Files
Terminal.Gui/UICatalog/Scenarios/SingleBackgroundWorker.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

182 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Threading;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Single BackgroundWorker", Description: "A single BackgroundWorker threading opening another Toplevel")]
[ScenarioCategory ("Threading")]
[ScenarioCategory ("Top Level Windows")]
public class SingleBackgroundWorker : Scenario {
public override void Run ()
{
Application.Top.Dispose ();
Application.Run<MainApp> ();
Application.Top.Dispose ();
}
public class MainApp : Toplevel {
private BackgroundWorker worker;
private List<string> log = new List<string> ();
private DateTime? startStaging;
private ListView listLog;
public MainApp ()
{
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_Options", new MenuItem [] {
new MenuItem ("_Run Worker", "", () => RunWorker(), null, null, KeyCode.CtrlMask | KeyCode.R),
null,
new MenuItem ("_Quit", "", () => Application.RequestStop(), null, null, KeyCode.CtrlMask | KeyCode.Q)
})
});
Add (menu);
var statusBar = new StatusBar (new [] {
new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Application.RequestStop()),
new StatusItem(KeyCode.CtrlMask | KeyCode.P, "~^R~ Run Worker", () => RunWorker())
});
Add (statusBar);
var top = new Toplevel ();
top.Add (new Label ("Worker Log") {
X = Pos.Center (),
Y = 0
});
listLog = new ListView (log) {
X = 0,
Y = 2,
Width = Dim.Fill (),
Height = Dim.Fill ()
};
top.Add (listLog);
Add (top);
}
private void RunWorker ()
{
worker = new BackgroundWorker () { WorkerSupportsCancellation = true };
var cancel = new Button ("Cancel Worker");
cancel.Clicked += (s,e) => {
if (worker == null) {
log.Add ($"Worker is not running at {DateTime.Now}!");
listLog.SetNeedsDisplay ();
return;
}
log.Add ($"Worker {startStaging}.{startStaging:fff} is canceling at {DateTime.Now}!");
listLog.SetNeedsDisplay ();
worker.CancelAsync ();
};
startStaging = DateTime.Now;
log.Add ($"Worker is started at {startStaging}.{startStaging:fff}");
listLog.SetNeedsDisplay ();
var md = new Dialog (cancel) { Title = $"Running Worker started at {startStaging}.{startStaging:fff}" };
md.Add (new Label ("Wait for worker to finish...") {
X = Pos.Center (),
Y = Pos.Center ()
});
worker.DoWork += (s, e) => {
var stageResult = new List<string> ();
for (int i = 0; i < 500; i++) {
stageResult.Add ($"Worker {i} started at {DateTime.Now}");
e.Result = stageResult;
Thread.Sleep (1);
if (worker.CancellationPending) {
e.Cancel = true;
return;
}
}
};
worker.RunWorkerCompleted += (s, e) => {
if (md.IsCurrentTop) {
//Close the dialog
Application.RequestStop ();
}
if (e.Error != null) {
// Failed
log.Add ($"Exception occurred {e.Error.Message} on Worker {startStaging}.{startStaging:fff} at {DateTime.Now}");
listLog.SetNeedsDisplay ();
} else if (e.Cancelled) {
// Canceled
log.Add ($"Worker {startStaging}.{startStaging:fff} was canceled at {DateTime.Now}!");
listLog.SetNeedsDisplay ();
} else {
// Passed
log.Add ($"Worker {startStaging}.{startStaging:fff} was completed at {DateTime.Now}.");
listLog.SetNeedsDisplay ();
Application.Refresh ();
var builderUI = new StagingUIController (startStaging, e.Result as List<string>);
builderUI.Load ();
}
worker = null;
};
worker.RunWorkerAsync ();
Application.Run (md);
}
}
public class StagingUIController : Window {
Toplevel top;
public StagingUIController (DateTime? start, List<string> list)
{
top = new Toplevel (Application.Top.Frame);
top.KeyDown += (s,e) => {
// Prevents Ctrl+Q from closing this.
// Only Ctrl+C is allowed.
if (e == Application.QuitKey) {
e.Handled = true;
}
};
bool Close ()
{
var n = MessageBox.Query (50, 7, "Close Window.", "Are you sure you want to close this window?", "Yes", "No");
return n == 0;
}
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_Stage", new MenuItem [] {
new MenuItem ("_Close", "", () => { if (Close()) { Application.RequestStop(); } }, null, null, KeyCode.CtrlMask | KeyCode.C)
})
});
top.Add (menu);
var statusBar = new StatusBar (new [] {
new StatusItem(KeyCode.CtrlMask | KeyCode.C, "~^C~ Close", () => { if (Close()) { Application.RequestStop(); } }),
});
top.Add (statusBar);
Title = $"Worker started at {start}.{start:fff}";
ColorScheme = Colors.Base;
Add (new ListView (list) {
X = 0,
Y = 0,
Width = Dim.Fill (),
Height = Dim.Fill ()
});
top.Add (this);
}
public void Load ()
{
Application.Run (top);
}
}
}
}