[![Build Status](https://travis-ci.org/migueldeicaza/gui.cs.svg?branch=master)](https://travis-ci.org/migueldeicaza/gui.cs) [![Version](https://img.shields.io/nuget/v/Terminal.Gui.svg)](https://www.nuget.org/packages/Terminal.Gui) [![Downloads](https://img.shields.io/nuget/dt/Terminal.Gui)](https://www.nuget.org/packages/Terminal.Gui) [![License](https://img.shields.io/github/license/migueldeicaza/gui.cs.svg)](LICENSE) [![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/mono/mono?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) - This is the Mono Channel room # Gui.cs - Terminal UI toolkit for .NET This is a simple UI toolkit for .NET, .NET Core and Mono and works on both Windows and Linux/Unix. ![Sample app](https://raw.githubusercontent.com/migueldeicaza/gui.cs/master/docfx/sample.png) A presentation of this was part of the [Retro.NET](https://channel9.msdn.com/Events/dotnetConf/2018/S313) talk at .NET Conf 2018 [Slides](https://tirania.org/Retro.pdf) The toolkit contains various controls for building text user interfaces: * [Buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Button.html) * [Labels](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Label.html) * [Text entry](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextField.html) * [Text view](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TextView.html) * [Time editing field](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.TimeField.html) * [Radio buttons](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.RadioGroup.html) * [Checkboxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.CheckBox.html) * [Dialog boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Dialog.html) * [Message boxes](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MessageBox.html) * [Windows](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.Window.html) * [Menus](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.MenuBar.html) * [ListViews](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ListView.html) * [Frames](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.FrameView.html) * [ProgressBars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ProgressBar.html) * [Scroll views](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollView.html) and [Scrollbars](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.ScrollBarView.html) * Hexadecimal viewer/editor (HexView) All visible UI elements are subclasses of the [View](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui/Terminal.Gui.View.html), and these in turn can contain an arbitrary number of subviews. It comes with a [mainloop](https://migueldeicaza.github.io/gui.cs/api/Mono.Terminal/Mono.Terminal.MainLoop.html) to process events, process idle handlers, timers and monitoring file descriptors. It is designed to work on Curses and the [Windows Console](https://github.com/migueldeicaza/gui.cs/issues/27), works well on both color and monochrome terminals and has mouse support on terminal emulators that support it. # Documentation * [API documentation](https://migueldeicaza.github.io/gui.cs/api/Terminal.Gui.html) for details. * [Overview](https://migueldeicaza.github.io/gui.cs/articles/overview.html) contains the conceptual documentation and a walkthrough of the core concepts of `gui.cs` # Sample Usage ```csharp using Terminal.Gui; class Demo { static void Main () { Application.Init (); var top = Application.Top; // Creates the top-level window to show var win = new Window ("MyApp") { X = 0, Y = 1, // Leave one row for the toplevel menu // By using Dim.Fill(), it will automatically resize without manual intervention Width = Dim.Fill (), Height = Dim.Fill () }; top.Add (win); // Creates a menubar, the item "New" has a help menu. var menu = new MenuBar (new MenuBarItem [] { new MenuBarItem ("_File", new MenuItem [] { new MenuItem ("_New", "Creates new file", NewFile), new MenuItem ("_Close", "", () => Close ()), new MenuItem ("_Quit", "", () => { if (Quit ()) top.Running = false; }) }), new MenuBarItem ("_Edit", new MenuItem [] { new MenuItem ("_Copy", "", null), new MenuItem ("C_ut", "", null), new MenuItem ("_Paste", "", null) }) }); top.Add (menu); var login = new Label ("Login: ") { X = 3, Y = 2 }; var password = new Label ("Password: ") { X = Pos.Left (login), Y = Pos.Top (login) + 1 }; var loginText = new TextField ("") { X = Pos.Right (password), Y = Pos.Top (login), Width = 40 }; var passText = new TextField ("") { Secret = true, X = Pos.Left (loginText), Y = Pos.Top (password), Width = Dim.Width (loginText) }; // Add some controls, win.Add ( // The ones with my favorite layout system login, password, loginText, passText, // The ones laid out like an australopithecus, with absolute positions: new CheckBox (3, 6, "Remember me"), new RadioGroup (3, 8, new [] { "_Personal", "_Company" }), new Button (3, 14, "Ok"), new Button (10, 14, "Cancel"), new Label (3, 18, "Press F9 or ESC plus 9 to activate the menubar")); Application.Run (); } } ``` Alternatively, you can encapsulate the app behavior in a new `Window`-derived class, say `App.cs` containing the code above, and simplify your `Main` method to: ```csharp using Terminal.Gui; class Demo { static void Main () { Application.Run (); } } ``` The example above shows how to add views, two styles are used, a very nice layout system that I have no name for, but that [is documented](https://migueldeicaza.github.io/gui.cs/articles/overview.html#layout), and the absolute positioning. # Installing it If you want to try Gui.cs, use NuGet to install the `Terminal.Gui` NuGet package: https://www.nuget.org/packages/Terminal.Gui # Running and Building You can find a trivial .NET core sample application in the "StandaloneExample" directory. You can execute it by running `dotnet run` in that directory. That sample relies on the distributed NuGet package, if you want to to use the code on GitHub, you can open the Example program which references the library built out of this tree. # Input Handling The input handling of gui.cs is similar in some ways to Emacs and the Midnight Commander, so you can expect some of the special key combinations to be active. The key `ESC` can act as an Alt modifier (or Meta in Emacs parlance), to allow input on terminals that do not have an alt key. So to produce the sequence `Alt-F`, you can press either `Alt-F`, or `ESC` followed by the key `F`. To enter the key `ESC`, you can either press `ESC` and wait 100 milliseconds, or you can press `ESC` twice. `ESC-0`, and `ESC-1` through `ESC-9` have a special meaning, they map to `F10`, and `F1` to `F9` respectively. # Driver model Currently gui.cs has support for ncurses, `System.Console` and a full Win32 console front-end. ncurses is used on Unix with color support based on what your library is compiled with; The windows driver supports full color and mouse, and an easy-to-debug `System.Console` can be used on Windows and Unix, but lacks mouse support. You can force the use of `System.Console` on Unix as well, see `Core.cs`. # Tasks There are some tasks in the github issues, and some others are being tracked in the TODO.md file. # History This is an updated version of [gui.cs](http://tirania.org/blog/archive/2007/Apr-16.html) that I wrote for [mono-curses](https://github.com/mono/mono-curses) in 2007. The original gui.cs was a UI toolkit in a single file and tied to curses. This version tries to be console-agnostic and instead of having a container/widget model, only uses Views (which can contain subviews) and changes the rendering model to rely on damage regions instead of burderning each view with the details. # Releases Recently, I setup VSTS to do the releases, for now, this requires a branch to be pushed with the name release/XXX, do this after the NuGet package version has been updated on the Terminal.Gui/Terminal.Gui.csproj, and push. Then once the package is built, VSTS will request an approval. # Known Issues There is a [known issue](https://github.com/NuGet/Home/issues/4837) that causes the referenced package assemblies to be missing from the output directory of your console apps and therefore fail at run-time. In order to force the copying, you can add the following property to your console project: ```xml true ```