mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
219 lines
16 KiB
C#
219 lines
16 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Xunit;
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namespace Terminal.Gui.ConsoleDrivers;
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public class ConsoleKeyMappingTests {
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[Theory]
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[InlineData ((KeyCode)'a' | KeyCode.ShiftMask, ConsoleKey.A, KeyCode.A, 'A')]
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[InlineData ((KeyCode)'A', ConsoleKey.A, (KeyCode)'a', 'a')]
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[InlineData ((KeyCode)'à' | KeyCode.ShiftMask, ConsoleKey.A, (KeyCode)'À', 'À')]
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[InlineData ((KeyCode)'À', ConsoleKey.A, (KeyCode)'à', 'à')]
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[InlineData ((KeyCode)'ü' | KeyCode.ShiftMask, ConsoleKey.U, (KeyCode)'Ü', 'Ü')]
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[InlineData ((KeyCode)'Ü', ConsoleKey.U, (KeyCode)'ü', 'ü')]
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[InlineData ((KeyCode)'ý' | KeyCode.ShiftMask, ConsoleKey.Y, (KeyCode)'Ý', 'Ý')]
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[InlineData ((KeyCode)'Ý', ConsoleKey.Y, (KeyCode)'ý', 'ý')]
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[InlineData ((KeyCode)'!' | KeyCode.ShiftMask, ConsoleKey.D1, (KeyCode)'!', '!')]
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[InlineData (KeyCode.D1, ConsoleKey.D1, KeyCode.D1, '1')]
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[InlineData ((KeyCode)'/' | KeyCode.ShiftMask, ConsoleKey.D7, (KeyCode)'/', '/')]
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[InlineData (KeyCode.D7, ConsoleKey.D7, KeyCode.D7, '7')]
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[InlineData (KeyCode.PageDown | KeyCode.ShiftMask, ConsoleKey.PageDown, KeyCode.Null, '\0')]
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[InlineData (KeyCode.PageDown, ConsoleKey.PageDown, KeyCode.Null, '\0')]
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public void TestIfEqual (KeyCode key, ConsoleKey expectedConsoleKey, KeyCode expectedKey, char expectedChar)
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{
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var consoleKeyInfo = ConsoleKeyMapping.GetConsoleKeyFromKey (key);
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Assert.Equal (consoleKeyInfo.Key, expectedConsoleKey);
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Assert.Equal ((char)expectedKey, expectedChar);
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Assert.Equal (consoleKeyInfo.KeyChar, expectedChar);
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}
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static object packetLock = new object ();
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/// <summary>
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/// Sometimes when using remote tools EventKeyRecord sends 'virtual keystrokes'.
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/// These are indicated with the wVirtualKeyCode of 231. When we see this code
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/// then we need to look to the unicode character (UnicodeChar) instead of the key
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/// when telling the rest of the framework what button was pressed. For full details
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/// see: https://github.com/gui-cs/Terminal.Gui/issues/2008
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/// </summary>
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[Theory]
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[AutoInitShutdown]
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[ClassData (typeof (PacketTest))]
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public void TestVKPacket (uint unicodeCharacter, bool shift, bool alt, bool control, uint initialVirtualKey,
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uint initialScanCode, KeyCode expectedRemapping, uint expectedVirtualKey, uint expectedScanCode)
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{
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lock (packetLock) {
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Application._forceFakeConsole = true;
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Application.Init ();
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var modifiers = new ConsoleModifiers ();
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if (shift) {
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modifiers |= ConsoleModifiers.Shift;
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}
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if (alt) {
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modifiers |= ConsoleModifiers.Alt;
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}
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if (control) {
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modifiers |= ConsoleModifiers.Control;
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}
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ConsoleKeyInfo consoleKeyInfo = ConsoleKeyMapping.GetConsoleKeyFromKey (unicodeCharacter, modifiers, out uint scanCode);
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Assert.Equal ((uint)consoleKeyInfo.Key, initialVirtualKey);
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if (scanCode > 0 && consoleKeyInfo.KeyChar == 0) {
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Assert.Equal (0, (double)consoleKeyInfo.KeyChar);
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} else {
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Assert.Equal (consoleKeyInfo.KeyChar, unicodeCharacter);
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}
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Assert.Equal ((uint)consoleKeyInfo.Key, expectedVirtualKey);
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Assert.Equal (scanCode, initialScanCode);
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Assert.Equal (scanCode, expectedScanCode);
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var top = Application.Top;
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top.KeyDown += (s, e) => {
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Assert.Equal (Key.ToString (expectedRemapping), Key.ToString (e.KeyCode));
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e.Handled = true;
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Application.RequestStop ();
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};
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int iterations = -1;
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Application.Iteration += (s, a) => {
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iterations++;
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if (iterations == 0) {
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Application.Driver.SendKeys (consoleKeyInfo.KeyChar, ConsoleKey.Packet, shift, alt, control);
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}
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};
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Application.Run ();
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Application.Shutdown ();
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}
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}
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public class PacketTest : IEnumerable, IEnumerable<object []> {
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public IEnumerator<object []> GetEnumerator ()
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{
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lock (packetLock) {
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// unicodeCharacter, shift, alt, control, initialVirtualKey, initialScanCode, expectedRemapping, expectedVirtualKey, expectedScanCode
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yield return new object [] { 'a', false, false, false, 'A', 30, KeyCode.A, 'A', 30 };
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yield return new object [] { 'A', true, false, false, 'A', 30, KeyCode.A | KeyCode.ShiftMask, 'A', 30 };
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yield return new object [] { 'A', true, true, false, 'A', 30, KeyCode.A | KeyCode.ShiftMask | KeyCode.AltMask, 'A', 30 };
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yield return new object [] { 'A', true, true, true, 'A', 30, KeyCode.A | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 'A', 30 };
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yield return new object [] { 'z', false, false, false, 'Z', 44, KeyCode.Z, 'Z', 44 };
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yield return new object [] { 'Z', true, false, false, 'Z', 44, KeyCode.Z | KeyCode.ShiftMask, 'Z', 44 };
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yield return new object [] { 'Z', true, true, false, 'Z', 44, KeyCode.Z | KeyCode.ShiftMask | KeyCode.AltMask, 'Z', 44 };
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yield return new object [] { 'Z', true, true, true, 'Z', 44, KeyCode.Z | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 'Z', 44 };
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yield return new object [] { '英', false, false, false, '\0', 0, (KeyCode)'英', '\0', 0 };
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yield return new object [] { '英', true, false, false, '\0', 0, (KeyCode)'英' | KeyCode.ShiftMask, '\0', 0 };
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yield return new object [] { '英', true, true, false, '\0', 0, (KeyCode)'英' | KeyCode.ShiftMask | KeyCode.AltMask, '\0', 0 };
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yield return new object [] { '英', true, true, true, '\0', 0, (KeyCode)'英' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '\0', 0 };
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yield return new object [] { '+', false, false, false, 187, 26, (KeyCode)'+', 187, 26 };
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yield return new object [] { '*', true, false, false, 187, 26, (KeyCode)'*' | KeyCode.ShiftMask, 187, 26 };
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yield return new object [] { '+', true, true, false, 187, 26, (KeyCode)'+' | KeyCode.ShiftMask | KeyCode.AltMask, 187, 26 };
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yield return new object [] { '+', true, true, true, 187, 26, (KeyCode)'+' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 187, 26 };
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yield return new object [] { '1', false, false, false, '1', 2, KeyCode.D1, '1', 2 };
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yield return new object [] { '!', true, false, false, '1', 2, (KeyCode)'!' | KeyCode.ShiftMask, '1', 2 };
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yield return new object [] { '1', true, true, false, '1', 2, KeyCode.D1 | KeyCode.ShiftMask | KeyCode.AltMask, '1', 2 };
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yield return new object [] { '1', true, true, true, '1', 2, KeyCode.D1 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '1', 2 };
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yield return new object [] { '1', false, true, true, '1', 2, KeyCode.D1 | KeyCode.AltMask | KeyCode.CtrlMask, '1', 2 };
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yield return new object [] { '2', false, false, false, '2', 3, KeyCode.D2, '2', 3 };
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yield return new object [] { '"', true, false, false, '2', 3, (KeyCode)'"' | KeyCode.ShiftMask, '2', 3 };
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yield return new object [] { '2', true, true, false, '2', 3, KeyCode.D2 | KeyCode.ShiftMask | KeyCode.AltMask, '2', 3 };
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yield return new object [] { '2', true, true, true, '2', 3, KeyCode.D2 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '2', 3 };
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yield return new object [] { '@', false, true, true, '2', 3, (KeyCode)'@' | KeyCode.AltMask | KeyCode.CtrlMask, '2', 3 };
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yield return new object [] { '3', false, false, false, '3', 4, KeyCode.D3, '3', 4 };
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yield return new object [] { '#', true, false, false, '3', 4, (KeyCode)'#' | KeyCode.ShiftMask, '3', 4 };
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yield return new object [] { '3', true, true, false, '3', 4, KeyCode.D3 | KeyCode.ShiftMask | KeyCode.AltMask, '3', 4 };
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yield return new object [] { '3', true, true, true, '3', 4, KeyCode.D3 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '3', 4 };
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yield return new object [] { '£', false, true, true, '3', 4, (KeyCode)'£' | KeyCode.AltMask | KeyCode.CtrlMask, '3', 4 };
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yield return new object [] { '4', false, false, false, '4', 5, KeyCode.D4, '4', 5 };
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yield return new object [] { '$', true, false, false, '4', 5, (KeyCode)'$' | KeyCode.ShiftMask, '4', 5 };
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yield return new object [] { '4', true, true, false, '4', 5, KeyCode.D4 | KeyCode.ShiftMask | KeyCode.AltMask, '4', 5 };
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yield return new object [] { '4', true, true, true, '4', 5, KeyCode.D4 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '4', 5 };
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yield return new object [] { '§', false, true, true, '4', 5, (KeyCode)'§' | KeyCode.AltMask | KeyCode.CtrlMask, '4', 5 };
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yield return new object [] { '5', false, false, false, '5', 6, KeyCode.D5, '5', 6 };
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yield return new object [] { '%', true, false, false, '5', 6, (KeyCode)'%' | KeyCode.ShiftMask, '5', 6 };
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yield return new object [] { '5', true, true, false, '5', 6, KeyCode.D5 | KeyCode.ShiftMask | KeyCode.AltMask, '5', 6 };
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yield return new object [] { '5', true, true, true, '5', 6, KeyCode.D5 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '5', 6 };
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yield return new object [] { '€', false, true, true, '5', 6, (KeyCode)'€' | KeyCode.AltMask | KeyCode.CtrlMask, '5', 6 };
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yield return new object [] { '6', false, false, false, '6', 7, KeyCode.D6, '6', 7 };
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yield return new object [] { '&', true, false, false, '6', 7, (KeyCode)'&' | KeyCode.ShiftMask, '6', 7 };
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yield return new object [] { '6', true, true, false, '6', 7, KeyCode.D6 | KeyCode.ShiftMask | KeyCode.AltMask, '6', 7 };
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yield return new object [] { '6', true, true, true, '6', 7, KeyCode.D6 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '6', 7 };
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yield return new object [] { '6', false, true, true, '6', 7, KeyCode.D6 | KeyCode.AltMask | KeyCode.CtrlMask, '6', 7 };
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yield return new object [] { '7', false, false, false, '7', 8, KeyCode.D7, '7', 8 };
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yield return new object [] { '/', true, false, false, '7', 8, (KeyCode)'/' | KeyCode.ShiftMask, '7', 8 };
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yield return new object [] { '7', true, true, false, '7', 8, KeyCode.D7 | KeyCode.ShiftMask | KeyCode.AltMask, '7', 8 };
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yield return new object [] { '7', true, true, true, '7', 8, KeyCode.D7 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '7', 8 };
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yield return new object [] { '{', false, true, true, '7', 8, (KeyCode)'{' | KeyCode.AltMask | KeyCode.CtrlMask, '7', 8 };
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yield return new object [] { '8', false, false, false, '8', 9, KeyCode.D8, '8', 9 };
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yield return new object [] { '(', true, false, false, '8', 9, (KeyCode)'(' | KeyCode.ShiftMask, '8', 9 };
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yield return new object [] { '8', true, true, false, '8', 9, KeyCode.D8 | KeyCode.ShiftMask | KeyCode.AltMask, '8', 9 };
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yield return new object [] { '8', true, true, true, '8', 9, KeyCode.D8 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '8', 9 };
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yield return new object [] { '[', false, true, true, '8', 9, (KeyCode)'[' | KeyCode.AltMask | KeyCode.CtrlMask, '8', 9 };
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yield return new object [] { '9', false, false, false, '9', 10, KeyCode.D9, '9', 10 };
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yield return new object [] { ')', true, false, false, '9', 10, (KeyCode)')' | KeyCode.ShiftMask, '9', 10 };
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yield return new object [] { '9', true, true, false, '9', 10, KeyCode.D9 | KeyCode.ShiftMask | KeyCode.AltMask, '9', 10 };
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yield return new object [] { '9', true, true, true, '9', 10, KeyCode.D9 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '9', 10 };
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yield return new object [] { ']', false, true, true, '9', 10, (KeyCode)']' | KeyCode.AltMask | KeyCode.CtrlMask, '9', 10 };
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yield return new object [] { '0', false, false, false, '0', 11, KeyCode.D0, '0', 11 };
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yield return new object [] { '=', true, false, false, '0', 11, (KeyCode)'=' | KeyCode.ShiftMask, '0', 11 };
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yield return new object [] { '0', true, true, false, '0', 11, KeyCode.D0 | KeyCode.ShiftMask | KeyCode.AltMask, '0', 11 };
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yield return new object [] { '0', true, true, true, '0', 11, KeyCode.D0 | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, '0', 11 };
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yield return new object [] { '}', false, true, true, '0', 11, (KeyCode)'}' | KeyCode.AltMask | KeyCode.CtrlMask, '0', 11 };
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yield return new object [] { '\'', false, false, false, 219, 12, (KeyCode)'\'', 219, 12 };
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yield return new object [] { '?', true, false, false, 219, 12, (KeyCode)'?' | KeyCode.ShiftMask, 219, 12 };
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yield return new object [] { '\'', true, true, false, 219, 12, (KeyCode)'\'' | KeyCode.ShiftMask | KeyCode.AltMask, 219, 12 };
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yield return new object [] { '\'', true, true, true, 219, 12, (KeyCode)'\'' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 219, 12 };
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yield return new object [] { '«', false, false, false, 221, 13, (KeyCode)'«', 221, 13 };
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yield return new object [] { '»', true, false, false, 221, 13, (KeyCode)'»' | KeyCode.ShiftMask, 221, 13 };
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yield return new object [] { '«', true, true, false, 221, 13, (KeyCode)'«' | KeyCode.ShiftMask | KeyCode.AltMask, 221, 13 };
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yield return new object [] { '«', true, true, true, 221, 13, (KeyCode)'«' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 221, 13 };
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yield return new object [] { 'á', false, false, false, 'A', 30, (KeyCode)'á', 'A', 30 };
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yield return new object [] { 'Á', true, false, false, 'A', 30, (KeyCode)'Á' | KeyCode.ShiftMask, 'A', 30 };
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yield return new object [] { 'à', false, false, false, 'A', 30, (KeyCode)'à', 'A', 30 };
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yield return new object [] { 'À', true, false, false, 'A', 30, (KeyCode)'À' | KeyCode.ShiftMask, 'A', 30 };
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yield return new object [] { 'é', false, false, false, 'E', 18, (KeyCode)'é', 'E', 18 };
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yield return new object [] { 'É', true, false, false, 'E', 18, (KeyCode)'É' | KeyCode.ShiftMask, 'E', 18 };
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yield return new object [] { 'è', false, false, false, 'E', 18, (KeyCode)'è', 'E', 18 };
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yield return new object [] { 'È', true, false, false, 'E', 18, (KeyCode)'È' | KeyCode.ShiftMask, 'E', 18 };
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yield return new object [] { 'í', false, false, false, 'I', 23, (KeyCode)'í', 'I', 23 };
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yield return new object [] { 'Í', true, false, false, 'I', 23, (KeyCode)'Í' | KeyCode.ShiftMask, 'I', 23 };
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yield return new object [] { 'ì', false, false, false, 'I', 23, (KeyCode)'ì', 'I', 23 };
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yield return new object [] { 'Ì', true, false, false, 'I', 23, (KeyCode)'Ì' | KeyCode.ShiftMask, 'I', 23 };
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yield return new object [] { 'ó', false, false, false, 'O', 24, (KeyCode)'ó', 'O', 24 };
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yield return new object [] { 'Ó', true, false, false, 'O', 24, (KeyCode)'Ó' | KeyCode.ShiftMask, 'O', 24 };
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yield return new object [] { 'ò', false, false, false, 'O', 24, (KeyCode)'ò', 'O', 24 };
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yield return new object [] { 'Ò', true, false, false, 'O', 24, (KeyCode)'Ò' | KeyCode.ShiftMask, 'O', 24 };
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yield return new object [] { 'ú', false, false, false, 'U', 22, (KeyCode)'ú', 'U', 22 };
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yield return new object [] { 'Ú', true, false, false, 'U', 22, (KeyCode)'Ú' | KeyCode.ShiftMask, 'U', 22 };
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yield return new object [] { 'ù', false, false, false, 'U', 22, (KeyCode)'ù', 'U', 22 };
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yield return new object [] { 'Ù', true, false, false, 'U', 22, (KeyCode)'Ù' | KeyCode.ShiftMask, 'U', 22 };
|
|
yield return new object [] { 'ö', false, false, false, 'O', 24, (KeyCode)'ö', 'O', 24 };
|
|
yield return new object [] { 'Ö', true, false, false, 'O', 24, (KeyCode)'Ö' | KeyCode.ShiftMask, 'O', 24 };
|
|
yield return new object [] { '<', false, false, false, 226, 86, (KeyCode)'<', 226, 86 };
|
|
yield return new object [] { '>', true, false, false, 226, 86, (KeyCode)'>' | KeyCode.ShiftMask, 226, 86 };
|
|
yield return new object [] { '<', true, true, false, 226, 86, (KeyCode)'<' | KeyCode.ShiftMask | KeyCode.AltMask, 226, 86 };
|
|
yield return new object [] { '<', true, true, true, 226, 86, (KeyCode)'<' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 226, 86 };
|
|
yield return new object [] { 'ç', false, false, false, 192, 39, (KeyCode)'ç', 192, 39 };
|
|
yield return new object [] { 'Ç', true, false, false, 192, 39, (KeyCode)'Ç' | KeyCode.ShiftMask, 192, 39 };
|
|
yield return new object [] { 'ç', true, true, false, 192, 39, (KeyCode)'ç' | KeyCode.ShiftMask | KeyCode.AltMask, 192, 39 };
|
|
yield return new object [] { 'ç', true, true, true, 192, 39, (KeyCode)'ç' | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 192, 39 };
|
|
yield return new object [] { '¨', false, true, true, 187, 26, (KeyCode)'¨' | KeyCode.AltMask | KeyCode.CtrlMask, 187, 26 };
|
|
yield return new object [] { KeyCode.PageUp, false, false, false, 33, 73, KeyCode.Null, 33, 73 };
|
|
yield return new object [] { KeyCode.PageUp, true, false, false, 33, 73, KeyCode.Null | KeyCode.ShiftMask, 33, 73 };
|
|
yield return new object [] { KeyCode.PageUp, true, true, false, 33, 73, KeyCode.Null | KeyCode.ShiftMask | KeyCode.AltMask, 33, 73 };
|
|
yield return new object [] { KeyCode.PageUp, true, true, true, 33, 73, KeyCode.Null | KeyCode.ShiftMask | KeyCode.AltMask | KeyCode.CtrlMask, 33, 73 };
|
|
}
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator ()
|
|
{
|
|
return GetEnumerator ();
|
|
}
|
|
}
|
|
}
|