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* Fixed MouseGrabView bug. Added extensive test coverage for `Keyboard`, `Mouse`, `Timeout`, and `Popover` functionalities, including edge cases and concurrent access. Introduced parameterized and data-driven tests to reduce redundancy and improve clarity. Refactored codebase for modularity and maintainability, introducing new namespaces and reorganizing classes. Enhanced `MouseImpl`, `KeyboardImpl`, and `Runnable` implementations with improved event handling, thread safety, and support for the Terminal.Gui Cancellable Work Pattern (CWP). Removed deprecated code and legacy tests, such as `LogarithmicTimeout` and `SmoothAcceleratingTimeout`. Fixed bugs related to mouse grabbing during drag operations and unbalanced `ApplicationImpl.Begin/End` calls. Improved documentation and code readability with modern C# features. * Code cleanup. * Update Tests/UnitTestsParallelizable/Application/Runnable/RunnableIntegrationTests.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Improve null handling and simplify test setup In `MouseImpl.cs`, added an early `return` after the `UngrabMouse()` call within the `if (view is null)` block to prevent further execution when `view` is `null`, improving null reference handling. In `RunnableIntegrationTests.cs`, removed the initialization of the `IApplication` object (`app`) from the `MultipleRunnables_IndependentResults` test method, simplifying the test setup and focusing on runnable behavior. * Code cleanup * API doc link cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
namespace ApplicationTests.Timeout;
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public class SmoothAcceleratingTimeoutTests
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{
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[Fact]
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public void Span_Should_Return_InitialDelay_On_StageZero ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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Assert.Equal (initialDelay, timeout.Span);
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}
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[Fact]
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public void Span_Should_Decrease_As_Stage_Increases ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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var previousSpan = timeout.Span;
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for (int i = 0; i < 10; i++)
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{
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timeout.AdvanceStage ();
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var currentSpan = timeout.Span;
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Assert.True (currentSpan <= previousSpan, $"Stage {i + 1}: {currentSpan} should be <= {previousSpan}");
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previousSpan = currentSpan;
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}
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}
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[Fact]
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public void Span_Should_Not_Go_Below_MinDelay ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.5;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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for (int i = 0; i < 100; i++)
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{
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timeout.AdvanceStage ();
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}
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Assert.Equal (minDelay, timeout.Span);
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}
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[Fact]
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public void Reset_Should_Set_Stage_Back_To_Zero ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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timeout.AdvanceStage ();
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timeout.AdvanceStage ();
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Assert.NotEqual (initialDelay, timeout.Span);
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timeout.Reset ();
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Assert.Equal (initialDelay, timeout.Span);
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}
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}
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