Files
Terminal.Gui/Tests/UnitTests/Views/ToplevelTests.cs
Copilot 2be8397203 Remove legacy drivers, simplify architecture, and reorganize codebase structure (#4270)
* Initial plan

* Remove legacy drivers and reorganize v2 architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Extract Windows key helper utilities and fix build

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix all test references to legacy drivers

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update documentation to reflect new driver architecture

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2.cd diagram file

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix test failures: support legacy drivers and update exception handling

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* updated driver names

* Move V2 tests from ConsoleDrivers/V2 to proper locations

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Rename ApplicationV2 to ModernApplicationImpl to remove v2 terminology

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Remove V2 terminology from test drivers and FakeDriver classes

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Merge ModernApplicationImpl into ApplicationImpl and move to App folder

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Create modern FakeDriver with component factory architecture in Terminal.Gui project

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Refactor: Move non-platform-dependent code from /Drivers to /App

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Code cleanup and org

* Unit test reorg

* Refactor MainLoop architecture: rename classes and enhance documentation for clarity

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add comprehensive FakeDriver tests (WIP - some tests need fixes)

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures

* Fix all FakeDriver test failures - Application.Top creation and clipboard behaviors

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed FakeDriver build failures2

* Remove hanging legacy FakeDriver tests that use Console.MockKeyPresses

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fixed some tests

* Fixed more tests

* Fixed more tests

* Fix bad copilot (#4277)

* Update Terminal.Gui/Drivers/FakeDriver/FakeConsoleOutput.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor Application Init and Update Tests

Refactored `Application.Init` to improve initialization logic:
- Added fallback to `ForceDriver` when `driverName` is null.
- Changed repeated `Init` calls to throw `InvalidOperationException`.
- Updated `_driverName` assignment logic for robustness.

Enhanced `IConsoleDriver` with detailed remarks on implementations.

Revised test cases to align with updated `Application.Init` behavior:
- Replaced `FakeDriver` with `null` and `driverName: "fake"`.
- Skipped or commented out tests incompatible with new logic.
- Improved formatting and removed redundant setup code.

Improved code style and consistency across the codebase:
- Standardized parameter formatting and spacing.
- Removed outdated comments and unused code.

General cleanup to enhance readability and maintainability.

* Warp fix copilot (#4278)

* More fixes (#4279)

* Fixes/works around test failures and temporarily disable failing test

Updated `FakeDriver` to set `RunningUnitTests` to `true` and initialize dimensions using `FakeConsole`. Modified `TestRespondersDisposedAttribute` to set `ConsoleDriver.RunningUnitTests` in the `Before` method, ensuring proper behavior during unit tests.

Temporarily disabled the `Button_CanFocus_False_Raises_Accepted_Correctly` test in `ViewCommandTests` by adding a `Skip` parameter to the `[Fact]` attribute, referencing issue #4270.

* Allow all tests to run despite failures in UnitTests

Modified the `dotnet test` command in the `Run UnitTestsParallelizable` step to set `xunit.stopOnFail` to `false`. This ensures that the test runner does not stop execution on the first failure, allowing all tests to execute regardless of individual test outcomes.

* Refactor ApplicationScreenTests for cleaner setup/teardown

Refactored `ClearContents_Called_When_Top_Frame_Changes` test:
- Added `[AutoInitShutdown]` attribute for automatic lifecycle management.
- Replaced manual `Application.Init` and `Application.Top` setup with `Application.Begin` and `RunState`.
- Simplified event handling by defining `ClearedContents` handler inline.
- Removed explicit cleanup logic, relying on `Application.End` for teardown.

Updated `using` directives to include `UnitTests` namespace.

* Attempt to fix intermittent local test failures.

Update ApplicationImpl initialization parameter

Changed the second parameter of the `impl.Init` method in the
`FakeApplicationFactory` class from `"dotnet"` to `"fake"`.

* Code cleanup to cause Action to re-run.

* Stop tests on first failure in UnitTestsParallelizable

Updated the `dotnet test` command in `unit-tests.yml` to set the `xunit.stopOnFail` parameter to `true`. This change ensures that test execution halts immediately upon encountering a failure, allowing quicker identification and resolution of issues. Note that this may prevent the full test suite from running in the event of a failure.

* Allow all tests to run despite failures in CI

Updated `unit-tests.yml` to set `xunit.stopOnFail` to `false`
in both `Run UnitTests` and `Run UnitTestsParallelizable`
steps. This ensures that the test runner does not stop
execution on the first test failure, allowing all tests
to complete even if some fail.

* Enhance RuneExtensions docs and update user dictionary

Updated the `<remarks>` section in `RuneExtensions.GetColumns` to include details about the `wcwidth` implementation and improved readability with `<para>` tags. Added `wcwidth` to the user dictionary in `Terminal.sln.DotSettings` to avoid spelling errors.

* Improve XML doc formatting in RuneExtensions.cs

Updated the remarks section of the `GetColumns` method in the
`RuneExtensions` class to enhance readability by reformatting
and properly indenting `<para>` tags. The content remains
unchanged, describing the method's implementation via `wcwidth`
and its role as a Terminal.Gui extension for `System.Text.Rune`.

* Refactor drivers and improve clipboard handling

Replaced legacy drivers (`CursesDriver`, `NetDriver`) with
`UnixDriver` and `DotNetDriver` across the codebase, including
comments, method names, and test cases. Updated documentation
and remarks to reflect the new driver names and platforms.

Revamped clipboard handling with new platform-specific
implementations: `UnixClipboard` for Unix, `MacOSXClipboard`
for macOS, and `WSLClipboard` for Linux under WSL. Removed
the old `CursesClipboard` and consolidated clipboard logic.

Updated test cases to align with the new drivers and clipboard
implementations. Improved naming consistency and cleaned up
redundant code. Updated the README and documentation to
reflect these changes.

* Remove `PlatformColor` from `Attribute` struct

This commit removes the `PlatformColor` property from the `Attribute` struct, simplifying the codebase by eliminating platform-specific color handling. The following changes were made:

- Removed `PlatformColor` from the `Attribute` struct, including its initialization, usage, and related comments.
- Updated constructors to no longer initialize or use `PlatformColor`.
- Modified `Equals` and `GetHashCode` methods to exclude `PlatformColor`.
- Updated `UnixComponentFactory` documentation to remove references to "v2unix."
- Renamed `v2TestDriver` to `testDriver` in the `With` class for clarity.
- Removed `PlatformColor` references in `DriverAssert` and related error messages.
- Deleted test cases in `AttributeTests` that relied on `PlatformColor`.
- Cleaned up comments and TODOs related to `PlatformColor` and `UnixDriver`.

These changes reflect a shift away from platform-dependent color management, improving code clarity and reducing complexity.

Remove `PlatformColor` and simplify `Attribute` logic

The `PlatformColor` property has been removed from the `Attribute` struct, along with its associated logic, simplifying the codebase and eliminating platform-specific dependencies. Constructors, equality checks, and hash code generation in `Attribute` have been updated accordingly.

The `CurrentAttribute` property in `ConsoleDriver` and `OutputBuffer` has been simplified, removing dependencies on `Application.Driver`. The `MakeColor` method logic has been removed or simplified in related classes.

Tests in `AttributeTests` have been refactored to reflect these changes, focusing on `Foreground`, `Background`, and `Style`. Unix-specific logic tied to `PlatformColor` has been eliminated.

Additional updates include renaming parameters in the `With` class for clarity, simplifying `DriverAssert` output, and performing minor code cleanups to improve readability and maintainability.

* Refactor Terminal.Gui driver architecture for v2

Updated documentation to reflect the new modular driver architecture in Terminal.Gui v2.

- Revised `namespace-drivers.md` to include new components (`IConsoleInput`, `IConsoleOutput`, `IInputProcessor`, `IOutputBuffer`, `IWindowSizeMonitor`) and terminal size monitoring.
- Replaced "Key Components" with "Architecture Overview" and added details on the **Component Factory** pattern.
- Documented the four driver implementations (`DotNetDriver`, `WindowsDriver`, `UnixDriver`, `FakeDriver`) and their platform-specific optimizations.
- Added a "Threading Model" section to explain the multi-threaded design for responsive input handling.
- Updated examples to demonstrate driver capabilities and explicit driver selection.

In `drivers.md`:
- Expanded the "Overview" to emphasize the modular, component-based architecture.
- Reorganized "Drivers" into "Available Drivers" and added details on `FakeDriver` for unit testing.
- Added sections on "Initialization Flow," "Shutdown Flow," and platform-specific driver details.
- Provided examples for accessing driver components and creating custom drivers.

In `index.md`:
- Updated "Cross Platform" feature to reflect new driver names and clarified compatibility with SSH and monochrome terminals.

* Moved files around

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Thomas Nind <31306100+tznind@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-15 13:24:47 -06:00

909 lines
36 KiB
C#

using UnitTests;
namespace Terminal.Gui.ViewsTests;
public class ToplevelTests
{
[Fact]
public void Constructor_Default ()
{
var top = new Toplevel ();
Assert.Equal ("Toplevel", top.SchemeName);
Assert.Equal ("Fill(Absolute(0))", top.Width.ToString ());
Assert.Equal ("Fill(Absolute(0))", top.Height.ToString ());
Assert.False (top.Running);
Assert.False (top.Modal);
Assert.Null (top.MenuBar);
//Assert.Null (top.StatusBar);
}
[Fact]
public void Arrangement_Default_Is_Overlapped ()
{
var top = new Toplevel ();
Assert.Equal (ViewArrangement.Overlapped, top.Arrangement);
}
[Fact]
[AutoInitShutdown]
public void Internal_Tests ()
{
var top = new Toplevel ();
var eventInvoked = "";
top.Loaded += (s, e) => eventInvoked = "Loaded";
top.OnLoaded ();
Assert.Equal ("Loaded", eventInvoked);
top.Ready += (s, e) => eventInvoked = "Ready";
top.OnReady ();
Assert.Equal ("Ready", eventInvoked);
top.Unloaded += (s, e) => eventInvoked = "Unloaded";
top.OnUnloaded ();
Assert.Equal ("Unloaded", eventInvoked);
top.Add (new MenuBar ());
Assert.NotNull (top.MenuBar);
//top.Add (new StatusBar ());
//Assert.NotNull (top.StatusBar);
MenuBar menuBar = top.MenuBar;
top.Remove (top.MenuBar);
Assert.Null (top.MenuBar);
Assert.NotNull (menuBar);
//var statusBar = top.StatusBar;
//top.Remove (top.StatusBar);
//Assert.Null (top.StatusBar);
//Assert.NotNull (statusBar);
#if DEBUG_IDISPOSABLE
Assert.False (menuBar.WasDisposed);
//Assert.False (statusBar.WasDisposed);
menuBar.Dispose ();
//statusBar.Dispose ();
Assert.True (menuBar.WasDisposed);
//Assert.True (statusBar.WasDisposed);
#endif
Application.Begin (top);
Assert.Equal (top, Application.Top);
// Application.Top without menu and status bar.
View supView = View.GetLocationEnsuringFullVisibility (top, 2, 2, out int nx, out int ny /*, out StatusBar sb*/);
Assert.Equal (Application.Top, supView);
Assert.Equal (0, nx);
Assert.Equal (0, ny);
//Assert.Null (sb);
top.Add (new MenuBar ());
Assert.NotNull (top.MenuBar);
// Application.Top with a menu and without status bar.
View.GetLocationEnsuringFullVisibility (top, 2, 2, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
Assert.Equal (1, ny);
//Assert.Null (sb);
//top.Add (new StatusBar ());
//Assert.NotNull (top.StatusBar);
// Application.Top with a menu and status bar.
View.GetLocationEnsuringFullVisibility (top, 2, 2, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
// The available height is lower than the Application.Top height minus
// the menu bar and status bar, then the top can go beyond the bottom
// Assert.Equal (2, ny);
//Assert.NotNull (sb);
menuBar = top.MenuBar;
top.Remove (top.MenuBar);
Assert.Null (top.MenuBar);
Assert.NotNull (menuBar);
// Application.Top without a menu and with a status bar.
View.GetLocationEnsuringFullVisibility (top, 2, 2, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
// The available height is lower than the Application.Top height minus
// the status bar, then the top can go beyond the bottom
// Assert.Equal (2, ny);
//Assert.NotNull (sb);
//statusBar = top.StatusBar;
//top.Remove (top.StatusBar);
//Assert.Null (top.StatusBar);
//Assert.NotNull (statusBar);
Assert.Null (top.MenuBar);
var win = new Window { Width = Dim.Fill (), Height = Dim.Fill () };
top.Add (win);
top.LayoutSubViews ();
// The SuperView is always the same regardless of the caller.
supView = View.GetLocationEnsuringFullVisibility (win, 0, 0, out nx, out ny /*, out sb*/);
Assert.Equal (Application.Top, supView);
supView = View.GetLocationEnsuringFullVisibility (win, 0, 0, out nx, out ny /*, out sb*/);
Assert.Equal (Application.Top, supView);
// Application.Top without menu and status bar.
View.GetLocationEnsuringFullVisibility (win, 0, 0, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
Assert.Equal (0, ny);
//Assert.Null (sb);
top.Add (new MenuBar ());
Assert.NotNull (top.MenuBar);
// Application.Top with a menu and without status bar.
View.GetLocationEnsuringFullVisibility (win, 2, 2, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
Assert.Equal (1, ny);
//Assert.Null (sb);
top.Add (new StatusBar ());
//Assert.NotNull (top.StatusBar);
// Application.Top with a menu and status bar.
View.GetLocationEnsuringFullVisibility (win, 30, 20, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
// The available height is lower than the Application.Top height minus
// the menu bar and status bar, then the top can go beyond the bottom
//Assert.Equal (20, ny);
//Assert.NotNull (sb);
menuBar = top.MenuBar;
//statusBar = top.StatusBar;
top.Remove (top.MenuBar);
Assert.Null (top.MenuBar);
Assert.NotNull (menuBar);
//top.Remove (top.StatusBar);
//Assert.Null (top.StatusBar);
//Assert.NotNull (statusBar);
top.Remove (win);
win = new () { Width = 60, Height = 15 };
top.Add (win);
// Application.Top without menu and status bar.
View.GetLocationEnsuringFullVisibility (win, 0, 0, out nx, out ny /*, out sb*/);
Assert.Equal (0, nx);
Assert.Equal (0, ny);
//Assert.Null (sb);
top.Add (new MenuBar ());
Assert.NotNull (top.MenuBar);
// Application.Top with a menu and without status bar.
View.GetLocationEnsuringFullVisibility (win, 2, 2, out nx, out ny /*, out sb*/);
Assert.Equal (2, nx);
Assert.Equal (2, ny);
//Assert.Null (sb);
top.Add (new StatusBar ());
//Assert.NotNull (top.StatusBar);
// Application.Top with a menu and status bar.
View.GetLocationEnsuringFullVisibility (win, 30, 20, out nx, out ny /*, out sb*/);
Assert.Equal (20, nx); // 20+60=80
//Assert.Equal (9, ny); // 9+15+1(mb)=25
//Assert.NotNull (sb);
//Assert.Null (Toplevel._dragPosition);
win.NewMouseEvent (new () { Position = new (6, 0), Flags = MouseFlags.Button1Pressed });
// Assert.Equal (new Point (6, 0), Toplevel._dragPosition);
win.NewMouseEvent (new () { Position = new (6, 0), Flags = MouseFlags.Button1Released });
//Assert.Null (Toplevel._dragPosition);
win.CanFocus = false;
win.NewMouseEvent (new () { Position = new (6, 0), Flags = MouseFlags.Button1Pressed });
//Assert.Null (Toplevel._dragPosition);
#if DEBUG_IDISPOSABLE
Assert.False (top.MenuBar.WasDisposed);
//Assert.False (top.StatusBar.WasDisposed);
#endif
menuBar = top.MenuBar;
//statusBar = top.StatusBar;
top.Dispose ();
Assert.Null (top.MenuBar);
//Assert.Null (top.StatusBar);
Assert.NotNull (menuBar);
//Assert.NotNull (statusBar);
#if DEBUG_IDISPOSABLE
Assert.True (menuBar.WasDisposed);
//Assert.True (statusBar.WasDisposed);
#endif
}
[Fact]
public void SuperViewChanged_Should_Not_Be_Used_To_Initialize_Toplevel_Events ()
{
var wasAdded = false;
var view = new View ();
view.SuperViewChanged += SuperViewChanged;
var win = new Window ();
win.Add (view);
Application.Init (new FakeDriver ());
Toplevel top = new ();
top.Add (win);
Assert.True (wasAdded);
Application.Shutdown ();
return;
void SuperViewChanged (object sender, SuperViewChangedEventArgs _)
{
Assert.False (wasAdded);
wasAdded = true;
view.SuperViewChanged -= SuperViewChanged;
}
}
[Fact]
[AutoInitShutdown]
public void Mouse_Drag_On_Top_With_Superview_Null ()
{
var win = new Window ();
Toplevel top = new ();
top.Add (win);
int iterations = -1;
Window testWindow;
Application.Iteration += (s, a) =>
{
iterations++;
if (iterations == 0)
{
AutoInitShutdownAttribute.FakeResize(new Size(15, 7));
// Don't use MessageBox here; it's too complicated for this unit test; just use Window
testWindow = new ()
{
Text = "Hello",
X = 2,
Y = 2,
Width = 10,
Height = 3,
Arrangement = ViewArrangement.Movable
};
Application.Run (testWindow);
}
else if (iterations == 1)
{
Assert.Equal (new (2, 2), Application.Top!.Frame.Location);
}
else if (iterations == 2)
{
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
// Grab the mouse
Application.RaiseMouseEvent (new () { ScreenPosition = new (3, 2), Flags = MouseFlags.Button1Pressed });
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (2, 2, 10, 3), Application.Top.Frame);
}
else if (iterations == 3)
{
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
// Drag to left
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (2, 2), Flags = MouseFlags.Button1Pressed
| MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (Application.Top.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 2, 10, 3), Application.Top.Frame);
}
else if (iterations == 4)
{
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 2), Application.Top.Frame.Location);
Assert.Equal (Application.Top.Border, Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 5)
{
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
// Drag up
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (2, 1),
Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 1, 10, 3), Application.Top.Frame);
}
else if (iterations == 6)
{
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 1), Application.Top.Frame.Location);
Assert.Equal (Application.Top.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 1, 10, 3), Application.Top.Frame);
}
else if (iterations == 7)
{
Assert.Equal (Application.Top!.Border, Application.MouseGrabHandler.MouseGrabView);
// Ungrab the mouse
Application.RaiseMouseEvent (new () { ScreenPosition = new (2, 1), Flags = MouseFlags.Button1Released });
AutoInitShutdownAttribute.RunIteration ();
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 8)
{
Application.RequestStop ();
}
else if (iterations == 9)
{
Application.RequestStop ();
}
};
Application.Run (top);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Mouse_Drag_On_Top_With_Superview_Not_Null ()
{
var win = new Window { X = 3, Y = 2, Width = 10, Height = 5, Arrangement = ViewArrangement.Movable };
Toplevel top = new ();
top.Add (win);
int iterations = -1;
var movex = 0;
var movey = 0;
var location = new Rectangle (win.Frame.X, win.Frame.Y, 7, 3);
Application.Iteration += (s, a) =>
{
iterations++;
if (iterations == 0)
{
AutoInitShutdownAttribute.FakeResize(new Size(30, 10));
}
else if (iterations == 1)
{
location = win.Frame;
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
// Grab the mouse
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (win.Frame.X, win.Frame.Y), Flags = MouseFlags.Button1Pressed
});
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 2)
{
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
// Drag to left
movex = 1;
movey = 0;
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (win.Frame.X + movex, win.Frame.Y + movey), Flags =
MouseFlags.Button1Pressed
| MouseFlags.ReportMousePosition
});
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 3)
{
// we should have moved +1, +0
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
location.Offset (movex, movey);
}
else if (iterations == 4)
{
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
// Drag up
movex = 0;
movey = -1;
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (win.Frame.X + movex, win.Frame.Y + movey), Flags =
MouseFlags.Button1Pressed
| MouseFlags.ReportMousePosition
});
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 5)
{
// we should have moved +0, -1
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
location.Offset (movex, movey);
Assert.Equal (location, win.Frame);
}
else if (iterations == 6)
{
Assert.Equal (win.Border, Application.MouseGrabHandler.MouseGrabView);
// Ungrab the mouse
movex = 0;
movey = 0;
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (win.Frame.X + movex, win.Frame.Y + movey),
Flags = MouseFlags.Button1Released
});
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
}
else if (iterations == 7)
{
Application.RequestStop ();
}
};
Application.Run (top);
top.Dispose ();
}
[Fact]
[SetupFakeDriver]
public void GetLocationThatFits_With_Border_Null_Not_Throws ()
{
var top = new Toplevel ();
top.BeginInit ();
top.EndInit ();
Exception exception = Record.Exception (() => ((IFakeConsoleDriver)Application.Driver!).SetBufferSize (0, 10));
Assert.Null (exception);
exception = Record.Exception (() => ((IFakeConsoleDriver)Application.Driver!).SetBufferSize (10, 0));
Assert.Null (exception);
}
[Fact]
[AutoInitShutdown]
public void PositionCursor_SetCursorVisibility_To_Invisible_If_Focused_Is_Null ()
{
var tf = new TextField { Width = 5, Text = "test" };
var view = new View { Width = 10, Height = 10, CanFocus = true };
view.Add (tf);
var top = new Toplevel ();
top.Add (view);
Application.Begin (top);
Assert.True (tf.HasFocus);
Application.PositionCursor ();
Application.Driver!.GetCursorVisibility (out CursorVisibility cursor);
Assert.Equal (CursorVisibility.Default, cursor);
view.Enabled = false;
Assert.False (tf.HasFocus);
Application.PositionCursor ();
Application.Driver!.GetCursorVisibility (out cursor);
Assert.Equal (CursorVisibility.Invisible, cursor);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void IsLoaded_Application_Begin ()
{
Toplevel top = new ();
Assert.False (top.IsLoaded);
Application.Begin (top);
Assert.True (top.IsLoaded);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void IsLoaded_With_Sub_Toplevel_Application_Begin_NeedDisplay ()
{
Toplevel top = new ();
var subTop = new Toplevel ();
var view = new View { Frame = new (0, 0, 20, 10) };
subTop.Add (view);
top.Add (subTop);
Assert.False (top.IsLoaded);
Assert.False (subTop.IsLoaded);
Assert.Equal (new (0, 0, 20, 10), view.Frame);
view.SubViewLayout += ViewLayoutStarted;
void ViewLayoutStarted (object sender, LayoutEventArgs e)
{
Assert.Equal (new (0, 0, 20, 10), view.NeedsDrawRect);
view.SubViewLayout -= ViewLayoutStarted;
}
Application.Begin (top);
Assert.True (top.IsLoaded);
Assert.True (subTop.IsLoaded);
Assert.Equal (new (0, 0, 20, 10), view.Frame);
view.Frame = new (1, 3, 10, 5);
Assert.Equal (new (1, 3, 10, 5), view.Frame);
Assert.Equal (new (0, 0, 10, 5), view.NeedsDrawRect);
view.Frame = new (1, 3, 10, 5);
top.Layout ();
Assert.Equal (new (1, 3, 10, 5), view.Frame);
Assert.Equal (new (0, 0, 10, 5), view.NeedsDrawRect);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Window_Viewport_Bigger_Than_Driver_Cols_And_Rows_Allow_Drag_Beyond_Left_Right_And_Bottom ()
{
Toplevel top = new ();
var window = new Window { Width = 20, Height = 3, Arrangement = ViewArrangement.Movable };
RunState rsTop = Application.Begin (top);
AutoInitShutdownAttribute.FakeResize(new Size(40, 10));
RunState rsWindow = Application.Begin (window);
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 40, 10), top.Frame);
Assert.Equal (new (0, 0, 20, 3), window.Frame);
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
Application.RaiseMouseEvent (new () { ScreenPosition = new (0, 0), Flags = MouseFlags.Button1Pressed });
Assert.Equal (window.Border, Application.MouseGrabHandler.MouseGrabView);
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (-11, -4), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 40, 10), top.Frame);
Assert.Equal (new (-11, -4, 20, 3), window.Frame);
// Changes Top size to same size as Dialog more menu and scroll bar
AutoInitShutdownAttribute.FakeResize(new Size(20, 3));
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (-1, -1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 20, 3), top.Frame);
Assert.Equal (new (-1, -1, 20, 3), window.Frame);
// Changes Top size smaller than Dialog size
AutoInitShutdownAttribute.FakeResize(new Size(19, 2));
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (-1, -1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 19, 2), top.Frame);
Assert.Equal (new (-1, -1, 20, 3), window.Frame);
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (18, 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 19, 2), top.Frame);
Assert.Equal (new (18, 1, 20, 3), window.Frame);
// On a real app we can't go beyond the SuperView bounds
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (19, 2), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (new (0, 0, 19, 2), top.Frame);
Assert.Equal (new (19, 2, 20, 3), window.Frame);
//DriverAsserts.AssertDriverContentsWithFrameAre (@"", output);
Application.End (rsWindow);
Application.End (rsTop);
top.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Modal_As_Top_Will_Drag_Cleanly ()
{
// Don't use Dialog as a Top, use a Window instead - dialog has complex layout behavior that is not needed here.
var window = new Window { Width = 10, Height = 3, Arrangement = ViewArrangement.Movable };
window.Add (
new Label
{
X = Pos.Center (),
Y = Pos.Center (),
Width = Dim.Fill (),
Height = Dim.Fill (),
TextAlignment = Alignment.Center,
VerticalTextAlignment = Alignment.Center,
Text = "Test"
}
);
RunState rs = Application.Begin (window);
Assert.Null (Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (0, 0, 10, 3), window.Frame);
Application.RaiseMouseEvent (new () { ScreenPosition = new (0, 0), Flags = MouseFlags.Button1Pressed });
var firstIteration = false;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (window.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (0, 0, 10, 3), window.Frame);
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (1, 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition
});
firstIteration = false;
AutoInitShutdownAttribute.RunIteration ();
Assert.Equal (window.Border, Application.MouseGrabHandler.MouseGrabView);
Assert.Equal (new (1, 1, 10, 3), window.Frame);
Application.End (rs);
window.Dispose ();
}
[Fact]
[AutoInitShutdown]
public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
{
var menu = new MenuBar
{
Menus =
[
new ("Child", new MenuItem [] { new ("_Create Child", "", null) })
]
};
var topChild = new Toplevel ();
topChild.Add (menu);
var top = new Toplevel ();
top.Add (topChild);
Application.Begin (top);
Exception exception = Record.Exception (() => topChild.NewKeyDownEvent (KeyCode.AltMask));
Assert.Null (exception);
top.Dispose ();
}
[Fact]
public void Multi_Thread_Toplevels ()
{
Application.Init (new FakeDriver ());
Toplevel t = new ();
var w = new Window ();
t.Add (w);
int count = 0, count1 = 0, count2 = 0;
bool log = false, log1 = false, log2 = false;
var fromTopStillKnowFirstIsRunning = false;
var fromTopStillKnowSecondIsRunning = false;
var fromFirstStillKnowSecondIsRunning = false;
Application.AddTimeout (
TimeSpan.FromMilliseconds (100),
() =>
{
count++;
if (count1 == 5)
{
log1 = true;
}
if (count1 == 14 && count2 == 10 && count == 15)
{
// count2 is already stopped
fromTopStillKnowFirstIsRunning = true;
}
if (count1 == 7 && count2 == 7 && count == 8)
{
fromTopStillKnowSecondIsRunning = true;
}
if (count == 30)
{
Assert.Equal (30, count);
Assert.Equal (20, count1);
Assert.Equal (10, count2);
Assert.True (log);
Assert.True (log1);
Assert.True (log2);
Assert.True (fromTopStillKnowFirstIsRunning);
Assert.True (fromTopStillKnowSecondIsRunning);
Assert.True (fromFirstStillKnowSecondIsRunning);
Application.RequestStop ();
return false;
}
return true;
}
);
t.Ready += FirstWindow;
void FirstWindow (object sender, EventArgs args)
{
var firstWindow = new Window ();
firstWindow.Ready += SecondWindow;
Application.AddTimeout (
TimeSpan.FromMilliseconds (100),
() =>
{
count1++;
if (count2 == 5)
{
log2 = true;
}
if (count2 == 4 && count1 == 5 && count == 5)
{
fromFirstStillKnowSecondIsRunning = true;
}
if (count1 == 20)
{
Assert.Equal (20, count1);
Application.RequestStop ();
return false;
}
return true;
}
);
Application.Run (firstWindow);
firstWindow.Dispose ();
}
void SecondWindow (object sender, EventArgs args)
{
var testWindow = new Window ();
Application.AddTimeout (
TimeSpan.FromMilliseconds (100),
() =>
{
count2++;
if (count < 30)
{
log = true;
}
if (count2 == 10)
{
Assert.Equal (10, count2);
Application.RequestStop ();
return false;
}
return true;
}
);
Application.Run (testWindow);
testWindow.Dispose ();
}
Application.Run (t);
t.Dispose ();
Application.Shutdown ();
}
[Fact]
public void Remove_Do_Not_Dispose_MenuBar_Or_StatusBar ()
{
var mb = new MenuBar ();
var sb = new StatusBar ();
var tl = new Toplevel ();
#if DEBUG
Assert.False (mb.WasDisposed);
Assert.False (sb.WasDisposed);
#endif
tl.Add (mb, sb);
Assert.NotNull (tl.MenuBar);
//Assert.NotNull (tl.StatusBar);
#if DEBUG
Assert.False (mb.WasDisposed);
Assert.False (sb.WasDisposed);
#endif
tl.RemoveAll ();
Assert.Null (tl.MenuBar);
//Assert.Null (tl.StatusBar);
#if DEBUG
Assert.False (mb.WasDisposed);
Assert.False (sb.WasDisposed);
#endif
}
}