* Change IConsoleOutput.Write(string) overload parameter to ReadOnlySpan<char>
Allows the caller more flexibility about choosing a buffer per use case.
* NetOutput: Write StringBuilder directly to the std out text stream
* Add EscSeqUtils.CSI_WriteCursorPosition
Writes cursor position sequence to text writer without string allocation.
* NetOutput: Skip cursor position escape sequence string allocation
* Replace CSI_(Enable|Disable)MouseEvents static properties with readonly fields
Changed for the sake of consistency with rest of the EscSegutils fields rather than performance. Also prevents bugs from accidentally setting the properties.
* Use EscSeqUtils.CSI_Append(Foreground|Background)ColorRGB in v2 drivers
* WindowsOutput SetCursorVisibility: Remove intermediate string builder
* WindowsOutput.WriteToConsole: Use rented array as intermediate write buffer
The large intermediate string builder remains a challenge. :)
* NetOutput: Console.Out for the sake of consistency
Also might have missed one of the Console.Out.Write(StringBuilder) calls...
* Avoid Rune.ToString() in NetOutput.Write(IOutputBuffer)
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Tons of API doc updates
* Removed stale test
* Removed stale tests
* Fixed Skipped Shadow test 1
* Fixed Skipped Shadow test 2
* Fixed Skipped Shadow test 3
* Removed stale test
* Removed stale test2
* Explicit unregister of event handler on Application.Driver!.ClearedContents
* Added Toplevels to dict
* code cleanup
* spelling error
* Removed stale test3
* Removed stale test4
* Removed stale test5
* added script
* tweaked script
* tweaked script
* Created StressTests project; moved some tests
* Created IntegrationTests project; moved some tests
* New yml
* made old yml just unit tests
* Tweaked Button_IsDefault_Raises_Accepted_Correctly
* tweaked script
* cleaned up ymls
* tweakled up ymls
* stress tests...
* stress tests on ubuntu only
* Fixed WindowsDriver in InvokeLeakTest
* Fixed WindowsDriver in InvokeLeakTest2
* Added Directory.Packages.props.
Added Directory.Build.props
* Shortened StressTest time
* Removed dupe file.
* DemoFiles
* Moved all tests to ./Tests dir.
* Fixed release build issue
* Fixed .sln file
* Fixed .sl* files
* Fixing ymls
* Fixing interation tests
* Create link to the file TestHelpers.
* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.
* fixing logs
* fixing logs2
* fixing logs3
* don't require stress to pass for PRs
* Fix a failure?
* tweaked script
* Coudl this be it?
* Moved tons of tests to parallelizable
* Fixed some stuff
* Script to find duplicate tests
* Testing workflows
* Updated to v4
* Fix RelativeBasePath issue
* Replace powershell to pwsh
* Add ignore projects.
* Removed dupe unit tests
* Code cleanup of tests
* Cleaned up test warnings
* yml tweak
* Moved setter
* tweak ymls
* just randomly throwing spaghetti at a wall
* Enable runing 5 test runners in par
* Turned off DEBUG_DISPOSABLE for par tests
* RunningUnitTests=true
* code cleanup (forcing more Action runs)
* DISABLE_DEBUG_IDISPOSABLE
* Added View.DebugIDisposable. False by default.
* Remobed bogus tareet
* Remobed bogus tareet2
* fixed warning
* added api doc
* fixed warning
* fixed warning
* fixed warning2
* fixed warning3
* fixed warning4
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
* Skip WindowsConsole StringBuilder append ANSI escape sequence intermediate string allocations
Appending InterpolatedStringHandler directly to StringBuilder skips the formatting related intermediate string allocation. This should also be usable in other console implementation but currently I have no WSL etc. setup to actually verify correct functionality.
* Add CSI_Set* and CSI_Append* comparison benchmark
* Clean up CSI_SetVsAppend benchmark
* Change benchmark names to match the method group
* Add benchmarks for potentially optimizable RuneExtensions
* Add new RuneExtensions.DecodeSurrogatePair benchmark implementation
Avoids intermediate heap array allocations which is especially nice when the rune is not surrogate pair because then array heap allocations are completely avoided.
* Enable nullable reference types in RuneExtensions
* Make RuneExtensions.MaxUnicodeCodePoint readonly
Makes sure no one can accidentally change the value. Ideally would be const value.
* Optimize RuneExtensions.DecodeSurrogatePair
* Remove duplicate Rune.GetUnicodeCategory call
* Add new RuneExtensions.IsSurrogatePair benchmark implementation
Avoids intermediate heap allocations by using stack allocated buffer.
* Optimize RuneExtensions.IsSurrogatePair
* Add RuneExtensions.GetEncodingLength tests
* Optimize RuneExtensions.GetEncodingLength
* Optimize RuneExtensions.Encode
* Print encoding name in benchmark results
* Rename variable to better match return description
* Add RuneExtensions.EncodeSurrogatePair benchmark
---------
Co-authored-by: Tig <tig@users.noreply.github.com>