mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Fixed MouseGrabView bug. Added extensive test coverage for `Keyboard`, `Mouse`, `Timeout`, and `Popover` functionalities, including edge cases and concurrent access. Introduced parameterized and data-driven tests to reduce redundancy and improve clarity. Refactored codebase for modularity and maintainability, introducing new namespaces and reorganizing classes. Enhanced `MouseImpl`, `KeyboardImpl`, and `Runnable` implementations with improved event handling, thread safety, and support for the Terminal.Gui Cancellable Work Pattern (CWP). Removed deprecated code and legacy tests, such as `LogarithmicTimeout` and `SmoothAcceleratingTimeout`. Fixed bugs related to mouse grabbing during drag operations and unbalanced `ApplicationImpl.Begin/End` calls. Improved documentation and code readability with modern C# features. * Code cleanup. * Update Tests/UnitTestsParallelizable/Application/Runnable/RunnableIntegrationTests.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Improve null handling and simplify test setup In `MouseImpl.cs`, added an early `return` after the `UngrabMouse()` call within the `if (view is null)` block to prevent further execution when `view` is `null`, improving null reference handling. In `RunnableIntegrationTests.cs`, removed the initialization of the `IApplication` object (`app`) from the `MultipleRunnables_IndependentResults` test method, simplifying the test setup and focusing on runnable behavior. * Code cleanup * API doc link cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
876 lines
24 KiB
C#
876 lines
24 KiB
C#
using Xunit.Abstractions;
|
|
// ReSharper disable AccessToDisposedClosure
|
|
#pragma warning disable xUnit1031
|
|
|
|
namespace ApplicationTests.Timeout;
|
|
|
|
/// <summary>
|
|
/// Tests for timeout behavior and functionality.
|
|
/// These tests verify that timeouts fire correctly, can be added/removed,
|
|
/// handle exceptions properly, and work with Application.Run() calls.
|
|
/// </summary>
|
|
public class TimeoutTests
|
|
{
|
|
[Fact]
|
|
public void AddTimeout_Callback_Can_Add_New_Timeout ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var firstFired = false;
|
|
var secondFired = false;
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
firstFired = true;
|
|
|
|
// Add another timeout from within callback
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
secondFired = true;
|
|
app.RequestStop ();
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// Defensive: use iteration counter instead of time-based safety timeout
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.True (firstFired);
|
|
Assert.True (secondFired);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop if test objectives met or safety limit reached
|
|
if ((firstFired && secondFired) || iterations > 1000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Exception_In_Callback_Propagates ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var exceptionThrown = false;
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
exceptionThrown = true;
|
|
throw new InvalidOperationException ("Test exception");
|
|
});
|
|
|
|
// Defensive: use iteration counter
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
Assert.Throws<InvalidOperationException> (() => app.Run<Runnable> ());
|
|
Assert.True (exceptionThrown, "Exception callback should have been invoked");
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Safety stop if exception not thrown after many iterations
|
|
if (iterations > 1000 && !exceptionThrown)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Fires ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
uint timeoutTime = 100;
|
|
var timeoutFired = false;
|
|
|
|
// Setup a timeout that will fire
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (timeoutTime),
|
|
() =>
|
|
{
|
|
timeoutFired = true;
|
|
|
|
// Return false so the timer does not repeat
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// The timeout has not fired yet
|
|
Assert.False (timeoutFired);
|
|
|
|
// Block the thread to prove the timeout does not fire on a background thread
|
|
Thread.Sleep ((int)timeoutTime * 2);
|
|
Assert.False (timeoutFired);
|
|
|
|
app.StopAfterFirstIteration = true;
|
|
app.Run<Runnable> ();
|
|
|
|
// The timeout should have fired
|
|
Assert.True (timeoutFired);
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_From_Background_Thread_Fires ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var timeoutFired = false;
|
|
using var taskCompleted = new ManualResetEventSlim (false);
|
|
|
|
Task.Run (() =>
|
|
{
|
|
Thread.Sleep (50); // Ensure we're on background thread
|
|
|
|
app.Invoke (() =>
|
|
{
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
timeoutFired = true;
|
|
taskCompleted.Set ();
|
|
app.RequestStop ();
|
|
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
);
|
|
}
|
|
);
|
|
|
|
// Use iteration counter for safety instead of time
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
// Defensive: wait with timeout
|
|
Assert.True (taskCompleted.Wait (TimeSpan.FromSeconds (5)), "Timeout from background thread should have completed");
|
|
Assert.True (timeoutFired);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Safety stop
|
|
if (iterations > 1000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_High_Frequency_All_Fire ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
const int TIMEOUT_COUNT = 50; // Reduced from 100 for performance
|
|
var firedCount = 0;
|
|
|
|
for (var i = 0; i < TIMEOUT_COUNT; i++)
|
|
{
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (10 + i * 5),
|
|
() =>
|
|
{
|
|
Interlocked.Increment (ref firedCount);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
// Use iteration counter and event completion instead of time-based safety
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.Equal (TIMEOUT_COUNT, firedCount);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop when all timeouts fired or safety limit reached
|
|
if (firedCount >= TIMEOUT_COUNT || iterations > 2000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void Long_Running_Callback_Delays_Subsequent_Timeouts ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var firstStarted = false;
|
|
var secondFired = false;
|
|
var firstCompleted = false;
|
|
|
|
// Long-running timeout
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
firstStarted = true;
|
|
Thread.Sleep (200); // Simulate long operation
|
|
firstCompleted = true;
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// This should fire even though first is still running
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
secondFired = true;
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// Use iteration counter instead of time-based timeout
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.True (firstStarted);
|
|
Assert.True (secondFired);
|
|
Assert.True (firstCompleted);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop when both complete or safety limit
|
|
if ((firstCompleted && secondFired) || iterations > 2000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Multiple_Fire_In_Order ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
List<int> executionOrder = new ();
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (300),
|
|
() =>
|
|
{
|
|
executionOrder.Add (3);
|
|
|
|
return false;
|
|
});
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
executionOrder.Add (1);
|
|
|
|
return false;
|
|
});
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (200),
|
|
() =>
|
|
{
|
|
executionOrder.Add (2);
|
|
|
|
return false;
|
|
});
|
|
|
|
var iterations = 0;
|
|
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.Equal (new [] { 1, 2, 3 }, executionOrder);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop after timeouts fire or max iterations (defensive)
|
|
if (executionOrder.Count == 3 || iterations > 1000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Multiple_TimeSpan_Zero_All_Fire ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
const int TIMEOUT_COUNT = 10;
|
|
var firedCount = 0;
|
|
|
|
for (var i = 0; i < TIMEOUT_COUNT; i++)
|
|
{
|
|
app.AddTimeout (
|
|
TimeSpan.Zero,
|
|
() =>
|
|
{
|
|
Interlocked.Increment (ref firedCount);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
var iterations = 0;
|
|
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.Equal (TIMEOUT_COUNT, firedCount);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Defensive: stop after timeouts fire or max iterations
|
|
if (firedCount == TIMEOUT_COUNT || iterations > 100)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Nested_Run_Parent_Timeout_Fires ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var parentTimeoutFired = false;
|
|
var childTimeoutFired = false;
|
|
var nestedRunCompleted = false;
|
|
|
|
// Parent timeout - fires after child modal opens
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (200),
|
|
() =>
|
|
{
|
|
parentTimeoutFired = true;
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// After 100ms, open nested modal
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
var childRunnable = new Runnable ();
|
|
|
|
// Child timeout
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
childTimeoutFired = true;
|
|
app.RequestStop (childRunnable);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
app.Run (childRunnable);
|
|
nestedRunCompleted = true;
|
|
childRunnable.Dispose ();
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// Use iteration counter instead of time-based safety
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.True (childTimeoutFired, "Child timeout should fire during nested Run");
|
|
Assert.True (parentTimeoutFired, "Parent timeout should continue firing during nested Run");
|
|
Assert.True (nestedRunCompleted, "Nested run should have completed");
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop when objectives met or safety limit
|
|
if ((parentTimeoutFired && nestedRunCompleted) || iterations > 2000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_Repeating_Fires_Multiple_Times ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var fireCount = 0;
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (50),
|
|
() =>
|
|
{
|
|
fireCount++;
|
|
|
|
return fireCount < 3; // Repeat 3 times
|
|
}
|
|
);
|
|
|
|
var iterations = 0;
|
|
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.Equal (3, fireCount);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop after 3 fires or max iterations (defensive)
|
|
if (fireCount >= 3 || iterations > 1000)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_StopAfterFirstIteration_Immediate_Fires ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var timeoutFired = false;
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.Zero,
|
|
() =>
|
|
{
|
|
timeoutFired = true;
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
app.StopAfterFirstIteration = true;
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.True (timeoutFired);
|
|
}
|
|
|
|
[Fact]
|
|
public void AddTimeout_TimeSpan_Zero_Fires ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
var timeoutFired = false;
|
|
|
|
app.AddTimeout (
|
|
TimeSpan.Zero,
|
|
() =>
|
|
{
|
|
timeoutFired = true;
|
|
|
|
return false;
|
|
});
|
|
|
|
app.StopAfterFirstIteration = true;
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.True (timeoutFired);
|
|
}
|
|
|
|
[Fact]
|
|
public void RemoveTimeout_Already_Removed_Returns_False ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
object? token = app.AddTimeout (TimeSpan.FromMilliseconds (100), () => false);
|
|
|
|
// Remove once
|
|
bool removed1 = app.RemoveTimeout (token!);
|
|
Assert.True (removed1);
|
|
|
|
// Try to remove again
|
|
bool removed2 = app.RemoveTimeout (token!);
|
|
Assert.False (removed2);
|
|
}
|
|
|
|
[Fact]
|
|
public void RemoveTimeout_Cancels_Timeout ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var timeoutFired = false;
|
|
|
|
object? token = app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
timeoutFired = true;
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
// Remove timeout before it fires
|
|
bool removed = app.RemoveTimeout (token!);
|
|
Assert.True (removed);
|
|
|
|
// Use iteration counter instead of time-based timeout
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.False (timeoutFired);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Since timeout was removed, just need enough iterations to prove it won't fire
|
|
// With 100ms timeout, give ~50 iterations which is more than enough
|
|
if (iterations > 50)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void RemoveTimeout_Invalid_Token_Returns_False ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var fakeToken = new object ();
|
|
bool removed = app.RemoveTimeout (fakeToken);
|
|
|
|
Assert.False (removed);
|
|
}
|
|
|
|
[Fact]
|
|
public void TimedEvents_GetTimeout_Invalid_Token_Returns_Null ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var fakeToken = new object ();
|
|
TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (fakeToken);
|
|
|
|
Assert.Null (actualTimeSpan);
|
|
}
|
|
|
|
[Fact]
|
|
public void TimedEvents_GetTimeout_Returns_Correct_TimeSpan ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
TimeSpan expectedTimeSpan = TimeSpan.FromMilliseconds (500);
|
|
object? token = app.AddTimeout (expectedTimeSpan, () => false);
|
|
|
|
TimeSpan? actualTimeSpan = app.TimedEvents?.GetTimeout (token!);
|
|
|
|
Assert.NotNull (actualTimeSpan);
|
|
Assert.Equal (expectedTimeSpan, actualTimeSpan.Value);
|
|
}
|
|
|
|
[Fact]
|
|
public void TimedEvents_StopAll_Clears_Timeouts ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
var firedCount = 0;
|
|
|
|
for (var i = 0; i < 10; i++)
|
|
{
|
|
app.AddTimeout (
|
|
TimeSpan.FromMilliseconds (100),
|
|
() =>
|
|
{
|
|
Interlocked.Increment (ref firedCount);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
}
|
|
|
|
Assert.NotEmpty (app.TimedEvents!.Timeouts);
|
|
|
|
app.TimedEvents.StopAll ();
|
|
|
|
Assert.Empty (app.TimedEvents.Timeouts);
|
|
|
|
// Use iteration counter for safety
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
Assert.Equal (0, firedCount);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Since all timeouts were cleared, just need enough iterations to prove they won't fire
|
|
// With 100ms timeouts, give ~50 iterations which is more than enough
|
|
if (iterations > 50)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void TimedEvents_Timeouts_Property_Is_Thread_Safe ()
|
|
{
|
|
using IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
const int THREAD_COUNT = 10;
|
|
var addedCount = 0;
|
|
var tasksCompleted = new CountdownEvent (THREAD_COUNT);
|
|
|
|
// Add timeouts from multiple threads using Invoke
|
|
for (var i = 0; i < THREAD_COUNT; i++)
|
|
{
|
|
Task.Run (() =>
|
|
{
|
|
app.Invoke (() =>
|
|
{
|
|
// Add timeout with immediate execution
|
|
app.AddTimeout (
|
|
TimeSpan.Zero,
|
|
() =>
|
|
{
|
|
Interlocked.Increment (ref addedCount);
|
|
|
|
return false;
|
|
}
|
|
);
|
|
|
|
tasksCompleted.Signal ();
|
|
}
|
|
);
|
|
}
|
|
);
|
|
}
|
|
|
|
// Use iteration counter to stop when all tasks complete
|
|
var iterations = 0;
|
|
app.Iteration += IterationHandler;
|
|
|
|
try
|
|
{
|
|
app.Run<Runnable> ();
|
|
|
|
// Verify we can safely access the Timeouts property from main thread
|
|
int timeoutCount = app.TimedEvents?.Timeouts.Count ?? 0;
|
|
|
|
// Verify no exceptions occurred
|
|
Assert.True (timeoutCount >= 0, "Should be able to access Timeouts property without exception");
|
|
|
|
// Verify all tasks completed and all timeouts fired
|
|
Assert.True (tasksCompleted.IsSet, "All background tasks should have completed");
|
|
Assert.Equal (THREAD_COUNT, addedCount);
|
|
}
|
|
finally
|
|
{
|
|
app.Iteration -= IterationHandler;
|
|
tasksCompleted.Dispose ();
|
|
}
|
|
|
|
return;
|
|
|
|
void IterationHandler (object? s, EventArgs<IApplication?> e)
|
|
{
|
|
iterations++;
|
|
|
|
// Stop when all tasks completed and all timeouts fired, or safety limit
|
|
if ((tasksCompleted.IsSet && addedCount >= THREAD_COUNT) || iterations > 200)
|
|
{
|
|
app.RequestStop ();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
[Fact]
|
|
public void Invoke_Adds_Idle ()
|
|
{
|
|
IApplication app = Application.Create ();
|
|
app.Init ("fake");
|
|
|
|
Runnable top = new ();
|
|
SessionToken? rs = app.Begin (top);
|
|
|
|
var actionCalled = 0;
|
|
app.Invoke ((_) => { actionCalled++; });
|
|
app.TimedEvents!.RunTimers ();
|
|
Assert.Equal (1, actionCalled);
|
|
top.Dispose ();
|
|
|
|
app.Dispose ();
|
|
}
|
|
}
|