. Upgraded menu unit tests
* Fixed unit tests
* Working on NetDriver
* fixed netdriver
* Fixed issues called out by @bdisp CR
* fixed CursesDriver
* added todo to netdriver
* Cherry picked treeview test fix 1b415e5
* Fix NetDriver.
* CommandScope->KeyBindingScope
* Address some tznind feedback
* Refactored KeyBindings big time!
* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey
* Fixed some API docs
* Moved ConsoleDriverKey to ConsoleDriver.cs
* Renamed Key->ConsoleDriverKey
* Renamed Key->ConsoleDriverKey
* Renamed Key->ConsoleDriverKey
* renamed file I forgot to rename before
* Updated name and API docs of KeyEventArgs.isAlpha
* Fixed issues with OnKeyUp not doing the right thing.
* Fixed MainLoop.Running never being used
* Fixed MainLoop.Running never being used - unit tests
* Claned up BUGBUG comments
* Disabled a unit test to see why ci/cd tests are failing
* Removed defunct commented code
* Removed more defunct commented code
* Re-eanbled unit test; jsut removing one test case...
* Disabled more...
* Renambed Global->Applicaton and updated scope API docs
* Disabled more unit tests...
* Removed dead code
* Disabled more unit tests...2
* Disabled more unit tests...3
* Renambed Global->Applicaton and updated scope API docs 2
* Added more KeyBinding scope tests
* Added more KeyBinding scope tests2
* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).
* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy
* Fixed warnings
* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted
* Fix ConsoleKeyMapping bugs.
* Fix NetDriver issue from converting a lower case to a upper case.
* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.
* Fixed build warnings
* Added key defns to Key
* KeyBindings now uses Key vs. KeyCode
* Verified by tweaking UICatalog
* Fixed treeview test ... again
* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear
* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong
* fixed stupid KeyUp event bug
* If key not handled, return false for datefield
* dotnet test --no-restore --verbosity diag
* dotnet test --blame
* run tests on windows
* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.
* Remove unnecessary commented code.
* Tweaked unit tests and removed Key.BareKey
* Fixed little details and updated api docs
* updated api docs
* AddKeyBindingsForHotKey: KeyCode->Key
* Cleaned up more old KeyCode usages. Added TODOs
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
* Remove NStack and replace ustring to string.
* Add unit test and improving some code.
* Adjust code and fix all unit tests errors.
* Add XML Document and move the Rune folder into the Text folder.
* Improve unit tests with byte array on DecodeRune and DecodeLastRune.
* Fix unit test.
* 😂Code review
* Reduce unit tests code.
* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.
* Fix merge errors.
* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.
* Hack to use UseSystemConsole passed in the command line arguments.
* Revert "Hack to use UseSystemConsole passed in the command line arguments."
This reverts commit b74d11c786.
* Remove Application.UseSystemConsole from the config file.
* Fix errors related by removing UseSystemConsole from the config file.
* Fixes#2633. DecodeEscSeq throw an exception if cki is null.
* Fix an exception if SelectedItem is -1.
* Set SelectedItem to 0 and remove unnecessary ToString.
* Using a unique ToString method for Rune and other for byte.
* Fix a bug where a wider rune is added with only a width of 1.
* Force the SelectedGlyph is the one that was typed after jumpList is executed.
* Added more InlineData to RuneTests.
* Reducing significantly the code by using Theory attribute in the TextFormatterTests.
* Override PositionCursor to handle the CharMap cursor position.
* Fix merge errors.
* Minor tweaks to API docs
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
* POC
* View.DrawFrame now uses LineCanvas
* Fixes#2531. Toplevel should redraw only if it's needed.
* Fix toplevel when mdi is enabled preventing clear the screen twice.
* Massive LineCanvis updates
* Fixes#2534. Bounds isn't updating when the Frame is changed.
* Almost everything works!
* Had to disable a few tests but all unit test now pass again
* Deleted ConsoleDriver.DrawWindowFrame; hacked ProgressBar
* Deleted ConsoleDriver.DrawWindowTitle; moved to Frame.DrawTitle
* Renames BorderFrame to Border
* Removed old commented code
* Tweaked scenario
* Added auto convert \r\n to Enviornment.NewLine in TestHelpers.AssertEqual
* Fix merge errors.
* Fix AssertEqual newlines to platform-specific.
* Refactored frames drawing; view adds to its lineview, superview renders them
* New titlebar style based on Border.Top size; fixed bugs
* wzard bug
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
* Added View.BorderStyle and renamed BorderStyle enum to LineStyle
* Fixed a lot of things and broke everything else
* Fixed things
* Updated DialogTests
* Updates including Rect unit tests
* Fixed Dialog & MessagBox tests
* Fixed AllviewsTester bug
* Fixed AllviewsTester bug
* Removed Border class
* Renamed View privates with _
* Removed comments in MessageBox.cs