Files
Terminal.Gui/UICatalog/Scenarios/TextViewAutocompletePopup.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

184 lines
5.1 KiB
C#

using System.Linq;
using System.Text.RegularExpressions;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "TextView Autocomplete Popup", Description: "Shows five TextView Autocomplete Popup effects")]
[ScenarioCategory ("TextView")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("Mouse and Keyboard")]
public class TextViewAutocompletePopup : Scenario {
TextView textViewTopLeft;
TextView textViewTopRight;
TextView textViewBottomLeft;
TextView textViewBottomRight;
TextView textViewCentered;
MenuItem miMultiline;
MenuItem miWrap;
StatusItem siMultiline;
StatusItem siWrap;
int height = 10;
public override void Setup ()
{
Win.Title = GetName ();
var width = 20;
var text = " jamp jemp jimp jomp jump";
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
miMultiline = new MenuItem ("_Multiline", "", () => Multiline()){CheckType = MenuItemCheckStyle.Checked},
miWrap = new MenuItem ("_Word Wrap", "", () => WordWrap()){CheckType = MenuItemCheckStyle.Checked},
new MenuItem ("_Quit", "", () => Quit())
})
});
Application.Top.Add (menu);
textViewTopLeft = new TextView () {
Width = width,
Height = height,
Text = text
};
textViewTopLeft.DrawContent += TextViewTopLeft_DrawContent;
Win.Add (textViewTopLeft);
textViewTopRight = new TextView () {
X = Pos.AnchorEnd (width),
Width = width,
Height = height,
Text = text
};
textViewTopRight.DrawContent += TextViewTopRight_DrawContent;
Win.Add (textViewTopRight);
textViewBottomLeft = new TextView () {
Y = Pos.AnchorEnd (height),
Width = width,
Height = height,
Text = text
};
textViewBottomLeft.DrawContent += TextViewBottomLeft_DrawContent;
Win.Add (textViewBottomLeft);
textViewBottomRight = new TextView () {
X = Pos.AnchorEnd (width),
Y = Pos.AnchorEnd (height),
Width = width,
Height = height,
Text = text
};
textViewBottomRight.DrawContent += TextViewBottomRight_DrawContent;
Win.Add (textViewBottomRight);
textViewCentered = new TextView () {
X = Pos.Center (),
Y = Pos.Center (),
Width = width,
Height = height,
Text = text
};
textViewCentered.DrawContent += TextViewCentered_DrawContent;
Win.Add (textViewCentered);
miMultiline.Checked = textViewTopLeft.Multiline;
miWrap.Checked = textViewTopLeft.WordWrap;
var statusBar = new StatusBar (new StatusItem [] {
new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Quit()),
siMultiline = new StatusItem(KeyCode.Null, "", null),
siWrap = new StatusItem(KeyCode.Null, "", null)
});
Application.Top.Add (statusBar);
Win.LayoutStarted += Win_LayoutStarted;
}
private void Win_LayoutStarted (object sender, LayoutEventArgs obj)
{
miMultiline.Checked = textViewTopLeft.Multiline;
miWrap.Checked = textViewTopLeft.WordWrap;
SetMultilineStatusText ();
SetWrapStatusText ();
if (miMultiline.Checked == true) {
height = 10;
} else {
height = 1;
}
textViewBottomLeft.Y = textViewBottomRight.Y = Pos.AnchorEnd (height);
}
private void SetMultilineStatusText ()
{
siMultiline.Title = $"Multiline: {miMultiline.Checked}";
}
private void SetWrapStatusText ()
{
siWrap.Title = $"WordWrap: {miWrap.Checked}";
}
private void SetAllSuggestions (TextView view)
{
((SingleWordSuggestionGenerator)view.Autocomplete.SuggestionGenerator).AllSuggestions = Regex.Matches (view.Text, "\\w+")
.Select (s => s.Value)
.Distinct ().ToList ();
}
private void TextViewCentered_DrawContent (object sender, DrawEventArgs e)
{
SetAllSuggestions (textViewCentered);
}
private void TextViewBottomRight_DrawContent (object sender, DrawEventArgs e)
{
SetAllSuggestions (textViewBottomRight);
}
private void TextViewBottomLeft_DrawContent (object sender, DrawEventArgs e)
{
SetAllSuggestions (textViewBottomLeft);
}
private void TextViewTopRight_DrawContent (object sender, DrawEventArgs e)
{
SetAllSuggestions (textViewTopRight);
}
private void TextViewTopLeft_DrawContent (object sender, DrawEventArgs e)
{
SetAllSuggestions (textViewTopLeft);
}
private void Multiline ()
{
miMultiline.Checked = !miMultiline.Checked;
SetMultilineStatusText ();
textViewTopLeft.Multiline = (bool)miMultiline.Checked;
textViewTopRight.Multiline = (bool)miMultiline.Checked;
textViewBottomLeft.Multiline = (bool)miMultiline.Checked;
textViewBottomRight.Multiline = (bool)miMultiline.Checked;
textViewCentered.Multiline = (bool)miMultiline.Checked;
}
private void WordWrap ()
{
miWrap.Checked = !miWrap.Checked;
textViewTopLeft.WordWrap = (bool)miWrap.Checked;
textViewTopRight.WordWrap = (bool)miWrap.Checked;
textViewBottomLeft.WordWrap = (bool)miWrap.Checked;
textViewBottomRight.WordWrap = (bool)miWrap.Checked;
textViewCentered.WordWrap = (bool)miWrap.Checked;
miWrap.Checked = textViewTopLeft.WordWrap;
SetWrapStatusText ();
}
private void Quit ()
{
Application.RequestStop ();
}
}
}