mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
* Remove NStack and replace ustring to string.
* Add unit test and improving some code.
* Adjust code and fix all unit tests errors.
* Add XML Document and move the Rune folder into the Text folder.
* Improve unit tests with byte array on DecodeRune and DecodeLastRune.
* Fix unit test.
* 😂Code review
* Reduce unit tests code.
* Change StringExtensions.Make to StringExtensions.ToString and added some more unit tests.
* Fix merge errors.
* Remove GetTextWidth and calls replaced with StringExtensions.GetColumns.
* Hack to use UseSystemConsole passed in the command line arguments.
* Revert "Hack to use UseSystemConsole passed in the command line arguments."
This reverts commit b74d11c786.
* Remove Application.UseSystemConsole from the config file.
* Fix errors related by removing UseSystemConsole from the config file.
* Fixes #2633. DecodeEscSeq throw an exception if cki is null.
* Fix an exception if SelectedItem is -1.
* Set SelectedItem to 0 and remove unnecessary ToString.
* Using a unique ToString method for Rune and other for byte.
* Fix a bug where a wider rune is added with only a width of 1.
* Force the SelectedGlyph is the one that was typed after jumpList is executed.
* Added more InlineData to RuneTests.
* Reducing significantly the code by using Theory attribute in the TextFormatterTests.
* Override PositionCursor to handle the CharMap cursor position.
* Fix merge errors.
* Minor tweaks to API docs
---------
Co-authored-by: Tig Kindel <tig@users.noreply.github.com>
176 lines
4.3 KiB
C#
176 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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using Terminal.Gui;
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using Attribute = Terminal.Gui.Attribute;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Line Drawing", Description: "Demonstrates LineCanvas.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Layout")]
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public class LineDrawing : Scenario {
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public override void Setup ()
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{
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var canvas = new DrawingArea {
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X = 0,
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Y = 0,
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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var tools = new ToolsView () {
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Title = "Tools",
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X = Pos.Right(canvas) - 20,
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Y = 2
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};
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tools.ColorChanged += (c) => canvas.SetColor (c);
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tools.SetStyle += (b) => canvas.LineStyle = b;
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tools.AddLayer += () => canvas.AddLayer ();
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Win.Add (canvas);
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Win.Add (tools);
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}
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class ToolsView : Window {
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public event Action<Color> ColorChanged;
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public event Action<LineStyle> SetStyle;
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public event Action AddLayer;
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private RadioGroup _stylePicker;
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private ColorPicker _colorPicker;
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private Button _addLayerBtn;
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public ToolsView ()
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{
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BorderStyle = LineStyle.Dotted;
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Border.Thickness = new Thickness (1, 2, 1, 1);
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Initialized += ToolsView_Initialized;
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}
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private void ToolsView_Initialized (object sender, EventArgs e)
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{
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LayoutSubviews ();
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Width = Math.Max (_colorPicker.Frame.Width, _stylePicker.Frame.Width) + GetFramesThickness().Horizontal;
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Height = _colorPicker.Frame.Height + _stylePicker.Frame.Height + _addLayerBtn.Frame.Height + GetFramesThickness ().Vertical;
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SuperView.LayoutSubviews ();
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}
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public override void BeginInit ()
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{
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base.BeginInit ();
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_colorPicker = new ColorPicker () {
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X = 0,
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Y = 0,
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BoxHeight = 1,
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BoxWidth = 2
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};
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_colorPicker.ColorChanged += (s, a) => ColorChanged?.Invoke (a.Color);
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_stylePicker = new RadioGroup (Enum.GetNames (typeof (LineStyle)).ToArray ()) {
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X = 0,
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Y = Pos.Bottom (_colorPicker)
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};
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_stylePicker.SelectedItemChanged += (s, a) => {
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SetStyle?.Invoke ((LineStyle)a.SelectedItem);
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};
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_addLayerBtn = new Button () {
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Text = "New Layer",
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X = Pos.Center (),
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Y = Pos.Bottom (_stylePicker),
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};
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_addLayerBtn.Clicked += (s, a) => AddLayer?.Invoke ();
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Add (_colorPicker, _stylePicker, _addLayerBtn);
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}
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}
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class DrawingArea : View {
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List<LineCanvas> _layers = new List<LineCanvas> ();
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LineCanvas _currentLayer;
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Color _currentColor = Color.White;
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Point? _currentLineStart = null;
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public LineStyle LineStyle { get; set; }
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public DrawingArea ()
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{
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AddLayer ();
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}
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internal void AddLayer ()
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{
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_currentLayer = new LineCanvas ();
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_layers.Add (_currentLayer);
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}
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public override void OnDrawContent (Rect contentArea)
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{
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base.OnDrawContent (contentArea);
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foreach (var canvas in _layers) {
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foreach (var c in canvas.GetCellMap ()) {
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Driver.SetAttribute (c.Value.Attribute?.Value ?? ColorScheme.Normal);
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this.AddRune (c.Key.X, c.Key.Y, c.Value.Rune.Value);
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}
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}
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}
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public override bool OnMouseEvent (MouseEvent mouseEvent)
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{
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if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Pressed)) {
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if (_currentLineStart == null) {
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_currentLineStart = new Point (mouseEvent.X - GetBoundsOffset().X, mouseEvent.Y - GetBoundsOffset ().X);
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}
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} else {
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if (_currentLineStart != null) {
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var start = _currentLineStart.Value;
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var end = new Point (mouseEvent.X - GetBoundsOffset ().X, mouseEvent.Y - GetBoundsOffset ().X);
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var orientation = Orientation.Vertical;
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var length = end.Y - start.Y;
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// if line is wider than it is tall switch to horizontal
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if (Math.Abs (start.X - end.X) > Math.Abs (start.Y - end.Y)) {
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orientation = Orientation.Horizontal;
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length = end.X - start.X;
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}
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if (length > 0) {
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length++;
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} else {
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length--;
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}
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_currentLayer.AddLine (
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start,
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length,
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orientation,
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LineStyle,
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new Attribute (_currentColor, GetNormalColor().Background));
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_currentLineStart = null;
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SetNeedsDisplay ();
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}
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}
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return base.OnMouseEvent (mouseEvent);
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}
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internal void SetColor (Color c)
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{
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_currentColor = c;
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}
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}
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}
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}
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