mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Changed ansi esc sequence used on exit. * Changed ansi esc sequence used on exit. * Improves HeightAsBuffer although currently only works on Windows. * Fixes #2267. Toplevel.EnsureVisibleBounds throws an exception if border is null. * Changing comment as requested. * Fixes indentation. * Seems not needed for now, maybe some update, comment for now. * Renamed HeightAsBuffer to EnableConsoleScrolling and made it obsolete. * Add comment on remarks for EnableConsoleScrolling. * merged @bdisp's EnableConsoleScrolling PR * Fixes buffer for Windows Terminal. * Fixes issue in Windows Terminal on resizing causing some lines not be drawing after exceptions. * merge #9 * merged #9 * use ESC [ ? 1047 * Tweaks with new esc codes * Fixed curses driver to not nuke scroll buffer and to resize properly * merge * Cleand up netdriver escape codes * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed merge issue and spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed spaces->tabs * fixed build error * removed old comments * Resolving merge conflicts. * Ensuring reset the EnableConsoleScrolling. * Changing from HeightAsBuffer to EnableConsoleScrolling. * Done requested changes. * Reformatting. * Rename to EscSeqReqStatus. * Removing Console.Out.Flush (); --------- Co-authored-by: Charlie Kindel <tig@users.noreply.github.com> Co-authored-by: Tig Kindel <tig@kindel.com>
541 lines
20 KiB
C#
541 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Terminal.Gui {
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/// <summary>
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/// Helper class to handle the scan code and virtual key from a <see cref="ConsoleKey"/>.
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/// </summary>
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public static class ConsoleKeyMapping {
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private class ScanCodeMapping : IEquatable<ScanCodeMapping> {
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public uint ScanCode;
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public uint VirtualKey;
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public ConsoleModifiers Modifiers;
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public uint UnicodeChar;
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public ScanCodeMapping (uint scanCode, uint virtualKey, ConsoleModifiers modifiers, uint unicodeChar)
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{
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ScanCode = scanCode;
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VirtualKey = virtualKey;
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Modifiers = modifiers;
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UnicodeChar = unicodeChar;
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}
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public bool Equals (ScanCodeMapping other)
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{
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return (this.ScanCode.Equals (other.ScanCode) &&
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this.VirtualKey.Equals (other.VirtualKey) &&
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this.Modifiers.Equals (other.Modifiers) &&
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this.UnicodeChar.Equals (other.UnicodeChar));
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}
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}
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private static ConsoleModifiers GetModifiers (uint unicodeChar, ConsoleModifiers modifiers, bool isConsoleKey)
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{
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if (modifiers.HasFlag (ConsoleModifiers.Shift) &&
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!modifiers.HasFlag (ConsoleModifiers.Alt) &&
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!modifiers.HasFlag (ConsoleModifiers.Control)) {
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return ConsoleModifiers.Shift;
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} else if (modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
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return modifiers;
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} else if ((!isConsoleKey || (isConsoleKey && (modifiers.HasFlag (ConsoleModifiers.Shift) ||
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modifiers.HasFlag (ConsoleModifiers.Alt) || modifiers.HasFlag (ConsoleModifiers.Control)))) &&
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unicodeChar >= 65 && unicodeChar <= 90) {
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return ConsoleModifiers.Shift;
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}
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return 0;
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}
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private static ScanCodeMapping GetScanCode (string propName, uint keyValue, ConsoleModifiers modifiers)
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{
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switch (propName) {
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case "UnicodeChar":
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var sCode = scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyValue && e.Modifiers == modifiers);
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if (sCode == null && modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
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return scanCodes.FirstOrDefault ((e) => e.UnicodeChar == keyValue && e.Modifiers == 0);
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}
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return sCode;
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case "VirtualKey":
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sCode = scanCodes.FirstOrDefault ((e) => e.VirtualKey == keyValue && e.Modifiers == modifiers);
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if (sCode == null && modifiers == (ConsoleModifiers.Alt | ConsoleModifiers.Control)) {
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return scanCodes.FirstOrDefault ((e) => e.VirtualKey == keyValue && e.Modifiers == 0);
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}
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return sCode;
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}
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return null;
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}
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/// <summary>
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/// Get the <see cref="ConsoleKey"/> from a <see cref="Key"/>.
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/// </summary>
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/// <param name="keyValue">The key value.</param>
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/// <param name="modifiers">The modifiers keys.</param>
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/// <param name="scanCode">The resulting scan code.</param>
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/// <param name="outputChar">The resulting output character.</param>
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/// <returns>The <see cref="ConsoleKey"/> or the <paramref name="outputChar"/>.</returns>
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public static uint GetConsoleKeyFromKey (uint keyValue, ConsoleModifiers modifiers, out uint scanCode, out uint outputChar)
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{
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scanCode = 0;
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outputChar = keyValue;
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if (keyValue == 0) {
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return 0;
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}
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uint consoleKey = MapKeyToConsoleKey (keyValue, out bool mappable);
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if (mappable) {
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var mod = GetModifiers (keyValue, modifiers, false);
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var scode = GetScanCode ("UnicodeChar", keyValue, mod);
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if (scode != null) {
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consoleKey = scode.VirtualKey;
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scanCode = scode.ScanCode;
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outputChar = scode.UnicodeChar;
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} else {
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consoleKey = consoleKey < 0xff ? (uint)(consoleKey & 0xff | 0xff << 8) : consoleKey;
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}
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} else {
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var mod = GetModifiers (keyValue, modifiers, false);
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var scode = GetScanCode ("VirtualKey", consoleKey, mod);
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if (scode != null) {
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consoleKey = scode.VirtualKey;
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scanCode = scode.ScanCode;
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outputChar = scode.UnicodeChar;
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}
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}
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return consoleKey;
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}
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/// <summary>
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/// Get the output character from the <see cref="ConsoleKey"/>.
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/// </summary>
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/// <param name="unicodeChar">The unicode character.</param>
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/// <param name="modifiers">The modifiers keys.</param>
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/// <param name="consoleKey">The resulting console key.</param>
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/// <param name="scanCode">The resulting scan code.</param>
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/// <returns>The output character or the <paramref name="consoleKey"/>.</returns>
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public static uint GetKeyCharFromConsoleKey (uint unicodeChar, ConsoleModifiers modifiers, out uint consoleKey, out uint scanCode)
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{
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uint decodedChar = unicodeChar >> 8 == 0xff ? unicodeChar & 0xff : unicodeChar;
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uint keyChar = decodedChar;
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consoleKey = 0;
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var mod = GetModifiers (decodedChar, modifiers, true);
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scanCode = 0;
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var scode = unicodeChar != 0 && unicodeChar >> 8 != 0xff ? GetScanCode ("VirtualKey", decodedChar, mod) : null;
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if (scode != null) {
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consoleKey = scode.VirtualKey;
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keyChar = scode.UnicodeChar;
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scanCode = scode.ScanCode;
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}
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if (scode == null) {
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scode = unicodeChar != 0 ? GetScanCode ("UnicodeChar", decodedChar, mod) : null;
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if (scode != null) {
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consoleKey = scode.VirtualKey;
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keyChar = scode.UnicodeChar;
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scanCode = scode.ScanCode;
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}
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}
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if (decodedChar != 0 && scanCode == 0 && char.IsLetter ((char)decodedChar)) {
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string stFormD = ((char)decodedChar).ToString ().Normalize (System.Text.NormalizationForm.FormD);
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for (int i = 0; i < stFormD.Length; i++) {
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UnicodeCategory uc = CharUnicodeInfo.GetUnicodeCategory (stFormD [i]);
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if (uc != UnicodeCategory.NonSpacingMark && uc != UnicodeCategory.OtherLetter) {
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consoleKey = char.ToUpper (stFormD [i]);
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scode = GetScanCode ("VirtualKey", char.ToUpper (stFormD [i]), 0);
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if (scode != null) {
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scanCode = scode.ScanCode;
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}
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}
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}
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}
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return keyChar;
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}
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/// <summary>
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/// Maps a <see cref="Key"/> to a <see cref="ConsoleKey"/>.
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/// </summary>
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/// <param name="keyValue">The key value.</param>
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/// <param name="isMappable">If <see langword="true"/> is mapped to a valid character, otherwise <see langword="false"/>.</param>
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/// <returns>The <see cref="ConsoleKey"/> or the <paramref name="keyValue"/>.</returns>
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public static uint MapKeyToConsoleKey (uint keyValue, out bool isMappable)
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{
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isMappable = false;
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switch ((Key)keyValue) {
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case Key.Delete:
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return (uint)ConsoleKey.Delete;
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case Key.CursorUp:
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return (uint)ConsoleKey.UpArrow;
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case Key.CursorDown:
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return (uint)ConsoleKey.DownArrow;
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case Key.CursorLeft:
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return (uint)ConsoleKey.LeftArrow;
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case Key.CursorRight:
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return (uint)ConsoleKey.RightArrow;
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case Key.PageUp:
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return (uint)ConsoleKey.PageUp;
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case Key.PageDown:
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return (uint)ConsoleKey.PageDown;
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case Key.Home:
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return (uint)ConsoleKey.Home;
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case Key.End:
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return (uint)ConsoleKey.End;
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case Key.InsertChar:
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return (uint)ConsoleKey.Insert;
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case Key.DeleteChar:
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return (uint)ConsoleKey.Delete;
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case Key.F1:
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return (uint)ConsoleKey.F1;
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case Key.F2:
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return (uint)ConsoleKey.F2;
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case Key.F3:
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return (uint)ConsoleKey.F3;
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case Key.F4:
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return (uint)ConsoleKey.F4;
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case Key.F5:
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return (uint)ConsoleKey.F5;
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case Key.F6:
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return (uint)ConsoleKey.F6;
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case Key.F7:
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return (uint)ConsoleKey.F7;
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case Key.F8:
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return (uint)ConsoleKey.F8;
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case Key.F9:
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return (uint)ConsoleKey.F9;
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case Key.F10:
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return (uint)ConsoleKey.F10;
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case Key.F11:
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return (uint)ConsoleKey.F11;
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case Key.F12:
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return (uint)ConsoleKey.F12;
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case Key.F13:
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return (uint)ConsoleKey.F13;
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case Key.F14:
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return (uint)ConsoleKey.F14;
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case Key.F15:
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return (uint)ConsoleKey.F15;
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case Key.F16:
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return (uint)ConsoleKey.F16;
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case Key.F17:
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return (uint)ConsoleKey.F17;
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case Key.F18:
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return (uint)ConsoleKey.F18;
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case Key.F19:
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return (uint)ConsoleKey.F19;
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case Key.F20:
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return (uint)ConsoleKey.F20;
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case Key.F21:
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return (uint)ConsoleKey.F21;
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case Key.F22:
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return (uint)ConsoleKey.F22;
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case Key.F23:
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return (uint)ConsoleKey.F23;
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case Key.F24:
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return (uint)ConsoleKey.F24;
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case Key.BackTab:
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return (uint)ConsoleKey.Tab;
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case Key.Unknown:
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isMappable = true;
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return 0;
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}
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isMappable = true;
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return keyValue;
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}
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/// <summary>
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/// Maps a <see cref="ConsoleKey"/> to a <see cref="Key"/>.
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/// </summary>
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/// <param name="consoleKey">The console key.</param>
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/// <param name="isMappable">If <see langword="true"/> is mapped to a valid character, otherwise <see langword="false"/>.</param>
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/// <returns>The <see cref="Key"/> or the <paramref name="consoleKey"/>.</returns>
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public static Key MapConsoleKeyToKey (ConsoleKey consoleKey, out bool isMappable)
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{
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isMappable = false;
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switch (consoleKey) {
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case ConsoleKey.Delete:
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return Key.Delete;
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case ConsoleKey.UpArrow:
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return Key.CursorUp;
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case ConsoleKey.DownArrow:
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return Key.CursorDown;
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case ConsoleKey.LeftArrow:
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return Key.CursorLeft;
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case ConsoleKey.RightArrow:
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return Key.CursorRight;
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case ConsoleKey.PageUp:
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return Key.PageUp;
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case ConsoleKey.PageDown:
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return Key.PageDown;
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case ConsoleKey.Home:
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return Key.Home;
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case ConsoleKey.End:
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return Key.End;
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case ConsoleKey.Insert:
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return Key.InsertChar;
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case ConsoleKey.F1:
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return Key.F1;
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case ConsoleKey.F2:
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return Key.F2;
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case ConsoleKey.F3:
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return Key.F3;
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case ConsoleKey.F4:
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return Key.F4;
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case ConsoleKey.F5:
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return Key.F5;
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case ConsoleKey.F6:
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return Key.F6;
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case ConsoleKey.F7:
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return Key.F7;
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case ConsoleKey.F8:
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return Key.F8;
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case ConsoleKey.F9:
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return Key.F9;
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case ConsoleKey.F10:
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return Key.F10;
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case ConsoleKey.F11:
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return Key.F11;
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case ConsoleKey.F12:
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return Key.F12;
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case ConsoleKey.F13:
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return Key.F13;
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case ConsoleKey.F14:
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return Key.F14;
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case ConsoleKey.F15:
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return Key.F15;
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case ConsoleKey.F16:
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return Key.F16;
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case ConsoleKey.F17:
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return Key.F17;
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case ConsoleKey.F18:
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return Key.F18;
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case ConsoleKey.F19:
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return Key.F19;
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case ConsoleKey.F20:
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return Key.F20;
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case ConsoleKey.F21:
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return Key.F21;
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case ConsoleKey.F22:
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return Key.F22;
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case ConsoleKey.F23:
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return Key.F23;
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case ConsoleKey.F24:
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return Key.F24;
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case ConsoleKey.Tab:
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return Key.BackTab;
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}
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isMappable = true;
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return (Key)consoleKey;
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}
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/// <summary>
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/// Maps a <see cref="ConsoleKeyInfo"/> to a <see cref="Key"/>.
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/// </summary>
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/// <param name="keyInfo">The console key info.</param>
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/// <param name="key">The key.</param>
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/// <returns>The <see cref="Key"/> with <see cref="ConsoleModifiers"/> or the <paramref name="key"/></returns>
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public static Key MapKeyModifiers (ConsoleKeyInfo keyInfo, Key key)
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{
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Key keyMod = new Key ();
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if ((keyInfo.Modifiers & ConsoleModifiers.Shift) != 0)
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keyMod = Key.ShiftMask;
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if ((keyInfo.Modifiers & ConsoleModifiers.Control) != 0)
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keyMod |= Key.CtrlMask;
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if ((keyInfo.Modifiers & ConsoleModifiers.Alt) != 0)
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keyMod |= Key.AltMask;
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return keyMod != Key.Null ? keyMod | key : key;
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}
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private static HashSet<ScanCodeMapping> scanCodes = new HashSet<ScanCodeMapping> {
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new ScanCodeMapping (1,27,0,27), // Escape
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new ScanCodeMapping (1,27,ConsoleModifiers.Shift,27),
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new ScanCodeMapping (2,49,0,49), // D1
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new ScanCodeMapping (2,49,ConsoleModifiers.Shift,33),
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new ScanCodeMapping (3,50,0,50), // D2
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new ScanCodeMapping (3,50,ConsoleModifiers.Shift,34),
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new ScanCodeMapping (3,50,ConsoleModifiers.Alt | ConsoleModifiers.Control,64),
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new ScanCodeMapping (4,51,0,51), // D3
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new ScanCodeMapping (4,51,ConsoleModifiers.Shift,35),
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new ScanCodeMapping (4,51,ConsoleModifiers.Alt | ConsoleModifiers.Control,163),
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new ScanCodeMapping (5,52,0,52), // D4
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new ScanCodeMapping (5,52,ConsoleModifiers.Shift,36),
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new ScanCodeMapping (5,52,ConsoleModifiers.Alt | ConsoleModifiers.Control,167),
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new ScanCodeMapping (6,53,0,53), // D5
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new ScanCodeMapping (6,53,ConsoleModifiers.Shift,37),
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new ScanCodeMapping (6,53,ConsoleModifiers.Alt | ConsoleModifiers.Control,8364),
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new ScanCodeMapping (7,54,0,54), // D6
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new ScanCodeMapping (7,54,ConsoleModifiers.Shift,38),
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new ScanCodeMapping (8,55,0,55), // D7
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new ScanCodeMapping (8,55,ConsoleModifiers.Shift,47),
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new ScanCodeMapping (8,55,ConsoleModifiers.Alt | ConsoleModifiers.Control,123),
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new ScanCodeMapping (9,56,0,56), // D8
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new ScanCodeMapping (9,56,ConsoleModifiers.Shift,40),
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new ScanCodeMapping (9,56,ConsoleModifiers.Alt | ConsoleModifiers.Control,91),
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new ScanCodeMapping (10,57,0,57), // D9
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new ScanCodeMapping (10,57,ConsoleModifiers.Shift,41),
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new ScanCodeMapping (10,57,ConsoleModifiers.Alt | ConsoleModifiers.Control,93),
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new ScanCodeMapping (11,48,0,48), // D0
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new ScanCodeMapping (11,48,ConsoleModifiers.Shift,61),
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new ScanCodeMapping (11,48,ConsoleModifiers.Alt | ConsoleModifiers.Control,125),
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new ScanCodeMapping (12,219,0,39), // Oem4
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new ScanCodeMapping (12,219,ConsoleModifiers.Shift,63),
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new ScanCodeMapping (13,221,0,171), // Oem6
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new ScanCodeMapping (13,221,ConsoleModifiers.Shift,187),
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new ScanCodeMapping (14,8,0,8), // Backspace
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new ScanCodeMapping (14,8,ConsoleModifiers.Shift,8),
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new ScanCodeMapping (15,9,0,9), // Tab
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new ScanCodeMapping (15,9,ConsoleModifiers.Shift,15),
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new ScanCodeMapping (16,81,0,113), // Q
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new ScanCodeMapping (16,81,ConsoleModifiers.Shift,81),
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new ScanCodeMapping (17,87,0,119), // W
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new ScanCodeMapping (17,87,ConsoleModifiers.Shift,87),
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new ScanCodeMapping (18,69,0,101), // E
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new ScanCodeMapping (18,69,ConsoleModifiers.Shift,69),
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new ScanCodeMapping (19,82,0,114), // R
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new ScanCodeMapping (19,82,ConsoleModifiers.Shift,82),
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new ScanCodeMapping (20,84,0,116), // T
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new ScanCodeMapping (20,84,ConsoleModifiers.Shift,84),
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new ScanCodeMapping (21,89,0,121), // Y
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new ScanCodeMapping (21,89,ConsoleModifiers.Shift,89),
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new ScanCodeMapping (22,85,0,117), // U
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new ScanCodeMapping (22,85,ConsoleModifiers.Shift,85),
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new ScanCodeMapping (23,73,0,105), // I
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new ScanCodeMapping (23,73,ConsoleModifiers.Shift,73),
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new ScanCodeMapping (24,79,0,111), // O
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new ScanCodeMapping (24,79,ConsoleModifiers.Shift,79),
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new ScanCodeMapping (25,80,0,112), // P
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new ScanCodeMapping (25,80,ConsoleModifiers.Shift,80),
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new ScanCodeMapping (26,187,0,43), // OemPlus
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new ScanCodeMapping (26,187,ConsoleModifiers.Shift,42),
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new ScanCodeMapping (26,187,ConsoleModifiers.Alt | ConsoleModifiers.Control,168),
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new ScanCodeMapping (27,186,0,180), // Oem1
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new ScanCodeMapping (27,186,ConsoleModifiers.Shift,96),
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new ScanCodeMapping (28,13,0,13), // Enter
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new ScanCodeMapping (28,13,ConsoleModifiers.Shift,13),
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new ScanCodeMapping (29,17,0,0), // Control
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new ScanCodeMapping (29,17,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (30,65,0,97), // A
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new ScanCodeMapping (30,65,ConsoleModifiers.Shift,65),
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new ScanCodeMapping (31,83,0,115), // S
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new ScanCodeMapping (31,83,ConsoleModifiers.Shift,83),
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new ScanCodeMapping (32,68,0,100), // D
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new ScanCodeMapping (32,68,ConsoleModifiers.Shift,68),
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new ScanCodeMapping (33,70,0,102), // F
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new ScanCodeMapping (33,70,ConsoleModifiers.Shift,70),
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new ScanCodeMapping (34,71,0,103), // G
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new ScanCodeMapping (34,71,ConsoleModifiers.Shift,71),
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new ScanCodeMapping (35,72,0,104), // H
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new ScanCodeMapping (35,72,ConsoleModifiers.Shift,72),
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new ScanCodeMapping (36,74,0,106), // J
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new ScanCodeMapping (36,74,ConsoleModifiers.Shift,74),
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new ScanCodeMapping (37,75,0,107), // K
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new ScanCodeMapping (37,75,ConsoleModifiers.Shift,75),
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new ScanCodeMapping (38,76,0,108), // L
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new ScanCodeMapping (38,76,ConsoleModifiers.Shift,76),
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new ScanCodeMapping (39,192,0,231), // Oem3
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new ScanCodeMapping (39,192,ConsoleModifiers.Shift,199),
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new ScanCodeMapping (40,222,0,186), // Oem7
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new ScanCodeMapping (40,222,ConsoleModifiers.Shift,170),
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new ScanCodeMapping (41,220,0,92), // Oem5
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new ScanCodeMapping (41,220,ConsoleModifiers.Shift,124),
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new ScanCodeMapping (42,16,0,0), // LShift
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new ScanCodeMapping (42,16,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (43,191,0,126), // Oem2
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new ScanCodeMapping (43,191,ConsoleModifiers.Shift,94),
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new ScanCodeMapping (44,90,0,122), // Z
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new ScanCodeMapping (44,90,ConsoleModifiers.Shift,90),
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new ScanCodeMapping (45,88,0,120), // X
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new ScanCodeMapping (45,88,ConsoleModifiers.Shift,88),
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new ScanCodeMapping (46,67,0,99), // C
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new ScanCodeMapping (46,67,ConsoleModifiers.Shift,67),
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new ScanCodeMapping (47,86,0,118), // V
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new ScanCodeMapping (47,86,ConsoleModifiers.Shift,86),
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new ScanCodeMapping (48,66,0,98), // B
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new ScanCodeMapping (48,66,ConsoleModifiers.Shift,66),
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new ScanCodeMapping (49,78,0,110), // N
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new ScanCodeMapping (49,78,ConsoleModifiers.Shift,78),
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new ScanCodeMapping (50,77,0,109), // M
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new ScanCodeMapping (50,77,ConsoleModifiers.Shift,77),
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new ScanCodeMapping (51,188,0,44), // OemComma
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new ScanCodeMapping (51,188,ConsoleModifiers.Shift,59),
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new ScanCodeMapping (52,190,0,46), // OemPeriod
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new ScanCodeMapping (52,190,ConsoleModifiers.Shift,58),
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new ScanCodeMapping (53,189,0,45), // OemMinus
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new ScanCodeMapping (53,189,ConsoleModifiers.Shift,95),
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new ScanCodeMapping (54,16,0,0), // RShift
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new ScanCodeMapping (54,16,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (55,44,0,0), // PrintScreen
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new ScanCodeMapping (55,44,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (56,18,0,0), // Alt
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new ScanCodeMapping (56,18,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (57,32,0,32), // Spacebar
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new ScanCodeMapping (57,32,ConsoleModifiers.Shift,32),
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new ScanCodeMapping (58,20,0,0), // Caps
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new ScanCodeMapping (58,20,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (59,112,0,0), // F1
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new ScanCodeMapping (59,112,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (60,113,0,0), // F2
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new ScanCodeMapping (60,113,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (61,114,0,0), // F3
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new ScanCodeMapping (61,114,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (62,115,0,0), // F4
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new ScanCodeMapping (62,115,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (63,116,0,0), // F5
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new ScanCodeMapping (63,116,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (64,117,0,0), // F6
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new ScanCodeMapping (64,117,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (65,118,0,0), // F7
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new ScanCodeMapping (65,118,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (66,119,0,0), // F8
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new ScanCodeMapping (66,119,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (67,120,0,0), // F9
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new ScanCodeMapping (67,120,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (68,121,0,0), // F10
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new ScanCodeMapping (68,121,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (69,144,0,0), // Num
|
|
new ScanCodeMapping (69,144,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (70,145,0,0), // Scroll
|
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new ScanCodeMapping (70,145,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (71,36,0,0), // Home
|
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new ScanCodeMapping (71,36,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (72,38,0,0), // UpArrow
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|
new ScanCodeMapping (72,38,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (73,33,0,0), // PageUp
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|
new ScanCodeMapping (73,33,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (74,109,0,45), // Subtract
|
|
new ScanCodeMapping (74,109,ConsoleModifiers.Shift,45),
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new ScanCodeMapping (75,37,0,0), // LeftArrow
|
|
new ScanCodeMapping (75,37,ConsoleModifiers.Shift,0),
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new ScanCodeMapping (76,12,0,0), // Center
|
|
new ScanCodeMapping (76,12,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (77,39,0,0), // RightArrow
|
|
new ScanCodeMapping (77,39,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (78,107,0,43), // Add
|
|
new ScanCodeMapping (78,107,ConsoleModifiers.Shift,43),
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|
new ScanCodeMapping (79,35,0,0), // End
|
|
new ScanCodeMapping (79,35,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (80,40,0,0), // DownArrow
|
|
new ScanCodeMapping (80,40,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (81,34,0,0), // PageDown
|
|
new ScanCodeMapping (81,34,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (82,45,0,0), // Insert
|
|
new ScanCodeMapping (82,45,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (83,46,0,0), // Delete
|
|
new ScanCodeMapping (83,46,ConsoleModifiers.Shift,0),
|
|
new ScanCodeMapping (86,226,0,60), // OEM 102
|
|
new ScanCodeMapping (86,226,ConsoleModifiers.Shift,62),
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|
new ScanCodeMapping (87,122,0,0), // F11
|
|
new ScanCodeMapping (87,122,ConsoleModifiers.Shift,0),
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|
new ScanCodeMapping (88,123,0,0), // F12
|
|
new ScanCodeMapping (88,123,ConsoleModifiers.Shift,0)
|
|
};
|
|
}
|
|
}
|