Files
Terminal.Gui/UnitTests/Views/WindowTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

214 lines
7.6 KiB
C#

using System;
using Xunit;
using Xunit.Abstractions;
//using GraphViewTests = Terminal.Gui.Views.GraphViewTests;
// Alias Console to MockConsole so we don't accidentally use Console
using Console = Terminal.Gui.FakeConsole;
using System.Text;
namespace Terminal.Gui.ViewsTests {
public class WindowTests {
readonly ITestOutputHelper output;
public WindowTests (ITestOutputHelper output)
{
this.output = output;
}
[Fact]
public void New_Initializes ()
{
// Parameterless
var r = new Window ();
Assert.NotNull (r);
Assert.Equal (string.Empty, r.Title);
Assert.Equal (LayoutStyle.Computed, r.LayoutStyle);
Assert.Equal ("Window()((0,0,0,0))", r.ToString ());
Assert.True (r.CanFocus);
Assert.False (r.HasFocus);
Assert.Equal (new Rect (0, 0, 0, 0), r.Bounds);
Assert.Equal (new Rect (0, 0, 0, 0), r.Frame);
Assert.Null (r.Focused);
Assert.NotNull (r.ColorScheme);
Assert.Equal (Dim.Fill (0), r.Width);
Assert.Equal (Dim.Fill (0), r.Height);
Assert.Null (r.X);
Assert.Null (r.Y);
Assert.False (r.IsCurrentTop);
Assert.Empty (r.Id);
Assert.False (r.WantContinuousButtonPressed);
Assert.False (r.WantMousePositionReports);
Assert.Null (r.SuperView);
Assert.Null (r.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, r.TextDirection);
// Empty Rect
r = new Window (Rect.Empty) { Title = "title" };
Assert.NotNull (r);
Assert.Equal ("title", r.Title);
Assert.Equal (LayoutStyle.Absolute, r.LayoutStyle);
Assert.Equal ("Window(title)((0,0,0,0))", r.ToString ());
Assert.True (r.CanFocus);
Assert.False (r.HasFocus);
Assert.Equal (new Rect (0, 0, 0, 0), r.Bounds);
Assert.Equal (new Rect (0, 0, 0, 0), r.Frame);
Assert.Null (r.Focused);
Assert.NotNull (r.ColorScheme);
Assert.Null (r.Width); // All view Dim are initialized now in the IsAdded setter,
Assert.Null (r.Height); // avoiding Dim errors.
Assert.Null (r.X); // All view Pos are initialized now in the IsAdded setter,
Assert.Null (r.Y); // avoiding Pos errors.
Assert.False (r.IsCurrentTop);
Assert.Equal (r.Title, r.Id);
Assert.False (r.WantContinuousButtonPressed);
Assert.False (r.WantMousePositionReports);
Assert.Null (r.SuperView);
Assert.Null (r.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, r.TextDirection);
// Rect with values
r = new Window (new Rect (1, 2, 3, 4)) { Title = "title" };
Assert.Equal ("title", r.Title);
Assert.NotNull (r);
Assert.Equal (LayoutStyle.Absolute, r.LayoutStyle);
Assert.Equal ("Window(title)((1,2,3,4))", r.ToString ());
Assert.True (r.CanFocus);
Assert.False (r.HasFocus);
Assert.Equal (new Rect (0, 0, 1, 2), r.Bounds);
Assert.Equal (new Rect (1, 2, 3, 4), r.Frame);
Assert.Null (r.Focused);
Assert.NotNull (r.ColorScheme);
Assert.Null (r.Width);
Assert.Null (r.Height);
Assert.Null (r.X);
Assert.Null (r.Y);
Assert.False (r.IsCurrentTop);
Assert.Equal (r.Title, r.Id);
Assert.False (r.WantContinuousButtonPressed);
Assert.False (r.WantMousePositionReports);
Assert.Null (r.SuperView);
Assert.Null (r.MostFocused);
Assert.Equal (TextDirection.LeftRight_TopBottom, r.TextDirection);
r.Dispose ();
}
[Fact, AutoInitShutdown]
public void MenuBar_And_StatusBar_Inside_Window ()
{
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("File", new MenuItem [] {
new MenuItem ("Open", "", null),
new MenuItem ("Quit", "", null),
}),
new MenuBarItem ("Edit", new MenuItem [] {
new MenuItem ("Copy", "", null),
})
});
var sb = new StatusBar (new StatusItem [] {
new StatusItem (KeyCode.CtrlMask | KeyCode.Q, "~^Q~ Quit", null),
new StatusItem (KeyCode.CtrlMask | KeyCode.O, "~^O~ Open", null),
new StatusItem (KeyCode.CtrlMask | KeyCode.C, "~^C~ Copy", null),
});
var fv = new FrameView ("Frame View") {
Y = 1,
Width = Dim.Fill (),
Height = Dim.Fill (1)
};
var win = new Window ();
win.Add (menu, sb, fv);
var top = Application.Top;
top.Add (win);
Application.Begin (top);
((FakeDriver)Application.Driver).SetBufferSize (20, 10);
TestHelpers.AssertDriverContentsWithFrameAre (@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ ^Q Quit │ ^O Open│
└──────────────────┘", output);
((FakeDriver)Application.Driver).SetBufferSize (40, 20);
TestHelpers.AssertDriverContentsWithFrameAre (@"
┌──────────────────────────────────────┐
│ File Edit │
│┌┤Frame View├────────────────────────┐│
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
││ ││
│└────────────────────────────────────┘│
│ ^Q Quit │ ^O Open │ ^C Copy │
└──────────────────────────────────────┘", output);
((FakeDriver)Application.Driver).SetBufferSize (20, 10);
TestHelpers.AssertDriverContentsWithFrameAre (@"
┌──────────────────┐
│ File Edit │
│┌┤Frame View├────┐│
││ ││
││ ││
││ ││
││ ││
│└────────────────┘│
│ ^Q Quit │ ^O Open│
└──────────────────┘", output);
}
[Fact, AutoInitShutdown]
public void OnCanFocusChanged_Only_Must_ContentView_Forces_SetFocus_After_IsInitialized_Is_True ()
{
var win1 = new Window () { Id = "win1", Width = 10, Height = 1 };
var view1 = new View () { Id = "view1", Width = Dim.Fill (), Height = Dim.Fill (), CanFocus = true };
var win2 = new Window () { Id = "win2", Y = 6, Width = 10, Height = 1 };
var view2 = new View () { Id = "view2", Width = Dim.Fill (), Height = Dim.Fill (), CanFocus = true };
win2.Add (view2);
win1.Add (view1, win2);
Application.Begin (win1);
Assert.True (win1.HasFocus);
Assert.True (view1.HasFocus);
Assert.False (win2.HasFocus);
Assert.False (view2.HasFocus);
}
[Fact, AutoInitShutdown]
public void Activating_MenuBar_By_Alt_Key_Does_Not_Throw ()
{
var menu = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("Child", new MenuItem [] {
new MenuItem ("_Create Child", "", null)
})
});
var win = new Window ();
win.Add (menu);
Application.Top.Add (win);
Application.Begin (Application.Top);
var exception = Record.Exception (() => win.NewKeyDownEvent (new (KeyCode.AltMask)));
Assert.Null (exception);
}
}
}