mirror of
https://github.com/gui-cs/Terminal.Gui.git
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334 lines
9.2 KiB
C#
334 lines
9.2 KiB
C#
//
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// MainLoop.cs: IMainLoopDriver and MainLoop for Terminal.Gui
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//
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// Authors:
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// Miguel de Icaza (miguel@gnome.org)
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//
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace Terminal.Gui {
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/// <summary>
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/// Public interface to create your own platform specific main loop driver.
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/// </summary>
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public interface IMainLoopDriver {
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/// <summary>
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/// Initializes the main loop driver, gets the calling main loop for the initialization.
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/// </summary>
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/// <param name="mainLoop">Main loop.</param>
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void Setup (MainLoop mainLoop);
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/// <summary>
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/// Wakes up the mainloop that might be waiting on input, must be thread safe.
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/// </summary>
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void Wakeup ();
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/// <summary>
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/// Must report whether there are any events pending, or even block waiting for events.
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/// </summary>
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/// <returns><c>true</c>, if there were pending events, <c>false</c> otherwise.</returns>
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/// <param name="wait">If set to <c>true</c> wait until an event is available, otherwise return immediately.</param>
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bool EventsPending (bool wait);
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/// <summary>
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/// The iteration function.
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/// </summary>
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void MainIteration ();
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}
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/// <summary>
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/// Simple main loop implementation that can be used to monitor
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/// file descriptor, run timers and idle handlers.
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/// </summary>
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/// <remarks>
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/// Monitoring of file descriptors is only available on Unix, there
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/// does not seem to be a way of supporting this on Windows.
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/// </remarks>
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public class MainLoop {
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/// <summary>
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/// Provides data for timers running manipulation.
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/// </summary>
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public sealed class Timeout {
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/// <summary>
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/// Time to wait before invoke the callback.
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/// </summary>
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public TimeSpan Span;
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/// <summary>
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/// The function that will be invoked.
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/// </summary>
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public Func<MainLoop, bool> Callback;
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}
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internal SortedList<long, Timeout> timeouts = new SortedList<long, Timeout> ();
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object timeoutsLockToken = new object ();
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/// <summary>
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/// The idle handlers and lock that must be held while manipulating them
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/// </summary>
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object idleHandlersLock = new object ();
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internal List<Func<bool>> idleHandlers = new List<Func<bool>> ();
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/// <summary>
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/// Gets the list of all timeouts sorted by the <see cref="TimeSpan"/> time ticks./>.
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/// A shorter limit time can be added at the end, but it will be called before an
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/// earlier addition that has a longer limit time.
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/// </summary>
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public SortedList<long, Timeout> Timeouts => timeouts;
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/// <summary>
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/// Gets a copy of the list of all idle handlers.
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/// </summary>
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public ReadOnlyCollection<Func<bool>> IdleHandlers {
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get {
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lock (idleHandlersLock) {
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return new List<Func<bool>> (idleHandlers).AsReadOnly ();
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}
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}
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}
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/// <summary>
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/// The current IMainLoopDriver in use.
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/// </summary>
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/// <value>The driver.</value>
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public IMainLoopDriver Driver { get; }
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/// <summary>
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/// Invoked when a new timeout is added. To be used in the case
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/// when <see cref="Application.ExitRunLoopAfterFirstIteration"/> is <see langword="true"/>.
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/// </summary>
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public event Action<long> TimeoutAdded;
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/// <summary>
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/// Creates a new Mainloop.
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/// </summary>
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/// <param name="driver">Should match the <see cref="ConsoleDriver"/>
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/// (one of the implementations FakeMainLoop, UnixMainLoop, NetMainLoop or WindowsMainLoop).</param>
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public MainLoop (IMainLoopDriver driver)
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{
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Driver = driver;
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driver.Setup (this);
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}
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/// <summary>
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/// Runs <c>action</c> on the thread that is processing events
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/// </summary>
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/// <param name="action">the action to be invoked on the main processing thread.</param>
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public void Invoke (Action action)
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{
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AddIdle (() => {
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action ();
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return false;
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});
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}
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/// <summary>
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/// Adds specified idle handler function to mainloop processing. The handler function will be called once per iteration of the main loop after other events have been handled.
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/// </summary>
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/// <remarks>
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/// <para>
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/// Remove an idle hander by calling <see cref="RemoveIdle(Func{bool})"/> with the token this method returns.
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/// </para>
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/// <para>
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/// If the <c>idleHandler</c> returns <c>false</c> it will be removed and not called subsequently.
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/// </para>
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/// </remarks>
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/// <param name="idleHandler">Token that can be used to remove the idle handler with <see cref="RemoveIdle(Func{bool})"/> .</param>
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public Func<bool> AddIdle (Func<bool> idleHandler)
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{
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lock (idleHandlersLock) {
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idleHandlers.Add (idleHandler);
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}
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Driver.Wakeup ();
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return idleHandler;
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}
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/// <summary>
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/// Removes an idle handler added with <see cref="AddIdle(Func{bool})"/> from processing.
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/// </summary>
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/// <param name="token">A token returned by <see cref="AddIdle(Func{bool})"/></param>
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/// Returns <c>true</c>if the idle handler is successfully removed; otherwise, <c>false</c>.
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/// This method also returns <c>false</c> if the idle handler is not found.
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public bool RemoveIdle (Func<bool> token)
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{
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lock (idleHandlersLock)
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return idleHandlers.Remove (token);
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}
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void AddTimeout (TimeSpan time, Timeout timeout)
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{
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lock (timeoutsLockToken) {
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var k = (DateTime.UtcNow + time).Ticks;
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timeouts.Add (NudgeToUniqueKey (k), timeout);
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TimeoutAdded?.Invoke (k);
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}
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}
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/// <summary>
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/// Adds a timeout to the mainloop.
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/// </summary>
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/// <remarks>
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/// When time specified passes, the callback will be invoked.
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/// If the callback returns true, the timeout will be reset, repeating
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/// the invocation. If it returns false, the timeout will stop and be removed.
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///
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/// The returned value is a token that can be used to stop the timeout
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/// by calling <see cref="RemoveTimeout(object)"/>.
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/// </remarks>
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public object AddTimeout (TimeSpan time, Func<MainLoop, bool> callback)
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{
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if (callback == null)
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throw new ArgumentNullException (nameof (callback));
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var timeout = new Timeout () {
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Span = time,
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Callback = callback
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};
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AddTimeout (time, timeout);
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return timeout;
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}
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/// <summary>
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/// Removes a previously scheduled timeout
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/// </summary>
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/// <remarks>
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/// The token parameter is the value returned by AddTimeout.
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/// </remarks>
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/// Returns <c>true</c>if the timeout is successfully removed; otherwise, <c>false</c>.
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/// This method also returns <c>false</c> if the timeout is not found.
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public bool RemoveTimeout (object token)
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{
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lock (timeoutsLockToken) {
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var idx = timeouts.IndexOfValue (token as Timeout);
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if (idx == -1)
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return false;
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timeouts.RemoveAt (idx);
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}
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return true;
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}
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void RunTimers ()
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{
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long now = DateTime.UtcNow.Ticks;
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SortedList<long, Timeout> copy;
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// lock prevents new timeouts being added
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// after we have taken the copy but before
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// we have allocated a new list (which would
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// result in lost timeouts or errors during enumeration)
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lock (timeoutsLockToken) {
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copy = timeouts;
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timeouts = new SortedList<long, Timeout> ();
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}
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foreach (var t in copy) {
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var k = t.Key;
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var timeout = t.Value;
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if (k < now) {
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if (timeout.Callback (this))
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AddTimeout (timeout.Span, timeout);
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} else {
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lock (timeoutsLockToken) {
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timeouts.Add (NudgeToUniqueKey (k), timeout);
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}
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}
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}
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}
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/// <summary>
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/// Finds the closest number to <paramref name="k"/> that is not
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/// present in <see cref="timeouts"/> (incrementally).
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/// </summary>
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/// <param name="k"></param>
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/// <returns></returns>
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private long NudgeToUniqueKey (long k)
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{
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lock (timeoutsLockToken) {
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while (timeouts.ContainsKey (k)) {
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k++;
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}
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}
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return k;
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}
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void RunIdle ()
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{
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List<Func<bool>> iterate;
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lock (idleHandlersLock) {
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iterate = idleHandlers;
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idleHandlers = new List<Func<bool>> ();
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}
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foreach (var idle in iterate) {
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if (idle ())
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lock (idleHandlersLock)
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idleHandlers.Add (idle);
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}
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}
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bool running;
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/// <summary>
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/// Stops the mainloop.
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/// </summary>
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public void Stop ()
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{
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running = false;
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Driver.Wakeup ();
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}
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/// <summary>
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/// Determines whether there are pending events to be processed.
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/// </summary>
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/// <remarks>
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/// You can use this method if you want to probe if events are pending.
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/// Typically used if you need to flush the input queue while still
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/// running some of your own code in your main thread.
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/// </remarks>
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public bool EventsPending (bool wait = false)
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{
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return Driver.EventsPending (wait);
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}
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/// <summary>
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/// Runs one iteration of timers and file watches
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/// </summary>
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/// <remarks>
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/// You use this to process all pending events (timers, idle handlers and file watches).
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///
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/// You can use it like this:
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/// while (main.EvensPending ()) MainIteration ();
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/// </remarks>
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public void MainIteration ()
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{
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if (timeouts.Count > 0)
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RunTimers ();
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Driver.MainIteration ();
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bool runIdle = false;
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lock (idleHandlersLock) {
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runIdle = idleHandlers.Count > 0;
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}
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if (runIdle) {
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RunIdle ();
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}
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}
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/// <summary>
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/// Runs the mainloop.
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/// </summary>
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public void Run ()
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{
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bool prev = running;
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running = true;
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while (running) {
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EventsPending (true);
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MainIteration ();
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}
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running = prev;
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}
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}
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}
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