Files
Terminal.Gui/UnitTests/Views/HexViewTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

458 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Terminal.Gui.ViewsTests {
public class HexViewTests {
[Fact]
public void Constructors_Defaults ()
{
var hv = new HexView ();
Assert.NotNull (hv.Source);
Assert.IsAssignableFrom<System.IO.MemoryStream> (hv.Source);
Assert.True (hv.CanFocus);
Assert.True (hv.AllowEdits);
hv = new HexView (new System.IO.MemoryStream ());
Assert.NotNull (hv.Source);
Assert.IsAssignableFrom<System.IO.Stream> (hv.Source);
Assert.True (hv.CanFocus);
Assert.True (hv.AllowEdits);
}
private Stream LoadStream (bool unicode = false)
{
MemoryStream stream = new MemoryStream ();
byte [] bArray;
string memString = "Hello world.\nThis is a test of the Emergency Broadcast System.\n";
Assert.Equal (63, memString.Length);
if (unicode) {
bArray = Encoding.Unicode.GetBytes (memString);
Assert.Equal (126, bArray.Length);
} else {
bArray = Encoding.Default.GetBytes (memString);
Assert.Equal (63, bArray.Length);
}
stream.Write (bArray);
return stream;
}
[Fact]
public void AllowEdits_Edits_ApplyEdits ()
{
var hv = new HexView (LoadStream (true)) {
Width = 20,
Height = 20
};
Assert.Empty (hv.Edits);
hv.AllowEdits = false;
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
Assert.False (hv.NewKeyDownEvent (new (KeyCode.A)));
Assert.Empty (hv.Edits);
Assert.Equal (126, hv.Source.Length);
hv.AllowEdits = true;
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D1)));
Assert.Single (hv.Edits);
Assert.Equal (65, hv.Edits.ToList () [0].Value);
Assert.Equal ('A', (char)hv.Edits.ToList () [0].Value);
Assert.Equal (126, hv.Source.Length);
// Appends byte
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D2)));
Assert.Equal (2, hv.Edits.Count);
Assert.Equal (66, hv.Edits.ToList () [1].Value);
Assert.Equal ('B', (char)hv.Edits.ToList () [1].Value);
Assert.Equal (126, hv.Source.Length);
hv.ApplyEdits ();
Assert.Empty (hv.Edits);
Assert.Equal (127, hv.Source.Length);
}
[Fact]
public void DisplayStart_Source ()
{
var hv = new HexView (LoadStream (true)) {
Width = 20,
Height = 20
};
Assert.Equal (0, hv.DisplayStart);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageDown)));
Assert.Equal (4 * hv.Frame.Height, hv.DisplayStart);
Assert.Equal (hv.Source.Length, hv.Source.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
// already on last page and so the DisplayStart is the same as before
Assert.Equal (4 * hv.Frame.Height, hv.DisplayStart);
Assert.Equal (hv.Source.Length, hv.Source.Position);
}
[Fact]
public void Edited_Event ()
{
var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
KeyValuePair<long, byte> keyValuePair = default;
hv.Edited += (s,e) => keyValuePair = new KeyValuePair<long, byte>(e.Position,e.NewValue);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D6)));
Assert.Equal (0, (int)keyValuePair.Key);
Assert.Equal (70, (int)keyValuePair.Value);
Assert.Equal ('F', (char)keyValuePair.Value);
}
[Fact]
public void DiscardEdits_Method ()
{
var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D1)));
Assert.Single (hv.Edits);
Assert.Equal (65, hv.Edits.ToList () [0].Value);
Assert.Equal ('A', (char)hv.Edits.ToList () [0].Value);
Assert.Equal (126, hv.Source.Length);
hv.DiscardEdits ();
Assert.Empty (hv.Edits);
}
[Fact]
public void Position_Using_Encoding_Unicode ()
{
var hv = new HexView (LoadStream (true)) { Width = 20, Height = 20 };
Assert.Equal (126, hv.Source.Length);
Assert.Equal (126, hv.Source.Position);
Assert.Equal (1, hv.Position);
// left side needed to press twice
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (126, hv.Source.Position);
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (126, hv.Source.Position);
Assert.Equal (2, hv.Position);
// right side only needed to press one time
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
Assert.Equal (126, hv.Source.Position);
Assert.Equal (2, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
Assert.Equal (126, hv.Source.Position);
Assert.Equal (1, hv.Position);
// last position is equal to the source length
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.Equal (126, hv.Source.Position);
Assert.Equal (127, hv.Position);
Assert.Equal (hv.Position - 1, hv.Source.Length);
}
[Fact]
public void Position_Using_Encoding_Default ()
{
var hv = new HexView (LoadStream ()) { Width = 20, Height = 20 };
Assert.Equal (63, hv.Source.Length);
Assert.Equal (63, hv.Source.Position);
Assert.Equal (1, hv.Position);
// left side needed to press twice
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (63, hv.Source.Position);
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (63, hv.Source.Position);
Assert.Equal (2, hv.Position);
// right side only needed to press one time
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
Assert.Equal (63, hv.Source.Position);
Assert.Equal (2, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
Assert.Equal (63, hv.Source.Position);
Assert.Equal (1, hv.Position);
// last position is equal to the source length
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.Equal (63, hv.Source.Position);
Assert.Equal (64, hv.Position);
Assert.Equal (hv.Position - 1, hv.Source.Length);
}
[Fact]
[AutoInitShutdown]
public void CursorPosition_Encoding_Unicode ()
{
var hv = new HexView (LoadStream (true)) { Width = Dim.Fill (), Height = Dim.Fill () };
Application.Top.Add (hv);
Application.Begin (Application.Top);
Assert.Equal (new Point (1, 1), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
Assert.Equal (hv.CursorPosition.X, hv.BytesPerLine);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (new Point (2, 1), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
Assert.Equal (new Point (2, 2), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
var col = hv.CursorPosition.X;
var line = hv.CursorPosition.Y;
var offset = (line - 1) * (hv.BytesPerLine - col);
Assert.Equal (hv.Position, col * line + offset);
}
[Fact]
[AutoInitShutdown]
public void CursorPosition_Encoding_Default ()
{
var hv = new HexView (LoadStream ()) { Width = Dim.Fill (), Height = Dim.Fill () };
Application.Top.Add (hv);
Application.Begin (Application.Top);
Assert.Equal (new Point (1, 1), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
Assert.Equal (hv.CursorPosition.X, hv.BytesPerLine);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (new Point (2, 1), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
Assert.Equal (new Point (2, 2), hv.CursorPosition);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
var col = hv.CursorPosition.X;
var line = hv.CursorPosition.Y;
var offset = (line - 1) * (hv.BytesPerLine - col);
Assert.Equal (hv.Position, col * line + offset);
}
[Fact]
[AutoInitShutdown]
public void PositionChanged_Event ()
{
var hv = new HexView (LoadStream ()) { Width = Dim.Fill (), Height = Dim.Fill () };
HexViewEventArgs hexViewEventArgs = null;
hv.PositionChanged += (s, e) => hexViewEventArgs = e;
Application.Top.Add (hv);
Application.Begin (Application.Top);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight))); // left side must press twice
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
Assert.Equal (12, hexViewEventArgs.BytesPerLine);
Assert.Equal (new Point (2, 2), hexViewEventArgs.CursorPosition);
Assert.Equal (14, hexViewEventArgs.Position);
}
private class NonSeekableStream : Stream {
Stream m_stream;
public NonSeekableStream (Stream baseStream)
{
m_stream = baseStream;
}
public override bool CanRead {
get { return m_stream.CanRead; }
}
public override bool CanSeek {
get { return false; }
}
public override bool CanWrite {
get { return m_stream.CanWrite; }
}
public override void Flush ()
{
m_stream.Flush ();
}
public override long Length {
get { throw new NotSupportedException (); }
}
public override long Position {
get {
return m_stream.Position;
}
set {
throw new NotSupportedException ();
}
}
public override int Read (byte [] buffer, int offset, int count)
{
return m_stream.Read (buffer, offset, count);
}
public override long Seek (long offset, SeekOrigin origin)
{
throw new NotImplementedException ();
}
public override void SetLength (long value)
{
throw new NotSupportedException ();
}
public override void Write (byte [] buffer, int offset, int count)
{
m_stream.Write (buffer, offset, count);
}
}
[Fact]
public void Exceptions_Tests ()
{
Assert.Throws<ArgumentNullException> (() => new HexView (null));
Assert.Throws<ArgumentException> (() => new HexView (new NonSeekableStream (new MemoryStream ())));
}
[Fact]
[AutoInitShutdown]
public void Source_Sets_DisplayStart_And_Position_To_Zero_If_Greater_Than_Source_Length ()
{
var hv = new HexView (LoadStream ()) { Width = 10, Height = 5 };
Application.Top.Add (hv);
Application.Begin (Application.Top);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.Equal (62, hv.DisplayStart);
Assert.Equal (64, hv.Position);
hv.Source = new MemoryStream ();
Assert.Equal (0, hv.DisplayStart);
Assert.Equal (0, hv.Position - 1);
hv.Source = LoadStream ();
hv.Width = Dim.Fill ();
hv.Height = Dim.Fill ();
Application.Top.LayoutSubviews ();
Assert.Equal (0, hv.DisplayStart);
Assert.Equal (0, hv.Position - 1);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.Equal (0, hv.DisplayStart);
Assert.Equal (64, hv.Position);
hv.Source = new MemoryStream ();
Assert.Equal (0, hv.DisplayStart);
Assert.Equal (0, hv.Position - 1);
}
[Fact]
public void ApplyEdits_With_Argument ()
{
byte [] buffer = Encoding.Default.GetBytes ("Fest");
var original = new MemoryStream ();
original.Write (buffer, 0, buffer.Length);
original.Flush ();
var copy = new MemoryStream ();
original.Position = 0;
original.CopyTo (copy);
copy.Flush ();
var hv = new HexView (copy) { Width = Dim.Fill (), Height = Dim.Fill () };
byte [] readBuffer = new byte [hv.Source.Length];
hv.Source.Position = 0;
hv.Source.Read (readBuffer);
Assert.Equal ("Fest", Encoding.Default.GetString (readBuffer));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D5)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.D4)));
readBuffer [hv.Edits.ToList () [0].Key] = hv.Edits.ToList () [0].Value;
Assert.Equal ("Test", Encoding.Default.GetString (readBuffer));
hv.ApplyEdits (original);
original.Position = 0;
original.Read (buffer);
copy.Position = 0;
copy.Read (readBuffer);
Assert.Equal ("Test", Encoding.Default.GetString (buffer));
Assert.Equal ("Test", Encoding.Default.GetString (readBuffer));
Assert.Equal (Encoding.Default.GetString (buffer), Encoding.Default.GetString (readBuffer));
}
[Fact]
[AutoInitShutdown]
public void KeyBindings_Command ()
{
var hv = new HexView (LoadStream ()) { Width = 20, Height = 10 };
Application.Top.Add (hv);
Application.Begin (Application.Top);
Assert.Equal (63, hv.Source.Length);
Assert.Equal (1, hv.Position);
Assert.Equal (4, hv.BytesPerLine);
// right side only needed to press one time
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Enter)));
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight)));
Assert.Equal (2, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown)));
Assert.Equal (5, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorUp)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.V | KeyCode.CtrlMask)));
Assert.Equal (41, hv.Position);
Assert.True (hv.NewKeyDownEvent (new ('v' + KeyCode.AltMask)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageDown)));
Assert.Equal (41, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.PageUp)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.End)));
Assert.Equal (64, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.Home)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorRight | KeyCode.CtrlMask)));
Assert.Equal (4, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorLeft | KeyCode.CtrlMask)));
Assert.Equal (1, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorDown | KeyCode.CtrlMask)));
Assert.Equal (37, hv.Position);
Assert.True (hv.NewKeyDownEvent (new (KeyCode.CursorUp | KeyCode.CtrlMask)));
Assert.Equal (1, hv.Position);
}
}
}