* Partial fix - probably breaks stuff
Refactored `FileDialog.cs` by replacing `treeViewContainer` with `_treeView`, adjusting UI component positions, and adding style properties to `_tableView`. Improved user interaction with new event handlers and key bindings. Rearranged `base.Add` calls to reflect the updated UI hierarchy.
* Tweaked Dialog and FileDialog attribute handling
Removed setting of _tableView.Style.InvertSelectedCellFirstCharacter = true;
Commented out custom attribute handling in Dialog.cs for VisualRole.Normal and VisualRole.Focus, reverting to base method. Removed InvertSelectedCellFirstCharacter setting in FileDialog.cs.
* Add tree view toggle to FileDialog
Introduced a new `_btnTreeToggle` button in `FileDialog.cs` to manage the visibility of a tree view within the file dialog interface. Added a new localized string `fdTree` in `Strings.Designer.cs` and `Strings.resx` for UI elements related to the tree view. Adjusted the layout and visibility of the tree and table views to accommodate the toggle functionality. Implemented methods `ToggleTreeVisibility`, `SetTreeVisible`, and `GetTreeToggleText` to handle tree view visibility logic. Cleaned up code and comments for clarity.
* Update localization and test logic for FileDialog
Updated `fdSearchCaption` localization from "Enter search string" to "Find" in `Strings.Designer.cs` and `Strings.resx`. Modified `FileDialogFluentTests.cs` to reflect UI changes by updating button text and removing skip conditions. Adjusted `FileDialogTests.cs` to change `TextField` caption and commented out certain test logic related to path confirmation.
* Moved Search view to be inside the table view container for better usability.
Refactor FileDialog to use nullable reference types
Updated the `FileDialog` class to adopt nullable reference types for improved null safety, marking fields, properties, and methods as nullable where appropriate. Simplified UI component initialization, including repositioning `_tbFind` and `_spinnerView` into `_tableViewContainer` and assigning `Id` properties to `_tableViewContainer` and `_tableView`.
Refactored methods like `TryAcceptMulti` and `GetFocusedFiles` to handle nullability. Simplified `Task.Run` calls and removed unused code, such as the `GetTextField` method and `FileDialogPart` enum, in `FileDialogTests.cs`. Updated tests to directly access subviews using `Id` properties. Minor layout and property adjustments were made to improve maintainability.
* Refactor Dialog class and improve null safety
- Enabled nullable reference types in `Dialog.cs` for better null safety.
- Removed and reintroduced static configuration properties with `[ConfigurationProperty]` attributes for configurability.
- Refactored `Dialog` constructor to use `base.ShadowStyle` and improved button management with alignment logic.
- Updated `Canceled` property with a private backing field and debug assertions.
- Added null-forgiving operators (`!`) across the codebase for nullable reference type compatibility.
- Introduced new test cases to verify `Dialog` behavior, including modal mouse capture and `Canceled` property access.
- Refactored and modernized existing test cases for consistency and readability.
- Removed redundant test cases and performed general code cleanup.
- Improved code comments and debug assertions for clarity and robustness.
* Refactor DialogTests to replace null with empty array
Updated the `BeginButtonTestDialog` method call in `DialogTests.cs`
to replace the `null!` argument with an empty array `[]`. This
improves type safety and ensures explicit handling of the argument.
* Initial plan
* Remove TileView and refactor to use View.Arrangement
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fix FileDialog container focus behavior - all tests passing
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Remove obsolete TileView comment from View.Hierarchy.cs
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add resizable splitter example to View.Arrangement docs
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Refactored `TreeView` and `TableView` containersto use View.Arrangment.
Removed unused `_btnToggleSplitterCollapse` and related logic due to the new splitter design.
Simplified collection initialization and feedback/state handling. Improved code readability by replacing magic strings and redundant null checks.
Refactor FileDialog for null safety and UI improvements
Enabled nullable reference types to improve null safety across the codebase. Refactored constants to follow uppercase naming conventions. Introduced nullable annotations for fields and method parameters.
Updated test cases to reflect the removal of deprecated features. Skipped tests related to the removed splitter button. Made miscellaneous improvements, including adding comments and suppressing warnings.
* Add "_Find:" label to FileDialog search field
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fixes Parallel unit test intermittent failure case.
Removed the initialization of the `Navigation` object in the `ResetState` method of the `Application` class, indicating a potential shift in its lifecycle management. Enhanced comments to clarify the role of `Shutdown` as a counterpart to `Init`, emphasizing resource cleanup and defensive coding for multithreaded scenarios. Referenced Issue #537 for additional context.
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
* upgraded to gitversion 6 2
* Remove invalid prevent-increment property
* upgraded to gitversion 6 3
* Fixed gitversion
* touching publish.yml
* cleanup
* Fixes#4000. Named colors as enums. (#4005)
* Add W3C color enum with the RGB as numeric value
* Add transform helper class for W3cColor enum
For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.
Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.
* IColorNameResolver enable null analysis
* Remove obsolete color name related ResourceManagerTests
* Replace remains of W3CColors with direct W3C color name resolver
Temporarily breaks backwards compatibility and tests even further.
* Add ANSI 4-bit (ColorName16) color name resolver
* Add multi-standard color name resolver
Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.
* Split conditional name resolver test cases
* Change W3C colors tests to be similar to name resolvers
* Change W3cColorsTests to W3cColorNameResolverTests
More consistent when all the tests refer to the color name resolver layer.
* Make W3cColors internal
Color name resolver is the public interface.
* W3cColors: Use Color.Argb instead of individual RGB components
* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names
Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.
* Remove leftover color string resources
* Consistent position for IColorNameResolver #nullable enable directive
* Add missing XML comments to ColorScheme.Colors.cs
* Fixes#3691 - Adds `ViewArrangement.Popover` (#3852)
* Added Applicaton.Popover.
Refactored FindDeepestView
* Popover prototype
* Testing highlight
* Fixed click outside issue
* Fixed DialogTests
* Fixed click outside issue (agbain)
* Enabled mouse wheel in Bar
* Enabled mouse wheel in Bar
* Progress. Broke arrangement
* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.
* Can't set ForceDriver to empty in Resources/config.json.
* added BUGBUG
* Made Position/ScreenPosition clear
* Added View.IsInHierarchy tests
* Added Contextmenuv2 scenario.
* Implemented CM2 in TextView
* Removed unneeded CM stuff from testhelpers
* Shortcut API docs
* Fixed keybinding unit tests
* Fixed mouse handling
* Fighting with CM related unit test failures
* Unit tests pass. I think.
* Shortcut code cleanup
* TextView uses new CM2
* Starting on OnSelect etc...
* Starting on OnSelect etc...
* Fixed ContextMenuv2
* ContextMenu is working again.
* Ugh. ANd fixed button api docs
* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).
* Made Scenarios compatible with #nullable enable
* Undid some keybinding stuff
* Fixed stuff
* Sped up unit tests
* Sped up unit tests 2
* Sped up unit tests 3
* Messing with menus
* merged latest v2_develop
* Added more Popover unit tests
* Added more Popover unit tests2
* Fixed positioning bug
* Fixed mouse bug
* Fixed Bar draw issue
* WIP
* merge v2_develop
* CM2 sorta works
* Enabled Bar subclasses to have IDesignable
* Added ViewportSettings.Transparent
* Region -> nullable enable
* Added ViewportSettigs Editor
* merged v2_develop part 2
* merged v2_develop part 3
* WIP: GetViewsUnderMouse
* WIP: More GetViewsUnderMouse work
* Bars works again
* Added unit tests
* CM now works
* MenuItemv2 POC
* SubMenu POC
* CommandNotBound
* More POC
* Optimize Margin to not defer draw if there's no shadow
* Logger cleanup
* Reverted Generic
* Cascading mostly working
* fixed layout bug
* API docs
* API docs
* Fixed cascade
* Events basically work
* code cleanup
* Fixed IsDefault bug;
* Enabled hotkey support
* Made context-menu-like
* Improved usability
* Refactored ApplicationPopover again
* Cleanup
* Menuv2 POC basically complete
* Code Cleanup
* Made menu API simpler
* Fixed Strings bugs
* Got old ContextMenu scenario mostly working
* ContextMenu scenario now works
* ContextMenu fixes
* ContextMenu fixes
* Tons of menu cleanup
* ContextMenu works in TextView
* Fixed unit tes
* Added unit tests
* Fixed tests
* code cleanup
* More code cleanup
* Deep dive
* scenario
* typos
* Demo colorpicker in a Menu
* Added Region tests proving Region is broken in some Union cases
* fixed v2win/net
* Partially Fixes#2975 - Replaces old `ContextMenu` with new `Bar/Shortcut` based implementation (#4008)
* touching publish.yml
* Nuked ContextMenuv2 - use PopverMenu instead
* WIP context menu stuff
* More robust dispose
* Removed ConextMenu; use PopoverMenu instead
* Code cleanup
* Code cleanup2
* Partially Fixes#2975 - Upgrades UICatalog to `Menuv2` (#4011)
* Fixes#4009 - fix tree ordering (#4015)
* Fixes#4022 file dialog tests and bugfix for cancellation (#4024)
* Add class for detecting information about console in extensible way
* WIP - Create test for reordering
* Change Dictionary to List and preserve TreeBuilder order
* Add test to ensure branch expansion/status remains consistent despite reorder
* Cleanup code
* Fix regression when removed child was the selected one
* Revert "Add class for detecting information about console in extensible way"
This reverts commit 7e4253cf28.
* Code cleanup and enable nullable on Branch
* Remove color scheme and driver from Branch draw
* Add xunit context extensions
* Investigate codegen for xunit
* Getting closer to something that works
* Fix code generation
* Further explore code gen
* Generate all methods in single class for easier extensibility
* Simplify code gen by moving parameter creation to its own method
* Implement asserts A-I
* Add remaining assert calls that are not obsolete
* Fix unit test
* Roll back versions to be compatible with CI version of csharp
* Handle params and ref etc
* Fix null warning
* WIP - start to add integration tests for FileDialog
* Add ability to tab focus to specific control with simple one line delegate
* Clarify test criteria
* Add unit tests for Ok and other ways of canceling dialog
* Fix other buttons also triggering save
* Fix for linux environment tests
* Fix for linux again
* Fix application null race condition - add better way of knowing if stuff is finished
* Better fix for shutdown detection
* Add test that shows #4026 is not an issue
* Switch to `_fileSystem.Directory.GetLogicalDrives ()`
* Don't show duplicate MyDocuments etc
* Partial on #2975 - Replaces Menu v1 in many places with v2 (#4040)
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
* Fixes#3966. TextField crashes app when pasting unicode surrogate pair (#3982)
* Add constructor Key(int) and operator for handled with non-Bmp.
* Fix TextField non-BMP issues
* Fix TextField PositionCursor.
* Reformat
* Add IsValidInput method to handle clipboard paste when pressing CTRL+V in WT
* Add handle IsValidInput in FakeDriver and unit tests
* Fixes#3984 - `Margin` w/out shadow should not force draw (#3985)
* shortcut tests
* Generic demos
* Optimize Margin to not defer draw if there's no shadow
* Fixes#4041. WSLClipboard doesn't handles well with surrogate pairs
* Avoid running Clipboard.Contents twice
* Fixes#4042. Microsoft.VisualStudio.TestPlatform.ObjectModel.TestPlatformException: Could not find testhost
* Moving tests to the parallelizable unit tests
* Remove unused folder
* Prevent warnings about not installed nuget packages
* Using Toplevel instead of Application.Top
* Cleanup code
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Goblin fighter (#4037)
* touching publish.yml
* WIP Investigate how to build random maze
* Fix maze rendering
* Use line canvas for rendering
* Move around the maze
* Code cleanup
* Infinite maze
* Fight goblins
* Generate new npcs on new maps
* Code cleanup
* Make it possible to die
* Fix variable naming
* Refactored Mazing to use Commmands and KeyBindings.
Code cleanup of Mazing.
Refactored Snake to use KeyBindings/Commmands + some code cleanup
* Fix bug where your health would regenerate when reaching end making it impossible to loose.
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Fixes#4046 - Moves examples into `./Examples` and fixes `./Tests` (#4047)
* touching publish.yml
* Moved Examples into ./Examples
* Moved Benchmarks into ./Tests
* Moved Benchmarks into ./Tests
* Moved UICatalog into ./Examples
* Moved UICatalog into ./Examples 2
* Moved tests into ./Tests
* Updated nuget
* Fixes#4027. Add collection search matcher (#4029)
* Add collection search matcher
* Fix naming
* fix naming
* Move FileDialogCollectionNavigator to its own file (no longer private class)
Add class diagram for collectionNavigation
* Add ICollectionNavigator interface
* Move to separate file IListCollectionNavigator
* Update class diagram
* update class diagram
* Add tests for overriding ICollectionNavigatorMatcher
* xmldoc and nullability warning fixes
* Code Cleanup
* Make requested changes to naming and terminology
* Move to seperate namespace
* Update class diagram and change TreeView to reference the interface not concrete class
* Switch to implicit new
* highlight that this class also works with tree view
* Apply tig patch to ensure keybindings get priority over navigator
See: https://github.com/gui-cs/Terminal.Gui/issues/4027#issuecomment-2810020893
* Apply 'keybinding has priority' fix to TreeView too
* Apply 'keybindngs priority over navigation' fix to TableView
* Remove entire branch for selectively returning false now that it is default when there is a keybinding collision
* Make classes internal and remove 'custom' navigator that was configured in UICatlaogToplevel
* Change logging in collection navigator from Trace to Debug
* Switch to NewKeyDownEvent and directly setting HasFocus
* Remove application top dependency
* Remove references to application
* Remove Application
* Move new tests to parallel
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Fixes#4051 - Adds `cancellable_work_pattern.md` (#4052)
* touching publish.yml
* Updated md files
* Updated md files 2
* Updated md files 3
* Updated API docs to point
* commmand->command
* Update Terminal.Gui/View/View.Command.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update getting-started.md (#4063)
* Fixes#4035 - FileDialog keeps path when selecting folder (optionally) (#4065)
* WIP keep path
* Make new 'sticky filename' behaviour optional
* Tests for new behaviour when selecting in TreeView
* Add more tests, this time for table view navigation
* Add the new style option into UICatalog scenario
* Allow hotkey specifier to be at any position in label (#4067)
Allow hotkey specifier to be at any position in label
"D_irectory" doesn't work because hotPos is hardcoded 0
* Fixes#4053. v2 WindowsDriver and v2win doesn't show any scenario in the UICatalog with cmd or conhost (#4055)
* Fix WindowsDriver to work with non-WindowsTerminal
* Fix unit test failure
* Fix v2win to work with non-WindowsTerminal
* Force16Colors isn't being setting in v2win driver on changing.
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Fixes#4023 - Changes `CommandEventArgs` to be based on `HandledEventArgs` instead of `CancelEventArgs` (#4054)
* touching publish.yml
* CancelEventArgs->HandledEventArgs
* Fixed Handled issues
* Fixes#4076 cursor text field (#4077)
* Add test for TextField cursor position
* Add comment and one more assert
* Fix cursor position at the end
* Remove unused local field
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
* Fixes#4074 - Popover eats `Key.Space` (#4075)
* touching publish.yml
* Added unit tests.
Fixed
* Actually fixed bug.
* Addres Bdisp feedback
* Addres Bdisp feedback2
* Addresses #4058. Basic support for non-color text styles. (#4071)
* TextStyle enum
* CSI_AppendTextStyleChange
* Add TextStyle to Attribute
* Apply text style in NetOutput.Write()
* Don't append escape code if nothing to change
* Make TextStyle an init property
* Apply TextStyle to OutputBuffer attributes
* Fix flag checking
Misunderstood how Enum.HasFlag worked, fixed now
* Allow bold-faint text
Also adds remarks to TextStyle noting that they may be incompatible depending on terminal settings.
* Remove unnecessary check
Realized it's actually impossible for no escape codes to be added, as this is only the case when prev and next are the same, which is already accounted for.
* Remove redundant check
Attributes are records, and thus already use equality-by-value, meaning attr != redrawAttr will already be false when the TextStyle changes.
* WindowsOutput support for text style
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* More on #4058 - Adds `TextStyle` Scenario (#4079)
* Fixed Generic.cs.
Added TextStyles Scenario.
* Code cleanup
* Fixes#4070 - `GetContentSize()` api docs (#4081)
* touching publish.yml
* Fixed api docs
* Fixes#4070 - `GetContentSize()` API docs -2nd try (#4082)
* Fixed api docs again
* Fixes 4088 mouse released flag cannot be combined safely with report position (#4091)
* added more mouse under tests
* Fixes#4057 - MASSIVE! Fully implements `ColorScheme`->`Scheme` + `VisualRole` + `Colors.`->`SchemeManager.` (#4062)
* touching publish.yml
* ColorScheme->Scheme
* ColorScheme->Scheme 2
* Prototype of GetAttributeForRole
* Badly broke CM
* Further Badly broke CM
* Refactored CM big-time. View still broken
* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.
* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.
* Bug fixes.
DeepMemberWiseClone cleanup
* Further cleanup of Scope<T>, ConfigProperty, etc.
* Made ConfigManager thread safe.
* WIP: Broken
* WIP: new deep clone impl
* WIP: new deep clone impl is done. Now fixing CM
* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.
* WIP
* Merged.
Removed CM from Application.Init
* WIP
* More WIP; Less broke
* All CM unit tests pass... Not sure if it actually works though
* All unit tests pass... Themes are broken though in UI Cat
* CM Ready for review?
* Fixed failures due to TextStyles PR
* Working on Scheme/Attribute
* Working on Scheme/Attribute 2
* Working on Scheme/Attribute 3
* Working on Scheme/Attribute 4
* Working on Scheme/Attribute 5
* Working on Scheme/Attribute 6
* Added test to show how awful memory usage is
* Improved schema. Updated config.json
* Nade Scope<T> concurrentdictionary and added test to prove
* Made Themes ConcrurrentDictionary. Added bunches of tests
* Code cleanup
* Code cleanup 2
* Code cleanup 3
* Tweaking Scheme
* ClearJsonErrors
* ClearJsonErrors2
* Updated Attribute API
* It all (mostly) works!
* Skip odd unit test
* Messed with Themes
* Theme tweaks
* Code reorg. New .md stuff
* Fixed Enabled. Added mock driver
* Fixed a bunch of View.Enabled related issues
* Scheme -> Get/SetScheme()
* Cleanup
* Cleanup2
* Broke something
* Fixed everything
* Made CM.Enable better
* Text Style Scenario
* Added comments
* Fixed UI Catalog Theme Changing
* Fixed more dynamic CM update stuff
* Warning cleanup
* New Default Theme
* fixed unit test
* Refactoring Scheme and Attribute to fix inheritance
* more unit tests
* ConfigProperty is not updating schemes correctly
* All unit tests pass.
Code cleanup
* All unit tests pass.
Code cleanup2
* Fixed unit tests
* Upgraded TextField and TextView
* Fixed TextView !Enabled bug
* More updates to TextView. More unit tests for SchemeManager
* Upgraded CharMap
* API docs
* Fixe HexView API
* upgrade HexView
* Fixed shortcut KeyView
* Fixed more bugs. Added new themes
* updated themes
* upgraded Border
* Fixed themes memory usage...mostly
* Fixed themes memory usage...mostly2
* Fixed themes memory usage...2
* Fixed themes memory usage...3
* Added new colors
* Fixed GetHardCodedConfig bug
* Added Themes Scenario - WIP
* Added Themes Scenario
* Tweaked Themes Scenario
* Code cleanup
* Fixed json schmea
* updated deepdives
* updated deepdives
* Tweaked Themes Scenario
* Made Schemes a concurrent dict
* Test cleanup
* Thread safe ConfigProperty tests
* trying to make things more thread safe
* more trying to make things more thread safe
* Fixing bugs in shadowview
* Fixing bugs in shadowview 2
* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...
* Fixed dupe unit tests?
* Added better description of layout and coordiantes to deep dive
* Added better description of layout and coordiantes to deep dive
* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think
* Fixed auto scheme.
Broke TextView/TextField selection
* Realized Attribute.IsExplicitlySet is stupid; just use nullable
* Fixed Attribute. Simplified. MOre theme testing
* Updated themes again
* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.
* Fixing mouseunder bugs
* rewriting...
* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.
* Code cleanup
* Code cleanup
* Code cleanup of color apis
* Fixed Hover/Highlight
* Update Examples/UICatalog/Scenarios/AllViewsTester.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Clipping.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fixed race condition?
* reverted
* Simplified Attribute API by removing events from SetAttributeForRole
* Removed recursion from GetViewsAtLocation
* Removed unneeded code
* Code clean up.
Fixed Scheme bug.
* reverted temporary disable
* Adjusted scheme algo
* Upgraded TextValidateField
* Fixed TextValidate bugs
* Tweaks
* Frameview rounded border by default
* API doc cleanup
* Readme fix
* Addressed tznind feeback
* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true
* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2
* cleanup
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Removed API key2?
* Simplified usings
* Cleand up curses.
Fixed css
* One proposal
* Proposal 2
* Clean up
* Fixed API docs
* Auto gen list of views
* Auto gen list of views
* More API doc cleanup
* TextValidateField IDesignable
* regen view.md
* Fixed unit test failure
* Clean up
* Fixed CM editor bug
* Removed dupe file
* Deep dive clean up
* Fixed warnings
---------
Co-authored-by: Tonttu <15074459+TheTonttu@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Brandon G <bgiromini@users.noreply.github.com>
Co-authored-by: M3Logic <joe.bailey@m3logic.com>
Co-authored-by: Error-String-Expected-Got-Nil <103805191+Error-String-Expected-Got-Nil@users.noreply.github.com>
* touching publish.yml
* ColorScheme->Scheme
* ColorScheme->Scheme 2
* Prototype of GetAttributeForRole
* Badly broke CM
* Further Badly broke CM
* Refactored CM big-time. View still broken
* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.
* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.
* Bug fixes.
DeepMemberWiseClone cleanup
* Further cleanup of Scope<T>, ConfigProperty, etc.
* Made ConfigManager thread safe.
* WIP: Broken
* WIP: new deep clone impl
* WIP: new deep clone impl is done. Now fixing CM
* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.
* WIP
* Merged.
Removed CM from Application.Init
* WIP
* More WIP; Less broke
* All CM unit tests pass... Not sure if it actually works though
* All unit tests pass... Themes are broken though in UI Cat
* CM Ready for review?
* Fixed failures due to TextStyles PR
* Working on Scheme/Attribute
* Working on Scheme/Attribute 2
* Working on Scheme/Attribute 3
* Working on Scheme/Attribute 4
* Working on Scheme/Attribute 5
* Working on Scheme/Attribute 6
* Added test to show how awful memory usage is
* Improved schema. Updated config.json
* Nade Scope<T> concurrentdictionary and added test to prove
* Made Themes ConcrurrentDictionary. Added bunches of tests
* Code cleanup
* Code cleanup 2
* Code cleanup 3
* Tweaking Scheme
* ClearJsonErrors
* ClearJsonErrors2
* Updated Attribute API
* It all (mostly) works!
* Skip odd unit test
* Messed with Themes
* Theme tweaks
* Code reorg. New .md stuff
* Fixed Enabled. Added mock driver
* Fixed a bunch of View.Enabled related issues
* Scheme -> Get/SetScheme()
* Cleanup
* Cleanup2
* Broke something
* Fixed everything
* Made CM.Enable better
* Text Style Scenario
* Added comments
* Fixed UI Catalog Theme Changing
* Fixed more dynamic CM update stuff
* Warning cleanup
* New Default Theme
* fixed unit test
* Refactoring Scheme and Attribute to fix inheritance
* more unit tests
* ConfigProperty is not updating schemes correctly
* All unit tests pass.
Code cleanup
* All unit tests pass.
Code cleanup2
* Fixed unit tests
* Upgraded TextField and TextView
* Fixed TextView !Enabled bug
* More updates to TextView. More unit tests for SchemeManager
* Upgraded CharMap
* API docs
* Fixe HexView API
* upgrade HexView
* Fixed shortcut KeyView
* Fixed more bugs. Added new themes
* updated themes
* upgraded Border
* Fixed themes memory usage...mostly
* Fixed themes memory usage...mostly2
* Fixed themes memory usage...2
* Fixed themes memory usage...3
* Added new colors
* Fixed GetHardCodedConfig bug
* Added Themes Scenario - WIP
* Added Themes Scenario
* Tweaked Themes Scenario
* Code cleanup
* Fixed json schmea
* updated deepdives
* updated deepdives
* Tweaked Themes Scenario
* Made Schemes a concurrent dict
* Test cleanup
* Thread safe ConfigProperty tests
* trying to make things more thread safe
* more trying to make things more thread safe
* Fixing bugs in shadowview
* Fixing bugs in shadowview 2
* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...
* Fixed dupe unit tests?
* Added better description of layout and coordiantes to deep dive
* Added better description of layout and coordiantes to deep dive
* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think
* Fixed auto scheme.
Broke TextView/TextField selection
* Realized Attribute.IsExplicitlySet is stupid; just use nullable
* Fixed Attribute. Simplified. MOre theme testing
* Updated themes again
* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.
* Fixing mouseunder bugs
* rewriting...
* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.
* Code cleanup
* Code cleanup
* Code cleanup of color apis
* Fixed Hover/Highlight
* Update Examples/UICatalog/Scenarios/AllViewsTester.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Examples/UICatalog/Scenarios/Clipping.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Fixed race condition?
* reverted
* Simplified Attribute API by removing events from SetAttributeForRole
* Removed recursion from GetViewsAtLocation
* Removed unneeded code
* Code clean up.
Fixed Scheme bug.
* reverted temporary disable
* Adjusted scheme algo
* Upgraded TextValidateField
* Fixed TextValidate bugs
* Tweaks
* Frameview rounded border by default
* API doc cleanup
* Readme fix
* Addressed tznind feeback
* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true
* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2
* cleanup
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* touching publish.yml
* Fixed UICatalog bugs. Added fluent tests.
* marked v1 menu stuff as obsolte
* Tweaks.
Added View.GetSubMenus<type>().
* fixed unit tests
* general messing around
* general messing around
* Playing with Fluent
* ColorScheme tweaks
* WIP: ColorScheme tweaks
* Playing with Fluent
* Merged from laptop2
* Hacky-ish fixes to:
- #4016
- #4014
* Fixed Region bug preventing menus without borders from working
* Tweaks
* Fixed a bunch of CM issues
* Fixed OoptionSelector
* ip
* FixedCM issues
* Fixed CM issues2
* Revert "FixedCM issues"
This reverts commit dd6c6a70a3.
* Reverted stuff
* Found and fixed bug in AllViews_Center_Properly
* Fixed CM issues2
* removed menuv2 onapplied.
Changed how UICatalog Applys CM
* changed test time out to see if it helkps with ubuntu fails
* reset app on fail?
* back to 1500ms
* Made StatusBar nullable.
* Code Cleanup.
* HexEditor Code Cleanup.
* HexEditor Code Cleanup.
* Back to 3000ms. Sigh.
* Trying different logic
* Trying different logic2
* Fixed potential crash in runlop
* Fixed potential crash in runlop2
* Tweaked Spinner stuff
* Removed TabView from TextEffects scenario. Not needed and possible culprit.
* back to 2000ms
* WIP: Revamping menu scenarios
* Menu Scenario refinements.
Fixed a few bugs.
Code cleanup.
* fixed unit test
* Fixed warnings
* Fixed warnings2
* Fixed File.Exit
* WIP: Dealing with QuitKey struggles
* WIP: Dealing with QuitKey struggles 2
* WIP: Dealing with QuitKey struggles 3
* Fixed ListView collection nav bug
* Fixed a bunch of menu stuff.
Fixed Appv2 stuff.
* Lots of refactoring and fixing
* Lots of unit test issues
* Fixed DebugIDisposable issues
* Fixed release build issue
* Fixed release build issue 2
* DebugIDisposable -> EnableDebugIDisposableAsserts and more
* DebugIDisposable -> EnableDebugIDisposableAsserts and more 2
* Fixed Menus scenario - context menu
* Added @bdisp suggested assert. Commented it out as it breaks tests.
* Code cleanup
* Fixed disposed but
* Fixed UICatalog exit
* Fixed Unit test I broke.
Added 'Minimal' Theme that turns off all borders etc...
* Added Applicaton.Popover.
Refactored FindDeepestView
* Popover prototype
* Testing highlight
* Fixed click outside issue
* Fixed DialogTests
* Fixed click outside issue (agbain)
* Enabled mouse wheel in Bar
* Enabled mouse wheel in Bar
* Progress. Broke arrangement
* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.
* Can't set ForceDriver to empty in Resources/config.json.
* added BUGBUG
* Made Position/ScreenPosition clear
* Added View.IsInHierarchy tests
* Added Contextmenuv2 scenario.
* Implemented CM2 in TextView
* Removed unneeded CM stuff from testhelpers
* Shortcut API docs
* Fixed keybinding unit tests
* Fixed mouse handling
* Fighting with CM related unit test failures
* Unit tests pass. I think.
* Shortcut code cleanup
* TextView uses new CM2
* Starting on OnSelect etc...
* Starting on OnSelect etc...
* Fixed ContextMenuv2
* ContextMenu is working again.
* Ugh. ANd fixed button api docs
* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).
* Made Scenarios compatible with #nullable enable
* Undid some keybinding stuff
* Fixed stuff
* Sped up unit tests
* Sped up unit tests 2
* Sped up unit tests 3
* Messing with menus
* merged latest v2_develop
* Added more Popover unit tests
* Added more Popover unit tests2
* Fixed positioning bug
* Fixed mouse bug
* Fixed Bar draw issue
* WIP
* merge v2_develop
* CM2 sorta works
* Enabled Bar subclasses to have IDesignable
* Added ViewportSettings.Transparent
* Region -> nullable enable
* Added ViewportSettigs Editor
* merged v2_develop part 2
* merged v2_develop part 3
* WIP: GetViewsUnderMouse
* WIP: More GetViewsUnderMouse work
* Bars works again
* Added unit tests
* CM now works
* MenuItemv2 POC
* SubMenu POC
* CommandNotBound
* More POC
* Optimize Margin to not defer draw if there's no shadow
* Logger cleanup
* Reverted Generic
* Cascading mostly working
* fixed layout bug
* API docs
* API docs
* Fixed cascade
* Events basically work
* code cleanup
* Fixed IsDefault bug;
* Enabled hotkey support
* Made context-menu-like
* Improved usability
* Refactored ApplicationPopover again
* Cleanup
* Menuv2 POC basically complete
* Code Cleanup
* Made menu API simpler
* Fixed Strings bugs
* Got old ContextMenu scenario mostly working
* ContextMenu scenario now works
* ContextMenu fixes
* ContextMenu fixes
* Tons of menu cleanup
* ContextMenu works in TextView
* Fixed unit tes
* Added unit tests
* Fixed tests
* code cleanup
* More code cleanup
* Deep dive
* scenario
* typos
* Demo colorpicker in a Menu
* Added Region tests proving Region is broken in some Union cases
* fixed v2win/net
* Add W3C color enum with the RGB as numeric value
* Add transform helper class for W3cColor enum
For the sake of backwards compatibility prioritize parsing 16 color mode color names over the W3C colors because the previous resource-based color names/values had a mix of W3C and 16 color mode RGB values.
Mechanism for choosing/prioritizing one color scheme over the other is currently only available at higher application/driver/output level.
* IColorNameResolver enable null analysis
* Remove obsolete color name related ResourceManagerTests
* Replace remains of W3CColors with direct W3C color name resolver
Temporarily breaks backwards compatibility and tests even further.
* Add ANSI 4-bit (ColorName16) color name resolver
* Add multi-standard color name resolver
Combined resolver for both ANSI 4-bit (ColorName16) and W3C colors while trying to maintain backwards compatibility for ColorPicker.
* Split conditional name resolver test cases
* Change W3C colors tests to be similar to name resolvers
* Change W3cColorsTests to W3cColorNameResolverTests
More consistent when all the tests refer to the color name resolver layer.
* Make W3cColors internal
Color name resolver is the public interface.
* W3cColors: Use Color.Argb instead of individual RGB components
* MultiStandardColorNameResolver: Substitute instead of blocking alternative W3C names
Changes color picker behavior a bit, e.g. Aqua will match to Cyan instead of jumping to Aquamarine.
* Remove leftover color string resources
* Consistent position for IColorNameResolver #nullable enable directive
* Add missing XML comments to ColorScheme.Colors.cs
* Readonly HSL view
* Make it possible to move between bars by moving to subview
* Basically working and with mouse support
* Fix HSL to work properly with double values instead of color matching
* Fix Value on ColorPicker to match HSL values
* Fix color spectrum
* Add Swatch and better sync with text box
* Work on jitter
* ColorPicker HSL working
* More keybindings
* Add ColorModel
* Support both HSL and HSV
* Add RGB
* Better mouse handling
* WIP: AttributeView and integrate into LineDrawing
(does not currently work properly)
* Fix color picking
* Add concept of an ITool
* Add ColorPickerStyle
* Fix selected cell rendering
* Add first test for ColorPicker2
* Add more RGB tests
* Improve ColorPicker2 setup process
* Tests and fixes for keyboard changing value R
* Fix margin on bars when no textfields
* Add mouse test
* Add tests for with text field
* Add more tests and fix bug sync component text field change with hex text field
(WIP - failing tests)
* Fix tests and fix clicking in a bar label area possibly not selecting
* Move AttributeView to LineDrawing and adjust to have a 'transparent pattern' too
* Render triangle in dark gray if background is black
* Add ColorChanged event
* Resharper Cleanup
* Xml comments and public/private adjustments
* Explore replacing diagram test with fragile Subview diving
* Migrate ColorPicker_DefaultBoot to sub asserts
* Port other tests
* Replace ColorPicker with new view
* Fix ColorPicker size to match scenarios size assumptions
* Split to separate files and ignore invalid test for ColorPicker
* Ignore also in mouse version of AllViews_Enter_Leave_Events
* Remove bool _updating from ColorPicker
Now instead we are more selective about what we update when and do so deterministically
* Typo fix
* Fix ReSharper bad renames in comments for "Value"
* Refactor to single implementation of 'prompt for color' logic
- Now called PromptForColor
- Shared by LineDrawing and ProgressBarStyles scenarios
* Sum runes instead of Length
* Hide ColorBar and SetValueWithoutRaisingEvent from public API
* Move ColorEventArgs to Drawing folder
* Move ColorModel to Drawing folder
* First try at Dim.Auto for ColorPicker
* Remove explicit width/height setting in most scenarios
* Remove explicit heights
* Fixed build/test issues.
Illustrated test best practice.
* WIP: Start working on test changes and add new options to ColorPickers scenario (Color Model and show textfields).
* Fix for R indicator arrow sometimes 'falling off' the drawn area.
* Add nullable enable
* Test fixes and refactor for avoiding Begin
* Make ColorEventArgs inherit from EventArgs<Color>
* Fix Dispose not being called on bars when switching color models
* Remove 'oldColor' from test now it is not supported
* Add initial stab at ColorPickerStyle.ShowName
* Use AppendAutocomplete for color names
* Implemented resoruce based colorname resolver
* Update GetTextField to support getting the color names field
Change style setting to ShowColorName
* Color name updates when navigating away from the named color
* Restore old color picker as ColorPicker16
* Add test that shows 'Save as' is currently considered a named color ><
* Fix GetW3CColorNames
* Removed dupe colors
* Revert to old color pickers
* Nullability question marks for everyone!
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Moving ShortcutDelimiter from MenuBar to Key.
* Rename to ShortcutKey and change type to Key.
* Improving add and remove menu items dynamically.
* Code cleanup.
* Fix status bar shortcuts issues.
* Fix build error.
* Change HotKey type to Key.
* Change HotKey.setter to private.
* Fix warnings.
* Fix some bugs.
* Rename ShortcutDelimiter to Separator.
* Add Separator property into the Configuration Manager.
* Change XML doc for Separator.
* Replace KeyEvent with Key.
* Add unit test preventing the Key.Separator is never Null ('\0).
* Create POC of DatePicker
* Move DatePicker to dialog
* Move DatePicker to separate view
* Support user specified date format
* Added code documentation for public API
* Select day on calendar based on currently selected date
* Add new constuctors for DatePicker
* Fix constructors
* Add month navigation buttons
* Added support for user to specify a range of years in the calendar
* Update default format date in unit tests
* Add some more unit tests
* Improve UICatalog DatePicker example
* Change default date format to CultureInfo.CurrentCulture
* Address code review comments
* Fix DatePicker height and width
* Fix crashes on 'Esc' key during open combobox
* Add DatePicker to localizable strings
* Generate calendar labels based on current culture
* Replace Month enum with localized DateTime month names
* Remove setting culture to polish (used for test purposes)
* Prevent choosing not existing day from calendar
* Update DatePicker layout
* Handle year out of range
* Make DatePicker standalone view and simplfy code and component look
* Handle clicking on no exisitng days in calendar
* Add missing rows to calendar
* Update example in UICatalog
* Dispose SubViews of DatePicker
* Add case for DatePicker
---------
Co-authored-by: Tig <tig@users.noreply.github.com>
* Adds basic MainLoop unit tests
* Remove WinChange action from Curses
* Remove WinChange action from Curses
* Remove ProcessInput action from Windows MainLoop
* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application
* Modernized Terminal resize events
* Modernized Terminal resize events
* Removed un used property
* for _isWindowsTerminal devenv->wininit; not sure what changed
* Modernized mouse/keyboard events (Action->EventHandler)
* Updated OnMouseEvent API docs
* Using WT_SESSION to detect WT
* removes hacky GetParentProcess
* Updates to fix#2634 (clear last line)
* removes hacky GetParentProcess2
* Addressed mac resize issue
* Addressed mac resize issue
* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop
* Removes unneeded Attribute methods
* Removed GetProcesssName
* Removed GetProcesssName
* Refactored KeyEvent and KeyEventEventArgs into a single class
* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"
This reverts commit 88a00658db.
* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion
* Updated CSI API Docs
* merge
* Rearranged Event.cs to Keyboard.cs and Mouse.cs
* Renamed KeyEventEventArgs KeyEventArgs
* temp renamed KeyEvent OldKeyEvent
* Merged KeyEvent into KeyEventArgs
* Renamed Application.ProcessKey members
* Renamed Application.ProcessKey members
* Renamed Application.ProcessKey members
* Added Responder.KeyPressed
* Removed unused references
* Fixed arg naming
* InvokeKeybindings->InvokeKeyBindings
* InvokeKeybindings->InvokeKeyBindings
* Fixed unit tests fail
* More progress on refactoring key input; still broken and probably wrong
* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual
* Updated API docs
* Moved key handling from Responder to View
* Updated API docs
* Updated HotKey API docs
* Updated shortcut API docs
* Fixed responder unit tests
* Removed Shortcut from View as it is not used
* Removed unneeded OnHotKey override from Button
* Fixed BackTab logic
* Button now uses Key Bindings exclusively
* Button now uses Key Bindings exclusively
* Updated keyboard.md docs
* Fixed unit tests to account for Toplevel handling default button
* Added View.InvokeCommand API
* Modernized RadioGroup
* Removed ColdKey
* Modernized (partially) StatusBar
* Worked around FileDialog issue with Ctrl-F
* Fixed driver unit test; view must be focused to reciev key pressed
* Application code cleanup
* Start on updaing menu
* Menu now mostly works
* Menu Select refinement
* Fixed known menu bugs!
* Enabled HotKey to cause focus- experimental
* Fixes#3022 & adds unit test to prove it
* Actually Fixes#3022 & adds unit test to prove it
* Working through hotkey issues
* Misc fixes
* removed hot/cold key stuff from Keys scenario
* Fixed scenarios
* Simplified shortcut string handling
* Modernized Checkbox
* Modernized TileView
* Updated API docs
* Updated API docs
* attempting to publish v2 docs
* Revert "attempting to publish v2 docs"
This reverts commit 59dcec111b.
* Playing with api docs
* Removed Key.BackTab
* Removed Caps/Scroll/Numlock
* Partial removal of keymodifiers - unit tests pass
* Partial removal of keymodifiers - broke netdriver somewhere
* WindowsDriver & added KeyEventArgsTests
* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files
* Fixed MenuBar!
* Finished modernizing Menu/MenuBar
* Removed Key.a-z. Broke lots of stuff
* checkout@v4
* progress on key mapping and formatting
* VK tests are still failing
* Fixed some unit tests
* Added Hotkey and Keybinding unit tests
* fixed unit test
* All unit tests pass again...
* Fixed broken unit tests
* KeyEventArgs.KeyValue -> AsRune
* Fixed bugs. Still some broken
* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass
* Fixed WindowsDriver
* Oops.
* Refactoring based on bdisp's help. Not complete!
* removed calling into subviews from OnKeyBindings
* removed calling into subviews from OnKeyBindings
* Improved View KeyEvent unit tests
* More hotkey unit tests
* BIg change - Got rid of KeyPress w/in Application/Drivers
* Unit tests now pass again
* Refreshed API docs
* Better HotKey logic. More progress. Getting close.
* Fixed handling of shifted chars like ö
* Minor code cleanup
* Minor code cleanup2
* Why is build Action failing?
* Why is build Action failing??
* upgraded to .net8 to try to fix weird CI/CD build errors
* upgraded to .net8 to try to fix weird CI/CD build errors2
* Disabling TextViewTests to diagnose build errors
* reenable TextViewTests to diagnose build errors
* Arrrrrrg
* Merged v2_develop
* Fixed uppercase accented keys in WindowsDriver
* Fixed key binding api docs
* Experimental impl of CommandScope.SubViews for MenuBar
* Removed dead code from application.cs
* Removed dead code from application.cs
* Removed dead code from ConsoleDriver.cs
* Cleaned up some key binding stuff
* Disabled Alt to activate menu for now
* Updated label commands
* Fixed menu bugs. Upgraded menu unit tests
* Fixed unit tests
* Working on NetDriver
* fixed netdriver
* Fixed issues called out by @bdisp CR
* fixed CursesDriver
* added todo to netdriver
* Cherry picked treeview test fix 1b415e5
* Fix NetDriver.
* CommandScope->KeyBindingScope
* Address some tznind feedback
* Refactored KeyBindings big time!
* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey
* Fixed some API docs
* Moved ConsoleDriverKey to ConsoleDriver.cs
* Renamed Key->ConsoleDriverKey
* Renamed Key->ConsoleDriverKey
* Renamed Key->ConsoleDriverKey
* renamed file I forgot to rename before
* Updated name and API docs of KeyEventArgs.isAlpha
* Fixed issues with OnKeyUp not doing the right thing.
* Fixed MainLoop.Running never being used
* Fixed MainLoop.Running never being used - unit tests
* Claned up BUGBUG comments
* Disabled a unit test to see why ci/cd tests are failing
* Removed defunct commented code
* Removed more defunct commented code
* Re-eanbled unit test; jsut removing one test case...
* Disabled more...
* Renambed Global->Applicaton and updated scope API docs
* Disabled more unit tests...
* Removed dead code
* Disabled more unit tests...2
* Disabled more unit tests...3
* Renambed Global->Applicaton and updated scope API docs 2
* Added more KeyBinding scope tests
* Added more KeyBinding scope tests2
* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).
* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy
* Fixed warnings
* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted
* Fix ConsoleKeyMapping bugs.
* Fix NetDriver issue from converting a lower case to a upper case.
* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.
* Fixed build warnings
* Added key defns to Key
* KeyBindings now uses Key vs. KeyCode
* Verified by tweaking UICatalog
* Fixed treeview test ... again
* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear
* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong
* fixed stupid KeyUp event bug
* If key not handled, return false for datefield
* dotnet test --no-restore --verbosity diag
* dotnet test --blame
* run tests on windows
* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.
* Remove unnecessary commented code.
* Tweaked unit tests and removed Key.BareKey
* Fixed little details and updated api docs
* updated api docs
* AddKeyBindingsForHotKey: KeyCode->Key
* Cleaned up more old KeyCode usages. Added TODOs
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
* Update localizations for FileDialog.
- Add "btnOk", "btnCancel" to default file dialog style.
- Add localization strings for context menus of FileDialog.
- Change extension text of directory to `<Strings.Directory>`. Change FileSystemInfoStats.IsDir to property.
- Update unit test for FileDialog.
* Undo the change to HideColumn.
* Fix unit test.
- Separate some of localization resource keys for cases of hotkeyed string:
- `fdOpen` -> `fdOpen` and `btnOpen`
- `fdSave` -> `fdSave` and `btnSave`
- `fdSaveAs` -> `fdSaveAs` and `btnSaveAs`
- Modify or add resource keys for general purpose:
- `fdNo` -> `btnNo`
- `fdYes` -> `btnYes`
- +`btnCancel`
- +`btnOk`
- Extract the procedure of build default title to `GetDefaultTitle ()` for FileDialog.