mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
178 lines
5.0 KiB
C#
178 lines
5.0 KiB
C#
using System.Collections.ObjectModel;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Keys", "Shows keyboard input handling.")]
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[ScenarioCategory ("Mouse and Keyboard")]
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public class Keys : Scenario
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{
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public override void Main ()
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{
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Application.Init ();
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ObservableCollection<string> keyDownList = [];
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ObservableCollection<string> keyDownNotHandledList = new ();
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ObservableCollection<string> swallowedList = new ();
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var win = new Window { Title = GetQuitKeyAndName () };
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var label = new Label
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{
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X = 0,
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Y = 0,
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Text = "_Type text here:"
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};
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win.Add (label);
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var edit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (2),
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Height = 1,
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};
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win.Add (edit);
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label),
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Text = "Last _Application.KeyDown:"
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};
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win.Add (label);
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var labelAppKeypress = new Label
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label)
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};
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win.Add (labelAppKeypress);
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Application.KeyDown += (s, e) => labelAppKeypress.Text = e.ToString ();
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Text = "_Last TextField.KeyDown:"
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};
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win.Add (label);
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var lastTextFieldKeyDownLabel = new Label
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Height = 1,
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};
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win.Add (lastTextFieldKeyDownLabel);
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edit.KeyDown += (s, e) => lastTextFieldKeyDownLabel.Text = e.ToString ();
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// Application key event log:
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label = new Label
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{
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X = 0,
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Y = Pos.Bottom (label) + 1,
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Text = "Application Key Events:"
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};
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win.Add (label);
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int maxKeyString = Key.CursorRight.WithAlt.WithCtrl.WithShift.ToString ().Length;
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ObservableCollection<string> keyList = new ();
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var appKeyListView = new ListView
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = "KeyDown:".Length + maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyList)
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};
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appKeyListView.SchemeName = "Runnable";
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win.Add (appKeyListView);
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// View key events...
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edit.KeyDown += (s, a) => { keyDownList.Add (a.ToString ()); };
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edit.KeyDownNotHandled += (s, a) =>
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{
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keyDownNotHandledList.Add ($"{a}");
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};
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// KeyDown
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label = new Label
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{
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X = Pos.Right (appKeyListView) + 1,
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Y = Pos.Top (label),
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Text = "TextView Key Down:"
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};
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win.Add (label);
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var onKeyDownListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyDownList)
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};
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appKeyListView.SchemeName = "Runnable";
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win.Add (onKeyDownListView);
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// KeyDownNotHandled
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label = new Label
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{
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X = Pos.Right (onKeyDownListView) + 1,
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Y = Pos.Top (label),
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Text = "TextView KeyDownNotHandled:"
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};
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win.Add (label);
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var onKeyDownNotHandledListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (keyDownNotHandledList)
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};
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appKeyListView.SchemeName = "Runnable";
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win.Add (onKeyDownNotHandledListView);
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// Swallowed
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label = new Label
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{
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X = Pos.Right (onKeyDownNotHandledListView) + 1,
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Y = Pos.Top (label),
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Text = "Swallowed:"
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};
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win.Add (label);
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var onSwallowedListView = new ListView
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{
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X = Pos.Left (label),
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Y = Pos.Bottom (label),
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Width = maxKeyString,
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Height = Dim.Fill (),
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Source = new ListWrapper<string> (swallowedList)
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};
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appKeyListView.SchemeName = "Runnable";
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win.Add (onSwallowedListView);
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Application.Driver!.GetInputProcessor ().AnsiSequenceSwallowed += (s, e) => { swallowedList.Add (e.Replace ("\x1b", "Esc")); };
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Application.KeyDown += (s, a) => KeyDownPressUp (a, "Down");
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void KeyDownPressUp (Key args, string updown)
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{
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var msg = $"Key{updown,-7}: {args}";
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keyList.Add (msg);
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appKeyListView.MoveDown ();
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onKeyDownNotHandledListView.MoveDown ();
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}
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Application.Run (win);
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win.Dispose ();
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Application.Shutdown ();
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}
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}
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