mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
329 lines
8.5 KiB
C#
329 lines
8.5 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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using static Terminal.Gui.ViewBase.Dim;
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using static Terminal.Gui.ViewBase.Pos;
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namespace Terminal.Gui.LayoutTests;
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public class PosCenterTests (ITestOutputHelper output)
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{
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private readonly ITestOutputHelper _output = output;
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[Theory]
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[AutoInitShutdown]
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[InlineData (1)]
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[InlineData (2)]
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[InlineData (3)]
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[InlineData (4)]
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[InlineData (5)]
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[InlineData (6)]
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[InlineData (7)]
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[InlineData (8)]
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[InlineData (9)]
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[InlineData (10)]
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public void PosCenter_SubView_85_Percent_Height (int height)
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{
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var win = new Window { Width = Fill (), Height = Fill () };
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var subview = new Window
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{
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X = Center (), Y = Center (), Width = Dim.Percent (85), Height = Dim.Percent (85)
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};
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win.Add (subview);
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RunState rs = Application.Begin (win);
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var firstIteration = false;
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AutoInitShutdownAttribute.FakeResize(new Size(20, height));
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AutoInitShutdownAttribute.RunIteration ();
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var expected = string.Empty;
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switch (height)
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{
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case 1:
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//Assert.Equal (new (0, 0, 17, 0), subview.Frame);
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expected = @"
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────────────────────";
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break;
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case 2:
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//Assert.Equal (new (0, 0, 17, 1), subview.Frame);
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expected = @"
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┌──────────────────┐
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└──────────────────┘
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";
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break;
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case 3:
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//Assert.Equal (new (0, 0, 17, 2), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ │
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└──────────────────┘
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";
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break;
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case 4:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ ─────────────── │
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│ │
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└──────────────────┘";
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break;
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case 5:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ ┌─────────────┐ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘";
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break;
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case 6:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ ┌─────────────┐ │
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│ │ │ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘";
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break;
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case 7:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ ┌─────────────┐ │
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│ │ │ │
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│ │ │ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘";
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break;
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case 8:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ ┌─────────────┐ │
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│ │ │ │
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│ │ │ │
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│ │ │ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘";
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break;
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case 9:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ │
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│ ┌─────────────┐ │
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│ │ │ │
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│ │ │ │
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│ │ │ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘";
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break;
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case 10:
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//Assert.Equal (new (0, 0, 17, 3), subview.Frame);
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expected = @"
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┌──────────────────┐
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│ │
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│ ┌─────────────┐ │
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│ │ │ │
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│ │ │ │
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│ │ │ │
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│ │ │ │
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│ └─────────────┘ │
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│ │
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└──────────────────┘"
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;
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break;
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}
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_ = DriverAssert.AssertDriverContentsWithFrameAre (expected, _output);
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Application.End (rs);
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win.Dispose ();
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}
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[Theory]
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[AutoInitShutdown]
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[InlineData (1)]
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[InlineData (2)]
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[InlineData (3)]
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[InlineData (4)]
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[InlineData (5)]
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[InlineData (6)]
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[InlineData (7)]
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[InlineData (8)]
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[InlineData (9)]
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[InlineData (10)]
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public void PosCenter_SubView_85_Percent_Width (int width)
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{
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var win = new Window { Width = Fill (), Height = Fill () };
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var subview = new Window
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{
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X = Center (), Y = Center (), Width = Dim.Percent (85), Height = Dim.Percent (85)
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};
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win.Add (subview);
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RunState rs = Application.Begin (win);
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var firstIteration = false;
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AutoInitShutdownAttribute.FakeResize(new Size(width, 7));
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AutoInitShutdownAttribute.RunIteration ();
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var expected = string.Empty;
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switch (width)
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{
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case 1:
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Assert.Equal (new (0, 0, 0, 4), subview.Frame);
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expected = @"
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│
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│
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│
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│
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│
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│
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│";
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break;
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case 2:
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Assert.Equal (new (0, 0, 0, 4), subview.Frame);
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expected = @"
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┌┐
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││
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││
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││
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││
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││
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└┘";
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break;
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case 3:
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Assert.Equal (new (0, 0, 0, 4), subview.Frame);
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expected = @"
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┌─┐
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│ │
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│ │
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│ │
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│ │
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│ │
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└─┘";
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break;
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case 4:
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Assert.Equal (new (0, 0, 1, 4), subview.Frame);
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expected = @"
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┌──┐
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││ │
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││ │
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││ │
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││ │
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│ │
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└──┘";
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break;
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case 5:
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Assert.Equal (new (0, 0, 2, 4), subview.Frame);
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expected = @"
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┌───┐
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│┌┐ │
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│││ │
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│││ │
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│└┘ │
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│ │
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└───┘";
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break;
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case 6:
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Assert.Equal (new (0, 0, 3, 4), subview.Frame);
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expected = @"
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┌────┐
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│┌─┐ │
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││ │ │
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││ │ │
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│└─┘ │
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│ │
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└────┘";
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break;
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case 7:
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Assert.Equal (new (0, 0, 4, 4), subview.Frame);
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expected = @"
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┌─────┐
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│┌──┐ │
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││ │ │
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││ │ │
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│└──┘ │
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│ │
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└─────┘";
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break;
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case 8:
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Assert.Equal (new (0, 0, 5, 4), subview.Frame);
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expected = @"
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┌──────┐
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│┌───┐ │
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││ │ │
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││ │ │
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│└───┘ │
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│ │
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└──────┘";
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break;
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case 9:
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Assert.Equal (new (1, 0, 5, 4), subview.Frame);
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expected = @"
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┌───────┐
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│ ┌───┐ │
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│ │ │ │
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│ │ │ │
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│ └───┘ │
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│ │
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└───────┘";
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break;
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case 10:
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Assert.Equal (new (1, 0, 6, 4), subview.Frame);
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expected = @"
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┌────────┐
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│ ┌────┐ │
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│ │ │ │
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│ │ │ │
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│ └────┘ │
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│ │
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└────────┘"
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;
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break;
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}
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_ = DriverAssert.AssertDriverContentsWithFrameAre (expected, _output);
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Application.End (rs);
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win.Dispose ();
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}
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}
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