mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
532 lines
19 KiB
C#
532 lines
19 KiB
C#
#nullable enable
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using System.Collections.Concurrent;
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using Xunit.Abstractions;
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namespace UnitTests_Parallelizable.DriverTests;
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/// <summary>
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/// Parallelizable unit tests for IInputProcessor.EnqueueMouseEvent.
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/// Tests validate the entire pipeline: MouseEventArgs → TInputRecord → Queue → ProcessQueue → Events.
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/// fully implemented in InputProcessorImpl (base class). Only WindowsInputProcessor has a working implementation.
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/// </summary>
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[Trait ("Category", "Input")]
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public class EnqueueMouseEventTests (ITestOutputHelper output)
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{
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private readonly ITestOutputHelper _output = output;
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#region Mouse Event Sequencing Tests
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[Fact]
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public void FakeInput_EnqueueMouseEvent_HandlesCompleteClickSequence ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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List<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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// Act - Simulate a complete click: press → release → click
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processor.EnqueueMouseEvent (
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new()
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{
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Position = new (10, 5),
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Flags = MouseFlags.Button1Pressed
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});
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processor.EnqueueMouseEvent (
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new()
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{
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Position = new (10, 5),
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Flags = MouseFlags.Button1Released
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});
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// The MouseInterpreter in the processor should generate a clicked event
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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// We should see at least the pressed and released events
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Assert.True (receivedEvents.Count >= 2);
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Assert.Contains (receivedEvents, e => e.Flags.HasFlag (MouseFlags.Button1Pressed));
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Assert.Contains (receivedEvents, e => e.Flags.HasFlag (MouseFlags.Button1Released));
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}
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#endregion
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#region Thread Safety Tests
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[Fact]
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public void FakeInput_EnqueueMouseEvent_IsThreadSafe ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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ConcurrentBag<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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const int threadCount = 10;
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const int eventsPerThread = 100;
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Thread [] threads = new Thread [threadCount];
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// Act - Enqueue mouse events from multiple threads
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for (var t = 0; t < threadCount; t++)
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{
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int threadId = t;
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threads [t] = new (() =>
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{
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for (var i = 0; i < eventsPerThread; i++)
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{
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processor.EnqueueMouseEvent (
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new()
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{
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Position = new (threadId, i),
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Flags = MouseFlags.Button1Clicked
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});
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}
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});
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threads [t].Start ();
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}
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// Wait for all threads to complete
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foreach (Thread thread in threads)
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{
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thread.Join ();
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}
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.Equal (threadCount * eventsPerThread, receivedEvents.Count);
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}
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#endregion
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#region Helper Methods
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/// <summary>
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/// Simulates the input thread by manually draining FakeInput's internal queue
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/// and moving items to the InputBuffer. This is needed because tests don't
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/// start the actual input thread via Run().
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/// </summary>
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private static void SimulateInputThread (FakeInput fakeInput, ConcurrentQueue<ConsoleKeyInfo> inputBuffer)
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{
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// FakeInput's Peek() checks _testInput
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while (fakeInput.Peek ())
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{
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// Read() drains _testInput and returns items
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foreach (ConsoleKeyInfo item in fakeInput.Read ())
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{
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// Manually add to InputBuffer (simulating what Run() would do)
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inputBuffer.Enqueue (item);
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}
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}
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}
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#endregion
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#region FakeInputProcessor EnqueueMouseEvent Tests
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[Fact]
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public void FakeInput_EnqueueMouseEvent_AddsSingleMouseEventToQueue ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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List<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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MouseEventArgs mouseEvent = new ()
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{
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Position = new (10, 5),
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Flags = MouseFlags.Button1Clicked
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};
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// Act
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processor.EnqueueMouseEvent (mouseEvent);
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert - Verify the mouse event made it through
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Assert.Single (receivedEvents);
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Assert.Equal (mouseEvent.Position, receivedEvents [0].Position);
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Assert.Equal (mouseEvent.Flags, receivedEvents [0].Flags);
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}
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[Fact]
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public void FakeInput_EnqueueMouseEvent_SupportsMultipleEvents ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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MouseEventArgs [] events =
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[
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new () { Position = new (10, 5), Flags = MouseFlags.Button1Pressed },
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new () { Position = new (10, 5), Flags = MouseFlags.Button1Released },
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new () { Position = new (15, 8), Flags = MouseFlags.ReportMousePosition },
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new () { Position = new (20, 10), Flags = MouseFlags.Button1Clicked }
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];
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List<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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// Act
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foreach (MouseEventArgs mouseEvent in events)
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{
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processor.EnqueueMouseEvent (mouseEvent);
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}
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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// The MouseInterpreter processes Button1Pressed followed by Button1Released and generates
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// an additional Button1Clicked event, so we expect 5 events total:
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// 1. Button1Pressed (original)
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// 2. Button1Released (original)
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// 3. Button1Clicked (generated by MouseInterpreter from press+release)
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// 4. ReportMousePosition (original)
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// 5. Button1Clicked (original)
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Assert.Equal (5, receivedEvents.Count);
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// Verify the original events are present
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Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.Button1Pressed && e.Position == new Point (10, 5));
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Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.Button1Released && e.Position == new Point (10, 5));
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Assert.Contains (receivedEvents, e => e.Flags == MouseFlags.ReportMousePosition && e.Position == new Point (15, 8));
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// There should be two clicked events: one generated, one original
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var clickedEvents = receivedEvents.Where (e => e.Flags == MouseFlags.Button1Clicked).ToList ();
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Assert.Equal (2, clickedEvents.Count);
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Assert.Contains (clickedEvents, e => e.Position == new Point (10, 5)); // Generated from press+release
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Assert.Contains (clickedEvents, e => e.Position == new Point (20, 10)); // Original
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}
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[Theory]
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[InlineData (MouseFlags.Button1Clicked)]
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[InlineData (MouseFlags.Button2Clicked)]
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[InlineData (MouseFlags.Button3Clicked)]
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[InlineData (MouseFlags.Button4Clicked)]
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[InlineData (MouseFlags.Button1DoubleClicked)]
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[InlineData (MouseFlags.Button1TripleClicked)]
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public void FakeInput_EnqueueMouseEvent_SupportsAllButtonClicks (MouseFlags flags)
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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MouseEventArgs mouseEvent = new ()
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{
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Position = new (10, 5),
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Flags = flags
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};
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MouseEventArgs? receivedEvent = null;
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processor.MouseEvent += (_, e) => receivedEvent = e;
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// Act
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processor.EnqueueMouseEvent (mouseEvent);
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.NotNull (receivedEvent);
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Assert.Equal (flags, receivedEvent.Flags);
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}
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[Theory]
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[InlineData (0, 0)]
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[InlineData (10, 5)]
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[InlineData (79, 24)] // Near screen edge (assuming 80x25)
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[InlineData (100, 100)] // Beyond typical screen
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public void FakeInput_EnqueueMouseEvent_PreservesPosition (int x, int y)
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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MouseEventArgs mouseEvent = new ()
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{
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Position = new (x, y),
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Flags = MouseFlags.Button1Clicked
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};
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MouseEventArgs? receivedEvent = null;
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processor.MouseEvent += (_, e) => receivedEvent = e;
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// Act
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processor.EnqueueMouseEvent (mouseEvent);
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.NotNull (receivedEvent);
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Assert.Equal (x, receivedEvent.Position.X);
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Assert.Equal (y, receivedEvent.Position.Y);
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}
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[Theory]
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[InlineData (MouseFlags.ButtonShift)]
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[InlineData (MouseFlags.ButtonCtrl)]
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[InlineData (MouseFlags.ButtonAlt)]
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[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonCtrl)]
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[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonAlt)]
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[InlineData (MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt)]
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[InlineData (MouseFlags.ButtonShift | MouseFlags.ButtonCtrl | MouseFlags.ButtonAlt)]
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public void FakeInput_EnqueueMouseEvent_PreservesModifiers (MouseFlags modifiers)
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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MouseEventArgs mouseEvent = new ()
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{
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Position = new (10, 5),
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Flags = MouseFlags.Button1Clicked | modifiers
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};
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MouseEventArgs? receivedEvent = null;
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processor.MouseEvent += (_, e) => receivedEvent = e;
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// Act
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processor.EnqueueMouseEvent (mouseEvent);
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.NotNull (receivedEvent);
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Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.Button1Clicked));
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if (modifiers.HasFlag (MouseFlags.ButtonShift))
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{
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Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonShift));
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}
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if (modifiers.HasFlag (MouseFlags.ButtonCtrl))
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{
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Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonCtrl));
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}
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if (modifiers.HasFlag (MouseFlags.ButtonAlt))
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{
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Assert.True (receivedEvent.Flags.HasFlag (MouseFlags.ButtonAlt));
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}
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}
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[Theory]
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[InlineData (MouseFlags.WheeledUp)]
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[InlineData (MouseFlags.WheeledDown)]
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[InlineData (MouseFlags.WheeledLeft)]
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[InlineData (MouseFlags.WheeledRight)]
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public void FakeInput_EnqueueMouseEvent_SupportsMouseWheel (MouseFlags wheelFlag)
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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MouseEventArgs mouseEvent = new ()
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{
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Position = new (10, 5),
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Flags = wheelFlag
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};
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MouseEventArgs? receivedEvent = null;
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processor.MouseEvent += (_, e) => receivedEvent = e;
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// Act
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processor.EnqueueMouseEvent (mouseEvent);
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.NotNull (receivedEvent);
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Assert.True (receivedEvent.Flags.HasFlag (wheelFlag));
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}
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[Fact]
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public void FakeInput_EnqueueMouseEvent_SupportsMouseMove ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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List<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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MouseEventArgs [] events =
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[
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new () { Position = new (0, 0), Flags = MouseFlags.ReportMousePosition },
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new () { Position = new (5, 5), Flags = MouseFlags.ReportMousePosition },
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new () { Position = new (10, 10), Flags = MouseFlags.ReportMousePosition }
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];
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// Act
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foreach (MouseEventArgs mouseEvent in events)
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{
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processor.EnqueueMouseEvent (mouseEvent);
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}
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert
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Assert.Equal (3, receivedEvents.Count);
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Assert.Equal (new (0, 0), receivedEvents [0].Position);
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Assert.Equal (new (5, 5), receivedEvents [1].Position);
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Assert.Equal (new (10, 10), receivedEvents [2].Position);
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}
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#endregion
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#region InputProcessor Pipeline Tests
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[Fact]
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public void InputProcessor_EnqueueMouseEvent_DoesNotThrow ()
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{
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// Arrange
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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var processor = new FakeInputProcessor (queue);
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// Don't set InputImpl (or set to non-testable)
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// Act & Assert - Should not throw even if not implemented
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Exception? exception = Record.Exception (() =>
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{
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processor.EnqueueMouseEvent (
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new()
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{
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Position = new (10, 5),
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Flags = MouseFlags.Button1Clicked
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});
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processor.ProcessQueue ();
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});
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// The base implementation logs a critical message but doesn't throw
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Assert.Null (exception);
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}
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[Fact]
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public void InputProcessor_ProcessQueue_DrainsPendingMouseEvents ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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List<MouseEventArgs> receivedEvents = [];
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processor.MouseEvent += (_, e) => receivedEvents.Add (e);
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// Act - Enqueue multiple events before processing
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processor.EnqueueMouseEvent (new() { Position = new (1, 1), Flags = MouseFlags.Button1Pressed });
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processor.EnqueueMouseEvent (new() { Position = new (2, 2), Flags = MouseFlags.ReportMousePosition });
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processor.EnqueueMouseEvent (new() { Position = new (3, 3), Flags = MouseFlags.Button1Released });
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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// Assert - After processing, all events should be received
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Assert.Empty (queue);
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Assert.Equal (3, receivedEvents.Count);
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}
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#endregion
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#region Error Handling Tests
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[Fact]
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public void FakeInput_EnqueueMouseEvent_WithInvalidEvent_DoesNotThrow ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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// Act & Assert - Empty/default mouse event should not throw
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Exception? exception = Record.Exception (() =>
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{
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processor.EnqueueMouseEvent (new ());
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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});
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Assert.Null (exception);
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}
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[Fact]
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public void FakeInput_EnqueueMouseEvent_WithNegativePosition_DoesNotThrow ()
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{
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// Arrange
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var fakeInput = new FakeInput ();
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ConcurrentQueue<ConsoleKeyInfo> queue = new ();
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fakeInput.Initialize (queue);
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var processor = new FakeInputProcessor (queue);
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processor.InputImpl = fakeInput;
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// Act & Assert - Negative positions should not throw
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Exception? exception = Record.Exception (() =>
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{
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processor.EnqueueMouseEvent (
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new()
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{
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Position = new (-10, -5),
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Flags = MouseFlags.Button1Clicked
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});
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SimulateInputThread (fakeInput, queue);
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processor.ProcessQueue ();
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});
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Assert.Null (exception);
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}
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#endregion
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}
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