mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 08:17:53 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
404 lines
15 KiB
C#
404 lines
15 KiB
C#
using System;
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using System.Threading;
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using Xunit;
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using Xunit.Abstractions;
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namespace Terminal.Gui.TextTests;
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public class CollectionNavigatorTests {
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readonly ITestOutputHelper _output;
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public CollectionNavigatorTests (ITestOutputHelper output)
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{
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_output = output;
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}
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static string [] simpleStrings = new string []{
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"appricot", // 0
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"arm", // 1
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"bat", // 2
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"batman", // 3
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"candle" // 4
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};
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[Fact]
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public void ShouldAcceptNegativeOne ()
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{
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var n = new CollectionNavigator (simpleStrings);
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// Expect that index of -1 (i.e. no selection) should work correctly
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// and select the first entry of the letter 'b'
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Assert.Equal (2, n.GetNextMatchingItem (-1, 'b'));
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}
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[Fact]
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public void OutOfBoundsShouldBeIgnored ()
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{
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var n = new CollectionNavigator (simpleStrings);
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// Expect saying that index 500 is the current selection should not cause
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// error and just be ignored (treated as no selection)
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Assert.Equal (2, n.GetNextMatchingItem (500, 'b'));
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}
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[Fact]
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public void Cycling ()
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{
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// cycling with 'b'
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var n = new CollectionNavigator (simpleStrings);
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Assert.Equal (2, n.GetNextMatchingItem (0, 'b'));
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Assert.Equal (3, n.GetNextMatchingItem (2, 'b'));
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// if 4 (candle) is selected it should loop back to bat
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Assert.Equal (2, n.GetNextMatchingItem (4, 'b'));
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// cycling with 'a'
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n = new CollectionNavigator (simpleStrings);
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Assert.Equal (0, n.GetNextMatchingItem (-1, 'a'));
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Assert.Equal (1, n.GetNextMatchingItem (0, 'a'));
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// if 4 (candle) is selected it should loop back to appricot
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Assert.Equal (0, n.GetNextMatchingItem (4, 'a'));
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}
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[Fact]
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public void FullText ()
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{
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var strings = new string []{
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"appricot",
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"arm",
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"ta",
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"target",
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"text",
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"egg",
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"candle"
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};
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var n = new CollectionNavigator (strings);
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int current = 0;
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Assert.Equal (strings.IndexOf ("ta"), current = n.GetNextMatchingItem (current, 't'));
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// should match "te" in "text"
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Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'e'));
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// still matches text
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Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'x'));
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// nothing starts texa so it should NOT jump to appricot
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Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'a'));
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Thread.Sleep (n.TypingDelay + 100);
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// nothing starts "texa". Since were past timedelay we DO jump to appricot
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
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}
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[Fact]
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public void Unicode ()
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{
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var strings = new string []{
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"appricot",
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"arm",
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"ta",
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"丗丙业丞",
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"丗丙丛",
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"text",
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"egg",
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"candle"
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};
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var n = new CollectionNavigator (strings);
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int current = 0;
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Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丗'));
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// 丗丙业丞 is as good a match as 丗丙丛
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// so when doing multi character searches we should
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// prefer to stay on the same index unless we invalidate
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// our typed text
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Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丙'));
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// No longer matches 丗丙业丞 and now only matches 丗丙丛
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// so we should move to the new match
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Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, '丛'));
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// nothing starts "丗丙丛a". Since were still in the timedelay we do not jump to appricot
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Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, 'a'));
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Thread.Sleep (n.TypingDelay + 100);
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// nothing starts "丗丙丛a". Since were past timedelay we DO jump to appricot
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
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}
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[Fact]
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public void AtSymbol ()
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{
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var strings = new string []{
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"appricot",
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"arm",
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"ta",
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"@bob",
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"@bb",
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"text",
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"egg",
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"candle"
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};
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var n = new CollectionNavigator (strings);
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Assert.Equal (3, n.GetNextMatchingItem (0, '@'));
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Assert.Equal (3, n.GetNextMatchingItem (3, 'b'));
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Assert.Equal (4, n.GetNextMatchingItem (3, 'b'));
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}
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[Fact]
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public void Word ()
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{
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var strings = new string []{
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"appricot",
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"arm",
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"bat",
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"batman",
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"bates hotel",
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"candle"
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};
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int current = 0;
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var n = new CollectionNavigator (strings);
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Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'b')); // match bat
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Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'a')); // match bat
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Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 't')); // match bat
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Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, 'e')); // match bates hotel
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Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, 's')); // match bates hotel
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Assert.Equal (strings.IndexOf ("bates hotel"), current = n.GetNextMatchingItem (current, ' ')); // match bates hotel
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}
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[Fact]
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public void Symbols ()
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{
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var strings = new string []{
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"$$",
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"$100.00",
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"$101.00",
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"$101.10",
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"$200.00",
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"appricot"
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};
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int current = 0;
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var n = new CollectionNavigator (strings);
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("a", n.SearchString);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '1'));
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Assert.Equal ("$1", n.SearchString);
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '0'));
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Assert.Equal ("$10", n.SearchString);
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '1'));
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Assert.Equal ("$101", n.SearchString);
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '.'));
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Assert.Equal ("$101.", n.SearchString);
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// stay on the same item becuase still in timedelay
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("$101.", n.SearchString);
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Thread.Sleep (n.TypingDelay + 100);
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// another '$' means searching for "$" again
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Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$$", n.SearchString);
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}
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[Fact]
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public void Delay ()
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{
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var strings = new string []{
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"$$",
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"$100.00",
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"$101.00",
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"$101.10",
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"$200.00",
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"appricot"
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};
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int current = 0;
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var n = new CollectionNavigator (strings);
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// No delay
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("a", n.SearchString);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$$", n.SearchString);
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// Delay
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("a", n.SearchString);
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
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Assert.Equal ("$", n.SearchString);
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '2')); // Shouldn't move
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Assert.Equal ("2", n.SearchString);
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}
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[Fact]
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public void MutliKeySearchPlusWrongKeyStays ()
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{
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var strings = new string []{
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"a",
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"c",
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"can",
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"candle",
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"candy",
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"yellow",
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"zebra"
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};
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int current = 0;
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var n = new CollectionNavigator (strings);
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// https://github.com/gui-cs/Terminal.Gui/pull/2132#issuecomment-1298425573
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// One thing that it currently does that is different from Explorer is that as soon as you hit a wrong key then it jumps to that index.
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// So if you type cand then z it jumps you to something beginning with z. In the same situation Windows Explorer beeps (not the best!)
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// but remains on candle.
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// We might be able to update the behaviour so that a 'wrong' keypress (z) within 500ms of a 'right' keypress ("can" + 'd') is
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// simply ignored (possibly ending the search process though). That would give a short delay for user to realise the thing
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// they typed doesn't exist and then start a new search (which would be possible 500ms after the last 'good' keypress).
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// This would only apply for 2+ character searches where theres been a successful 2+ character match right before.
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Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("a", n.SearchString);
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Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
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Assert.Equal ("c", n.SearchString);
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Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("ca", n.SearchString);
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Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
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Assert.Equal ("can", n.SearchString);
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Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'd'));
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Assert.Equal ("cand", n.SearchString);
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// Same as above, but with a 'wrong' key (z)
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Thread.Sleep (n.TypingDelay + 10);
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Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("a", n.SearchString);
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Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
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Assert.Equal ("c", n.SearchString);
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Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
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Assert.Equal ("ca", n.SearchString);
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Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
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Assert.Equal ("can", n.SearchString);
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Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'z')); // Shouldn't move
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Assert.Equal ("can", n.SearchString); // Shouldn't change
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}
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[Fact]
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public void MinimizeMovement_False_ShouldMoveIfMultipleMatches ()
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{
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var strings = new string [] {
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"$$",
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"$100.00",
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"$101.00",
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"$101.10",
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"$200.00",
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"appricot",
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"c",
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"car",
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"cart",
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};
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int current = 0;
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var n = new CollectionNavigator (strings);
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", false));
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", false)); // back to top
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", false)); // back to top
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Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, "a", false));
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Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", false)); // back to top
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Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$100.00", false));
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$", false));
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
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Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
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Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$200.00", false));
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Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
|
|
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
|
|
|
|
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00", false));
|
|
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2", false));
|
|
|
|
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", false));
|
|
Assert.Equal (strings.IndexOf ("cart"), current = n.GetNextMatchingItem (current, "car", false));
|
|
|
|
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x", false));
|
|
}
|
|
|
|
[Fact]
|
|
public void MinimizeMovement_True_ShouldStayOnCurrentIfMultipleMatches ()
|
|
{
|
|
var strings = new string [] {
|
|
"$$",
|
|
"$100.00",
|
|
"$101.00",
|
|
"$101.10",
|
|
"$200.00",
|
|
"appricot",
|
|
"c",
|
|
"car",
|
|
"cart",
|
|
};
|
|
int current = 0;
|
|
var n = new CollectionNavigator (strings);
|
|
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true));
|
|
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", true));
|
|
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true)); // back to top
|
|
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$1", true));
|
|
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
|
|
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
|
|
|
|
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
|
|
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
|
|
|
|
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x", true));
|
|
}
|
|
|
|
[Fact]
|
|
public void IsCompatibleKey_Does_Not_Allow_Alt_And_Ctrl_Keys ()
|
|
{
|
|
// test all Keys
|
|
foreach (KeyCode key in Enum.GetValues (typeof (KeyCode))) {
|
|
var ke = new Key (key);
|
|
_output.WriteLine ($"Testing {key}");
|
|
if (key == KeyCode.AltMask || key == KeyCode.CtrlMask || key == KeyCode.SpecialMask) {
|
|
Assert.False (CollectionNavigator.IsCompatibleKey (ke));
|
|
} else {
|
|
Assert.True (CollectionNavigator.IsCompatibleKey (ke));
|
|
}
|
|
}
|
|
|
|
// test Capslock, Numlock and Scrolllock
|
|
Assert.True (CollectionNavigator.IsCompatibleKey (new (KeyCode.Null)));
|
|
}
|
|
} |